Jill Valentine
Member
Was the vial supposed to be evidence of Umbrella's doing or an anti-virus?
O yeah fuck me I'm retarded, I think it was the virus itself.
Was the vial supposed to be evidence of Umbrella's doing or an anti-virus?
Gotchya.O yeah fuck me I'm retarded, I think it was the virus itself.
Gotchya.
Is the lab/hospital section of the game linear or somewhat open to explore with backtracking (ala, the Spencer Mansion or the RPD in RE2make)?
Oh, ok. I thought you watched the whole stream, but I guess you're just a skimmer and a skipper like me.Flicked through the stream a little. I mean this guy made it through the hospital and lab without many issues and he was kinda not taking it that seriously. Looking at a map of the hospital at one point, I don't see anything resembling those. Hard to get a feel without playing it myself of course and I want the map memorization to feel new when I do.
Also the switch to monster Nemesis at the clock tower is a bad change. It kind of looks like there's a real lack of humanoid Nemesis. As much as I hated fighting the samey boss in the original over and over, I think humanoid can be more interesting and intimidating than big bad monster than lunges every so often.
I was actually never a fan of RE3's end theme. It had the hokey 90s duet songs that would always show up in the end credits of movies at the time, but I'm glad that they didn't cut it, and actually made a new rendition of it. I actually really liked this new version!Man guys, the "Staff & Credits" reprise theme made me feel extraordinary nostalgia. October 1999, when I played and finished the OG.
How time flies away.... Damn....
I think it's just symbolizing that Jill will take a part of Umbrella anywhere she goes.How did you guys feels about that ending? There's a brief scene after the credits I didn't understand that much
I was actually never a fan of RE3's end theme. It had the hokey 90s duet songs that would always show up in the end credits of movies at the time, but I'm glad that they didn't cut it, and actually made a new rendition of it. I actually really liked this new version!
Someone posted on ResetEra that "The Final Metamorphosis" gets a new rendition as well. Can't wait to hear that!
Here it is, but it's in French:Still no footage of the end of the game?
LIVE IN FRENCH
Nope.Wow, is the game that short?
At least RE2 had a campaign with two characters, is there anything like it here?
hereStill no footage of the end of the game?
Wow, is the game that short?
At least RE2 had a campaign with two characters, is there anything like it here?
Wow, is the game that short?
At least RE2 had a campaign with two characters, is there anything like it here?
It's in the OP. Lock on Nemesis Phase 2 under the Complete Bestiary.Has anyone posted a bossfight with a second Nemesis form?
Completing Nightmare unlocks Inferno, which makes Nemesis faster, removes auto save, and has less typewriters.Two things, firstly got confirmation, apparently if you have an RE3 Save File when you launch up Resistance, you unlock Jill as a Survivor and Nikolai as a Mastermind. Nikolai's "Special" is to summon Nemesis. This also implies Resistance will probably be sold separately later as owning RE3 unlocks Jill and Nikolai for you.
Also got details on Nightmare difficulty.
So for those who want to know how differently Nightmare changes things, same anonymous person who mentioned the time stuff has been giving me a list of changes they've observed so far. Of course, don't read on if you don't want to spoil Nightmare difficulty changes for yourself.
-Picking up Ammo packs give you less, like Handgun ammo pick-ups give you 7 bullets rather than 10.
-You get the Magnum very early, get it at the Subway at the beginning.
-Zombies move faster.
-Zombies do the "REmake 2 thing" where their AI for lunging changes on which difficulty you're playing on. On Normal they lunge once, on Hardcore they "double-lunge", on Nightmare they "double-lunge" and are more twitchy and get-up and recover when anything they may be stunned by.
-There are more enemies generally. Like the beginning alley before entering the place with the Toy Store, there are now 5 zombies rather than 2, in the Drain Deimos section here's a lot more of them and they're more aggressive, etc. This is rather consistent.
-The "window dressing" zombies behind gates who normally can't attack you are replaced with Parasite Zombies, who have a distance attack so they can attack you now.
-A LOT more Parasite Zombies in general.
-Moon Doughnuts route is closed when you go through rather than the Alley path, forcing you down the Alley path (on normal difficulties, force you through Doughnuts).
-Nemesis AI is more relentless and harder to down.
-In the Sewers, Hunter Gamma's positions are changed so you fight more than one at a time.
-In RPD there is a lot more Lickers, and Pale Heads from the Hospital appear at the end of RPD, and even Pale Heads with Parasite Heads (which are new).
-Lickers appear in the Hospital as well and aren't just locked to RPD now.
-Some later game sections with Dogs, the Dogs have been replaced with Hunter Gammas.
-NEST 2 has more Pale Heads, less Parasites though.
-The final couple Nemesis bosses are a lot more aggressive and give a much smaller window to attack them, making the fights a LOT harder.
And there we go for those curious.
"-There are more enemies generally. Like the beginning alley before entering the place with the Toy Store, there are now 5 zombies rather than 2, in the Drain Deimos section here's a lot more of them and they're more aggressive, etc. This is rather consistent."Kind of expected enemy number upgrades and changes for higher difficulty. The second half of the game was laughable on assisted. As in, it actually damages perception of the game because people are going to think that's representative.
Right, but I wanna play on Standard first so I have something more to look forward to, and can appreciate the remixed enemy and difficulty more.Guys, didn't we say that already?
