Augemitbutter
Member
Nearly finished the game: can i replay the old chapters with all my upgrades to improve them?
you can.
Nearly finished the game: can i replay the old chapters with all my upgrades to improve them?
There is one though. It's called "controlling the camera."
<3 MGR
I've also started S-ranking my way through Revengeance but I'm always afraid of missing encounters. Is there a list somewhere? I'm currently in the Refinery and I'm not sure whether I have to trigger the security cameras for the enemies to appear or whether I can run/sneak through there.
Also, the S-rank for saving the civilians appears only the first time you do it, right?
Finished it on Normal last night. So damn good!
Still into an MGR mood today, so here's some fanart:
Kinda looks like he's wiping himself with a towel.
The gameplay doesn't feel nearly as tight as DmC. People whined about the lack of lock-on but it honestly caused minimal problems for me. In Rising the camera makes it hard to have the whole picture of the action sometimes. I wish they tried something else with the camera, having it further away from Raiden would be a good start.
The gameplay doesn't feel nearly as tight as DmC. People whined about the lack of lock-on but it honestly caused minimal problems for me. In Rising the camera makes it hard to have the whole picture of the action sometimes. I wish they tried something else with the camera, having it further away from Raiden would be a good start.
The gameplay doesn't feel nearly as tight as DmC. People whined about the lack of lock-on but it honestly caused minimal problems for me. In Rising the camera makes it hard to have the whole picture of the action sometimes. I wish they tried something else with the camera, having it further away from Raiden would be a good start.
Something that helped me was using the lock on and increasing the sensitivity of moving the camera in the options.
To be fair, MGR really isn't about style or racking up diverse combos. Its more about being a brutally efficient murder machine.
Yeah. But where as in DmC I used like all the possible combos and moves in MGR I just button smash when I am not evading, parrying or in blade mode.
in MGR I just button smash when I am not evading, parrying or in blade mode.
Play on Hard with no upgrades and come back to me.
Look at my post before, I know it is my fault. But DmC had a natural feel to the combos and encouraged using them.Isn't that your fault? You don't need to use different combos to do well in DmC since it's so easy, and you don't need to do the same here either. But you're rewarded for doing so in both.
but then they tweeted that they were joking
Look at my post before, I know it is my fault. But DmC had a natural feel to the combos and encouraged using them.
I am saving BP for the fox blade :lol.
Sure but there are combos that use two different buttons for example while DmC always uses only one till you change to a different move. But as I said it certainly doesn't look hard or anything so I just need more time with it.There's nothing inherently more natural about how DmC does combos. MGR arguably uses much of the same base pause system.
If I purchase the Grey Fox outfit does it appear on cutscenes? I'd love to play with it but I'll save it for replays if it switches between gameplay and cutscene.
the mistral theme is so good. i can't get that melody out of my head.
I'm failing reveneagence so hard...
I always miss one mission during a level and I just want to stab something.
When you guys say "tighter", are you speaking slang? you know like.... Hip hop. Doesn't feel as tight.... yo
What do you guys think of this idea for Rising 2:
+ Free up for the D-pad so that Up cycles between Unique Weapons, and Left, Right and Down can assign Unique Weapons to quick select. Tapping them again de-selects them. Example: Tap right on the D-pad for the Sai; left for the Pole-arm; and down for the Pincer Blades. You can map the weapons as you see fit. If there are more than three Unique Weapons, you can cycle through the rest by tapping up on the D-pad.
+ To free up the D-pad, consolidate the Item menu with the Codec menu so both are accessed from the same screen via Select.
+ Also, remove the "use health pack now" feature from down on the D-pad. It's not really necessary since your nanopaste kicks in automatically anyways, and if you want to restore health early, you could also do it by hitting Select and accessing the relocated Item menu.
As for Unique Weapons, I think it'd be cool if Rising 2, being a direct sequel, gives us access to the Sai, Pole-arm and Pincer Blades from the start. Give us an even larger squad of weapon-wielding bosses to take down, and we can expand our arsenal further.
What do you guys think of this idea for Rising 2:
+ Free up for the D-pad so that Up cycles between Unique Weapons, and Left, Right and Down can assign Unique Weapons to quick select. Tapping them again de-selects them. Example: Tap right on the D-pad for the Sai; left for the Pole-arm; and down for the Pincer Blades. You can map the weapons as you see fit. If there are more than three Unique Weapons, you can cycle through the rest by tapping up on the D-pad.
+ To free up the D-pad, consolidate the Item menu with the Codec menu so both are accessed from the same screen via Select.
+ Also, remove the "use health pack now" feature from down on the D-pad. It's not really necessary since your nanopaste kicks in automatically anyways, and if you want to restore health early, you could also do it by hitting Select and accessing the relocated Item menu.
As for Unique Weapons, I think it'd be cool if Rising 2, being a direct sequel, gives us access to the Sai, Pole-arm and Pincer Blades from the start. Give us an even larger squad of weapon-wielding bosses to take down, and we can expand our arsenal further.
was that konami core skin the same as the one you get for beating R-00 on very hard and that is $1.99 on PSN?
You get the suit for R-00 on very hard, but yes it's the MGS4 Raiden that's on PSN/XBLMwas that konami core skin the same as the one you get for beating R-00 on very hard and that is $1.99 on PSN?
Yeah. It's the $1.99 skin, which is the same body as the R-00 skin, just with a different head.
You only need to beat that level on Hard to unlock it, btw.
You get the suit for R-00 on very hard, but yes it's the MGS4 Raiden that's on PSN/XBLM
As for Unique Weapons, I think it'd be cool if Rising 2, being a direct sequel, gives us access to the Sai, Pole-arm and Pincer Blades from the start. Give us an even larger squad of weapon-wielding bosses to take down, and we can expand our arsenal further.
MGR Facebook post said:This just in! The upcoming VR Mission DLC for Metal Gear Rising will be FREE for Playstation 3 users in US and Canada between March 12th and April 3rd, 2013! Get your hands on 30 all-new VR missions packed with tons of unique challenges that will push Raidens skills to its limits!
Pick up your copy of Metal Gear Rising today and get ready for the new FREE DLC on March 12th - http://amzn.to/ViR9cu
Didn't see this posted, but the VR Missions DLC will be a free update.
Didn't see this posted, but the VR Missions DLC will be a free update.
Didn't see this posted, but the VR Missions DLC will be a free update.
I'm bricking it with the GRAD encounter on R-02 on Revengeance. I want to S rank it to finish that chapter altogether but the checkpoint system is fucked. You fuck up the part before the main fight and you can't return to it as a checkpoint kicks in.
Best way to approach this? If I can knock him back without getting hit, victory but otherwise I need to play this on point cos I don't wanna go through the chapter again seeing as I've already S ranked every battle bar this one.