nailbombxx
Member
Perfect parry is your friend.
Of course, but its pretty hard to parry a Mastiff doing an aerial attack from behind the exact moment I finish doing a zandatsu.
Perfect parry is your friend.
Another thing, that music. MGS4 had tracks like "Enclosure", "Atonement", "Everything Begins", "Father and Son", etc. etc. This had what sounded like music by any unsigned punk rock bands.
It's not a Metal Gear Solid game. It's a Metal Gear Rising game. It says that on the box.I just beat it last night. Good lord, I feel like I just played the result of a publisher telling the person/persons that created Apocalypse for X-Men vs. Street Fighter to make an entire game based on MGS.
This is a cool, neat, interesting game. For this to be canon and not just a spinoff is really undermining the quality and statement of what was supposed to be the final chapter in the series (MGS4). I would really hope this is not considered a way to get new fans for the MGS series because they are really missing what the essence of the series is really about. It is something that I can't quit put my finger on, but Rising doesn't have it.
Despite that, I did enjoy the game. It was a bit too frustrating at times and felt like it was meant to frustrate the player rather than give them a satisfying experience. However, it kept me sticking with it the entire way through and I really did like many of the gameplay elements it introduced.
The story was not an MGS story. I am the biggest MGS fan, but I can't put the story in the same tier as 1-4. It was good, but it didn't make any sense to be part of the main storyline.
Another thing, that music. MGS4 had tracks like "Enclosure", "Atonement", "Everything Begins", "Father and Son", etc. etc. This had what sounded like music by any unsigned punk rock bands.
Again, I know I'm being a little tough, but I had really hoped for a real "MGS" with different gameplay as a refreshing change. It wasn't bad by any means. It is actually a good game for what it is. It's just not MGS level to me.
I guarantee you that there's enough time to take the chopper out at the start of the fight.
Of course, but its pretty hard to parry a Mastiff doing an aerial attack from behind the exact moment I finish doing a zandatsu.
I just beat it last night. Good lord, I feel like I just played the result of a publisher telling the person/persons that created Apocalypse for X-Men vs. Street Fighter to make an entire game based on MGS.
This is a cool, neat, interesting game. For this to be canon and not just a spinoff is really undermining the quality and statement of what was supposed to be the final chapter in the series (MGS4). I would really hope this is not considered a way to get new fans for the MGS series because they are really missing what the essence of the series is really about. It is something that I can't quit put my finger on, but Rising doesn't have it.
Despite that, I did enjoy the game. It was a bit too frustrating at times and felt like it was meant to frustrate the player rather than give them a satisfying experience. However, it kept me sticking with it the entire way through and I really did like many of the gameplay elements it introduced.
The story was not an MGS story. I am the biggest MGS fan, but I can't put the story in the same tier as 1-4. It was good, but it didn't make any sense to be part of the main storyline.
Another thing, that music. MGS4 had tracks like "Enclosure", "Atonement", "Everything Begins", "Father and Son", etc. etc. This had what sounded like music by any unsigned punk rock bands.
Again, I know I'm being a little tough, but I had really hoped for a real "MGS" with different gameplay as a refreshing change. It wasn't bad by any means. It is actually a good game for what it is. It's just not MGS level to me.
It's not a Metal Gear Solid game. It's a Metal Gear Rising game. It says that on the box.
It's part of the Metal Gear series, which Solid is also a part of.
Of course, but its pretty hard to parry a Mastiff doing an aerial attack from behind the exact moment I finish doing a zandatsu.
Mentally preparing myself for some of tomorrow's new VR Missions to be as hard as VR 18 and 19.
R-04 Lobby Simulation 2000.
Oh, are you talking about the room with three? I thought you were referring to the initial encounter with one. You can stealth two of them really easily.
Yeah, I stealth killed the first one but I messed up when I tried to stealth kill the second one, but luckily enough the first hit of my Armor Breaker gave me a free Zandatsu, then I got instantly pummeled.
