ZeroMaverick
Member
Dude, Hayter's not gone. Sooo sure of it.
They went to the extra mile of getting Kiefer to record the handful of snippets of old dialogue for the MGS1 mission when it would have been much easier and cheaper to reuse voice clips from the PSX games, or Twin Snakes if audio quality were a concern.
For clarity, how many side missions are there in this (including the platform exclusive missions)?
2nd play through and took my sweet time. How do you skip cut scenes?
Dude, Hayter's not gone. Sooo sure of it.
Dude, Hayter's not gone. Sooo sure of it.
They went to the extra mile of getting Kiefer to record the handful of snippets of old dialogue for the MGS1 mission when it would have been much easier and cheaper to reuse voice clips from the PSX games, or Twin Snakes if audio quality were a concern.
Exactly. This is a publicity stunt.
Loving it so far, took be a little over two hours to finish the main mission, a lot of that was exploring/messing around.
I'll be surprised if he isn't in The Phantom Pain to be honest.
Haha, that's what it feels like. Don't let what you want to see clout your judgement.teamcg back in force, I see.
I just S Ranked the main mission on Hard in just under 30 minutes on my first try, was surprisingly easy - all things considered. Really, once you begin to familiarize yourself with the map and guard placements, moving around the map is a much more confident experience.
Also, going into the music section on the iDroid and making it so the helicopter blasts Flight of the Valkyries when it descends is as awesome as I hoped it would be.
Solid Snake will be about 12 years old in The Phantom Pain. Would be funny to see the little kid have "the voice" down already.I'll be surprised if he isn't in The Phantom Pain to be honest.
I didn't know about this, but you can call the chopper anywhere in the map. Not just the recruiting point.
Solid Snake will be about 12 years old in The Phantom Pain. Would be funny to see the little kid have "the voice" down already.
2 questions:
Is this worth playing if I'm new to the series and have never played through an MGS game fully before?
How big is the digital download from the US PSN?
Solid Snake will be about 12 years old in The Phantom Pain. Would be funny to see the little kid have "the voice" down already.
Solid Snake will be about 12 years old in The Phantom Pain. Would be funny to see the little kid have "the voice" down already.
Just completed the main story for the first time
Omfg, Kojima still got it! Mgs is one of my fav games ever but mgs4 was quite a letdown
Mgs5 is now, easily, my most anticipated game
Everything about the game just feels great, love the controls and gameplay systems
Just amazing
2 questions:
Is this worth playing if I'm new to the series and have never played through an MGS game fully before?
How big is the digital download from the US PSN?
u wot, Kojima?
Solid Snake will be about 12 years old in The Phantom Pain. Would be funny to see the little kid have "the voice" down already.
Solid Snake will be about 12 years old in The Phantom Pain. Would be funny to see the little kid have "the voice" down already.
Follow up on an earlier post
Just got MGS 2 & 3 for 360. Any tips before I start playing?
I wonder if the japanese version reuses voice clips from the first game seeing as they don't have the awkwardness of the recast to deal with like in English.Kaz impersonates Meryl
Your argument is invalid.
So kind of like Bruno the Kid where Bruce Willis voices a 10 year old kid without trying to sound like a kid?Solid Snake will be about 12 years old in The Phantom Pain. Would be funny to see the little kid have "the voice" down already.
Having the ending jump forward to somewhere near the beginning of MG1 would be ideal seeing as making another Big Boss game to fill in the 11 year gap after Phantom Pain would be kind of overkill. But then leaving it unaddressed would be even worse.Haha, I meant at the end or an after credits scene. I think it's likely it'll lead into Metal Gear 1.
Follow up on an earlier post
Just got MGS 2 & 3 for 360. Any tips before I start playing?
I was just about to ask about this since I remember seeing it done in one of the Phantom Pain trailers.
I like how there's quite a few manuevers you can do just with a few buttons + directions.
As far as I know there's
Hold Up: Aim at enemy from behind to hold them up, use interrogate to have them lie down. The help tip said they will stay there until they are called. So if no one patrols that area or calls for them (due to not responding to a radio call) they should theoretically stay there for the entire mission.
Throw: Movement direction plus R2. Quickly throws the enemy and the stun lasts less than a tranquilizer. Help tip says the stun is maximized when you throw them into a wall but the same thing can happen with the 5 hit combo so I'm not sure just how much time is added by wall stun.
Grab/Restrain: Press R2 near an enemy to hold them. You can interroagate for information, use them as a bullet shield, sleeper hold them or kill them. Not sure what the stun time on the sleeper hold is. To fire your weapon from this position hold L2. You will raise your gun and can then let go of R2 so you can use it to fire. When you want to return to the hold let go of L2 then hold R2 to maintain your grab. Unknown how the sleeper hold stun time ranks among the others, the help tips state that the 5 hit CQC combo does the most stun time (longer than tranquilizer).
5 hit combo: Press R2 multiple times near an enemy WITHOUT moving the analog stick to do a 5 hit CQC combo. According to the help tip this has the longest stun time, even longer than a tranquilizer. You can punch/kick enemies if they are near walls as well so I'm not sure if that adds to stun time and if so how much. I guess 5 hit combo + wall stun has the highest stun time of all moves.
Disarm: Press R2 near an enemy WITHOUT moving the left analog stick then press L2 to disarm your opponent. I still need to test this myself but I'm assuming they go into the Hold Up status afterwards so you can probably interrogate and force them to lie down.
One thing missing from 4 I think is the ability to sleeper hold someone while lying prone (sleeper hold on top of them).
Hopefully this helps someone.
Follow up on an earlier post
Just got MGS 2 & 3 for 360. Any tips before I start playing?
I could be wrong, but in fiction, don't clones seem to rapidly age to their adult stage? Horrible movie, but like when Ripley was cloned in Alien Resurrection.
Love this shot. Wish it wasn't so compressed.
Solid Snake will be about 12 years old in The Phantom Pain. Would be funny to see the little kid have "the voice" down already.
but doesn't he age quickly? maybe they'll get around the 12 yr old thing with his quickened aging
Play MGS2 first (and MGS1 before that if you haven't already)
Play MGS 1 first if possible (if you can't just read a detailed plot summary, that's what I had to do unfortunately. But you need to know the events of MGS1 for MGS2 to make sense) and then start with MGS2.
With MGS2 I would highly recommend starting with some of the VR Missions so you get used to the controls and gameplay, it helps a lot.
Play the VR missions in MGS2 before playing the main game. At least do the Sneaking levels. You probably won't enjoy the story your first time through, for most it takes repeated playthroughs and prior knowledge of the first MGS game to really appreciate it. I suggest you play MGS2 on Normal and MGS3 on Hard.
Why would Kojima lie?the sky is exactly the same on the ps4 version as on the other versions. that first pic of just blue was a bug. there is no difference.
I have 3 versions. ps4 ps3 and xbone.
the sky is exactly the same on the ps4 version as on the other versions. that first pic of just blue was a bug. there is no difference.
I have 3 versions. ps4 ps3 and xbone.
I don't have a PlayStation console so I'm just going to have to read a summary of MGS1 unfortunately. I will do the VR missions for MGS2 first though since I've never played a proper stealth game like this before. Thanks for the tips guys. Looking forward to finally discovering why MGS is as big as it is.
He added: "Metal Gear Rising: Revengeance never claimed to be a Metal Gear Solid. This is not a game about our beloved Solid Snake. It is a spinoff that tries something different. We have not yet finished with Solid Snake, despite the fact that I wanted to let him die at the end of Guns of the Patriots."