Teknoman said:I really wish manuals had boss descriptions like back in the day. How will we know what the bosses in Other M are called? Because i'm already a fan of the first Fire sector boss at.the top of the volcano
wsippel said:Am I the only one who loved the scenewhen you enter Sector 0? Not talking about the cutscene with Adam, but the way the whole section comes to live while you enter, with the lights turning on along the path and the unusual camera perspective? One of the most atmospheric moments in the game, in my opinion - especially because there are no enemies. Very effective music as well. And the entrance to Sector 0 was a really great, well designed locale as well. It looked as sterile as menacing.
Goddamn cocktease. Still super awesome though.wsippel said:Am I the only one who loved the scenewhen you enter Sector 0? Not talking about the cutscene with Adam, but the way the whole section comes to live while you enter, with the lights turning on along the path and the unusual camera perspective? One of the most atmospheric moments in the game, in my opinion - especially because there are no enemies. Very effective music as well. And the entrance to Sector 0 was a really great, well designed locale as well. It looked as sterile as menacing.
Yeah, definitely one of the meanest cockteases ever in a videogame. :lol But shit is hitting the fan from that point on, just not the way one would expect. Which made it even more effective in some weird, twisted way.donkey show said:Goddamn cocktease. Still super awesome though.
friskykillface said:just finished a couple hours ago, really fun game and hard too, so double win
what happened to K.G :lol it says he went missing
is there really no bonus or anything if you 100% the game
>( atno Kraid but we get that damn trash thing from metroid fusion? booooooooooooooooooooooo
i must have died about 10-15 times i think at the end :lol :lol it was so simple what to do but i figured it out too late
If you want to see what Chozos were like just read the manga.Dragmire said:Something I wonder about the story (as well as a Zero Mission spoiler):
I wonder what the Chozo would have looked like if there were flashbacks to that period. Do you think they intentionally avoided showing them because it might seem cheesy or weird? I know it's not really a spoiler, but just in case anyone expected to see them. Zero Mission showed them in the end, and I'd like to see a Metroid games deal with them more closely, showing what happens to them. In fact, although I hate when videogames jump around in their timeline, it would be cool to see a Metroid game that takes place when Samus is a teenager or something. She would be trained by the Chozo and it would show when they give her the suit. And there could be some interesting Chozo characters. But I don't know, maybe that's not a great idea...
reggieandTFE said:I just beat it. I must have dozed off or not paid attention for a couple cutscenes but who ended up being the "deleter" that was killing the other marines and rose that big machine at you when you first meet MB?
But its sexistwsippel said:One more thing I've noticed is that Samus, at least in my opinion, looks incredibly sexy in Other M, but she never looks like a whore - even in her high-heeled Zero Suit. Pretty impressive, considering Team Ninja's character designer was on it. Compare that to, say, Anya in Gears of War 3 or Catwoman in Arkham City, and everyone should notice a huge difference.and cute, especially during the ending
Kard8p3 said:James was the deleter. He attempted to take out MB at the end of one of the cutscenes but he obviously failed as you find him dead.
Kard8p3 said:James was the deleter. He attempted to take out MB at the end of one of the cutscenes but he obviously failed as you find him dead.
Controls - Didn't have near as many problems as you had with the controls, but it's a valid point. I will always advocate alternate control schemes and I can totally see why someone (specially people with bigger hands) wouldn't like the sideways control.MadOdorMachine said:I'm playing thru it a second time it's a much better experience but there are still some pretty glaring flaws. I'm playing thru it on normal mode again because I want to make sure I have all the controls down before I jump into hard mode. Now that I've completed the game 100% here my renewed impressions.
Controls - I'm over the initial shock of the control scheme and have accepted the game for what it is. I still think it's awkward the way you have to shift the controller to use missiles. I'm not against the first person mode, but there are times when I wish I could use missiles in third person as well. I think having first and third person modes mixes up the gameplay some, but I think it's used too much especially early on. I still have no idea why the Wii remote and nun chuck couldn't have been used as an alternate control method. While the current configuration does work, I think using the nun chuck would have made switching to first person much quicker do to the fact that your controller would already be pointed at the screen. The only thing that would need to be changed is that you would need to press a button (C button) to go into first person mode. Also, for some people (myself included) holding the Wii remote sideways is very uncomfortable do to the size of the buttons and controller itself.
While we're on this topic, they need to fix aiming in first person mode. Quite frankly, it sucks. You shouldn't have to hold down "B" to look around for one. Next time I'd also rather them map the missile button to the d-pad down button in first person mode. There are times when I could easily take out some bad dudes, but I don't want to waste my missiles on them. Also, a lot of times I was locking onto the wrong target. Basically I'd like to be able to shoot my regular gun while using lock on. What I would recommend is that they copy Metroid Prime 3's aiming. They could do this and still keep it where you can't move.