I just beat it last night. Good lord, I feel like I just played the result of a publisher telling the person/persons that created Apocalypse for X-Men vs. Street Fighter to make an entire game based on MGS.
This is a cool, neat, interesting game. For this to be canon and not just a spinoff is really undermining the quality and statement of what was supposed to be the final chapter in the series (MGS4). I would really hope this is not considered a way to get new fans for the MGS series because they are really missing what the essence of the series is really about. It is something that I can't quit put my finger on, but Rising doesn't have it.
Despite that, I did enjoy the game. It was a bit too frustrating at times and felt like it was meant to frustrate the player rather than give them a satisfying experience. However, it kept me sticking with it the entire way through and I really did like many of the gameplay elements it introduced.
The story was not an MGS story. I am the biggest MGS fan, but I can't put the story in the same tier as 1-4. It was good, but it didn't make any sense to be part of the main storyline.
Another thing, that music. MGS4 had tracks like "Enclosure", "Atonement", "Everything Begins", "Father and Son", etc. etc. This had what sounded like music by any unsigned punk rock bands.
Again, I know I'm being a little tough, but I had really hoped for a real "MGS" with different gameplay as a refreshing change. It wasn't bad by any means. It is actually a good game for what it is. It's just not MGS level to me.
Armor breaker + wig b = gg.I haven't had a problem downloading and installing the patch, it seems to clean up the code for chopped up objects and enemies though. That's the only thing I could tell different so far.
And holy shit, theand get a Zandatsu.(fully upgraded) Armor Breaker just got even more godlike for me. If you go into blade mode and start hacking at an enemy whose armor has not yet been broken, you will eventually be able to break it
Don't know how many of you guys knew, but it is pretty amazing. Feel free to mock me if it was obvious or something.
Holy shit, in the fight after you find the cyborg brains in 02 it won't give me credit for no damage in this section even though I definitely aren't getting hit the multiple times I clear it (the bit with the 2 raptors and 3 rocket launcher guys).
Also, I swear every time I get hit it's either after exiting Zandatsu or camera related.
I had this problem several times. At first I didn't get the "no damage" bonus for Sundowner even though I didn't get hit and my health was at 200% during the flying section which ends the fight. And on my Revengeance S-rank run, I didn't get the "no damage" bonus for the GRAD fight multiple times when I should've. Only the fifth time or so I beat him/them without getting hit, I finally got the "no damage" bonus and the S-rank. God, I hope this doesn't happen in the Monsoon fight which is where I'm currently at.Holy shit, in the fight after you find the cyborg brains in 02 it won't give me credit for no damage in this section even though I definitely aren't getting hit the multiple times I clear it (the bit with the 2 raptors and 3 rocket launcher guys).
That might've been it. Can't say for sure.Did you die during an attempt?
Did you die during an attempt?
Codec calls should have had a hidden checklist somewhere ;__;
Cumulative. 400 out of the possible 540 needed.Is this one accumulative or do you have to listen to them in one story playthrough?
Also, what is the unlock condition? It says 'most', is more than 50% of them enough?
Either way that's a lot of dialogue... First I was like "wow, every 10 steps they talk about different stuff...". Then I realized that every one of them has more than one dialogue every time. For now I stopped after 5-6 dialogues with every character and kept on playing lol.
Also, this game is amazing!
same. shit is annoying.I refuse to believe I missed 140 goddamn calls
Cumulative. 400 out of the possible 540 needed.
I refuse to believe I missed 140 goddamn calls
You can skip through them.EDIT: does it counts if you skip through them with triangle, or do you have to fully listen to them?
Might be mistaken, but apparently Courtney's Save and Don't Save codecs (the ones that aren't just her effusing about current affairs) are recorded separately.
Rising was always slated to be a side-story, so outside of listening to every codec, it wasn't meant to be that. This was a personal story for Raiden, and a chance to play as a cyborg ninja basically. How we got a great action game infused with a lot of notable MGS balanced so well is probably a miracle, even with KP and PG collaborating.
