I'm watching it.Boney said:
MadOdorMachine said:Fusion, the next official sequel threw a lot of that out the window. They took away your ability to go anywhere any time by opening and closing off certain sections of the game at different times. It's been awhile since I've played it, but the main thing I remember them changing was the suit, adding in some survival horror type moments as well and giving the game more of a story. Other than that, the game was in every way inferior to Super Metroid because no new gameplay elements were added. They actually simplified it and took some away.
Next we had Zero Mission, which was a remake of the original. They basically made this one even easier than Fusion. They made it to where there was no way for you to progress thru the game without telling you where to go. Basically, they almost completely eliminated the exploration. I don't remember if it was this game or Fusion, but one of them gave you the ability to grab onto ledges. That was a nice feature. This game also included a new stealth section and surface area to check out. Other than that nothing new was added. At the time it came out, a lot of people were upset about the game telling you where to go.
I might seem like I'm not giving Other M a chance because it's not Super Metroid, but is it really that hard to see my (and others') disappointment in the game? I'm all for trying something new, but if that means ditching almost everything the series stands for, I'm not so sure I want that. Other M isn't going back to basics like NSMB did, that game was fantastic, it's everything a Mario game is. This is a series going backwards in the wrong way.thecouncil said:i think you wrote this sentence wrong. but i get what you mean, i think. youre saying that you dont want endless remakes of super metroid, but you kinda DO want endless remakes of super metroid.
Boney said:
eXistor said:I might seem like I'm not giving Other M a chance because it's not Super Metroid, but is it really that hard to see my (and others') disappointment in the game? I'm all for trying something new, but if that means ditching almost everything the series stands for, I'm not so sure I want that. Other M isn't going back to basics like NSMB did, that game was fantastic, it's everything a Mario game is. This is a series going backwards in the wrong way.
Even based on its own merits the game really isn't that interesting. I can't imagine players wanting to play more Metroid just based on this game.
Not really though.. in an interview he talked about the challenges of making the game 3d and how it wouldn't translate well to the design that took place in Zero Mision. But him and his team can totally make it if they'd like to make it like that.Kard8p3 said:There are some out there saying that sakamoto lost his touch with other m but after remembering how expertly designed zero mission is it's clear to me that sakamoto hasn't lost anything. Other M is designed the way it is by choice not because he lost his touch. Seeing how amazingly zero mission is designed there's no doubt in my mind that if he wanted to make a super metroid/zero mission kind of game using the Other M engine he easily could. In fact I hope he follows the pattern of the GBA games and makes the next one more open.
Boney said:Not really though.. in an interview he talked about the challenges of making the game 3d and how it wouldn't translate well to the design that took place in Zero Mision. But him and his team can totally make it if they'd like to make it like that.
I'm just going to reply to this post, but thanks Boney for the videos.robor said:Fusion is inferior to SM because it wasn't supposed to be like SM. It borrows it's core designs from Metroid II.
Except that it has sanctioned sequence breaking. An achievement that surpasses SM in level design.
Great post. This is what I'm talking about. Too many people have complained about it. I just hope Sakamoto is listening and gives us the game we all want. Maybe I'm asking too much, but I just feel like Other M was the last straw. They need to go back to the drawing board and reassess the series.eXistor said:I might seem like I'm not giving Other M a chance because it's not Super Metroid, but is it really that hard to see my (and others') disappointment in the game? I'm all for trying something new, but if that means ditching almost everything the series stands for, I'm not so sure I want that. Other M isn't going back to basics like NSMB did, that game was fantastic, it's everything a Mario game is. This is a series going backwards in the wrong way.
Even based on its own merits the game really isn't that interesting. I can't imagine players wanting to play more Metroid just based on this game.
But that's not what you said ;pKard8p3 said:If they modified the Other M engine and made a 2.5D game with it (for 3DS) I'm sure they could do it. In fact I'm hoping for it.
If you can could you find the interview you're talking about. I don't remember reading it so I'd like to.
MadOdorMachine said:As far as Fusion goes, I didn't ever think about the linearity of it borrowing from Metroid II, which let's admit, is the black sheep of the main series. Fusion was a sequel to Super Metroid and marketed as that.
eXistor said:Even based on its own merits the game really isn't that interesting. I can't imagine players wanting to play more Metroid just based on this game.