Difficulty - There were some really dumb moments in this game that could have been avoided. The where's Waldo Waldo moments for one were frustrating and not in a good way. Also some of the boss fights were unbalanced. I think they should lower the time it takes to recharge your missiles/life. The aiming in first person also makes it more difficult than it should be.
Upgrades - Most of the weapons you got in this game felt really unrewarding. I know they were trying to change things up and didn't want to rehash the whole "Samus loses everything" bit again but they need to change this.
Story - Some of this just didn't make sense. Hearing Samus talk never gets better either, particularly her internal monologs. Thank goodness you can skip thru it the second time around.
Music - There is no excuse for the complete lack of music. There are no words to describe this atrocity.
The parts where the game shines are in third person. I do think first person mixes things up some though. Bottom line, I hope they make another one and concentrate on the fantastic third person aspect. It's exactly what I wanted out of a 3D Metroid game. Keep the first person bits to finding secret items and mini games.
Is it? I guess I didn't get the memo. And no, G4 doesn't count.farnham said:But its sexist
It's not hard to see what they were trying to do.brandonh83 said:The game definitely falls far, far below Super Metroid and all three Prime games. And Fusion, while we're at it. I don't even think it comes close to those. While I've had loads of fun with it and I think it's a good game, I think the biggest problem in general is that it's just... forgettable. That's the word I'd choose to describe it overall. Part of it is simply the location; I felt the Bottle Ship was relatively dull and despite it having your typical jungle/forest, snow, etc. environments, just knowing that it's all a holographic illusion sort of kept gnawing at me, and there was very little variation to go around. Many have said it but I'll include it anyway, but. That, my friends, is what I call a load of shit.not being able to play through Sector Zero, and not delivering on the promise of a 2nd Ridley battle was easily the worst offenders of the game outside of the story. That was just terrible sight on the developer's parts. They could have used Sector Zero as the "final" stage of the game and used it to lead up to a killer final battle, but instead Adam and the Queen Metroid comes along and practically beats the game for you
wsippel said:I do think James was the Deleter, but who shot James? MB was unarmed the moment you heard the shot, assuming it wasn't just the editing. Which only leaves Adam or Anthony - and you never see Adam die. On the contrary, Adam even states that the self destruct sequence would leave no trace of anything (or anyone) in Sector 0. And why is MB smiling the moment she's noticing her immediate, inevitable death...?
wsippel said:It's not hard to see what they were trying to do.If someone or something was able to kill the most menacing enemy in the game with ease, it's obvious that this thing, whatever it is, has to be a lot more powerful and dangerous. I get the idea, and I thought it was clever. It just didn't work, because the Queen wasn't that hard or menacing. Great idea, not so great execution.
That's the problem. Good idea, but it simply didn't work the way it was intended.brandonh83 said:Sure, that would have worked if it... had worked. But it did not work.
wsippel said:That's the problem. Good idea, but it simply didn't work the way it was intended.
MadOdorMachine said:Controls - I'm over the initial shock of the control scheme and have accepted the game for what it is. I still think it's awkward the way you have to shift the controller to use missiles. I'm not against the first person mode, but there are times when I wish I could use missiles in third person as well. I think having first and third person modes mixes up the gameplay some, but I think it's used too much especially early on. I still have no idea why the Wii remote and nun chuck couldn't have been used as an alternate control method. While the current configuration does work, I think using the nun chuck would have made switching to first person much quicker do to the fact that your controller would already be pointed at the screen. The only thing that would need to be changed is that you would need to press a button (C button) to go into first person mode. Also, for some people (myself included) holding the Wii remote sideways is very uncomfortable do to the size of the buttons and controller itself.
While we're on this topic, they need to fix aiming in first person mode. Quite frankly, it sucks. You shouldn't have to hold down "B" to look around for one. Next time I'd also rather them map the missile button to the d-pad down button in first person mode. There are times when I could easily take out some bad dudes, but I don't want to waste my missiles on them. Also, a lot of times I was locking onto the wrong target. Basically I'd like to be able to shoot my regular gun while using lock on. What I would recommend is that they copy Metroid Prime 3's aiming. They could do this and still keep it where you can't move.
