FrankWza
Member
People are really hellbent on this remake business. Kojima has said he has no interest in it and that if remakes were to happen they would be outsourced.
Maybe MGS...but MG and MG2 are inevitable.
People are really hellbent on this remake business. Kojima has said he has no interest in it and that if remakes were to happen they would be outsourced.
If it's the one I'm thinking of.I found it drunk and laughing at the roll animation
Love the game, but this is the best thing to do over and over again.
Maybe MGS...but MG and MG2 are inevitable.
People are really hellbent on this remake business. Kojima has said he has no interest in it and that if remakes were to happen they would be outsourced.
actually it said "snake is back on fox", basically a reference to the fox engine rather than the fox unit.We don't really know. The original Ground Zeroes trailer said "SNAKE IS BACK IN FOX" and that was it, nothing else was said or anything.
It's probably just for Kojima to show "oh look how the contrast of FOX and XOF is!" and nothing else. I doubt he's working in the government (it was the CIA, right?) again, rather than just accepting to do for them certain things.
I hope to be wrong, because it would be so awesome.
Actually, last time I heard an MGS remake was the thing mentioned.
Well, it wouldn't make a lot of sense to end it with TPP, considering that Big Boss tale doesn't end there, and the fact that Kojima stated that he's not done with Solid Snake.
Point is, you never know with Kojima. He's a master at deception.
Kojima said he isnt done with solid also, so hes either going to make an apperance in TPP, or the remakes for MG, which NEEDS to happen
And then a fox engine remake of MGS1.
The he moves onto new ips
Well, it wouldn't make a lot of sense to end it with TPP, considering that Big Boss tale doesn't end there, and the fact that Kojima stated that he's not done with Solid Snake.
Point is, you never know with Kojima. He's a master at deception.
Konami is literally nothing worth outside MGS and PES... It's pretty obvious that if MGS5 is successful (critics and sales), then the next big MGS game will come next.
There'll always be Metal Gear. Heck, Konami built an entire development studio for the multiplayer portion of MGSV.
The key is if Kojima and Metal Gear Solid can go their seperate ways. Kojima put momentum behind the Castlevania reboot, even though (according to the devs) he only popped up on occasion and looked at art assets. They should have KojiPro handle MGS without Kojima, and have Kojima try his hand at any of the other dead IP they have (such as Silent Hill).
Ha! Good one.
1. The cover system needs to be tighter if it's automatic. Snake really needs to hug corners better. There have been enough times where I was behind a crate or something, facing right while an enemy would be approaching on the left, very lightly tapping left so Snake would turn around so I could CQC once they were close enough, but even the light tap sent him far enough beyond the edge of cover to alert the enemy.
.
I did two error on my video nearby:
the first time I was a bit on the right, and a guard saw me, and basically this screwed my tactic, so I restarted the level and S ranked it.
The second level on DejaVu, I was trying to beat it with reflex mode off, but it's hard because basically you have no weapons here and you can't put to sleep guards, so you must cqc them.
I restarted with reflex mode on, but man,EVERY time in some ways I screw my play thanks to that damned chaff granade.
Is very easy to be spotted here, because you must time perfectly your run and then push DOWN after the cutscene ends, but i was pushing UP,lol. I B ranked this anyway, but I miss a lot of flashback (Liquid, chopper,camera, moai head, Paz zone one).
The best I did here is A rank, because I reloaded two checkpoint. But there's a trick, I think, in fact you can reload the chaff granade checkpoint and you should be undetected, but I wanna beat this without trick. I need more practice here, but the only hard section of DejaVu is the chaff one, the other are very easy and if I manage to do that properly, I'll S rank this too.
He's what,50? I think he'll cover the nes games with a remake on Fox engine, zoe 3, and either a new IP or as crazy as it sounds try to direct a movie.
I'd rather it not be that dominant on screen. I'm enjoying no hud. I'd rather use
http://www.amazon.com/gp/product/B00FLLFGO8/?tag=neogaf0e-20
I dont need it to be taking over the screen, I just want something like it back in some form.
