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Kojima says a lot of things though.
I think people saw BS from that answer from a mile away, specially since this was a backtrack from him saying that it was to get cosplay.
Kojima says a lot of things though.
The way I see it, the player's involvement is the "battlefield narrative," and that's all the meta-narrative symbolism is acknowledging: your skill and ingenuity overcame the challenges crafted for you by Kojima. The rest of Venom's story is Venom's own (or in other words, Kojima's). Like I said earlier, Venom idolizes BB and gives him the benefit of the doubt until the expendability of himself and his men can no longer be denied (the mirror smash, rejecting his fate as Solid Snake closes in on him). The player can see what Venom doesn't, though, knowing the downward trajectory of BB and those who follow. The betrayal is immediate for the player, but in the moment Venom trusts in a higher plan. A good man led astray, then. Perhaps this explains his own demonic decline as suggested by the "oni" look after the time skip. He enabled a madman who, it should have been apparent, was chewing people up and spitting them out.However, I completely dismiss the meta-aspect of Venom serving as a avatar for the character despite Kojima's heavy-handed efforts to implement the idea. Phantom Pain depicts the weather-worn "Medic" enacting his own ideology outside of the player's control, particularly expressing remorse over his fallen comrades when his former mentor has evolved to a state of "throwing them under a bus" as you phrased it. I find it strangely awkward that he readily accepts his role as the doppelganger without feeling outraged for his fellow soldiers much less himself. I suppose the Cyprus hypnosis wore off it completely robbed Venom of all his emotion prior to listening to the truth tape. If I was supposed to feel betrayed, Venom manages to brush away the treachery with a smile.
Finally finished. Thought it was amazing. I'm surprised most people hated the story. I thought it was great, and the plot twist was the best in the series, imo. LOVED the ending.
If I'm not mistaken, Kojima already considers Peace Walker to be the true fifth installment in the series. Several concept images were commissioned that had it labeled as such, but Konami ultimately vetoed the idea since they wanted main "numerical" entries on home consoles.Whether the game is five or not makes no difference, its not like he's going to make 5
ironically, mgsv fails the nail any of those themes.
During the tape your referring to I don't believe Zero tells Miller about project Venom racing, all he tells him is that he (Zero) has Big Boss's best interests at heart and that Miller will be alerted if Big Boss awakens with the code phrase we hear at the beginning of the game. I am going purely off memory so this could all be incorrect.I don't think so. He is an important contributor in that he does effectively help found Outer Heaven and covers for Big Boss - but from history's perspective, he's a ghost, because he's stuck forever in Big Boss's shadow. It's a classic "history is written by the victor" story. In the mid-80s, Venom is carrying Big Boss's standard, but he is killed at Outer Heaven and is struck from the annals of history - becoming a ghost. (Also nobody knew he was there before, so he was still a ghost, he was just doing productive shit.)
Isn't there a tape where Zero directly tells Miller about the Venom plan?
I'm sure it's there - perhaps it happens just after Venom wakes up - but I think it still explained Kaz's behaviour towards him.
Quiet's exposure is nothing new to the series, the FACT there is even an explanation means she got more than anyone else did previously, one issue with MGSV is the fact in the past Kojima has always had that kind of inappropriate fan servicey Japanese humor where it's like "Oh her breasts and/or butt are accidentally all up in your face, Oh Snake! You dirty bastard don't stare it's awwwkwaaad! /sitcom" And that's why it's never been offensive to me, fan service is the worst but in a corny "Oh you!" context that it's generally presented in when it comes to older games, there's no point being upset about it as you cartwheel around holding your crotch.Kojima says a lot of things though.
During the tape your referring to I don't believe Zero tells Miller about project Venom racing, all he tells him is that he (Zero) has Big Boss's best interests at heart and that Miller will be alerted if Big Boss awakens with the code phrase we hear at the beginning of the game. I am going purely off memory so this could all be incorrect.
I think people saw BS from that answer from a mile away, specially since this was a backtrack from him saying that it was to get cosplay.
