I feel like it's because if you're near a prisoner they drop to the ground for you to interact with. I was never close enough to any interrogations to have that happen. Although my frustration with that mission came from finding out there was an immediate conversation. Thankfully done with all this nonsense. Hate the missions where conversations didn't count and make me restart.
Oh yeah, I totally forgot that the prisoners just drop when you're near them. After googling about the trigger it seems like half the internet forgot too lol. Yeah these conversation based tasks are a pain, especially the ones that need to happen during a specific time range.
Quick Q. Haven't played this game yet, but I've noticed on other threads talk spilling out about the game having some kind of horrible final act, being unfinished, etc.
Is this a Mass Effect 3 type situation?
It's just that MGSV pulled down so many 10/10s, and in it's first week the praise was universal. Now that people are finishing it, there's this backlash.
Anyone give a spoiler-free impression of where this is coming from and why?
Quick Q. Haven't played this game yet, but I've noticed on other threads talk spilling out about the game having some kind of horrible final act, being unfinished, etc.
Is this a Mass Effect 3 type situation?
It's just that MGSV pulled down so many 10/10s, and in it's first week the praise was universal. Now that people are finishing it, there's this backlash.
Anyone give a spoiler-free impression of where this is coming from and why?
People weren't happy with how the latter part of the game played out for various reasons. I personally think the 10/10s are totally understandable because the gameplay is fucking incredible and the bases/missions are very well designed. The story/characters are polarizing and some content was cut out towards the end of the game that was packaged in some DVD in the Collectors Edition I think.
I can't speak much for Mass Effect 3 since I never cared much for ME, but the MGSV I played is definitely a 10/10. Its not perfect, but the high points are some of the best you'll ever see in a video game.
Quick Q. Haven't played this game yet, but I've noticed on other threads talk spilling out about the game having some kind of horrible final act, being unfinished, etc.
Is this a Mass Effect 3 type situation?
It's just that MGSV pulled down so many 10/10s, and in it's first week the praise was universal. Now that people are finishing it, there's this backlash.
Anyone give a spoiler-free impression of where this is coming from and why?
All I can say without spoiling is people expected only X, they got Y+ half of X. Regardless, MGSV's story is still good and the gameplay is worth getting the game for. Ignore the backlash.
Quick Q. Haven't played this game yet, but I've noticed on other threads talk spilling out about the game having some kind of horrible final act, being unfinished, etc.
Is this a Mass Effect 3 type situation?
It's just that MGSV pulled down so many 10/10s, and in it's first week the praise was universal. Now that people are finishing it, there's this backlash.
Anyone give a spoiler-free impression of where this is coming from and why?
There really isn't anything to complain about if you approach it as its own game, and not from a position of ludicrously high expectations from years of trailers. MGSV on its own is undeniably complete as a game, with no loose ends to its story, noticeable pacing problems, or conspicuously absent gameplay features. Similarly, the hysteria around online functionality is just an overreaction to a perfectly reasonable free-to-play monetisation scheme - FOBs are basically their own game, and allowing any owner of MGSV to participate in them for free is an act of unparalleled generosity when both them and MGO could easily have been separate purchases.
Eli breaks out and steals Sahelanthropus and then is just never mentioned again.
Not to mention the ridiculous grinds for resources and the stupidly long timers on everything (late dispatch missions are ridiculous, and don't even mention the nuke).
There really isn't anything to complain about if you approach it as its own game, and not from a position of ludicrously high expectations from years of trailers. MGSV on its own is undeniably complete as a game, with no loose ends to its story or conspicuously absent gameplay features. Similarly, the hysteria around online functionality is just an overreaction to a perfectly reasonable free-to-play monetisation scheme - FOBs are basically their own game, and allowing any owner of MGSV to participate in them for free is an act of unparalleled generosity when both them and MGO could easily have been separate purchases.