Right now Snake is only talking to Miller, so L1 button works fine. But what about when you have multiple contacts? How would you select who you want to call?
Keep L1 as a sort of quick-talk button with voice coming in without a HUD, but put the full-featured Codec on the iDroid. Have the iDroid screen display a traditional codec screen, but have the audio continue even if the iDroid is put away (sort of like the tapes and music).
Good compromise? Perhaps something like this? (Forgive the crude mockup)
While we're at it, the idroid should look more dead-spacey (as one user here put it) like this earlier mockup I made, which was used as the basis of the codec picture.
can surrounding enemies hear when you hold someone up?
Can anyone explain the CQC controls? I've played about 6-8 hours and still don't get them.
Sometimes you give a flurry of strikes, sometimes you flip someone and slam them into the ground, other times you bash them into scenery and finally if you hold it you'll typically grab them. What's the difference when all of these things happen with R2?
So how does everyone feel about what seems like the elimination of the codec? MGS4 saw the departure of the codec as a primary narrative device and Peace Walker pretty much eliminated it, MGSV seems to be following in PW's footsteps and getting rid of it altogether in replace of cassette tapes.
I don't exactly like this method, while it is nice to have all these conversations neatly organized and labeled for easy listening pleasure it takes something out of the experience by having it fed to you so openly and outside of the contextual situation. I wanna hear about the ecology behind a specific plant right when I'm looking at it or just captured it now later when I've finished a mission and am at a menu screen. I wanna hear Snake and Kaz talk about a particular boss right when I am facing it now afterwards when all the tension is gone.
How do you all feel?
The removal of the codec is good, as it forces Kojima to self edit. What isn't good is having roughly half of that exposition now given by Kaz as you play the game. If that's the alternative, then I'd almost rather sit through a 2 minute codec. In the full game I'm sure this won't be as much of a problem, though.
So how does everyone feel about what seems like the elimination of the codec? MGS4 saw the departure of the codec as a primary narrative device and Peace Walker pretty much eliminated it, MGSV seems to be following in PW's footsteps and getting rid of it altogether in replace of cassette tapes.
I don't exactly like this method, while it is nice to have all these conversations neatly organized and labeled for easy listening pleasure it takes something out of the experience by having it fed to you so openly and outside of the contextual situation. I wanna hear about the ecology behind a specific plant right when I'm looking at it or just captured it now later when I've finished a mission and am at a menu screen. I wanna hear Snake and Kaz talk about a particular boss right when I am facing it now afterwards when all the tension is gone.
How do you all feel?
The removal of the codec is good, as it forces Kojima to self edit. What isn't good is having roughly half of that exposition now given by Kaz as you play the game. If that's the alternative, then I'd almost rather sit through a 2 minute codec. In the full game I'm sure this won't be as much of a problem, though.
So how does everyone feel about what seems like the elimination of the codec? MGS4 saw the departure of the codec as a primary narrative device and Peace Walker pretty much eliminated it, MGSV seems to be following in PW's footsteps and getting rid of it altogether in replace of cassette tapes.
I don't exactly like this method, while it is nice to have all these conversations neatly organized and labeled for easy listening pleasure it takes something out of the experience by having it fed to you so openly and outside of the contextual situation. I wanna hear about the ecology behind a specific plant right when I'm looking at it or just captured it now later when I've finished a mission and am at a menu screen. I wanna hear Snake and Kaz talk about a particular boss right when I am facing it now afterwards when all the tension is gone.
How do you all feel?
Did Kojima say lengthy radio conversations won't be returning at all? Made sense in a portable game but then implementing portable stuff to a console game and having it be the focus then an aid doesn't look good. I suppose quick chats at real-time at a press of a button to just to be reminded or be informed on what you have to do or get help is fine but the fact there is no in-depth communications when the player wants to get involved with is troubling. Be really screwed up if Rising 2 keeps that tradition around.So how does everyone feel about what seems like the elimination of the codec? MGS4 saw the departure of the codec as a primary narrative device and Peace Walker pretty much eliminated it, MGSV seems to be following in PW's footsteps and getting rid of it altogether in replace of cassette tapes.
