adelante said:
Another review's up: GameReactor gave it 7/10
http://www.gamereactor.se/recensioner/21523/Metro+2033/
Now if only I can read, what is that....Swedish?
This is what I got.
Dmitry Glukhovsky critically acclaimed book has become part of the game signed team behind Stalker. A sliding happy Petter Hegevall lived the life that luspank survivor, 18-storey underground ...
Forgive me, Dmitry Glukhovsky. I never read your book. I was never part of your (apparently) gripping tale of a future Moscow devastated by nuclear war. But the game based on your book, I just played through. And in the absence of another thought, I now buy your book to learn more. The World of Metro 2033 interests me. It makes me curious and scared at the same time. Atmospheric is only the first name.
The developers behind Metro 2033 is a new studio named 4A Games. The core group is made up of defectors from the Russian studio, GSC Game World behind S.T.A.L.K.E.R.: Shadow of Chernobyl. In fact, Metro 2033 partly based on the same technology that forms the basis for the graphics in Shadow of Chernobyl.
Metro 2033 However, a game based on entirely different premises than STALKER While the former was a large action-RPG with great freedom and ambitious basic elements are Metro 2033 Instead, an ultra-linear and often old fashioned action game where everything revolves around the atmosphere, not unlike the presentation of the Bioshock.
For even if Metro 2033 clearly suffers from some annoying problems, you can not ignore that it is atmospheric, exciting and atmospheric in a way that very few games in the genre is. The claustrophobic feeling of being stuck in a world of war, death and hungry mutants are always present, and repeatedly reminds the subway system in Moscow on the Rapture.
Metro, the world is divided into sections, and it is huge. Each course covers a section and each section of the Metro has its own character. Communist Part of the underground city, for example, quite different from the neo-Nazi. This creates a variation that I simply did not believe that a game covered in soil could contain.
The feeling of being completely left out in a world where hope has already been lost is a strong one. Much of the game in terms Metro 2033 revolves around sneaking when the weapons are few, weak and often empty of ammunition. The character you control named Artyom and are equally unsure of their own destiny as man himself is after having spent the first hour down among the monsters and trigger-happy Nazis. Ammunition is hard, everyone wants access to the valuable military ammunition can be found down in the underground base deepest catacombs and during the adventure, you can use it to find the currency to buy new weapons, or other vital equipment.
The actual firing of Metro 2033 is far from the game's strongest side. In fact, the gun battles are often the most boring moments while stealth elements and the more dynamically designed pieces where you have to solve various puzzles less - is the best. As in S.T.A.L.K.E.R. are the weapons Fjose pale and devoid of the pressures that exist there in krutpåkarna in such Killzone 2 or Half-Life 2. That the ammunition all the time runs out also makes it pretty soon hölstrar their GAT and instead try to sneak past the enemy.
On his left arm bears Artyom an old clock that not only shows when the filter in gas masks that we wear is getting bad - but also explains how visible you are the enemy. When the green lamp lights up at the clock, you are virtually invisible and can easily sneak past the whole shoot-outs while the red indicates that the Nazis, Communists or mutants have noticed one and now intends to turn Artyom into a pile of bones.
Most of Metro 2033 unfolding underground. It travels through the narrow alleyways, with the cart on the rusty tunnelbanerälsar or crawl through pitch-black andes valve drums. 4A Games has really been able to build a credible and atmospheric game world that takes hold of one and refuses to let go. Each time you reach a market or a small village damask of the computer-controlled characters who sing, drink vodka and trying to make a hack to sell Found through the rubble. One can see that the developers ogle pretty well on both Bioshock and Fallout 3 in the design of the game world, and ultimately very successful outcome.
Another thing Metro 2033 does very well is that it inspires me to want to explore, even though I know that drooling mutants may well be waiting around the corner at me. It brought a curiosity that often drives me forward and Metro 2033 refuses to hold your hand through the adventure, as in the example Battlefield: Bad Company 2 and Call of Duty: Modern Warfare 2. There are no flashing vägvisarpil or stupid hints that pop up on screen was the 12th second. There is no instant self-healing system for your health when Metro 2033 throws up a number, PC-typical and old school-scented (game-related) concepts that feels welcome.
As in the case Half-Life 2 are you always against a number of problems to resolve in good faith. Sometimes it is about to find already on a portmanteau containing a bomb and then blow up part of an escalator, while other times it is about under pressure of time clearing the planks blocking the door. This is in many ways, unforgiving game that in the most uncompromising manner forcing the player to really fight for their survival, but as in so many older action games are the reward then subsequently also larger.
As for the technical part is Metro 2033 a mixed bag in which the grand qualities mixed with idiotic priorities and verging on bad optimized graphics technology. The graphics are basically very good and feel alive, well made and scandalously detailed. While the game is immediately in need of a proper patch when it is almost impossible to get Metro to flow nicely regardless of computer.
Additions, the fact that from the board is neither support for DirectX10, or for anti-aliasing and game hacks and hangs on a regular basis. As in the case of Shadow of Chernobyl, Metro is just half a bit sloppy technically, and I feel sad of course, given how well-made game in general.
Design-wise, there is not much to complain about, at all. The world is dark, dark, scary and stoppers details. To step into the shimmering green and monster stuffed inside a catacomb of underground cities heavily guarded borders is like finding a haven in the middle of a bombed out war zone. When you first walk in to "The Market" and lap around cheerful among drunkards and guitar playing soldiers filled it a relief to get action game even comes close.
Ultimately, Metro 2033 a very exciting action thriller that borrows freely from both Bioshock and Half-Life 2. The narrative is simple but efficient and the atmosphere is fantastic. Urdumma enemy soldiers and a number of thoroughly stupid moments, however, draws down the grade with the fact that the PC version actually does not feel completely ready. To the total absence of course also multiplayer feels like a disappointment.
With a six month development time to 4A Games had been able to polish further improved on enemy soldiers artificial intelligence, and eliminated a lot of the bugs that I encountered during my time underground. Then Metro 2033 could be great ... as it is right now, it may be content with a score of good. I yearn, however, already after Metro 2034th
Jesper Karlsson
While Peter swore and barked over the poorly optimized PC version of Metro in 2033, I have enjoyed the stunning polished Xbox 360 edition of the 4A Games suggestive games. There is a special feeling that this game conveys. I sit there, behind a rusting container, with only a knife as a weapon. Screaming butt of dirty hockey mask (?) Creeps ever closer in the darkness and my heavy breathing creates fog on gas masks inside. Metro 2033 out Bioshock in its effective way to quickly build atmosphere. That since there is no multiplayer and become a touch boring after about half of the adventure - it ignores me happily from. 8 / 10