Nah breh, Kojima gets shit for Quiet because its blatantly fetishistic masturbation fodder when it comes to the look and cutscene appeal of the character Kojima knew exactly what he was doing. He designed a character he found sexually appealing and hoped other people would find sexually appealing (which is fine up to a point), but no misunderstood message to be had.Quiet's exposure is nothing new to the series, the FACT there is even an explanation means she got more than anyone else did previously, one issue with MGSV is the fact in the past Kojima has always had that kind of inappropriate fan servicey Japanese humor where it's like "Oh her breasts and/or butt are accidentally all up in your face, Oh Snake! You dirty bastard don't stare it's awwwkwaaad! /sitcom" And that's why it's never been offensive to me, fan service is the worst but in a corny "Oh you!" context that it's generally presented in when it comes to older games, there's no point being upset about it as you cartwheel around holding your crotch.
So when it comes to Quiet there are two issue here, there is actually some reasoning behind the way she is, and some logic behind the way she acts towards Snake as their form a bond over time, that's great, I enjoy it, I get it, it's a good subplot. However he tries to pull his old tricks WHILE portraying this more unfortunate context for her and it causes a weird issue where it becomes too easy to dismiss the character entirely and makes some moments kind of creepy.
The other issue is, that has all been exasperated by current climate around female characters in gaming and new levels of exposure MGS achieved with mainstream audiences (MGSV is a lot of people's first real Metal Gear experience) which then causes all these people who have very little information or knowledge of the series to look at this and think/assume the absolute worst and react strongly to Quiet in a negative way.
I don't think Kojima meant it to come off that way, his sense of humor in regards to fan service has always come from a very "This is dumb fun" place and I totally did that, the seriousness of MGSV and Quiet however means he shouldn't have been trying to do his same old tricks with her with Camera angles and cutscenes, I like pretty much all of the cutscenes she's in overall, it's just the way they're shot shouldn't be so on the nose in regards to her expose. I feel like Kojima has misunderstood/lost touch with the fanbase in multiple ways with MGSV and that's what it all comes down to.
I had multiple lengthy discussions about this with my girlfriend as she has been watching my journey through MGSV and has seen pretty much all of the game and optional stuff, basically her thoughts came down to "There is nothing I find wrong with her or her story, she's actually surprisingly endearing and I feel for her situation, my biggest complaint aside from some of the camera angles at times being forced on you is the fact that parts of her outfit would get so uncomfortable, it's not even about how revealing it is, just it's practicality"
I bet Kojima wouldn't even have said the words and deeds stuff it it wasn't for what you said about the female characters thing, he just needed for people to look forward to burst later with their opinions than at that point, probably. Either way it's blown too much out of proportion. In fact my opinion of Quiet's pretty much the same as your girlfriend's. Got used to her behavior after a while and now all that is just part of her character, just like how Huey always acts ignorant and innocent. It's just their character, the more you look into it the more confused you get because there really isn't much more to it. Best thing to do is to just accept it and play another mission than wondering about what it means in the grand scheme of things.The other issue is, that has all been exasperated by current climate around female characters in gaming and new levels of exposure MGS achieved with mainstream audiences (MGSV is a lot of people's first real Metal Gear experience) which then causes all these people who have very little information or knowledge of the series to look at this and think/assume the absolute worst and react strongly to Quiet in a negative way.
Really ? They felt more clear to me than other games. Maybe too clear.
The way I see it, the player's involvement is the "battlefield narrative," and that's all the meta-narrative symbolism is acknowledging: your skill and ingenuity overcame the challenges crafted for you by Kojima. The rest of Venom's story is Venom's own (or in other words, Kojima's). Like I said earlier, Venom idolizes BB and gives him the benefit of the doubt until the expendability of himself and his men can no longer be denied (the mirror smash, rejecting his fate as Solid Snake closes in on him). The player can see what Venom doesn't, though, knowing the downward trajectory of BB and those who follow. The betrayal is immediate for the player, but in the moment Venom trusts in a higher plan. A good man led astray, then. Perhaps this explains his own demonic decline as suggested by the "oni" look after the time skip. He enabled a madman who, it should have been apparent, was chewing people up and spitting them out.