I don't exactly like this method, while it is nice to have all these conversations neatly organized and labeled for easy listening pleasure it takes something out of the experience by having it fed to you so openly and outside of the contextual situation. I wanna hear about the ecology behind a specific plant right when I'm looking at it or just captured it now later when I've finished a mission and am at a menu screen. I wanna hear Snake and Kaz talk about a particular boss right when I am facing it now afterwards when all the tension is gone.
How do you all feel?
Also, the enemies are a lot more aggressive and persistent than in previous installments in the series. Things seem to be less predictable, and I love the toughness of the game.
Completed it in about 55 min last night on the first playthrough, but just kind of luckily stumbled acrosstrying to run away from fire.Paz
I have no doubt the radio will return in Phantom Pain. It made no sense to have it in Ground Zeroes since everyone from the support staff was either away from Mother Base [Strangelove, Amanda, Cecile, Chico and Paz obviously] or busy preparing for the inspection [Huey]. Ultimately the codec/radio is an inherent part of the series' DNA for character development, exposition, plot points or otherwise random "downtime". Of course MGS4 already pretty much butchered the codec, but I hope it will return in full glory.
Can you imagine having Ocelot's radio frequency in Phantom Pain? That would be amazing.
But "Codec" was handled the same way in Peace Walker. Just press L1 or L to get a blip of information from Support, and this time you contextualize it by looking deliberately at something with your binoculars first.
It's too soon to say definitively whether codec as we knew it from MGS1~4 is gone, and we haven't seen any Phantom Pain footage that fiddles with stuff outside of the action they've shown us, but Ground Zeroes keeping the Peace Walker style of quick calls and leaving exposition to audio logs kinda makes me wonder.
I like the idea of the new codec, but it's lacking in breadth. Like you said, I want to know all these things in the moment. I love the "quick tap" thing with L1 to quickly talk to Miller. I think that's great. But I also think they need to go back to the old-school codec for some things that can give lots more exposition. What GZ was lacking, I felt, was exposition during the mission. There wasn't much at all. Sure, you could listen to tapes, but it's hard when they are not directly regarding what's going on at the moment. It'd be much better for the story if Miller came in your ear more, or you could ask him about things as you go (as you kind of do now, but to a much lesser extent).
I guess what I'm saying is while I enjoy the implementation of the easy-to-use, unobstrusive codec in GZ, I wish the old codec with all it's breadth came back. I'd want some compromise.
I keep seeing people bring up this line, do they just not like the way it's delivered? I feel like it's at least a somewhat common phrase, not sure why it's sticking out so much.I can't read this with a straight face anymore.
Thanks Kojima
I can't read this with a straight face anymore.
Thanks Kojima
I keep seeing people bring up this line, do they just not like the way it's delivered? I feel like it's at least a somewhat common phrase, not sure why it's sticking out so much.
thing is, you need to sit and wait through numerous generic conversations about the mission and game mechanics before you get any good dialogueThe removal of too many mandatory narrative codec calls is fine, but I wan to be able to call Kaz and my support team anytime I want and listen to them talk about whatever. MGS4 basically did this.
thing is, you need to sit and wait through numerous generic conversations about the mission and game mechanics before you get any good dialogue
relegating them to tapes means you don't have to fish to get those moments.
Excuse my ignorance but why is Snake still wearing a FOX suit?
I keep seeing people bring up this line, do they just not like the way it's delivered? I feel like it's at least a somewhat common phrase, not sure why it's sticking out so much.
I keep seeing people bring up this line, do they just not like the way it's delivered? I feel like it's at least a somewhat common phrase, not sure why it's sticking out so much.
Played through this last night, loved it.
What was it that Kaz mentioned when you first get into crawl position? Something about readying your gun, pressing L3 or something.