For the bolded, as another huge MGS fan myself, while I always looked forward to Rising as MGS:R or MGR:R, yeah, having the series end on 4 meant something. But as far as the canon goes, it being a chronological end to the Snake legacy was good enough for me. Certainly other characters like Raiden could have ongoing stories told, and I was really curious to see the state of the world post-SOP and Patroit control. All the rampant cyborg technology out there makes for an interesting state of the world, along with PMCs still vying for work and control.
And what was frustrating for you, or seemed like it was meant to frustrate you? Gameplay-wise?
Has nobody bothered getting the DLC?
Kinda hope they patch Sundowner to be a little harder. I haven't even seen him do the pipe thing from the boss trailer, he just melts once you cut his shields off...
http://www.youtube.com/watch?v=Wd0RJkE-ujsLink to the trailer? I've been looking for it. I've seen the Boss weapon trailer though. But not this.
That happens a lot though, with regular cyborgs too. At the beginning of the last mission there's this slider, and when you shoot it down the attached cyborg runs in circles like a madman. Various others just keep running against walls.
I do appreciate that the story was meant for Raiden to come into is own. I would just like to have had a story that was at least on the same scale as MGS1. There really wasn't much of a connection with the supporting characters unlike those from the MGS series. I was hoping for the same heavy storytelling found in the MGS series basically.
[...]
Don't get me wrong though, I still enjoyed the game. I really, really, REALLY liked the. I also enjoyed that there is a post MGS4 world. Again though, I think that if a story was going to be told about that "world", it should have the same heavy handed storytelling from the MGS series. This is why I really wish Rising was set between 2 and 4.Denver chapter. It is refreshing to see a setting like that in a game.
I actually totally disagree with you. The post-MGS4 world is a world without Snakes. It's a different world, and it should be treated differently as a result. I think the story was well handled, and Raiden himself comments on the fact that it's ludicrous to pontificate about philosophy with terrorists.
He's not Snake, and this is not Snake's game. That has repercussions on the final product, not just from a gameplay and character standpoint, but the way the story is told.
The elimination of SOP and the Patriots simplified the world greatly, and it's reflected in the story-telling. I thought that was a nice touch. Eliminating SOP didn't eliminate terrorists or scheming warlords, but it did eliminate layers upon layers of conspiracy. It gives Snake's sacrifice weight. The world post-MGS4 is still a very dangerous and destructive world, but it's a lot simpler. If you ask me, that simpler story-telling is Snake's legacy.
Kinda weird when I think about it that way.
I just beat it last night. Good lord, I feel like I just played the result of a publisher telling the person/persons that created Apocalypse for X-Men vs. Street Fighter to make an entire game based on MGS.
This is a cool, neat, interesting game. For this to be canon and not just a spinoff is really undermining the quality and statement of what was supposed to be the final chapter in the series (MGS4). I would really hope this is not considered a way to get new fans for the MGS series because they are really missing what the essence of the series is really about. It is something that I can't quit put my finger on, but Rising doesn't have it.
Despite that, I did enjoy the game. It was a bit too frustrating at times and felt like it was meant to frustrate the player rather than give them a satisfying experience. However, it kept me sticking with it the entire way through and I really did like many of the gameplay elements it introduced.
The story was not an MGS story. I am the biggest MGS fan, but I can't put the story in the same tier as 1-4. It was good, but it didn't make any sense to be part of the main storyline.
Another thing, that music. MGS4 had tracks like "Enclosure", "Atonement", "Everything Begins", "Father and Son", etc. etc. This had what sounded like music by any unsigned punk rock bands.
Again, I know I'm being a little tough, but I had really hoped for a real "MGS" with different gameplay as a refreshing change. It wasn't bad by any means. It is actually a good game for what it is. It's just not MGS level to me.
That happens a lot though, with regular cyborgs too. At the beginning of the last mission there's this slider, and when you shoot it down the attached cyborg runs in circles like a madman. Various others just keep running against walls.
I see those as a gift.