I felt it in the sense that I cared about Venom, so by proxy I felt betrayed on his behalf, even if Venom himself didn't fully realize the hand he'd been dealt. That's what I mean. It's one reason I really liked the M46 ending.But in what way is the player betrayed?
People wanted to and expected to play as Big Boss. And thanks to this crazy plan, that's what happened. Their created self is made into Big Boss. "I am you, and you are me." That's pretty sweet. There's a reason Venom smiles when he receives this revelation. Even the lie that makes it possible is a fulfillment of the fans' expectation that Kojima will try to pull one over on them, the expectation that leads to all the absolutely insane theorizing preceding the release of every MGS game.
While I suspect the irony of the Venom plan that Big Boss goes along with is intentional, it's not meant to be a slight against the player. That revelation is a laudatory moment through the fourth wall, crediting the player for their role in shaping the Big Boss legend. It does nothing to make the player feel personally betrayed by the character.
So I guess we never get an answer for how in hell BB is the head of Foxhound in MG1.
It was the only answer I wanted...
Nope, instead we get 2 BBs...which just begs more questions.
I feel I need to read a story recap of the series..... I know some of the characters like eli are characters later in other games but cannot piece it all together.
I keep wondering who the fuck let this dude join Foxhound. Cause Foxhound is an American joint right? I feel like Big Boss is probably a known war criminal. Zero was brain dead by the time Big would've join back up, so maybe good ol' DARPA Chief greased some wheels, or Ocelot would have some connections.
He applied like a normal person.
When asked why he looks a lot like BB he said "Big Boss has a horn and a robot arm, couldn't be me!", the rest is history.
One day he told Snake who he really was over a few beers, "get this Solid, those idiot politcians don't know that I'M really Big Boss!........oops" and that's why he knows.
He applied like a normal person.
When asked why he looks a lot like BB he said "Big Boss has a horn and a robot arm, couldn't be me!", the rest is history.
One day he told Snake who he really was over a few beers, "get this Solid, those idiot politcians don't know that I'M really Big Boss!........oops" and that's why he knows.
My biggest issue is the "supposed" timeskip of Venom not aging a day when he should be an old man by the time OH happens, I kind of feel like with the recent new hints of possibly everything in this game being a lie or a hallucination and so on, it was probably either Venom seeing himself as he did in TPP or symbolism, it's too glaring of a mistake.
He applied like a normal person.
When asked why he looks a lot like BB he said "Big Boss has a horn and a robot arm, couldn't be me!", the rest is history.
One day he told Snake who he really was over a few beers, "get this Solid, those idiot politcians don't know that I'M really Big Boss!........oops" and that's why he knows.
We have no idea how old Venom actually was compared to Big Boss - it's perfectly plausible that he was around 15 years younger; with Big Boss himself not visibly aging between GZ and TPP, Venom being similarly unchanged between TPP and MG1 is the least of the scenario's problems.
Again, he merely pointed out that the "five" in the title is written with the Roman numeral. That doesn't mean that he doesn't regard the game as "Metal Gear Solid Five".People know what roman numerals are. But Kojima doesn't really regard V as 5 himself
Gah.Well Kojima himself said it wasn't 5 but V.
They don't go into it very much but Venom implies very early on that he's barely sure if anything is true, they put him through so much shit while he was in a coma that it's completely fucked over his sense of reality, the other thing is too the horn and all that stuff sort of implies his ability to properly process emotions and respond and stuff like that is damaged, or atleast that's what I felt Kojima was going for rather than being like "HEY YOU CAN'T FEEL JACK SHIT EXCEPT MAYBE SOMETIMES"I'm beginning to believe the "Snake doesn't talk because its not the real big Boss" theory because the actual Big Boss talked quite a bit in GZ (from what I recall), and when you actually see him in TPP. Still kind of pisses me off though, because if Venom thinks he's Snake, shouldn't he act like it too? Unless the "phantom pain" or whatever leaves him "dazed and confused" so to speak, like he feels hollow inside. Something that feels like it should be there but isn't...