Great post. This is what I'm talking about. Too many people have complained about it. I just hope Sakamoto is listening and gives us the game we all want. Maybe I'm asking too much, but I just feel like Other M was the last straw. They need to go back to the drawing board and reassess the series.
RagnarokX said:Both of those involved a foreign sentient organism corrupting the suit.
There's your problem. Just lock on, charge up and fire.El Pescado said:I just can't even get the game to lock on to the door long enough to recognize that I need to shoot a Super Missile
Oh my God! FINALLY! Thank you!Varjet said:There's your problem. Just lock on, charge up and fire.
eXistor said:I might seem like I'm not giving Other M a chance because it's not Super Metroid, but is it really that hard to see my (and others') disappointment in the game? I'm all for trying something new, but if that means ditching almost everything the series stands for, I'm not so sure I want that.
thecouncil said:you write, 'everything the series stands for' but i feel that thought stems from the idea: 'everything Super Metroid stands for'... it cant go against everything the series stands for when several other games in the series include the same elements that this one does... at this point, its like Super Metroid is becoming the one that goes against everything the series stands for... haha... i mean, what does this series stand for in your eyes?
also, i cant imagine players NOT wanting to play more Metroid just based on this game...
Kajima said:'cept almost nobody in this thread has been praising it to high heaven while dismissing "every single" problem it has.
They included some of the same elements that Other M included while managing to incorporate the core of the Metroid formula. Not everyone here thinks Other M managed to do the same.thecouncil said:you write, 'everything the series stands for' but i feel that thought stems from the idea: 'everything Super Metroid stands for'... it cant go against everything the series stands for when several other games in the series include the same elements that this one does... at this point, its like Super Metroid is becoming the one that goes against everything the series stands for... haha... i mean, what does this series stand for in your eyes?
also, i cant imagine players NOT wanting to play more Metroid just based on this game...
eXistor said:I can't imagine players wanting to play more Metroid just based on this game.
thecouncil said:i cant imagine players NOT wanting to play more Metroid just based on this game...
Mael said:I can...quite easily
oh. cool.Mael said:...he can have legitimate complainst about the game being a Metroid game while totally disregarding SM, it's not like it's the only Other M goes contrary to
im not trying to be a dick or anything, but i really dont know what this means. Other M has 'elements of the Metroid series' but does not incorporate the 'core of the Metroid formula'? ... whats the difference?dan_dc said:They included some of the same elements that Other M included while managing to incorporate the core of the Metroid formula. Not everyone here thinks Other M managed to do the same.
RagnarokX said:Both of those involved a foreign sentient organism corrupting the suit.
Like I said, it's still a physical suit. She can remove parts physically or teleport them to hammer space or wherever the suit goes. But it has always been shown as being able to dematerialize.mantidor said:She stills take off her helmet in Metroid/Zero Mission and Corruption, at the very least the helmet does come off as a separate piece. In corruption it vanishes, but in Zero Mission she holds it in her hand, the same in the first prime. The materialization is not the way it always has been.
I really doubt there's any definitive explanation on how it works, the suit itself is never the same in any Metroid game, thats 7 different varia suits, not including the corruption, echoes and fusion variations.
thecouncil said:im not trying to be a dick or anything, but i really dont know what this means. Other M has 'elements of the Metroid series' but does not incorporate the 'core of the Metroid formula'? ... whats the difference?
KirbyStamped said:I think what he's basically saying here is that while Other M has some aspects to it that are certainly found in other Metroid games, such as hunting for expansions and upgrades in the various rooms of the world, the way older Metroid games progressed ... is mostly forgotten in lieu of a much more linear world.
KirbyStamped said:The expansion upgrades and whatnot feel mostly like an attempt to still have some Metroid-like aspects in the game, but the way the upgrades are placed in the world, they feel mostly like an afterthought rather than thoughtfully placed within the confines of the game, mostly revolving around looking for an area to morphball into, or finding enough space to super dash/shinespark, or finding a charge switch and shooting it, then after doing as such, obtaining the item. There are of course some exceptions, but when playing through the game, that's mostly how I and I assume others felt the how the expansions were handled.
Maybe because the first (Metroid) and -generally speaking- the most well received (Super Metroid) games are "exploration-based"? I'm not saying it holds true for me; the Prime series is my favorite, and I've never finished the first Metroid (even though I own the emulated copy that came with the original Prime and the one that comes with Zero Mission(?)), but I have finished Metroid II, Fusion and Zero Mission.Boney said:Isn't the count between linear Metroids and exploration Metroids equal with 3 on each side?
