Nah, it's ass. Buy DmC instead
So we've gotta wait for the next main MGS set in present time to find out the answer for sure. Hmm...
your hurting me guys pls stahp
your hurting me guys pls stahp
This trolling is what I live for.
Your memes....end here.
You guys are BATSHIT INSANE!
You guys are BATSHIT INSANE!
Needed to ask this guys,is Snake dead by the time of this game, or still alive? There's like so many varying reports.
Excellent choice!Just ordered the soundtrack for this game...so addicted to it.
Excellent choice!
I listen to both the Vocal and Orchestral CD's on a regular basis.
I just wish we had an "extended" version of the vocal tracks.
This trolling is what I live for.
It does indeed have the Orchestral versions of the Boss Theme's, as well as those from battle.Yeah, I saw most of the tracks are around the 2min-ish mark. Oh well, just to have the actual songs to listen to without having cyborgs jumping me will be nice. lol
The one I ordered from Amazon was the vocal CD. Not sure if it includes all of the instrumental versions of all the songs too. We'll see. Can't wait to listen to this in my car.
It does indeed have the Orchestral versions of the Boss Theme's, as well as those from battle.
It doesn't, however, contain the music from the actual game [such as the Title Screen and VR Missions]. For that, you need the CD that came with the Limited Edition. Thankfully, I had that very edition pre-ordered, so I was covered.
I'm not sure if they'll eventually release that version as a stand-alone purchase. They really should, as both CD's are definitely worth owning.
It's absolutely addictive, though. They may be a bit on the short-side, but are so very sweet.
#ALightningGod
One of my proudest achievements ever.
Guys, I turned on the game the other day, and before I knew it, I was being praised by the dulcet tones of the Spirit of Snake Wooden Sword...
Does anyone know what happened? I thought it was going to be paid DLC or something. Very pleasant surprise, but still... what?
I love how the music for boss battles is on an instrumental loop, and then the lyrics kick in when something awesome happens <3
It also force overrides it a little for the dramatic finish. I've listened to mistral's enough to realise when it suddenly overlays the finale, and I'm pretty sure it's the same for everything else too.
If they make MGR2, then they have to rework or remove the parry. After playing through Revengence mode and the harder VR missions, it's apparent that the parry undermines the core combat with its effectiveness. With the way certain sequences are designed, it's encouraging turtleling behavior, and not mention the urge to mash the restart menu option when enemies don't use the specific moves you want them to. It just ends up feeling more like luck than skill. Which is painfully obvious during the upper difficulties.
Sorry! Haha, I didn't mean to "get" anyone - should probably clarify I have the JP version. I wonder if it was an exclusive region thing like getting the extra VR missions for free (saw it was paid DLC on the EU store).You got me, I turned on the game just to check.
One thing I think is that maybe the 'block' window lasts a little too long. Nearly a full second or so. Should maybe be shortened on hard or something.
God these boss battles though, so fucking fun. An entire game of 1v1 boss fights in an actually good combat system (sorry NMH). So fucking awesome.
#Stormbringer
The camera fritzing out during Gorilla attacks is a huge pain, particularly when it comes to
- Leaping moves where it's very difficult to tell which direction the downward strike should be blocked from
- Attacks by multiple enemies at once, each with different pauses between the tell and the actual hit
- The camera freaking out mid combo and turning what would have been a successful parry into a stumble
Not to mention off-screen no sound-indicator attacks and the like. Instant rocket-launchers, i'm looking at you. Can you parry those?
If they make MGR2, then they have to rework or remove the parry. After playing through Revengence mode and the harder VR missions, it's apparent that the parry undermines the core combat with its effectiveness. With the way certain sequences are designed, it's encouraging turtleling behavior, and not mention the urge to mash the restart menu option when enemies don't use the specific moves you want them to. It just ends up feeling more like luck than skill. Which is painfully obvious during the upper difficulties.
Also, why isn't this thread in the community forum by now?
EDIT: Oh yeah, what was that Version.3 240mb patch for?
The parry is a big part of the core combat though. Removing that would alter how the game is played and designed significantly.
Then they need to fix the camera or make parry based on CAMERA position, not RAIDEN's position.
Then they need to fix the camera or make parry based on CAMERA position, not RAIDEN's position.
That's already how it is.
I think you mean the opposite.
If they make MGR2, then they have to rework or remove the parry. After playing through Revengence mode and the harder VR missions, it's apparent that the parry undermines the core combat with its effectiveness. With the way certain sequences are designed, it's encouraging turtleling behavior, and not mention the urge to mash the restart menu option when enemies don't use the specific moves you want them to. It just ends up feeling more like luck than skill. Which is painfully obvious during the upper difficulties.
I don't see why they would need to remove parry. They just need to balance the Revengence difficulty such that Parry doesn't do 100x more damage than anything else you can do in the game so that all of that playthrough doesn't revolve around parrying every enemy to death. Obviously this would also involve not making every enemy a damage sponge.