Also. how do people not tell Big Boss and Venom apart when they are doing their own thing? Venom has the arm and horn obviously, but his face is also way more scarred up then that of Big Boss.
I'm beginning to believe the "Snake doesn't talk because its not the real big Boss" theory because the actual Big Boss talked quite a bit in GZ (from what I recall), and when you actually see him in TPP. Still kind of pisses me off though, because if Venom thinks he's Snake, shouldn't he act like it too? Unless the "phantom pain" or whatever leaves him "dazed and confused" so to speak, like he feels hollow inside. Something that feels like it should be there but isn't...
Also. how do people not tell Big Boss and Venom apart when they are doing their own thing? Venom has the arm and horn obviously, but his face is also way more scarred up then that of Big Boss.
Kojima said, "Not MGS5... MGSV." Yes, we all know "V" is the Roman numeral for "5." But Kojima was drawing attention to the "V," suggesting it's meaningful and makes this different than your typical numbered installment. We now know the "V" stands for "Venom," so if this is different from the typical numbered installment, what is it? One possibility is Venom's side story.Again, he merely pointed out that the "five" in the title is written with the Roman numeral. That doesn't mean that he doesn't regard the game as "Metal Gear Solid Five".
Gah.
Yes, in the sense that it's written with the Roman numeral this time around.
It's still "five". It's pronounced "five", not "vee".
Venom is a different personality altogether. He may think he's Big Boss, but his personality is still his own. And when you compare Ishmael and Ahab side by side, the difference is day and night. You have the charismatic, extroverted, aggressive Type A personality of Ishmael, and the moody, introverted, passive Type B personality of Ahab. Onlookers probably just chalk it up to a change of temperament, a man haunted by the events of the last decade. Remember, nobody had seen BB for nine years. People can change in that amount of time. (As anyone with friends who have mellowed out since high school can attest)I'm beginning to believe the "Snake doesn't talk because its not the real big Boss" theory because the actual Big Boss talked quite a bit in GZ (from what I recall), and when you actually see him in TPP. Still kind of pisses me off though, because if Venom thinks he's Snake, shouldn't he act like it too? Unless the "phantom pain" or whatever leaves him "dazed and confused" so to speak, like he feels hollow inside. Something that feels like it should be there but isn't...
Do you mean during the events of TPP? It's been nine years since anyone saw BB, so they'd probably just chalk it up to incidents like GZ. If you mean during the events of MG1, limited access to either person is what I'd guess.Azzanadra said:Also. how do people not tell Big Boss and Venom apart when they are doing their own thing? Venom has the arm and horn obviously, but his face is also way more scarred up then that of Big Boss.
There's definitely a time skip. We see the Diamond Dogs logo in the mirror turn into the Outer Heaven logo.My biggest issue is the "supposed" timeskip of Venom not aging a day when he should be an old man by the time OH happens, I kind of feel like with the recent new hints of possibly everything in this game being a lie or a hallucination and so on, it was probably either Venom seeing himself as he did in TPP or symbolism, it's too glaring of a mistake.
About BB and FOXHOUND... Doesn't Ocelot tell BB to change his face before he rides off in his motorcycle? I know he looks "normal" again by the time of MGS4, but then again he was revived and rebuilt using parts grafted from Solidus. Is it possible that BB completely changed his appearance in the way Ocelot suggested after he rode off on his motorcycle, and thus the people at FOXHOUND didn't recognize him?
I'm beginning to believe the "Snake doesn't talk because its not the real big Boss" theory because the actual Big Boss talked quite a bit in GZ (from what I recall), and when you actually see him in TPP. Still kind of pisses me off though, because if Venom thinks he's Snake, shouldn't he act like it too? Unless the "phantom pain" or whatever leaves him "dazed and confused" so to speak, like he feels hollow inside. Something that feels like it should be there but isn't...
