Prime is canon, it's a sidestory but not a separate entity. It's a trilogy about phazon and the Chozo stuff links in with ZM and SM. It's never been said "NOT CANON HERE". There was some thing a nintendo press release, but that release said Prime followed a different design which is laughable enough that I don't think the person in charge really knew what they were getting into.
Is Sakamoto really retconning 3/4 of Metroid when he makes Samus say that this mission on the BottleShip is the first one with the galactic federation after she left?
What about Prime 3?
What about Metroid 2 where the order came from the federation?
Why does he insist on having a plot and then... this happens?
Not to mention that Metroid Fusion has a better plot in every aspect.
Fusion is linear, too, but you actually feel alone in that game.
Also, the X & Metroid thing was pretty cool, and ground-breaking for the series.
Went back and opened up new areas whenever I got new power ups. Contrary to popular belief, the game isn't entirely linear. It sort of closes in on you 3/4 of the way through because it wants the story to funnel you along, but up until then you're pretty free to open up a few new hidden rooms with each power up you attain/activate.
11 hours was for 100%. I'm sure that's possible in 8, but I took my time exploring.
You're not that free to explore. I remember the game locking off every sector except the one I was supposed to go to next every time I returned to the main sector.
Hopefully if they keep this style of gameplay for the next one, it's more like Zero Mission to this game's Fusion. Less story, less linearity, more exploration.
I spent 7-8 hours on it. Wasted time on the illogical stuff and the lurch, etc. Since the game is just a straight line with some bends, it really cannot be that long without the forced stops.
Some of us like to explore every nook and cranny when we gain entrance to new areas or get new items. I actually backtracked almost all the way through the game a few times just to get the few items I could access after getting super missiles and speed booster and such. It took me like 11-12 hours to get 100%.
I think the difference is that I still enjoyed every minute of it.
Prime is canon, it's a sidestory but not a separate entity. It's a trilogy about phazon and the Chozo stuff links in with ZM and SM. It's never been said "NOT CANON HERE". There was some thing a nintendo press release, but that release said Prime followed a different design which is laughable enough that I don't think the person in charge really knew what they were getting into.
Some of us like to explore every nook and cranny when we gain entrance to new areas or get new items. I actually backtracked almost all the way through the game a few times just to get the few items I could access after getting super missiles and speed booster and such. It took me like 11-12 hours to get 100%.
I think the difference is that I still enjoyed every minute of it.
Haha yeah. Whenever I got a new powerup I'd go back to a spot I'd notice to try and see where it led only to backtrack back because a door was (usually) locked. :lol
You take away the time of cinematics, you take away the time wasted on Where's Waldo and patterns, hell you take away the forced slow of lurch mode and you may have a three hour game.
You're not that free to explore. I remember the game locking off every sector except the one I was supposed to go to next every time I returned to the main sector.
Hopefully if they keep this style of gameplay for the next one, it's more like Zero Mission to this game's Fusion. Less story, less linearity, more exploration.
For at least half the game I used the gold diamond as an indicator of where not to go, so I could explore and not advance the story. I didn't notice sections getting blocked off to me until near the end-game (an hour or so before facing
Ridley
). I could be wrong, but that's what I remember.
And I could do without the Chozo statues highlighting your next objective in Zero Mission. I'd like a game with more organic clues, something more subtle.
Boney said:
I thought you were leaving. If you're gonna make stuff up then please don't bother. I'm all for discussion, but I really think you've lost your mind.
Finished! Took around 8 hours. I died 3 times at the very very last "fight" and i think the game took mercy on me because the next time i tried, hitting the "boss" once ended the game. Yay mercy kill.
Overall my impressions of the game hasn't really changed. It's an okay game that was worth renting but i'm glad i didn't buy it.
Finished! Took around 8 hours. I died 3 times at the very very last "fight" and i think the game took mercy on me because the next time i tried, hitting the "boss" once ended the game. Yay mercy kill.
Overall my impressions of the game hasn't really changed. It's an okay game that was worth renting but i'm glad i didn't buy it.
You take away the time of cinematics, you take away the time wasted on Where's Waldo and patterns, hell you take away the forced slow of lurch mode and you may have a three hour game.
Sorry, but I've got to say that Sakamoto is a complete idiot.
Just like IGA in Castlevania he retcons what he doesn't like: too bad Metroid Prime had a pretty cool plot and fits nicely after Metroid 1 and before Metroid 2.
So why should he consider them separate? just because he's the co-creator of the Metroid series and Miyamoto gave Prime to the Retro Studios and not him? what a crybaby.
Samus was referring to having an officer on site giving specific orders throughout the mission. In Metroid 2, apart from the basic order to exterminate all metroids, Samus is free to use whatever method she chooses.
What i really found remarkable about this game is its pacing. You are constantly motivated to go on as it is clear whats up ahead. Usually i would finish a metroid game in several sittings simply because i get frustrated. Prime 1 took me well over a year to beat Prime 2 took me several years. Simply because i was sick of the game and i came back a lot later. The games were awesome no doubt about that. But in terms of pacing Other M was a lot better.
Sorry, but I've got to say that Sakamoto is a complete idiot.
