Any tips for no-damage Sam?
You know, the music from the Garden area (specifically the Alert music) sounds really familiar to me. Is it from a different game? Like maybe a Mystical Ninja game?
I still wish we could get that as unlockable melee option for the actual campaign. It would've been a great option to have. They could've even modified the Blade Mode to utilize the rapid punch attack.
DmC definitely has much more variety than MGR. But it's not as quick as MGR.I just read a user review stating that MGR's combat is "slow" and that "there's no variety to the combat unlike the recent, and much better DmC."
I think I threw up a bit in my mouth.
Ready to just quit and not bother with this Revengeance S rank run. Monsoon's a cheap cunt and it's fucking ridiculous how lucky you have to be to deal with the cunting vehicles towards the end of the fight. At 13%, he does his final vehicle throw phase (before he'll do the big wheel and then the spire), I manage to get the first bunch of vehicles but with the second, I cannot see a thing due to the explosions from what I cut. Thus, I get hit by some cheap ass piece of shit tank at the very bottom of my screen that I wasn't able to see.
Get fucked. Skill isn't even remotely the name of the game when it comes to this horrendous segment.
Ready to just quit and not bother with this Revengeance S rank run. Monsoon's a cheap cunt and it's fucking ridiculous how lucky you have to be to deal with the cunting vehicles towards the end of the fight. At 13%, he does his final vehicle throw phase (before he'll do the big wheel and then the spire), I manage to get the first bunch of vehicles but with the second, I cannot see a thing due to the explosions from what I cut. Thus, I get hit by some cheap ass piece of shit tank at the very bottom of my screen that I wasn't able to see.
Get fucked. Skill isn't even remotely the name of the game when it comes to this horrendous segment.
just run to skip the first vehicles, and then stop and cut the remaining ones.
you watch that vid I quoted a few pages back?
probably makes.it look easier than is, but that guy only had to deal with he vehicle section once.
You can still parry while charging pincers, it's the most reliable way to beat the two mastiffs I've found. The most difficult part of VR18 is dealing with the dwarf gekkos, since they mess up your camera/lock-on and add a ton of unpredictability. Only after I realized that they were the real problem was I able to beat the mission. The mindset should really be "how do I parry the mastiffs without the dwarf gekkos hugging me" for wave 2 and "how do I effectively eliminate the dwarf gekkos after I kill the laserwolf so I can safely deal with the hammer elites" for wave 3.
Also, two new Japanese videos I saw on SRK, I don't know if they've been posted yet.
Stylish Sam Fight and a cheeky way of beating Monsoon.
I only use this trick for the final part, because the first two times, It's easy to cut through the shit he launches you.Never thought of that. I'm able to run past the first few phases of vehicle throwing early in the fight (and saw a Youtube video of someone doing it on the last phases but I figured that's more luck as sometimes you get hit and sometimes you don't) but to combine running and blade mode? Nice.
When do you suggest I stop running? After the 3rd or 4th vehicle? Problem is, the last few vehicles he throws all at once and that's what's problematic.
I don't think I did. Mind posting it again?
Ready to just quit and not bother with this Revengeance S rank run. Monsoon's a cheap cunt and it's fucking ridiculous how lucky you have to be to deal with the cunting vehicles towards the end of the fight. At 13%, he does his final vehicle throw phase (before he'll do the big wheel and then the spire), I manage to get the first bunch of vehicles but with the second, I cannot see a thing due to the explosions from what I cut. Thus, I get hit by some cheap ass piece of shit tank at the very bottom of my screen that I wasn't able to see.
Get fucked. Skill isn't even remotely the name of the game when it comes to this horrendous segment.
Rising wasn't meant to be a stealth game anyway, so of course it's not going to be very good. Metal Gear is fun, though and incredibly satisfying if you can pull off complete stealth.
Rising could have amazing stealth. Just do away with the cardboard box/drum nonsense. That shit is garbage no matter what game they are in.
Raidens stealth should be related to his speed and ninja run only. Make it iike Batman AA.
you throw a RP grenade, ninja run up a wall, redhot kick a enemy in their back, zandastu, ninja run back into the shadows.
The enemies know you are there, but they have no idea where you are coming from.
You can cut the first phase or two of it if you're in need of EMP grenades. What I did for the later ones was wait in the far corner of either side just under the World Marshall building entrance then begin running the second the Zandatsu character flashes and I keep running until he stops throwing them. I run directly to the right or left depending on what side I'm on (passing right in front of the doors into the building), when he starts getting ridiculous with the shit he's throwing you sometimes won't be able to just run straight across and still have room but you can keep running and just turn upwards still hugging the edge of the arena (basically making a sort of "U" in your path). I've only ever had him hit me once with this and it was my own fault when it happened as I basically just brain-farted and zigged when I should have zagged.
Finally got to complete this yesterday. THIS. FUCKING. GAME.