Is it possible he changed his face back after MG1 but before MG2?Nah, because then Snake wouldn't recognize him in MG 2.
Is it possible he changed his face back after MG1 but before MG2?
Yes, the fact he chose "V" over "5" is apparently meaningful. I imagine that alludes to something like the codename "Venom", or maybe the Ingsoc logo.Kojima said, "Not MGS5... MGSV." Yes, we all know "V" is the Roman numeral for "5." But Kojima was drawing attention to the "V," suggesting it's meaningful and makes this different than your typical numbered installment.
About BB and FOXHOUND... Doesn't Ocelot tell BB to change his face before he rides off in his motorcycle? I know he looks "normal" again by the time of MGS4, but then again he was revived and rebuilt using parts grafted from Solidus. Is it possible that BB completely changed his appearance in the way Ocelot suggested after he rode off on his motorcycle, and thus the people at FOXHOUND didn't recognize him?
Having to answer plot questions with vague suppositions and questioning the author's intent is not indicative of a good story.
Is it possible he changed his face back after MG1 but before MG2?
You people really need to stop treating Venom like he is a real character, he isn't, Venom is YOU. That is why he doesn't talk much or actually make many decisions, he is the player's avatar inserted into the MG universe. What Venom feels at any given moment is whatever you feel at that moment.
I respectfully disagree. While it's true his quiet demeanor allows the player to empathize on their own terms, Venom is still his own character. He makes choices the player may not make (i.e. HUEY!); he has opinions about stuff like how to handle Mother Base (low morale scene, "Sahelantropus is our history" scene, "make diamonds of their ashes" scene, etc); he reacts to things even if he seems conflicted or unsure about others. There's a difference between the constant mood being exuded by Venom as he sits there all world-weary and haunted, feelings that may not be shared by the player, and a character like, say, Link. The "player" part of the personality is the part that shapes the battlefield narrative, and this is what the game acknowledges by letting you take ownership of certain qualities, leaving your "fingerprint" in the form of a face, name and b-day. The battlefield narrative is one-half of the experience, the player half, while Venom's story is Kojima's half.You people really need to stop treating Venom like he is a real character, he isn't, Venom is YOU. That is why he doesn't talk much or actually make many decisions, he is the player's avatar inserted into the MG universe. What Venom feels at any given moment is whatever you feel at that moment.
I still call it "Metal Gear Solid Five," but for the reasons I described I think of it as "Metal Gear Solid Venom."Yes, the fact he chose "V" over "5" is apparently meaningful. I imagine that alludes to something like the codename "Venom", or maybe the Ingsoc logo.
But no, it doesn't suggest the game is different from your typical numbered installment. It's still pronounced "five", so it is "Metal Gear Solid Five".
The passport that BB is given has the Medic's photo on it, though. Why would he use a passport with a different face? I think Ocelot is telling him to change his face AND his name. But I'll let you guys hash this one out.He doesn't change his face, just his name.
I respectfully disagree. While it's true his quiet demeanor allows the player to empathize on their own terms, Venom is still his own character. He makes choices the player may not make (i.e. HUEY!); he has opinions about stuff like how to handle Mother Base (low morale scene, "Sahelantropus is our history" scene, "make diamonds of their ashes" scene, etc); he reacts to things even if he seems conflicted or unsure about others. There's a difference between the constant mood being exuded by Venom as he sits there all world-weary and haunted, feelings that may not be shared by the player, and a character like, say, Link. The "player" part of the personality is the part that shapes the battlefield narrative, and this is what the game acknowledges by letting you take ownership of certain qualities, leaving your "fingerprint" in the form of a face, name and b-day. The battlefield narrative is one-half of the experience, the player half, while Venom's story is Kojima's half.
You people really need to stop treating Venom like he is a real character, he isn't, Venom is YOU. That is why he doesn't talk much or actually make many decisions, he is the player's avatar inserted into the MG universe. What Venom feels at any given moment is whatever you feel at that moment.