FOB is utter garbage. At least my experience thus far.
Everyone I've invaded had no materials, I don't know where to find them. There was one instance where I fell through a wall and died, so that was cool. I was invaded last in night when I was offline, asleep. No way I could possibly defend myself. Cool.
What exactly do blueprints do? I was under the impression that when I got a blueprint, that item was immediately ready to develop. Is that not the case?
I have some intensely spoilery endgame questions about
____Quiet____
. I would ask this in the spoiler thread, but I've only just beaten episode
22
, so if someone could answer my questions with as few spoilers as possible that would be awesome.
I heard Quiet leaves you after a certain point in the story. I know you can get her to stay by equipping the butterfly emblem, but that this essentially locks you out of the true ending. 1: Is this true? If so, 2: she's then totally locked out from being at all usable? I couldn't, for instance, go back to episode 12 and recruit her again? 3: There's no way to get her back? 4: Would I be missing out on 100% completion and important story stuff unless I let her leave?
On PC, I'm getting an issue when trying to purchase waters for an FOB. I get to the screen where I select to complete my transaction but then nothing happens. Any tips? I already have tried closing and reopening that game but no luck so far.
MGS3 is definitely the more tightly designed game thanks to just how linear it is, but it also doesn't have the same ambitions as this game does. It's a typical case of apples and oranges, which style you prefer for outdoor infiltration.
Yeah, I get ya. D Horse shouldn't have been a Buddy and been a "vehicle" instead or something. Traversal does sometimes take way too long, even with the "fast travel". The open space would have been better populated I reckon if they had more time, but it's pretty obvious that they were just taking too long with the game and Konami put the foot in and forced them to hurry up and finish. Like I said earlier, I bet a sequel would have streamlined and taken off a whole lot of the fat this game has. Constantly hearing how later missions are
padding and repeated missions from earlier, just with added challenges.
Just seems to go to prove that the game is clearly unfinished. At least the game doesn't have any real technical flaws (outside the shit with the servers) anyway, which is a bit of a miracle in this day and age, honestly, especially for such a huge game.
I'd like to play another game on this same engine without the flaws and more locales with indoor infiltration. Something like that.
Three things would have solved the traversal issue: Making D-Horse something other than a buddy; making vehicle common rather than diamond-dust rare; and making it so that the helicopter could bring you between drop off points either in real time or not but without going to the fucking ACC.
well at that time I figured already language is spreading the disease, the game hints heavily at that (beginning at the mission were you fight the burning man later). If the soldier can't talk, because his tongue got cut out, he can't spread the disease, that's what quiet was trying to do. The only language all soldiers had in common was Kikongo, so I figured that had to be it.
On PC, I'm getting an issue when trying to purchase waters for an FOB. I get to the screen where I select to complete my transaction but then nothing happens. Any tips? I already have tried closing and reopening that game but no luck so far.
On PC, I'm getting an issue when trying to purchase waters for an FOB. I get to the screen where I select to complete my transaction but then nothing happens. Any tips? I already have tried closing and reopening that game but no luck so far.
What exactly do blueprints do? I was under the impression that when I got a blueprint, that item was immediately ready to develop. Is that not the case?
Three things would have solved the traversal issue: Making D-Horse something other than a buddy; making vehicle common rather than diamond-dust rare; and making it so that the helicopter could bring you between drop off points either in real time or not but without going to the fucking ACC.
Yup.
The ability to skip those "sit in the chopper on the way to the location" moments as well when you're just doing Side Ops. I get that may have been done to mask loading or something, but geez, a patch to skip that would be fantastic.
That's what I'm talking about. How the hell did you just figure
The Kikongo language is the one you target
?! It a very vague hint that doesn't even point you toward
languages being the cause and more so people that speak the Kongo language is the target
.
It's only later during the scene in Mission 28 that you find out
the parasite is targeting non-English
but even then you have like
12+ variables to go through
There were no invasions in Peace Walker. AI couldn't co-op with you either. You're thinking of Ad Hoc Partying with people and/or playing online in the "HD" re-release of Peace Walker.
was the only thing you could compare across all soldiers so I knew that had to be it. All 8 of my
quarantined soldiers spoke English, Russian and Kikongo. I reckoned that since Snake and Ocelot both speak English and Russian and they'd have to be fine for story purposes then it must be Kikongo. Got it before it spread at all, which was great.
It's entirely possible to avoid them. It's just that a little patience is required. They kind of track you, so you need to lead them along enough, first.
I haven't gotten up to it myself but from what I've been reading from this thread and the spoiler, you can't get 100% unless if you let her leave. I believe it's mission 46 and Side Ops 150 that ends with her leaving and having the emblem prevents you from doing Mission 46 (& Side Ops 150? Not sure).
It's either you let her leave and never get to use her again without doing the whole story again or you keep her but avoid 100% completion.
One work around is to do everything that you want with her prior to reaching Mission 45ish and then just let her leave. So if you plan on using her to S rank all the prior missions, do so before you reach Mission 46.
Well it wasn't too hard to look at the quarantine list and see that Kikongo was the common link between all the infected. It took me like 2 minutes to realize.
