i know. but it doesn't offer the same on the fly options of a limitless inventory. if I'm surrounded by enemies and walker gears and an attack chopper that tears me a new one in a millisecond. having to call in a supply drop for a rocket launcher isn't the greatest...especially when it doesn't pause the game and takes a while to arrive.
in past games i'd just switch to the stinger missile launcher i have stored down my pants and get on with it.
returning to acc doesn't cost anything or lost progress? Well i am officially stupid!
to answer to your question don't worry about money, it's just that a developped lot of thing and i realised that i had only 100'000 left (and when i start a mission it cost me 20'000-30'000, and i want to extract a lot)
it already happened once but i quickly got back at 1,5 million with side ops etc...
Loving the game, but what the fuck is up with the credits spoiling what characters/villains/etc appear in a mission at the start of it when you are in the chopper?
I just started a story mission and it just blatantly namedrops shit I had no clue would appear in this mission, it's so fucking dumb. Isn't it enough that they have credits for fictional characters after the mission is done, at least then it makes sense to have them.
Yeah, I remember looking it up back in the day after seeing that skit. haha.
It is mixed with some powder that gives it a yellow color which is where the name comes from if I remember right.
Again, are mission numbers random ? Because someone post about mission 41 stuff which I've done and I click on it and I read a fucking spoiler. What the fuck is up with that ? Happend the third or forth time now and I am getting sick of it.
I'm not sure if I actually feel like the cutscene distribution explains it all. I actually think there are less cutscenes in MGSV. But I'd need to finish it to say for sure.
The only thing it would take for me to feel certainly "classic" would be more scripted story events at certain gameplay checkpoints. More real time conversation to and from mission points. More set pieces, like hiding amongst an army as they hear a speech from a commander (a la Dolph in MGS2).
But at the same time, that would sacrifice the purity of the open world, real time emergence, wouldn't it?
I'm okay with MGSV being its own thing. But I do think the story is spectacularly non-structured, considering the source. Seems like there is less story, and it's a reaction to the excess of MGS4. I kind of like it for now, though there is potential for story growth in this gameplay formula (alas, Konami).
I think I agree on the whole, but I disagree a bit re having more structure story/cutscene points. I feel the best solution would have been for Snake to talk more, even if only in more linear story missions (eg 29-31, 6, 12-13).
Imho if Snake talked more, commenting on what he was seeing and experiencing, I think that would fill the void of 'Metal Gear' in the game. It would truly make it like we were playing one of Kojima's cutscenes, rather than just playing Snake-less, story-less gameplay a lot of the time.
Edit: for example, imagine in Mission 31:
approaching OKB Zero or whatever, and Snake going: 'Lots of heavy arms around here. Any intel on Skullface's location?' Then when we get near the helipad, Snake goes: 'I see the target. He's on the helipad. Approaching target now' or something.
Literally just sporadic lines from Snake that would put us in his shoes more.
I love the game but it feels like this aspect is at war with itself, a little.
Again, are mission numbers random ? Because someone post about mission 41 stuff which I've done and I click on it and I read a fucking spoiler. What the fuck is up with that ? Happend the third or forth time now and I am getting sick of it.
Again, are mission numbers random ? Because someone post about mission 41 stuff which I've done and I click on it and I read a fucking spoiler. What the fuck is up with that ? Happend the third or forth time now and I am getting sick of it.
returning to acc doesn't cost anything or lost progress? Well i am officially stupid!
to answer to your question don't worry about money, it's just that a developped lot of thing and i realised that i had only 100'000 left (and when i start a mission it cost me 20'000-30'000, and i want to extract a lot)
it already happened once but i quickly got back at 1,5 million with side ops etc...
You have to go out of your way for that, it's available post that mission, but nothing in the game really hints that you could find them. I finished the whole game without seeing them.
she's hidden away in the medical base. and you are never told to go there by anyone or the story as far as i'm aware. a door just unlocks after finding one of those tweeked out MB guys. lol
she's hidden away in the medical base. and you are never told to go there by anyone or the story as far as i'm aware. a door just unlocks after finding one of those tweeked out MB guys. lol
if you have Fulton that can extract trucks, enter from the door behind the building beside the truck and run to the truck, after cutscene quickly Fulton the truck, run back to the opposite side and you will find a cargo jump on it, extract it and stay on top and press Action Button (Triangle) to be extracted with it.