Hohoho let me tell you, it's not a complete package. Mainly the reason being Mission 51 ties up a complete loose end in the plot line but was cut and instead included in a Blu-Ray disc for those who bought the CEs. There was a whole mission in a new area (still within Africa however), and was cut completely for no real reason. Not to mention there was a third chapter that was cut, but I think personally it's when you first deconstruct a nuke but Kojima didn't think that the deconstruction aspect warrants enough to be a whole chapter in the game canon. Gameplay details like guard dogs being a part of patrols were removed (which would change infiltration a TON depending on how sensitive the AI was), or things like a randomly generated MB that the gameplay demos made a big deal of, OR the supposed return to Camp Omega (which only turned out to be a MGO3 map instead of a plot point since the E3 2013 showed more cutscenes from that area).
But there is something to complain about due to the hype that the trailer created, we saw scenes not even in the final game. How Venom's decent into a demon (which honestly doesn't make much sense since he's done so much good acts in the world) and doesn't really explain
how Big Boss himself actually becomes a villain that MG2:SS portrays him as. It explains how BB returns in MG2:SS after the asswhooping in MG, but not much else
.
I'm a die-hard MGS fan, but there's obvious things about this game that were cut or just not what we were advertised.
But there is something to complain about due to the hype that the trailer created, we saw scenes not even in the final game. How Venom's decent into a demon (which honestly doesn't make much sense since he's done so much good acts in the world) and doesn't really explain
how Big Boss himself actually becomes a villain that MG2:SS portrays him as. It explains how BB returns in MG2:SS after the asswhooping in MG, but not much else
TPP is not about a descent into being a demon. It never was about what Venom does in spite of seeing himself as a demon. And you can start to see how the Big Boss as he becomes in Metal Gear 2 is starting to become kind of a jerk.
That's fully addressed in the CE; which anyone who really cared about the story would have bought. In fact, I prefer it that way - it makes it feel more exclusive and valuable, whereas you wouldn't really appreciate it as much if it were part of the game itself.
There was a whole mission in a new area (still within Africa however), and was cut completely for no real reason. Not to mention there was a third chapter that was cut, but I think personally it's when you first deconstruct a nuke but Kojima didn't think that the deconstruction aspect warrants enough to be a whole chapter in the game canon. Gameplay details like guard dogs being a part of patrols were removed (which would change infiltration a TON depending on how sensitive the AI was), or things like a randomly generated MB that the gameplay demos made a big deal of, OR the supposed return to Camp Omega (which only turned out to be a MGO3 map instead of a plot point since the E3 2013 showed more cutscenes from that area).
[...]
I'm a die-hard MGS fan, but there's obvious things about this game that were cut or just not what we were advertised.
Again, you're judging the game based on pre-release materials, and not accounting for the changes which naturally occur during the course of development, many of which would be completely plausible as the result of unavoidable technical limitations rather than being cut for time. And the implications of the trailers were deliberate obfuscations on Kojima's part, just like the MGS2 marketing hiding Raiden, MGS3's hiding the moral ambiguity of The Boss, or MGS4 changing the location and context of Snake's suicide attempt. Putting
the torture scene from Where Do The Bees Sleep
in Camp Omega really isn't much of a stretch from that precedent.
Within the game itself, there's nothing that is obviously incomplete. They don't heavily build up to plot points that aren't realised, devote an entire subplot to a gameplay feature that never materialises, awkwardly reuse content to pad out a structure gutted at the last minute or anticlimactically drop in events with no context or follow-up. It's inarguable that MGSV is exactly the game it was always intended to be.
That's fully addressed in the CE; which anyone who really cared about the story would have bought. In fact, I prefer it that way - it makes it feel more exclusive and valuable, whereas you wouldn't really appreciate it as much if it were part of the game itself.
Lmao what? This is one of the most corporate apologist posts I've ever read on this forum.
You're literally defending the conclusion to the game being exclusive to a collector's edition.
But yeah you're right, fuck me, I'm obviously not a true fan for only getting the standard edition, and fuck anyone that picks up the series in the future too, they don't deserve to see the ending.
1. Is it necessary to complete the combat deployment missions as well? I have one that has a yellow dot (recapture the port or something like that). But I can't launch it because it says i'm missing a tank. Yet I have two tanks.