I was very disappointed the first time I've played through the game. But everything seemed to make sense on my second playthrough. Even the ending suddenly made sense and felt satisfying. Maybe it's just me, but if it isn't, it would be a problem playtesters probably wouldn't even notice. Not that it couldn't have been better and more epic...brandonh83 said:I just cannot recall, in recent memory, a more lackluster final boss. Well, I mean aside from God of War III. Gran Turismo 5: Prologue has a better final boss than this.
brandonh83 said:I just cannot recall, in recent memory, a more lackluster final boss. Well, I mean aside from God of War III. Gran Turismo 5: Prologue has a better final boss than this.
wsippel said:It's not hard to see what they were trying to do.If someone or something was able to kill the most menacing enemy in the game with ease, it's obvious that this thing, whatever it is, has to be a lot more powerful and dangerous. I get the idea, and I thought it was clever. It just didn't work, because the Queen wasn't that hard or menacing. Great idea, not so great execution.
Well, let's just say it didn't make much sense to me. It's definitely worth it for what you get to do, but story wise, its pretty stupid.[Nintex] said:So endgame spoilers...
What's with the post game content, I'm running around power bombing some vents and more of those alien things show up. Did I finish the game or what, what is Samus looking for and how do I get there? Just one of the many things in this game that feels off or weird.
I actually thought the game was a little too easy. I expected a stiffer challenge. I know there's a hard mode, but that's more what I would consider an "extreme" mode or "challenge" mode. I wish there was another setting in between, that retained power ups and missile expansions but upped the damage and aggressiveness of enemies.MarshMellow96 said:Dammit it's too hard to keep away from this thread.
First things first: I'm surprised at how slim the options are. I'm not talking about alternate control methods, stuff like brightness settings etc. Unless I've just not look hard enough..
Having just finished Prime , it's nice to be able go through Other M without having to do much scanning. Don't get me wrong, I love a little collecting, but I felt that sometimes the scanning got in the way of me appreciating the environments. I'm glad to see that they went a little way to fixing it in Echoes with the colour coding.
The lack of item chimes is a little disappointing, but I like the subtlety of the score. It's brooding - you're in a dark room where pretty much all you can see is Samus' visor, and you can just about hear it. It definitely compliments the ship's atmosphere. Coming from Prime, it's nice to be locked in a room without that stressful music playing.
I suppose I could also so that I like the damage output your enemies can dish out. It's just right - not too punishing yet not too soft. I very much like the fact that your enemies are on a level playing field i.e. they can grab and shoot as well as you can.
They can't dodge as well though.
Very much enjoying the little touches. Your health showing up at its correct number in the cutscenes, the reload sound of the missiles, the wonderful animation. Say what you want about the game, it's incredibly well polished regardless.
Crunched said:I actually thought the game was a little too easy. I expected a stiffer challenge. I know there's a hard mode, but that's more what I would consider an "extreme" mode or "challenge" mode. I wish there was another setting in between, that retained power ups and missile expansions but upped the damage and aggressiveness of enemies.
Eh, once I got a hang of the sense move and first person timing the game was a breeze. From an hour or two in to the end of the game I was a walking killing machine, a magician making monsters disappear in purple puffs.Kard8p3 said:The difficulty of this game is interesting. Some people think the game is a little too easy while some think it's too hard (some reviews marked it down a bit for being too hard.) I thought the difficulty was perfect. I wasn't Ninja Gaiden hard by any means but it wasn't Zero Mission easy either.
Kard8p3 said:The difficulty of this game is interesting. Some people think the game is a little too easy while some think it's too hard (some reviews marked it down a bit for being too hard.) I thought the difficulty was perfect. I wasn't Ninja Gaiden hard by any means but it wasn't Zero Mission easy either.
Crunched said:I actually thought the game was a little too easy. I expected a stiffer challenge. I know there's a hard mode, but that's more what I would consider an "extreme" mode or "challenge" mode. I wish there was another setting in between, that retained power ups and missile expansions but upped the damage and aggressiveness of enemies.
Garcia el Gringo said:I just started playing this. 2 1/2 hours in and it's a really really nice change of pace for Metroid. As much as I initially loved it, I was really getting tired of the Prime style games. I wish Team Ninja would've axed the first person shooting all together, but it hasn't been a deal breaker yet.
The story and acting are pretty mediocre so far. I'm for the concept, but the executions been embarrassing. Team Ninja just seemed to go a bit overboard with it. The dialogue lacks subtlety. Everyone talks to much and in that weird anime dub style. But I'm still having fun with it and I'm ready for the story to redeem itself.
I don't think I stopped shooting for longer than four seconds the entire eleven hours I spent with the game.Rez said:This is one of those games where I never JUST run. I'm either shooting at nothing, jumping at a mad man, charging a beam, morphing or all of above.
I like games that let me do that.
Crunched said:I don't think I stopped shooting for longer than four seconds the entire eleven hours I spent with the game.