Just like IGA in Castlevania he retcons what he doesn't like: too bad Metroid Prime had a pretty cool plot and fits nicely after Metroid 1 and before Metroid 2.
What i really found remarkable about this game is its pacing. You are constantly motivated to go on as it is clear whats up ahead. Usually i would finish a metroid game in several sittings simply because i get frustrated. Prime 1 took me well over a year to beat Prime 2 took me several years. Simply because i was sick of the game and i came back a lot later. The games were awesome no doubt about that. But in terms of pacing Other M was a lot better.
Yeah at many points I had to force myself to stop because that little yellow objective was just mocking me. Even though at times the game doesn't let you go back it's always egging you on to move forward and find a new area of the game.
Prime likely isn't considered part of the main plot because it conflicts with some stuff.
Prime made the Space Pirates what basically amounts to an organized PMC, put Ridley in two out of three games which apparently did not fit in to what Sakamoto wanted, and introduced an antagonist that was for all intents and purposes almost exactly like the SA-X.
I mean, I love the Prime games, I would probably consider the first one my favorite Metroid game, but there's more logical reasons than "Sakamoto is a crybaby" for why they're not constantly referenced.
Just going along with the fact that Other M treads familiar ground and seemingly retcons things while also shoehorning in loose connections to Fusion. She'd have to change her quote to something like "this is my second first mission since leaving the Federation," which is completely stupid but also something I could conceivably see as part of Other M's script.
As far as the storyline goes, it forgets the past while desperately trying to keep in mind specific points about the future.
Mafro said:
It is pretty fucking annoying, and rather childish, the way the Prime series is simply dismissed in such a way.
Prime likely isn't considered part of the main plot because it conflicts with some stuff.
Prime made the Space Pirates what basically amounts to an organized PMC, put Ridley in two out of three games which apparently did not fit in to what Sakamoto wanted, and introduced an antagonist that was for all intents and purposes almost exactly like the SA-X.
I mean, I love the Prime games, I would probably consider the first one my favorite Metroid game, but there's more logical reasons than "Sakamoto is a crybaby" for why they're not constantly referenced.
Prime likely isn't considered part of the main plot because it conflicts with some stuff.
Prime made the Space Pirates what basically amounts to an organized PMC, put Ridley in two out of three games which apparently did not fit in to what Sakamoto wanted, and introduced an antagonist that was for all intents and purposes almost exactly like the SA-X.
I mean, I love the Prime games, I would probably consider the first one my favorite Metroid game, but there's more logical reasons than "Sakamoto is a crybaby" for why they're not constantly referenced.
Sorry, but I've got to say that Sakamoto is a complete idiot.
Just like IGA in Castlevania he retcons what he doesn't like: too bad Metroid Prime had a pretty cool plot and fits nicely after Metroid 1 and before Metroid 2.
So why should he consider them separate? just because he's the co-creator of the Metroid series and Miyamoto gave Prime to the Retro Studios and not him? what a crybaby.
Seems this game makes me nauseaus when playing just like the prime games so I guess I'm done playing for tonight. At least they're consistent I suppose.
Prime likely isn't considered part of the main plot because it conflicts with some stuff.
Prime made the Space Pirates what basically amounts to an organized PMC, put Ridley in two out of three games which apparently did not fit in to what Sakamoto wanted, and introduced an antagonist that was for all intents and purposes almost exactly like the SA-X.
I mean, I love the Prime games, I would probably consider the first one my favorite Metroid game, but there's more logical reasons than "Sakamoto is a crybaby" for why they're not constantly referenced.
But that goes down to this silly notion spreading around that the Prime series are suddenly not canon because they're not referenced due to their side-story approach. They're more or less self-contained and wrap up their respective plot-threads in the trilogy. What the Space Pirates really are is still dicey regardless of Prime's intervention and if Sakamoto really saw such a conflict with Ridley being in the game, he could have easily barred Retro from doing it since Sakamoto did state that he oversaw the story planning process. It would be something else entirely if Other M established that Samus was doing something entirely different between Zero Mission and II, but for the most part it doesn't really have much to do with the main plot and acts more as a "Here's a part of Samus's career that is not quite as grand as wiping out the Metroids, blowing up Zebes, and annihilating the Pirates, but still a pretty cool point in her career regardless" kind of affair.
Other M and the Prime trilogy don't even really contradict each other factually, and given the trilogy's nature, references to such would have been pretty contrived at best. "Hey Samus, remember that time the Federation and the Space Pirates were fighting over Phazon? It... it has absolutely nothing to do with what's going on in the Bottle Ship but... remember the Phazon?" If like... Corruption heavily intertwined to say.. Metroid II in some key details and Sakamoto subsequently threw that out, then we might have a case to the series being non-canon.
Hell, Other M has inconsistencies with the main games more than the Prime games.
Pretty much this. I just finished that myself and hot damn,
so, ungodly so much better than that shitty excuse for a pre-credits sequence
. My opinion has dramatically improved.
Someone asked but I didn't see an answer, there's an item in the main sector hangar where the ship is, beyond an orange glowing door that won't open, any help?
