No. If you 'kill' her she's just badly wounded but survives.
Easiest way:Find her, then send a supply drop on her. Two supply drops was enough for me. Then go and extract her.
So, either way, I'm able to Fulton her?
No. If you 'kill' her she's just badly wounded but survives.
Easiest way:Find her, then send a supply drop on her. Two supply drops was enough for me. Then go and extract her.
Anyone else like to turn down the in-game brightness when it gets dark? It makes unlit areas almost pitch black and gives you much more incentive to use your NVGs. The default setting is way too bright imo. Plus I've found that the increased darkness gives me a false sense of safety, of course it doesn't affect enemy eyesight or anything, but it does help when I'm surrounded by 20 armed dudes and are planning what to do next. Combine that with playing without markers/tagging and you get, imo, one of the best stealth games released in recent years.
It makes me want a new, proper, Splinter Cell so bad.
Reposting because it got buried pretty fast a few pages back.
Endgame spoilers:I have some intensely spoilery endgame questions about. I would ask this in the spoiler thread, but I've only just beaten episode____Quiet____, so if someone could answer my questions with as few spoilers as possible that would be awesome.22
I heard Quiet leaves you after a certain point in the story. I know you can get her to stay by equipping the butterfly emblem, but that this essentially locks you out of the true ending. 1: Is this true? If so, 2: she's then totally locked out from being at all usable? I couldn't, for instance, go back to episode 12 and recruit her again? 3: There's no way to get her back? 4: Would I be missing out on 100% completion and important story stuff unless I let her leave?
Thanks in advance.
Damn, the story is really sparse. I'm 25 hours into the game and I think the only question that's been answered was what those phantom cigars of Snake are made of.
I also like that the core concept behind securing towers, gaining visibility over an area, is executed organically as you approach each situation - tagging targets of interest from a high vantage point, a guard tower, a buddy, or other means.Not me. I can fuck with the system in a bunch of different ways in this. I can't climbing towers. I've had my fill of tower climbing after the far Crys and ACs. So much filler bs in those games. It's all become so meaningless.
ahh ok. thanksI dont think so, you just develop better snipers for her
Yup, can't see shit w/o NVG. Just like Dragons Dogma.
I'm so confused. (Chapter 2 spoilers)Chapter 2 happens? When can I use it?Didn't Huey finish Battle Gear by the time
I'm incredibly bad at this. Theres SO many guards, and they can come from anywhere. I'm having fun, but I'm really bad.
Excellent post. That's a lot of amazing things about this game, but I can't help but be disappointed by a lot of things, too. It certainly does not re-write the rules to open-world design. If anything, it tells us what not to do.
R&D platform target practice... jkdsdfsa;jlfd;jlawkrj v4t;lsdkj ghs;dlrk ha;elk he4;kj gh
Not only does the former spoil, but the later is so ego-centric. I know who the damn director of MGS5 is, thanks for telling me the 18th time.
Base development platform has most of the materials.
Where was that answered?
And to think before the game came out, everyone had pitchforks and knives because kojimas name had been removed from the boxart...
Completely disagree, all of the points are bogus.
1. The management aspect and all the menu manipulation it entails is gameplay, its just gameplay of a different sort. Beyond the basic meta-game fun of building up your own private army it allow the player to shape the action component in a myriad of ways. It allows you to strengthen yourself and to weaken the enemy selectively and independently.
The cited example is incorrect also, as supply drops occur in that mission automatically regardless of whether you call them or not. Not to mention that making time free from threat to dig into your iDroid is half the skill involved.
2. This is fundamentally fallacious as the actual hub of the game is the ACC, not mother base. Mother base is effectively another sort of "field" environment where missions and story events take place. "Why can't we just select a mission and go" is just another restatement of the "why have an open world" argument. Point being if you just jump to locations based off a rote menu, spatial relationships between points in the game world are redundant. Its convenient but flavourless.
3. The game is formatted like episodes of TV show to accentuate the stand-alone nature of the combat scenarios they contain. The "surprise" aspect is kind of moot given each mission is intended to be replayed multiple times. Sub-objectives are in many cases mutually exclusive (i.e. eliminate vs extract target) or take place in geographically remote locations, there's a balancing "surprise" element in what those are in many cases. Ultimately though, there is benefit to knowing who/what you are facing up-front in terms of building anticipation of what you are going to encounter, not to mention allowing you to equip an appropriate loadout for what can be lengthy stretches in the field.
4. There is plenty to be done, and fun to be had, from just exploring these expansive war-zones. The whole point of "open-world" construction is to provide a free-form sandbox wherein you set your own targets in order to amuse yourself.
That whole post is classical example of someone stretching to justify why something that is different from their preconceptions and expectations is "wrong".
Completely disagree, all of the points are bogus.
3. The game is formatted like episodes of TV show to accentuate the stand-alone nature of the combat scenarios they contain. The "surprise" aspect is kind of moot given each mission is intended to be replayed multiple times. Sub-objectives are in many cases mutually exclusive (i.e. eliminate vs extract target) or take place in geographically remote locations, there's a balancing "surprise" element in what those are in many cases. Ultimately though, there is benefit to knowing who/what you are facing up-front in terms of building anticipation of what you are going to encounter, not to mention allowing you to equip an appropriate loadout for what can be lengthy stretches in the field.
Can someone shed some light on how the sabotage Combat Deployment missions work? If I send my guys do the side-op that stops helmets distribution, will helmets be unavailable to enemy soldiers for a period of time or a certain number of missions? How does this work exactly? Thanks.
Ps4 servers straight up won't work for me.
What is there to loot if someone just has the command platform?
I keep seeing a Materials Processing pop up show in other peoples playthrough but I have not seen it a single time. Anyone know what gives?
Mission 18, any hints?
If the kids didn't just run off of there own free will this would be done by now.
The "characters" cast reel and credits for Hideo Kojima before/after every mission has to be some of the most obnoxious shit i've ever seen in a video game.
Not only does the former spoil, but the later is so ego-centric. I know who the damn director of MGS5 is, thanks for telling me the 18th time.
FOB is utter garbage. At least my experience thus far.
Everyone I've invaded had no materials, I don't know where to find them. There was one instance where I fell through a wall and died, so that was cool. I was invaded last in night when I was offline, asleep. No way I could possibly defend myself. Cool.
You can give them orders to wait or run with the radio button menu.
R&D platform target practice... jkdsdfsa;jlfd;jlawkrj v4t;lsdkj ghs;dlrk ha;elk he4;kj gh
It's entirely possible to avoid them. It's just that a little patience is required. They kind of track you, so you need to lead them along enough, first.
is that the mission where they show up right when you try to get on the chopper, right? You can get away without being seen by them! What I did was lure them under the bridge, then run like crazy back and cross the bridge before they had time to walk up again.
Youtube it I didn't think twice.
Any way to cheese trough the end of mission 12?