They don't. They also don't seem to even if you sit there for an hour in the field then try to go over a checkpoint, I think you actually need to do things.
Loving the game, but what the fuck is up with the credits spoiling what characters/villains/etc appear in a mission at the start of it when you are in the chopper?
I just started a story mission and it just blatantly namedrops shit I had no clue would appear in this mission, it's so fucking dumb. Isn't it enough that they have credits for fictional characters after the mission is done, at least then it makes sense to have them.
tbh i consider it more of an easter egg then a major plot point anyway. but it is pretty stupid that it isn't actually mentioned. they could have at least shown a doors light going from red to blue to signify it's unlocked.
Loving the game, but what the fuck is up with the credits spoiling what characters/villains/etc appear in a mission at the start of it when you are in the chopper?
I just started a story mission and it just blatantly namedrops shit I had no clue would appear in this mission, it's so fucking dumb. Isn't it enough that they have credits for fictional characters after the mission is done, at least then it makes sense to have them.
tbh i consider it more of an easter egg then a major plot point anyway. but it is pretty stupid that it isn't actually mentioned. they could have at least shown a doors light going from red to blue to signify it's unlocked.
Mission 29 was pretty good imo. I found a good trick,
behind the chopper there's a door, open it and request supply drops there behind the green fence, then go back inside and do your thing, once you're out of rockets go through the door to pick up the ammo and request another drop.
Mission 28 was far superior though, I agree, the multiple
I never found 29 impossible/frustrating like everyone else seems to, and I probably spent more time than most on it. I am very much a stealth/nonlethal player too.
I even beat them with stamina depletion - totally unnecessary and took forever but I got very good at fighting them.
Make a fucking LMG! Seriously. I managed to S-rank Extreme without cheese with one. Not even a high level one, just the first 7.62 one you can make.
In general though, this thread has become pretty terrible for spoilers and I feel very fortunate that I had the time off work to beat it early.
Once I get Fallout 4, I'll be in a GAF proof bunker until I'm done.
They don't. They also don't seem to even if you sit there for an hour in the field then try to go over a checkpoint, I think you actually need to do things.
I don't understand the hate for tapes. It's the same as codec conversations just without the talking heads, and the ability to listen at your own pace and/or listen to it again.
Is it just because codec's are in real time? I swear some people subconsciously think of them as cut scenes...
I don't understand the hate for tapes. It's the same as codec conversations just without the talking heads, and the ability to listen at your own pace and/or listen to it again.
Is it just because codec's are in real time? I swear some people subconsciously think of them as cut scenes...
Paz, how can I make sure I don't miss it? I've done 15 main missions, and I guess you have to collect memento photos right? I have two photos. Could someone explain it non-spoiler way.
tbh i consider it more of an easter egg then a major plot point anyway. but it is pretty stupid that it isn't actually mentioned. they could have at least shown a doors light going from red to blue to signify it's unlocked.
Silent Big Boss is the crux of the problem, whether the conversation is through codec or face to face, the tapes aren't the problem, they only add to the story, silent Big Boss just doesn't fit with his character. Especially since he was always more emotional/human than Solid Snake and showed a wider range of emotions, he should take more than Solid, not less.
Paz, how can I make sure I don't miss it? I've done 15 main missions, and I guess you have to collect memento photos right? I have two photos. Could someone explain it non-spoiler way.
Paz, how can I make sure I don't miss it? I've done 15 main missions, and I guess you have to collect memento photos right? I have two photos. Could someone explain it non-spoiler way.
I don't understand the hate for tapes. It's the same as codec conversations just without the talking heads, and the ability to listen at your own pace and/or listen to it again.
Is it just because codec's are in real time? I swear some people subconsciously think of them as cut scenes...
Yeah, I think you've nailed it. I get impatient listening to tapes but enjoy the Codec conversations event though there's little difference between them.