I just don't see why one side is more valid than the other one.
Shin Johnpv said:You mean just like in other Metroid games, where expansions were found by morphball bombing the shit out of areas. Shinesparking through a wall. Or screw attacking through walls? I mean really these complaints are dumb, its the same shit as past Metroid games.
Boney said:Isn't the count between linear Metroids and exploration Metroids equal with 3 on each side?
I just don't see why one side is more valid than the other one.
Boney said:I.. I got bored... and... and decided to check out maelstroms blog... why? why would I ever torture myself like that?
Sakamoto said:We might be able to come up with a better Super Metroid but, some day sometime, we would work ourselves into a creative dead end if we were simply moving forward in one direction. I, myself, have been seeking new stimulations and new play feels with the games that Ive been working on so at least I am trying to avoid repeating the same things.
wackojackosnose said:Games TM interview - "Yoshio Sakamoto discusses Metroid 64, Metroid Dread and the 3DS"
http://www.gamestm.co.uk/interviews...the-unwritten-future-of-the-warioware-series/
I like what he says about Super Metroid:
Dartastic said:So, yeah. Just beat the game.Is there actually significant story for me to experience after I've beaten it? What happens? I've got Halo Reach coming in today, and if there's not really too much to it I'm just going to let it sit for a little while.
I figured as much. Thanks!Space A Cobra said:Samus goes back to the bottle ship and risks her life to retrieve Adam's helmet. Phantune shows up as a random but fun bonus boss fight.
Duderz said:Great interview - even though Other M Did a lot of things narratively that I hate to the franchise, it really sounds like this was an experiment to try something new that hadn't been done before in Metroid.
VERY interesting stuff about Metroid 64. It would not surprise me if the company approached were either Rare or Factor 5. Or Iguana.
I think they threw a lot of softballs for a game as controversial as this. It's also clear to me now after finding out more about him that Sakamoto is a walking contradiction. On one hand he says he wants to hear fans feedback, but then when they complain and say that want a game more like Super Metroid (notice we're not saying you can't add new things like an emphasis on action) he comes up with excuses like,wackojackosnose said:Games TM interview - "Yoshio Sakamoto discusses Metroid 64, Metroid Dread and the 3DS"
http://www.gamestm.co.uk/interviews...the-unwritten-future-of-the-warioware-series/
I like what he says about Super Metroid:
No ones asking for a SM remake. People just point to that game because it's considered the best overall. They should take the best elements of each game and improve upon them while adding new things.MarshMellow96 said:I can respect his decision to not want to make Super over and over even if he 'could'. He wants to do something different with his creation.
That's a problem. There's nothing wrong with repeating what works. Ever heard the saying, "If it aint broke, don't fix it?" That's what we have here. That's not to say you can't add new things though. There's a reason game franchises have a fan base. Throwing what attracted the fans to the series out the window isn't a good idea.Sakamoto said:I, myself, have been seeking new stimulations and new play feels with the games that Ive been working on so at least I am trying to avoid repeating the same things.
wackojackosnose said:Games TM interview - "Yoshio Sakamoto discusses Metroid 64, Metroid Dread and the 3DS"
http://www.gamestm.co.uk/interviews...the-unwritten-future-of-the-warioware-series/
I like what he says about Super Metroid:
Not only does Sakamoto not listen, but people around here don't either.Nuclear Muffin said:Great interview! That info about Metroid 64 is actually brand new! (no previous mention about an N64 Metroid has ever been given!) I do wonder who that potential Metroid 64 developer was. Given that the N64 received almost no Japanese support, it was probably a western studio (and not Iguana, as the staff who came from Iguana to make Metroid Prime had not had any previous involvement in the series)
My money is on Rare, given their extremely strong relationship with Nintendo back then (Failing that, it was probably DMA design, but Rare would be about 100 times more likely)
Also I do love how Sakamoto refuses to make a carbon copy of Super Metroid and wants to continue taking the series in new directions, good on him for sticking to his guns!
The way he describes Metroid Dread sounds like it was a very troubled project as well (and one that really was pulled at the last minute from its E3 2006 showing) I'm sure we'll see it resurface again at some point (just like Steel Diver!)