One thing I do genuinely like is the idea that Big Boss was a huge prick who went kinda crazy after Peace Walker/Ground Zeroes and that Venom Snake was the super nice soldier guy. Really wish they went over the top with this, like showing Venom being this ridiculous Christ-like figure, then cutting to some of the shit Big Boss is pulling off camera while living off Venom's fame.
That's probably a fair way to put it. Kinda annoyed because I normally love stories that are mostly implied and you have to work to understand what happened, but it feels kind of out of place in a series like this. Well, I'll just assume that's just on me instead of criticizing the game too much.
I love that too... stories that don't hand hold or just blab exposition for the sake of explaining something. But TPP doesn't do this. From Kojima justifying or presenting themes by having characters say the words "Parasites, Revenge, Lust, Race... etc" doesn't make the story deep. The bits that he really did have to pay attention he just left out or put it in a tape. I think the idea of hte game is there, but the beats are all over the place, and the characters being weak to start makes it really hard to make it all tie together.
Each character in the story should have a very well defined personality. Even if Kojima wants to make a statement that there is no black and white evil or opposite.
The start of TPP has the quote of "Anger is an acid that can do more harm to the vessel in which is is stored than to anything on which it is poured".
This is the first indication that you are about to play as Venom... anger... but VS is just more good than anything. Doesn't help that he is a mute either... if his lines actually had impact, then it would make sense, but you leave his lines out and it doesn't really make any difference and the lines that you think will carry some theme end up in nothing.
Biggest line is when he says that when the time comes he will pull the trigger and kill Quiet. But that goes no where. Whats the point of the line? I think Kojima likes to write epic lines for trailers. Because in context they don't carry much weight.
Anyways... what are the defined character traits of the rest?
Ocellit is just there... he the source of information... but he has no character, unlike in other MGS games.
Kaz is just angry... so is the game anger quote referring to Kaz? Or BB? or VS?
Codetalker... he is old and likes to rant about parasites. But what is his trait?
I mean.. you have to dig really deep to find what defines each character and their motive. I guess in that respect, maybe Skullface does a better job... but he is a laughable Villain.
Anyways... in short... motives are not apparent or easily recognized. Leaving everything on tapes is a bad move as it creates no attachment.. and everything is in layers that really make it more confusing than it should be. I am pretty sure Kojima thinks this adds layers of meaning and makes his story smarter. But in a lot of ways, it detracts from the experience.