2. I've read you have to have an upgraded mother base. What all does that entail? Does each platform need to be level 35? Ugh.
Only thing you need to do is complete all yellow side ops and keep returning to Motherbase frequently to get all the cutscenes if there's any left. Nothing else. If that doesn't work, do 3 regular side ops.
Yellow cassette tapes and yellow Side Ops. That's it. No mother base shenanigans (I had all 3/4 platforms and one 2/4 platform, if that's any indication)
They did that, they reused a ton of the same missions except make them inherently harder or you just couldn't get caught. The missions where you were dropped in with no equipment were great though. Those re-used missions all have the same side objectives too, no mixing up things there to give a fresh challenge to the same mission. Oh and have you played any of the side ops? There's 10-15 of the same damn mission.
Or anticlimactically drop in events with no context or follow-up.
That happened too, the "ending mission" 46. It's just revisiting the prologue mission with a twist. There was no build up to a general story climax in chapter 2 at all.
It's no GTA5, but it also had a much smaller budget. GTA5 had a budget of $265 million and I think made back $800 million in day 1 (?) whereas MGSV had a budget of $80 million.
I keep finding these S rank dudes all over the map, I always fulton them back to mother base but when I check my staff management section I can't find any S rank for the life of me.... So what's happening? Is this a bug or something? They're not in the waiting room, brig or any of the other sections they are supposed to be recording to their S rank skills. WTF? Help?
I keep finding these S rank dudes all over the map, I always fulton them back to mother base but when I check my staff management section I can't find any S rank for the life of me.... So what's happening? Is this a bug or something? They're not in the waiting room, brig or any of the other sections they are supposed to be recording to their S rank skills. WTF? Help?
Oh what the fuck, I did all the target practice side ops, but on the last one (R&D) I jumped off a high platform and died, and reloading my checkpoint loaded from BEFORE I did any of the others, so now I get to do them all again.... yay.
It's no GTA5, but it also had a much smaller budget. GTA5 had a budget of $265 million and I think made back $800 million in day 1 (?) whereas MGSV had a budget of $80 million.
Man, this open world is really poorly designed. I'm pretty much just doing side ops one at a time because it takes too damn long to travel from one to another, especially in Afghanistan where you pretty much have to follow the roads because there's impassable mountains in between them.
Man, this open world is really poorly designed. I'm pretty much just doing side ops one at a time because it takes too damn long to travel from one to another, especially in Afghanistan where you pretty much have to follow the roads because there's impassable mountains in between them.
The world and outpost design works reasonably well when you're actually doing a side-op/main mission; but I agree that travelling between them is unnecessarily painful. The cardboard box delivery system is no substitute for actual fast travel, like the system in place for travelling between MB struts.
Man, this open world is really poorly designed. I'm pretty much just doing side ops one at a time because it takes too damn long to travel from one to another, especially in Afghanistan where you pretty much have to follow the roads because there's impassable mountains in between them.
What's more annoying is that the iDroid map makes it incredibly difficult to tell what you will be able to climb over and and what you can't. I enjoy the gameplay and controls but I just don't enjoy the world.
On another point.. I am only up to Mission 17 and was on the fence as to how much I like this game. I have really enjoyed some missions but the lack of story development makes it difficult to carry on at times. The world isn't engaging enough. Compare this to T]he Witcher 3 where the side quests and just exploring the world are interesting.
I have just done Mission 18. It is simply one of the worst designed levels I have ever played.
The one escorting the children from the mine. The kids would first never follow my orders, so on the next attempt I let them just run through the level. However they would then occasionally just stop and I would have to issue the 'Wait' command and then the 'Go' command. Also I ended up not saving 4/5 of the kids because I did not put them in the helicopter. This is not explained you need to do this and why are you made to carry one kid but then help all of them in to the helicopter.
I can see why people hold this game in such high regard but for me it isn't even close to GOTY.