Nothing short of amazing at times but also extremely flawed. I've never said this before about any action game but the camera is bad.
Also I feel that until you upgrade massively, the game is a bit too cheap. I played on hard and I think I'm going to replay on on hard at least once to level up before I tackle the harder difficulties.
Manual blade mode is by far the way to go. Far as I'm concerned the games biggest issue is it is too lenient up to the final boss. You should be learning manual mode from mistral.
Ripper-trigger is interesting,but broken. It's too tempting to trigger, cut, zandastu, trigger again.
The pole-arm is the greatest weapon in P* Game Fullstop. Not even Bayonettas ice skates or Durga are as fun and satisfying. Such a simple idea but it literally is the best of the lunar staff and the vigoorian flails in one weapon. It's a shame that Raiden doesn't learn any of mistrals whip like moves too.
Everyone comparing this game to DmC or even DMC, stop it. The only thing they have in common is the base enemies are just as docile.
This is NG2: Cyborg Edition and all the fucking better for it.
For something that was created in such a short time, this is a masterclass in action game development. It may not be part of the holy trinty but this series with a better budget, hell just a longer deadline is destined for great things.
I haven't played many metal gear games but the codec system is video game character development done right. I never felt offended by the length of the codec converstations the way I would of if they were cutscenes. They actually create a lot of depth in a game with an otherwise bonkers story. There is a lot of interesting social commentary bubbling under the surface and the beauty is its completely optional. The codec system respects that I will listen to your opinions on the world in my own time, not when I'm trying to get to get to grips with a combat system.
I'm not a metal gear fan and I doubt I could tolerate a full MGS game (seriously risings stealth segments are ass) But I'm at least interested somewhat in the lore now.
I feel like I should review this properly sometime, but I actually want to get back to the awesomeness.
Just bought it, pretty hyped. I want to give it a quick look before diving in, so how heavy is this game on the cutscenes?
Just bought it, pretty hyped. I want to give it a quick look before diving in, so how heavy is this game on the cutscenes?
If MGS4 is a comic book. MGR is around 3 comics comic strips.
Enjoy.
Thanks. After a 115Mb patch I might as well cancel my quick look plans and play it properly later
So basically, not stealth. Just Metal Cell Raiden: Conviction? :/
Perhaps also implement Stealth Camo and have it drain from the fuel cells.
Any tips for no-damage Sam?
Any text based (no video plz) guides that highlight all the specific ranked encounters? I just finished A ranking 01 because I unintentionally skipped ONE ranked encounter.
One mission away from S Ranking Revengeance mode!
Then I can finally step back and "enjoy" the VR Missions or listen to codecs.
So basically, not stealth. Just Metal Cell Raiden: Conviction? :/
Rising could have amazing stealth. Just do away with the cardboard box/drum nonsense. That shit is garbage no matter what game they are in.
nope.
Saved my ass in the MGS series because the game was actually designed around using it.
This is how it's usually done in MGS so don't hate if you haven't done it
A box wasnt instant invisibility either. Use it in the wrong place and the AI get curious.
It's one of the little details that made MGS's stealth so great.
Urgh. It looks just as cheesy there.
It reminds me of British pantomimes, all it needs is a audience screaming "he's behind you!"
I'm sorry, but it looks fucking stupid, takes me out of the game and reeks of cheese. I suppose it's a metal gear solid staple but it really can be done away with in rising.
Urgh. It looks just as cheesy there.
It reminds me of British pantomimes, all it needs is a audience screaming "he's behind you!"
I'm sorry, but it looks fucking stupid, takes me out of the game and reeks of cheese. I suppose it's a metal gear solid staple but it really can be done away with in rising.
lol you do realize it's SUPPOSED to be cheesy.
Metal gear takes it self seriously for sure, but it also pokes fun of itself, breaks down the 4th wall, etc...
With all the options available to you, this was the most humorous optional one.
When your sneaking, it's not about what looks the coolest. It's what gets the job done, and MGS made you feel like a kid playing hide and seek. (I hid in any box big enough to hide me)
It may look silly as a screenshot, but it you actually played a game using it like MGOnline, you'd be surprised how effective it really is. When you have levels littered with empty boxes. You either become paranoid and spend time destroying empty boxes when you should be looking out for the enemy OR you memorize where all the empty boxes are and PRAY TO GOD that someone isn't hiding where that empty box used to be.
EDIT: And that's just the box. Any item that lets you blend in with the environment is great and there's no greater satisfaction then creeping up behind someone in a box before taking them out. Especially online
The beauty is that you never, ever have to use it. You never have to equip it. You never have to even see it besides as an item pickup.
I like it being an option, a humorous looking throwback, for MG fans.
well I suppose I can't argue about games I haven't played.
But my main point remains. It doesnt work in rising and to make it work, you would need to make it more like a metal gear soild game which defeats the purpose entirely.
In the sections In the sewer and the office, I felt like I was penalised for not using it.