1) how do we pet DD on motherbase ? I was trying to do it through action button but bitch slapped him instead
2) I don't see any options for FOB so far ?
3) are we eventually allowed to carry more than two primary guns ?
4) how do I get the transportation specialist
5) how do I make more potent tranqulizers
2) it's unlocked after mission 22
I'm totally fine with this approach, in a more real time open world experience.
I'm not sure that I would say "Kojima would have always" done it this way.
I rather think he used to have a particularly heightened fetish for scripted sequencing, and made many structured scenes that would have been gameplay, even inits era (there were plenty of times I entered an area in MGS2 with a big cinematic flourish that I thought... really? Just let me play). But it seems to me that he's had a change of values with V.
But those smaller moments were story beats. "I've reached the helipad and I see a Hind D" is part of additional story content if Snake comments on it in a crippled sequence in a way that it's not if it's just an emergent helicopter experience in a sandbox.
If you're saying the player gets to play and discover their own story exeriences through emergent gameplay, that's fine, but that's exactly what I'd call a more sparse storyline. That's all I've tried to say: that MGSV substitutes scripted sequences for open-ended, player-directed fun in the sandbox.
It can be alienating.
But it's often seen as off kilter and charming.
The question is whether the off kilter nature of it was intended, or whether it actually is a localization fail. And I believe it partially is intended to be off kilter. A localization which would change these names would therefore be overstepping a mere translation of the experience into something that actively aims to change the tone of the story.
I think it's fair to say that smart localizers would have heated debates about either path.
the open world was a big mistake by Kojima, he should have gone with the more linear approach. And the tapes were shit.
But hey, that's just me.
the open world was a big mistake by Kojima, he should have gone with the more linear approach. And the tapes were shit.
But hey, that's just me.
How do you view a buddy's bond level?
That is indeed the question, and I'm sure for many players the off kilter nature of the MGS series is actually a big part of its charm.
And yes, domestication vs foreignisation is one of main points of contention in the field of translation studies, but that discussion is better left for another thread.
The storyline is pretty sparse, though. Lots of Things Happening, but none of it sticks.
How do you view a buddy's bond level?
Wenn you start a mission and choose your Loadout you can see it on the right side of the screen when choosing your buddy.
Target practice side ops are so so...bleh. Nope not doing them
Target practice side ops are so so...bleh. Nope not doing them
So Mission 30 didn't feel like MGS to you? StahpVery minor mission-type spoilers ahead. No mission content or progression spoilers.
Last night I completed my first Subsistence mission version.
This is the first time I've truly felt like I was playing a Metal Gear game the whole game. MGSV is a masterpiece imo. Even if it has teething issues, the amount of new stuff it tries is unbelievable. I'd say these experimental aspects are the game's only real weaknesses – and the fact that they're experimental excuses the problems. This ties to the open world structure, etc.
Easy but time consuming. S ranks are easy, look up PowerPyx's vids on YouTube if you need a walk through. The boring part is gonna be mission tasks and animal capture.How hard is it to platinum this game? Do I have to S rank every missions?
I have
Hideo Kojima in my mother base
...and I did not even realize. How do you get him?
I have
Hideo Kojima in my mother base
...and I did not even realize. How do you get him?
IIRC he's on record saying he would! That he always wanted the infiltration aspects to be fully playable.
That's what I meant. See immediately below.
I think that one, the Hind D scene, is definitely the exception. The majority of cutscenes in earlier MGS's – MGS4 was the worst offender by far – really weren't necessary. In MGSV the Hind D scene would be covered by the player taking cover and looking at the chopper taking off, and Kaz just saying 'That's a Hind D...' The same thing would happen, but we'd be on the ground watching it. And this does happen throughout MGSV. Frequently. I can imagine long stretches of MGSV as cutscenes, particularly at the start/end of many missions. And I'm glad they're not.
I think this sense of 'story beats' would be improved, however, if Snake did talk more in-mission. I think this is a real killer for a lot of players. And it is a bit odd, quite often. I justify it for myself by thinking that he's still suffering from PTSD/coma damage, so doesn't speak much because of that. But anyway.
That's kind of what I'm saying, but not 100%. I'm also not sure about "sparse" to describe the storyline. It can describe pacing, yes, but not the whole story (up to where I am). Including codecs and tapes, say hypothetically:
MGS1: 3 hours of cutscenes total, 6 hours of gameplay. Ratio 3:6 (or 1:2).
