Has anyone gone forfirst?Paz
I'm intrigued to know what happens, particularly how Kaz reacts.
Has anyone gone forfirst?Paz
I'm intrigued to know what happens, particularly how Kaz reacts.
I finished it with exact same time, played another 4. Im really enjoying this demo!Finished it in about 1hour 37 minutes... Played for 8 hours more after xD. This game is making me dream about what TPP could be.
Can you imagine 100x bigger!? Woahhhhhhhhh
Love the details they add throughout. Some goofy things get me, though. Guys who discover dead comrades will call it in, and as soon as they do, the dead guys body just vanishes. Snake still breathes like something not of this earth. Put him in prone position and watch how every part moves a bit to...for some reason mimic breaths being taken. How hard is it to just have the chest move up and down? Picking nits for sure, but when a lot of other things are done so well, stuff like that sticks out to me. The are more but I'm tired as shit and can't think straight.I haven't yet, but before I rescued Chico I rescued every other prisoner around him, and when the cutscene played there was nobody in the cages, yet for another player who didn't rescue anyone, the other prisoners react and start pleading during the cutscene for you to help them as well. Pretty neat detail.
I haven't yet, but before I rescued Chico I rescued every other prisoner around him, and when the cutscene played there was nobody in the cages, yet for another player who didn't rescue anyone, the other prisoners react and start pleading during the cutscene for you to help them as well. Pretty neat detail.
If you're looking for easter eggs deja vu is right up your alley. The unlockable for completing it on hard.7 hours in and I finally s-ranked the first mission with 69,000 points or so. I wish it had more eastereggs, (lockers with pictures, shadows that look like old enemies and whatnot), but gameplay wise, I couldnt be more impressed. The gameplay never feels unfair, they managed to give help to new players while not alienating the better players by offering a multitude of playstyles and it just works.
I'll probably get ~20-30 hours out of this easily, so this was definitely worth my $30, especially since its basically the only good AAA stealth game since forever.
If MGS5 keeps this level of quality and greatness, we are in for a real treat.
I think so. Seen it in a old trailer before.Only got a chance to play for 45 minutes or so last night... First impression, the sound design is pretty amazing.
Question for those who have played long than I:
Can I load multiple hostages into a vehicle and drive them to a landing zone?
I agree with this post 100%. Can't wait to see what's in store with TPP; GZs is really top notch! I had a moment of bravery (lol) on that mission, where I was cornered inside the Admin building by 4 guards. I toss a smoke grenade, wait for them to start choking, then run into the cloud and hip toss one guy, slam another into the wall face first, stiff arm another through a chain link fence, then finish the last dude with a 5 hit CQC combo. I fucking lost it! Of course I go check the share button and yep; the PS4 captured footage from 2 hours ago rather than the last 15 minutes. Pissed!I'm really impressed with just how well they've handled stealth action on a larger scale. I was afraid that utilizing a more open world would ruin the quality of the encounters but that couldn't be further from the truth.
The mission where you have to disable the AA guns felt like something out of the original Crysis (but with a higher level of polish).
Potential mission spoiler?
As far as I could tell, you start the mission without any sort of explosive device or instruction on how to obtain them (unlike most games today, I suppose). There's no blinking transparent box available to press a button on. You really DO need to find a way to blow them up using game mechanics.
The first two were easy as there are explosive barrels near by. Kind of a cop-out, I suppose, but it works. The other two guns, however, had nothing nearby that could be used. So I actually drove a truck up to one of the AA guns and then snuck back out to safety. Then, I climbed a nearby guard tower, took a few shots at the engine and, sure enough, the truck exploded taking the AA gun along with it.
Of course this raised alarms which sent a large armored vehicle after me. I made my way to a corner of the map taking out guys along the way. Interrogating them revealed the locations of some potentially useful weapons (grenades, an SMG, and something else) but I wasn't sure they would work. So I climbed another tower and scoped out the area. I happened to notice a guard carrying a rocket launcher of some sort so I marked him and decided to go take him out.
This then results in a nice MGS-like stealth sequence as I had to sneak through the camp taking guys out quietly without raising the alarm further. I eventually made to the rocket guy who was standing underneath an awning of some sort. I snuck up, took him out and, sure enough, he dropped his launcher which I took. I then high-tailed it out of their to safety.
Next step was to find a good position from which to tackle the armored car. I climbed up on top of a building and watched. As the car came around the corner I unloaded a blast on him. Using the building as cover I could hide while reloading and, after three more shots, the truck exploded.
Next step? Get to the chopper. There was a truck parked near the building that I was attacking from so I jumped down, hopped in the truck, and drove straight for the coast. Once the terrain became too rocky I hopped out and ran like hell until I reached a cave where I could fortify my position while I called in the chopper. Once it landed I was out of there.
Before this successful run I did try rushing my way through some of the tricky spots and simply couldn't pull it off. Once I took my time and really used the tools available, however, it worked brilliantly. I enjoyed the fact that they hand you objectives, a large map full of potential tools, and just let you go nuts. It's really refreshing and feels so satisfying. It is exactly the type of thing that made Crysis 1 so good only here the AI is dramatically better and the core mechanics more refined.
The fact that they were able to create several fantastic missions from the same map suggests that they're really onto something here.
Listen to the tape. Truck, flags, doors opening, etc. Soldiers talking around you also reveal music and screams coming from a specific area. It's all there but not directly spelled out.
I've done it. Killed us all in the process too lol.Only got a chance to play for 45 minutes or so last night... First impression, the sound design is pretty amazing.
Question for those who have played long than I:
Can I load multiple hostages into a vehicle and drive them to a landing zone?
Main mission.So do xof patches carry over missions or is it only restricted to the main mission
sounds exciting.I've done it. Killed us all in the process too lol.