Man, this open world is really poorly designed. I'm pretty much just doing side ops one at a time because it takes too damn long to travel from one to another, especially in Afghanistan where you pretty much have to follow the roads because there's impassable mountains in between them.
I was very surprised how linear Afghanistan's mountain roads really were, no Skyriming around on D-Horse here!
They're not really trying to give you incentives for staying in the world and traversing it properly, instead giving you a lot of options to skip it (via helicopter, invoices, Escape to ACC etc) because they apparently realised that they built something that's not much fun or interesting to traverse.
Africa's less of a pain to traverse because it has more open plains which you can cut straight through a lot of times, but there's also not a ton going on inbetween mission areas.
Man, this open world is really poorly designed. I'm pretty much just doing side ops one at a time because it takes too damn long to travel from one to another, especially in Afghanistan where you pretty much have to follow the roads because there's impassable mountains in between them.
Your progress is saved the instant you finish a side op objective (the lady will say it's complete and you will see a save icon on the upper right corner).
The moment that happens it is okay to hit select and exit to ACC to go directly to your chopper and fly to a new side op if you like.
I didn't have a problem with traveling and loving the world in Dragon's Dogma so I sure as heck don't have a problem with one that let's me do what is mentioned above in addition to being able to use a horse, vehicles and box fast travel. I also see no reason to complain about not being able to jump over mountains with a horse.
Your progress is saved the instant you finish a side op objective (the lady will say it's complete and you will see a save icon on the upper right corner).
The moment that happens it is okay to hit select and exit to ACC to go directly to your chopper and fly to a new side op if you like.
I didn't have a problem with traveling and loving the world in Dragon's Dogma so I sure as heck don't have a problem with one that let's me do what is mentioned above in addition to being able to use a horse, vehicles and box fast travel. I also see no reason to complain about not being able to jump over mountains with a horse.
Omg are you shitting me I've been calling a chopper all this time.
It just feels weird to me to have this big open world if there's no real reason to ever run across it yourself. Just leave the map then select a new landing point next to your destination. Like the game would be better if they ditched the open world and just made 10-15 Ground Zeroes style areas.
Omg are you shitting me I've been calling a chopper all this time.
It just feels weird to me to have this big open world if there's no real reason to ever run across it yourself. Just leave the map then select a new landing point next to your destination.
Weirdly enough, at least for MB coins, they are added to your total as soon as they're delivered: Checking the daily reward is effectively just a notification menu.
So how do these online resources actually work? Does it affect anything as far as what I can develop with them, or is it just that I need to be online to access them, and that people can steal them if they invade me?
Because I've just noticed that a crazy amount of my resources are now online, 50000 out of my 70000 minor metal for example.
it feels like i've been playing chapter two for only an hour or two (probably less), and i'm already at mission 42 (which is a duplicate mission, skipped the duplicate ones before it).
Been thinking about the ending after finishing the second playthrough and I think I like it even more now, feels like it closes the loop and
leads into Metal Gear 1
even better than I initially thought.
There were some lines spoken by Ocelot in particular when listened to a second time that really seem to have put things into perspective, especially after getting better acquainted with the happenings in
it feels like i've been playing chapter two for only an hour or two (probably less), and i'm already at mission 42 (which is a duplicate mission, skipped the duplicate ones before it).
After all that controversy about MGSV's second chapter having players repeat harder versions of previous missions, I actually thought they were mandatory, but seems to me that they're all optional. Don't really see anything wrong with that. Though it's apparent that since they seem to be the bulk of available missions for me at this point, chapter 2 will be much shorter. Even so, can't really complain about the game's lenght.
The theme of having to go into a base/camp to extract someone/something is seriously over-used though.
Also starting to see a lot of repetition in the places I need to sneak into.
I just kind of noticed that when youre on the horse and you pass closely by trees or those medium sized big leafed plants in Africa, there is like a "woosh" sound as you pass by them. Very subtle
I lost a hundred hours of progress due to the mission 29/42 bug (it's not fixed if you use D-Walker!). I have now gotten back everything I lost and more through evil means