Finished it just a minute ago, overall a solid experience, but pretty mediocre when compared to Prime 1 & 2 for me. The FP stuff fights you through out the game,
The Metroid Queen in particular was annoying, every time I would get them frozen and get a missle lined up on one, she would pound the ground and break the ice
. I hate how linear the game is, I only got stuck once in the entire game, aside from some of the stupid trial and error parts, namely the avalanche.
The complete lack of music is probably the biggest downer of all, the Prime series had fantastic soundtracks, and for 90% of this game it didn't even seem like there was any music being played at all. :|
the final "boss" was stupid as well, I died to those monsters 6-7 times before I actually caught a glimpse of MB standing in the background, and then trying to line up a shot on her before something would jump in my path was frustrating as well. I still need to beat the after credit stuff.
I would have been happier with this game I think if I had of just rented it, I don't really feel that I got my moneys worth.
So I finished this on Saturday night, first Metroid game since Prime that I've bothered to finish 100%. It's been a long time since I've been glued to my seat while playing a game, I was up until around 4:30am on Saturday morning playing it, despite telling myself I'd stop at the next navigation station (that was at around 12:30am) :lol
I think I prefer this over the Prime games - just. I was a huge fan of Fusion, so the similarities to that made the decision easier. I love the gameplay, Team Ninja did a fantastic job with the combat mechanics and I was impressed with how smoothly everything flows together. All the boss fights were great too.
As for the story, I didn't think it was anywhere near as bad as a lot of people in this thread made out. Some of the dialogue and voice acting were pretty clunky, but Samus' voice grew on me after a while. It does feel rather strange seeing all this voice acting and FMV in one of Nintendo's main franchises.
Finished it just a minute ago, overall a solid experience, but pretty mediocre when compared to Prime 1 & 2 for me. The FP stuff fights you through out the game,
The Metroid Queen in particular was annoying, every time I would get them frozen and get a missle lined up on one, she would pound the ground and break the ice
. I hate how linear the game is, I only got stuck once in the entire game, aside from some of the stupid trial and error parts, namely the avalanche.
The complete lack of music is probably the biggest downer of all, the Prime series had fantastic soundtracks, and for 90% of this game it didn't even seem like there was any music being played at all. :|
the final "boss" was stupid as well, I died to those monsters 6-7 times before I actually caught a glimpse of MB standing in the background, and then trying to line up a shot on her before something would jump in my path was frustrating as well. I still need to beat the after credit stuff as well.
I would have been happier with this game I think if I had of just rented it, I don't really feel that I got my moneys worth.
YMMV, obviously, but I liked the game a lot more after beating it a second time two days later for some weird reason. Probably because most of the annoying parts are a lot less annoying once you know what to do/ expect. I can even see myself beating this game several more times in the future - something I never did with the Primes. Even though I loved the games, they had absolutely no replay value for me. Maybe because they're much slower paced.
About 7 hours in. Its flawed, but I'm definitely enjoying the game.
Question for those who completed it: Is there a "point of no return" where you cannot go back and look for the remaining items? Kind of like MP3 right before the end game? If there is, can you tell me what it is because I would like to 100% this in my first playthrough if possible.
Is Sakamoto really retconning 3/4 of Metroid when he makes Samus say that this mission on the BottleShip is the first one with the galactic federation after she left?
What about Prime 3?
What about Metroid 2 where the order came from the federation?
This doesn't bother me too much. There's a clear difference between being hired by the Federation for a job (Metroid, Metroid II, Metroid Prime 3) and actually working an entire mission, taking orders, and working within the command structure (Metroid: Other M, and arguably Metroid Fusion).
Heh, super nerd time: the original Metroid instruction manual even explains how the Federation specifically created the "space hunters", effectively privateers, to combat the Space Pirates.
And prior to Samus being sent to Zebes in the first game the Federation actually tried attacking Zebes themselves, unsuccessfully, before calling in Samus.
farnham said:
actually i liked the fact that you are not alone in this game.
i did not care about lyle, maurice and kg but i cared a lot about anthony
About 7 hours in. Its flawed, but I'm definitely enjoying the game.
Question for those who completed it: Is there a "point of no return" where you cannot go back and look for the remaining items? Kind of like MP3 right before the end game? If there is, can you tell me what it is because I would like to 100% this in my first playthrough if possible.
There are two points of no return. One in the main game, one in the epilogue. But it's completely impossible to get 100% in the main game, anyway.
In the main game, it's the second time you enter the research facility. In the epilogue, there's an elevator, followed by a very long, curved corridor. The navigation room at the end of that corridor is the point of no return.
Done.
When I first popped the game in on Monday, I reported back with extreme disappointment, hoping that at least the game's status would grow to that of 'flawed classic' in my eyes.
Well, it managed that at least.
I beat the story in about 9.5 hour (with close to 7 of those hours done in a single marathon yesterday) at around 76% of items collected. Today I revisited the game, got the remaining items, and beat the extra boss for the bonus ending. 100% at 12:53:19.
The game's got soooooooo many problems, but at least it was better than Metroid NES and Metroid Prime Hunters. Every other Metroid ranks higher though, IMHO. Most much higher. Could have been so much better. Shame.