WTF, how the fuck do you figure that out!? I mean maybe the initial 5 hint at that, but WTF.
Yes. But outside of
Quiet trying to pull the teeth(?) out of the guard that is mentioned in that "identifying the infection" tape, they're still "I DUNNO ¯\_(ツ_/¯ LOL" toward it.
That's what I'm doing (well until I did the above answer) but I dunno if that stops
the crisis completely since at the end of mission 28 you get a "TO BE CONTINUED..." so...
Kaz says 'there has to be something they all have in common'.
So I went to the Staff Management screen > Quarantined Staff. I looked at every detail of each of them. Their name. Their ability. Their skills.
Eventually it came to the Language thing. Considering what Skullface says throughout and the tone of the trailers/themes of the game, I reckoned that was definitely it. I looked through the Quarantined bad guys - and sure enough, the only thing they all had in common was Kikongo. Lateral thinking, bro!
Then when you pick up Codetalker he explains that the virus is tuned to one language. And Kaz says bluntly 'Skullface wants to erase all languages except English!'
is that the mission where they show up right when you try to get on the chopper, right? You can get away without being seen by them! What I did was lure them under the bridge, then run like crazy back and cross the bridge before they had time to walk up again.
I think the open world is good. I'm glad the focus is on missions and side missions, I don't to be climing towers or whatever random stuff most open worlds games have.
going to location X to stun something and extract it back to base or going to a location to shoot mines. The other Side ops are nothing more than goto location to kill/extract a person
Lower is better and it's a global leaderboard yeah, it shows you after an FOB mission but in a weird way. like some kind of group rank, then the second number is worldwide rank which updates once per day.
There is no doubt that the level design here surpasses anything in any other Metal Gear game, and does so by leaps and bounds. And the areas in which you do missions are just so fucking good. In particular, Mission 2
8
was one of the best level designs I've ever encountered in a game full of them. So we're on the same page there absolutely.
My question is just... why did all of these amazing levels have to be in the same location, connected with 50km of road? The early mission where you have to ride around blowing up tanks is a good example of using all of that space, so I'll give them that. But most of the time it's completely unused and unnecessary, and then those times when you find yourself 2km away from your goal and without DHorse it's absolutely frustrating.
there really is no reason for it. and i'd argue sticking them all in the same desert locations strips away a lot of the perceived variety of each "level". they're different layouts, but they still feel similar due to the colour pallet, weather, assets etc... like racing games that have multiple tracks within the same location. i'd have much preferred they given us those same "levels" but put them in interesting disconnected locations. snow, desert, swamp, jungle, urban. the connected world doesn't benefit the game, much like it didn't in LA noire or mafia 2. it just serves as travel time between locations. ie. pointless.
That's what I'm talking about. How the hell did you just figure
The Kikongo language is the one you target
?! It a very vague hint that doesn't even point you toward
languages being the cause and more so people that speak the Kongo language is the target
.
It's only later during the scene in Mission 28 that you find out
the parasite is targeting non-English
but even then you have like
12+ variables to go through
There were no invasions in Peace Walker. AI couldn't co-op with you either. You're thinking of Ad Hoc Partying with people and/or playing online in the "HD" re-release of Peace Walker.
Since my bond was Quiet was high, you get another cutscene with an added hint.
Basically, she attacks a soldier at mother base and tries to stick a knife into his throat. Later, when the virus hits, Ocelot suggests that maybe she was trying to give us a hint, and the cause is in the mouth.
I also got lucky and one of the first people quarantined only spoke two languages, Kikongo and Afrikaans.
extract a truck and the skulls jump out of the truck and start looking for you. I literally can't balloon extract the truck, it says 0%, but i also have no options to upgrade the balloon extraction.
My R&D level is like 17 now. Am i missing something or are there other ways of going about this?
extract a truck and the skulls jump out of the truck and start looking for you. I literally can't balloon extract the truck, it says 0%, but i also have no options to upgrade the balloon extraction.
My R&D level is like 17 now. Am i missing something or are there other ways of going about this?
extract a truck and the skulls jump out of the truck and start looking for you. I literally can't balloon extract the truck, it says 0%, but i also have no options to upgrade the balloon extraction.
My R&D level is like 17 now. Am i missing something or are there other ways of going about this?
drive the vehicle out of the hot zone. That means you need to kill the Skulls which is easily done if you have D-Walker. If you try to drive it out while the Skulls are still alive, they'll blow the truck up.
extract a truck and the skulls jump out of the truck and start looking for you. I literally can't balloon extract the truck, it says 0%, but i also have no options to upgrade the balloon extraction.
My R&D level is like 17 now. Am i missing something or are there other ways of going about this?
Anyone else like to turn down the in-game brightness when it gets dark? It makes unlit areas almost pitch black and gives you much more incentive to use your NVGs. The default setting is way too bright imo. Plus I've found that the increased darkness gives me a false sense of safety, of course it doesn't affect enemy eyesight or anything, but it does help when I'm surrounded by 20 armed dudes and are planning what to do next. Combine that with playing without markers/tagging and you get, imo, one of the best stealth games released in recent years.
It makes me want a new, proper, Splinter Cell so bad.