I'm really impressed with just how well they've handled stealth action on a larger scale. I was afraid that utilizing a more open world would ruin the quality of the encounters but that couldn't be further from the truth.
The mission where you have to disable the AA guns felt like something out of the original Crysis (but with a higher level of polish).
Potential mission spoiler?
As far as I could tell, you start the mission without any sort of explosive device or instruction on how to obtain them (unlike most games today, I suppose). There's no blinking transparent box available to press a button on. You really DO need to find a way to blow them up using game mechanics.
The first two were easy as there are explosive barrels near by. Kind of a cop-out, I suppose, but it works. The other two guns, however, had nothing nearby that could be used. So I actually drove a truck up to one of the AA guns and then snuck back out to safety. Then, I climbed a nearby guard tower, took a few shots at the engine and, sure enough, the truck exploded taking the AA gun along with it.
Of course this raised alarms which sent a large armored vehicle after me. I made my way to a corner of the map taking out guys along the way. Interrogating them revealed the locations of some potentially useful weapons (grenades, an SMG, and something else) but I wasn't sure they would work. So I climbed another tower and scoped out the area. I happened to notice a guard carrying a rocket launcher of some sort so I marked him and decided to go take him out.
This then results in a nice MGS-like stealth sequence as I had to sneak through the camp taking guys out quietly without raising the alarm further. I eventually made to the rocket guy who was standing underneath an awning of some sort. I snuck up, took him out and, sure enough, he dropped his launcher which I took. I then high-tailed it out of their to safety.
Next step was to find a good position from which to tackle the armored car. I climbed up on top of a building and watched. As the car came around the corner I unloaded a blast on him. Using the building as cover I could hide while reloading and, after three more shots, the truck exploded.
Next step? Get to the chopper. There was a truck parked near the building that I was attacking from so I jumped down, hopped in the truck, and drove straight for the coast. Once the terrain became too rocky I hopped out and ran like hell until I reached a cave where I could fortify my position while I called in the chopper. Once it landed I was out of there.
Before this successful run I did try rushing my way through some of the tricky spots and simply couldn't pull it off. Once I took my time and really used the tools available, however, it worked brilliantly. I enjoyed the fact that they hand you objectives, a large map full of potential tools, and just let you go nuts. It's really refreshing and feels so satisfying. It is exactly the type of thing that made Crysis 1 so good only here the AI is dramatically better and the core mechanics more refined.
The fact that they were able to create several fantastic missions from the same map suggests that they're really onto something here.
Listen to the tape. Truck, flags, doors opening, etc. Soldiers talking around you also reveal music and screams coming from a specific area. It's all there but not directly spelled out.
That's really cool! I just used the C4 I had in my inventory instead.
How can I use it? I only know how to place it.
+Gameplay is great/amazing.
+Graphics(even looks great on PS3)
+Value wasn't as bad as I was expecting, really enjoyed some side-ops-Ending needed to be more drawn out, just felt so rushed.Kojima
-New Big Boss is awful.
-Trying too hard to be more serious, lacking the quirkiness that made Metal Gear great.
I just don't feel the connection like I did to all the others in the series with this and likely now with PP.
I had to read the manual lol. Press L2 and triangle.
-Ending needed to be more drawn out, just felt so rushed.
Go for it! Lol.sounds exciting.Suicide mission.Kinda wanna just sprint into the base, run towards the troop carrier that drive by, blast the driver, b-line towards Chico and the other prisoners, blast the guards at that prison site, load up the truck with the hostages while blasting whoever comes at me, then race towards the take off.
Strange that you'd write TPP off when 2 out of 3 negatives have nothing to do with mechanics or core elements and will likely not apply to TPP, while all the + are staying or even being improved.
I would assume that's because it wasn't supposed to be an ending. It was supposed to feel sudden and rushed because it was meant to be a prologue that would get you excited to play the rest of the game.
Spent almost 2 hours looking for the XoF patches. Found 3 on my own, 2 from interrogating guards. Gave up after the 50th interrogation and just went online and found a guide. I woner how you are supposed to find them "naturally" in the game. As they are tiny as shit.
Just for the Record, you don't need to get all the XOF patches in one playthrough. Some misinformation on the internet and what it unlocks about that.
Just did a second playthough where I had one of them already. Got the unlock anyway. Kojima at least isn't troll enough to do something like that to players.
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Argh and there's no guide location spoilers for Chico's tapes. It's driving me crazy trying to find these.
But are both only available in the Ground Zeroes mission? I've been running Side Ops for quite some time and I haven't found anything yet.
To be fair the last one is almost impossible to find. But it was worth it for the hilarious cutscene.Night. Vision. Goggles.
2. What the hell happened in post credit? Who's talking where?[/spoiler]
Knockout lasts longer.
Do enemies stay out longer if you knock them out or tranq them? Can't remember how it's been in previous games.
Can you do hold ups?
Yeah, I got a few guys to tell me armory locations and enemy positions holding them up.
So you can interrogate them during hold up and CQC grabs?
Yeah, knocking them out sends them on alert upon wake up. I can't not interrogate every time I've come across an enemy. I've probably put four hours into the game and haven't even reached Paz yet. The amount of hours I could put into this is crazy. Can't wait for TPP.Knockout lasts longer.
I was surprised to read that in the tutorial messages. I had always assumed tranq lasts longer.
One disadvantage of knocking them out is that they will alert the base when they wake up (I think).
So you can interrogate them during hold up and CQC grabs?
Yes, and one thing you can do when you hold them up is tell them to "Get down!" and they'll lay on the ground face down indefinitely, until either another soldier calls to them or an alert goes on.
Of course! I usually asked them for all the info I could get from them then I'd grab them to either choke them to sleep or slam them into the ground or wall.