MGS4: 11 hours of cutscene total, 6 hours of gameplay. Ratio 11:6.
MGSV: 16 hours of cutscene total, 60 hours of gameplay. Ratio 16:60 (or 4:15).
This is hypothetical, I haven't finished the game, but say the above was accurate. There would be actually more story beats - backstory and plot - in MGSV, but it's just paced differently. Spread out in a gameplay-first experience. So the pacing is sparse, but the storyline isn't.
It's just semantics at this point I suppose
Super interesting hearing peoples opinions of the game as opposed to what the reviews have been saying. Lots of 9's and 10's and saying the story is great in the reviews, and a lot of people not liking the story or it's structure at all on here.
I'm only on mission 15 I think and the story seems OK so far I guess. There are small moments where that "Metal Gear feel" seeps through but then it quickly evaporates and just turns back into a souped up splinter cell game.
I'm not too sure what to think of it to be honest. The gameplay is rock solid and infiltrating different areas never gets old for me, but I'm really just not sure what to think of it right now.
Has anyone gotten an S on Mission 16? If yes tell me please how?
It's barely an excuse, but the only reason I can think of is that the AI is so good they'd see the chopper every time you fly between points. So you'd be constantly raising the region's alert level every time you flew around, making things harder for yourself.
Of course, they could always just make the chopper 'invisible' so that this was doable... It's really stupid.
My reasoning behind that idea is that on Mother Base it's fine to fly from point to point (press Square/X when you board the chopper). The only difference between MB and the AOs is that MB has no hostiles on it.
Hey i have just one question! I completed a bunch of sides ops, but i'm short on money! (doesn't happen a lot, but here i am)
What happen if i go to the edge of the map? The idroid voice tell's me "caution, you are about to leave the mission area"
what happen if i do that? do i go back to mother base or do i get a game over? that ould spare me to call the chopper if i can just go back like that
Hey i have just one question! I completed a bunch of sides ops, but i'm short on money! (doesn't happen a lot, but here i am)
What happen if i go to the edge of the map? The idroid voice tell's me "caution, you are about to leave the mission area"
what happen if i do that? do i go back to mother base or do i get a game over? that ould spare me to call the chopper if i can just go back like that
Did Kojima just slide in a Dave Chapelle reference during one of the missions in Africa?! LOL
Dat Yellow Cake
Did not see those menus, gah. I can't even remember them being explained to me!Go into the iDroid and tell her to scout somewhere on the map screen using the Quiet (Scout) option. She's incredibly useful for checking out bases and command posts before you get there.
I as there's no way to have the best of both worlds.
Press the select button to go to the game menu (not the idroid menu)
Then click return to acc!
How far into the game are you out of curiosity? I have never had money problems but you have me worried lol
Did you play Ground Zeroes?
bruh. you can request supply drops.i find the gun limitation on the field is a more and more annoying design decision the more i play...
you get SOME warning if heavily armoured vehicles are going to show up since it says missiles are recommended. but there have been so many times i've gone through an entire mission with non-lethal means, only to find something at the end which would have been a damn sight easier if i'd have brought some explosives or a rocket launcher with me (walker gears, attack choppers, skull squad).
it's a game all about choice in approach, but then limits you from the outset of a mission. if this game had past MGS's bottomless inventories the choices in combat would be much greater and much more fun imo.
Not sure if serious or not, but yellowcake is actually an official moniker for a certain type of uranium...
That skit is hilarious though!
the open world was a big mistake by Kojima, he should have gone with the more linear approach. And the tapes were shit.
But hey, that's just me.
But you can just call in supply drops of new weapons. Also, having C4 always in your loadout is the way to go.i find the gun limitation on the field is a more and more annoying design decision the more i play...
you get SOME warning if heavily armoured vehicles are going to show up since it says missiles are recommended. but there have been so many times i've gone through an entire mission with non-lethal means, only to find something at the end which would have been a damn sight easier if i'd have brought some explosives or a rocket launcher with me (walker gears, attack choppers, skull squad).
it's a game all about choice in approach, but then limits you from the outset of a mission. if this game had past MGS's bottomless inventories the choices in combat would be much greater and much more fun imo.
So Mission 30 didn't feel like MGS to you? Stahp
But thats the reason why we take out the anti air radar