Yep. I really don't like the upgrade system.
It's funny it was actually your posts on the difficulty levels that got me thinking about it.
Specifically in how it relates to NG+
Like how DMC has it because of how central skills and their upgrades are to the game. So there is a significant challenge in playing the game without the bonus of previous playthroughs
While Bayonetta lacks it because it has a much stronger base moveset and lacks any form of persistent upgrades outside of health and meter. So there's really no point to starting fresh on NSIC.
but neither of them do anything related to damage. Minamalist runs are possible in both of those games because damage is consistent across all difficulty levels.
and that's where Rising falls apart, which really became apparent to me during my Naked and Unloved playthrough on hard. Not only does the damage make it hard to do a no upgrade run, but the lack of offensive defense as well.
Not sure if this is a coherent thought. just kinda dumping what I was thinking about in class the other day
I tried that with the boss level GRAD(s) for shits.
I'm not doing that again.
I actually misinterpreted the Naked and Unloved conditions initially and ended up playing up to the Excelsus fight on hard with no upgrades at all.
and the game was just so.....boring. Not only do you have to play extremely safe with no offensive defense but in doing so it takes forever to kill anything with so little damage
and enemies like the hammer bros are a pain since parry is so ineffective vs them.
It really highlighted just how much of a cheat move offensive defense is. I learned alot more about the enemies without it since it just allows you to ignore so much of their shit normally.(like blade mode cancelling my strings to jump Mastiff grabs on reaction. Or learning to avoid Sundowner's unblockable pincer cut by running into him. )