^these trophies, especially the VR ones are just f'n stupid. Why do the make you so weak if you can only get hit one time? It's just a chore to play when in the actual game my Raiden is much stronger and capable...grrrr I like challenge, but this stuff is just crippling the player to make it harder, which I just find annoying.
Really, this is one of the better engines created for an action game, but the title IMO loses points after finishing my run on hard. The replay value is so-so for me, because well, frankly, Raiden just doesn't feel that much different at the end of the game versus the beginning. Comparing to say Dante, I was eager to start every new difficulty level and Dante changed up from Very-Hard to Dante-must-die etc...I do feel the increased attack patterns from enemies, but it all feels too samey after you beat the game. And ya'know, I actually don't like blade mode that much. I don't find it that enjoyable to cut limbs over and over again in slow motion and I'm mad the game penalizes you for not using it as much as they would like. S ranking everything (in some sections) is waaay too much of a hassle. And I'm sorry, NO DAMAGE should net you S rank automatically...what's with this stupid penalty for no Zanzatsu (or whatever its called) nonsense?
Really could have been the best action title of this gen but I'm not sure it will top DMC4 or Ninja Gaiden Sigma for me. Still a blast to play, but for me replay value was designed poorly and the game gets more "cheap" that it does "challenging". I'm not a trophy guy either, so it has to be really compelling for me to keep replaying a game. I believe I got 90% of the trophies in ME2 without even knowing about any of them. It was just that fun to play-through with different classes and difficulties, so I hope Platinum can innovate a bit more with the engine for the sequel. I think they've started a new Franchise though.
Solid B-