In order to get a decent type of experience, on your first run, you have to dive into the highest available difficulty. This game is neither The Last of Us Part II nor Days Gone, so do not expect to get the size, scope and volume of an open world survival horror game.
Playing RE3Remake on assisted mode on your first run makes the game just too laughable to complete, and then people go like "what? that was way too short... What the hell man? Was that it?" . And people start drawing parallels with Days Gone or Red Dead Redemption 2.
Therefore, everything above Nightmare Difficulty is gonna be the real deal. It will separate the 'Monday morning quarter-backs' from the devoted fans of the classic '90s RE games.
i don't want to see too many spoiler, but i want to know if park is in the game
- Brad will never face with Nemesis
- Dario is in the game for 5 sec
- Marvin will be in the game for 7 sec
- Kendo will be in the game for 10 sec
- Murphy will be in the game for 4 sec
- Mikhail's scene butchered, less heroic.
- Enemies got cut
- Places got cut (no clock tower)
- Nemesis turns into a giant licker, pfff
- You want stars, Ill give you stars (butchered)
- The first half is 70% of the demo scenes, later sections of the game are generic and boring to stretch it into 6h.
- Four-legged Nemesis fights at the end, just a No.
- Ending, blee
- Ending scene (No Barry, lame Nuke CGI, you will not see the destruction of RC)
It is, but it's like...not a major section of the game. It's just like a small waterfront area that leads to the clock tower.i don't want to see too many spoiler, but i want to know if park is in the game
Judging by what I've seen in the newest trailer, I'd say she does. Btw, Jill's always been mean to Carlos, even in the original. Like, she literally slapped him and it looked like it hurt like hell.So can anyone tell me how Jill's attitude towards Carlos and the others change? I suspect she'll warm up to them, but looking for confirmation.
Oh, I know. I was just talking to somebody on another site who's claiming that they changed Jill in the remake to be a "feminist bitch" because she isn't kind to the UBCS in the demo.Judging by what I've seen in the newest trailer, I'd say she does. Btw, Jill's always been mean to Carlos, even in the original. Like, she literally slapped him and it looked like it hurt like hell.
Well, I did find her slightly annoying too in the demo, but we have to consider what happened in RE1. She's probably traumatized and has lost many friends in many different, awful ways. She has every right to act like a bitch to them.Oh, I know. I was just talking to somebody on another site who's claiming that they changed Jill in the remake to be a "feminist bitch" because she isn't kind to the UBCS in the demo.
I'm preferring the remake over the original
- Brad doesn't face with Nemesis, but at least he's more fleshed out and conveys more STARS-like bravery
- Dario is in the original for 5 seconds as well
- Marvin wasn't in the original at all
- Kendo wasn't in the original at all
- Murphy is in the original for 5 seconds as well
- Mikhail as a character gets much more screen time than his original counterpart and his death is much the same
- Enemies were cut, but other enemies appear (lickers) and existing enemies get fantastic redesigns
- The point of the clock tower in the original was to signal for a rescue chopper, and since that's not a remake storyline, there's no point to the clock tower
- Nemesis's new forms are MUCH more interested than the original
- I agree, the "You want STARS?" line should have been used at the end
- The demo scenes make up like 5% of the game lol, and the later sections are incredible, namely the Hospital
- Using the rail cannon on Nemesis while a remaster of his final boss theme plays? Yes please
- Ending is great, the end of Nicholai's story arc is much more satisfying than in the original
- No Barry is sucky, but the nuke CGI is impressive, and you clearly see Raccoon City get obliterated
It makes up most of the city segments, though. Like 80%.The demo scenes make up like 5% of the game lol, and the later sections are incredible, namely the Hospital
- Brad doesn't face with Nemesis, but at least he's more fleshed out and conveys more STARS-like bravery
- Dario is in the original for 5 seconds as well
- Marvin wasn't in the original at all
- Kendo wasn't in the original at all
- Murphy is in the original for 5 seconds as well
- Mikhail as a character gets much more screen time than his original counterpart and his death is much the same
- Enemies were cut, but other enemies appear (lickers) and existing enemies get fantastic redesigns
- The point of the clock tower in the original was to signal for a rescue chopper, and since that's not a remake storyline, there's no point to the clock tower
- Nemesis's new forms are MUCH more interested than the original
- I agree, the "You want STARS?" line should have been used at the end
- The demo scenes make up like 5% of the game lol, and the later sections are incredible, namely the Hospital
- Using the rail cannon on Nemesis while a remaster of his final boss theme plays? Yes please
- Ending is great, the end of Nicholai's story arc is much more satisfying than in the original
- No Barry is sucky, but the nuke CGI is impressive, and you clearly see Raccoon City get obliterated
I'm preferring the remake over the original
If Dario, Marvin, Kendo, Murphy having the same screen time in the full game as in a trailer, I guess that is disappointing. Actually I feel tricked.
"Mikhail as a character gets much more screen time" <-- Yeah wounded and sitting. Interesting as hell.
"The demo scenes make up like 5% of the game lol" <--- and 70% of the novel game design. The demo scenes are pretty much what we got from RC, the rest are mostly reused assets from re2, and super generic level design (hospital, lab) where every room is pretty much the same.
"Nemesis's new forms are MUCH more interested than the original" <-- Not for me, that's for sure.
"Nicholai's story arc" <-- What story arch? He is bad and unrealistically greedy that's it. Did I miss something?
I'm preferring the remake over the original