if its attacking when you want to parry then you're parrying REALLY early
i don't understand how so many people have this issue
Not at all. Sometimes you're parrying outside of the range that Raiden will activate parry.
Something made really apparent to me in VR19 while leading the Custom Cyborgs away from the Heavy ones.
I'm doing it after the flash of orange because I'm going for a perfect parry, but Raiden is rolling into the attack instead of parrying because I guess I'm outside the range the game decided I need to be at from the attack to trigger parry.
So basically I know the attack is coming and I'm taking the appropriate reaction, but I get hit because I'm not at the correct(arbitrary) range at which the game would consider it a valid action.
and that's probably the biggest flaw of the mechanic to me. It's a defensive option only available in certain situations that the developer deems fit.(on top of it overlapping on an attack option and on top of it being so dependent on relative enemy positioning and perspective) As opposed to Ninja Gaiden and even Bayonetta's block and dodge rolls that can be used entirely at the player's discretion to not only anticipate attacks, but to be applied to situations outside of what the developer decides is the correct way to use the maneuver.
And they should definitely NOT change, remove, or lessen the dependence on parrying for a Rising sequel. That along with blade mode are what define this game. Putting dodge on one button is fine, along with real time weapon switching, but leave the parry as is. The camera is all that holds it back.
I disagree completely. What defines Rising is Blade Mode and Zandatsu,(the only two announced surviving concepts from the original Rising project it seems) and those are fine for the most part.
I think parry, ninja run and offensive defense are all supplementary ideas that need to be reworked to make a more cohesive combat system, because at the moment I don't think they work well together at all.(parry and ninja run are like the antithesis of each other in that parrying requires a direction from neutral stick position to work and moving in ninja run tends to make directionals difficult as enemies flip around you as their attack animations hone in on your position.)
Parry and Offensive Defense work well enough together I guess. I love being able to buffer a parry into a dodge. but I feel the amount of inputs is unnecessary.( offensive defense requires two buttons and a directional and then the parry requires another directional relative to your new position after the dodge.)
I don't want to make suggestions about how to "fix" the game as I'm not a designer and I understand that giving feedback is a couple worlds below designing a combat system from scratch and designing enemies encounters to take advantage of it in just a few months
but simply from my perspective as a player, I'd greatly prefer if:
- Parry worked as is mapped to circle with no directional input required
- Offensive Defense also mapped to circle with directional inputs
- Ninja Run having a stationary modifier when pressed allowing players to defend against bullets more quickly
I think this layout would preserve what's interesting about the mechanics in their current form(can still buffer parry into an offensive defense maneuver) while also making their application alot less frustrating(painstaking) to the game in its current form. (Could now react more consistently to offscreen attacks and weird tracking "cross-ups" from the camera/ninja run, and would allow players to more consistently defend against being tagged by bullets by allowing them to Blade Mode cancel their offense and immediately go into a bullet deflect maneuver.)
but again. I'm no designer. This is just my perspective as a player. I have no doubt in my mind that if given the chance for a sequel Platinum would do more than just alter the controls to make a better game than just the current Rising + usability changes.
I just definitely disagree with the idea that everything should be left as is and just "fixing the camera" would solve all the problem's that I have with the game at least.