Mmm. It feels like a design built around the ficition, which, as far as I'm concerned, will always be... unhealthy.AniHawk said:Sounds more like lazy design. Okay, they restricted themselves designwise by saying this has to progress kinda like a movie, and since she already has her superpowers from Super Metroid, they don't want her to start off all crazy like. Why not just design a game with those super powers already, and just do really interesting things with the level design? Or how about unlocking brand new powers that make the old ones unnecessary.
The other thing they did that kinda hurts it is place the game in a setting where it isn't likely that Samus could find Chozo-made power ups.
It's just a different way of unlocking abilities.Rez said:It's a real shame all the abilities are 'authorized'. Lazy, lazy fiction.
Haziqonfire said:It's just a different way of unlocking abilities.
It's essentially really the same thing .. just done differently.
Plus if you read the Iwata asks feature they say there are abilities you'll collect throughout the game.
Nemesis556 said:Yeah, it's a different way. But it's an incredibly lazy and poorly done way of doing it.
Nemesis556 said:Yeah, it's a different way. But it's an incredibly lazy and poorly done way of doing it.
Haziqonfire said:It's just a different way of unlocking abilities.
It's essentially really the same thing .. just done differently.
Plus if you read the Iwata asks feature they say there are abilities you'll collect throughout the game.
Pyrokai said:One of the best OTs I've ever seen!
Gonna start Zero Mission tonight. I've never played it. Pretty excited!
Tyrant_Onion said:You must understand; it's not exactly the same as in the older games!
I've been playing the game for a while and have about five hours clocked in, so I figured I'd come on and either alleviate your concerns or make you even more skeptical about Metroid: Other M. The game still has a very Metroid feel, and the action is very satisfying. The controls are tight, for the most part. Movement is quick and responsive, and the first-person elements are solid. Combat is fun, but I did run into an instance where I was repeatedly dodging instead of performing a lethal strike. Hopefully, this isn't too common.
I've progressed through the Biosphere and the Pyrosphere and am currently working my way through the Cryosphere. I've gone through maybe seven or eight boss fights so far, almost all of which incorporated third-person and first-person controls. The dynamic switching is surprisingly not as jarring as some preview articles would lead you to believe. It works well, and it gives the game a very unique twist. The combat itself plays out in a very flashy but fluid way. I have literally hopped back and forth between three Space Pirates, landing on each of their heads and plugging charge shots into their skulls like some demented game of leap frog. Oh, and the speed booster? Awesome.
There isn't much in the way of exploration. The closest parallel is Metroid: Fusion. Very linear, but with hidden alcoves and rooms with a few goodies in them every now and then to spice things up a bit.
You can regenerate your missiles and health by concentrating, which involves aiming the Wii remote at the ceiling and holding A. Originally, your health will only go back up to 99, and only if it falls below 25 or so. You can collect reserve tanks to boost how much health you gain from concentration by 100 units. Missile expansions increase your missile count by one instead of the usual five. Enemies won't drop pick-ups to refill your lost resources. You're either concentrating when the action is slow or holing up in a save room.
Now, onto the part everyone was worried about: the story.
The cutscenes are well-rendered and organic, in terms of how everything looks. Some of Samus' inner monologue feels a bit forced and unnecessary, but otherwise, everything seems to flow. Don't mistake that for "everything's a-okay," however. There are a lot of long cutscenes in the beginning that could have done with better spacing, and the cutscenes themselves are the source of one part of the game I absolutely loathe. Occasionally, you're forced to look around the environment for something specific to trigger yet another cutscene to advance the story. However, there's no clear indicator as to what you're looking for. I have spent periods upwards of ten minutes looking around for something, and I have no idea what this something is. On top of that, it's usually something very small. It destroys the pacing, and as a result, my enjoyability of the game tanks. Whoever made this design decision needs to be dragged out and flogged to death with dull wooden spoons.
Overall, I'm liking what I'm playing. It's different, but it's still Metroid.
Haziqonfire said:How? To me I just see it as a different way of doing something. It's like when people said in the 2008 PoP game you can't die, when literally, you do - but it shows you a different animation at the end.
And for all I know it might be done that way to fit in within the context of the game's story line, I have no idea. Though, anyway I don't care too much about it - but I don't think it's lazy.
Nemesis556 said:Yeah, it's a different way. But it's an incredibly lazy and poorly done way of doing it.
During the livestream last night I literally saw Samus pick up on an unauthorized upgrade.Rez said:It's a real shame all the abilities are 'authorized'. Lazy, lazy fiction.
Followed by a million "there are lava enemies here, go ahead and use the ice beam now". There is a mix, but authorization remains the primary mode for at least a decent chunk of the game.EmCeeGramr said:During the livestream last night I literally saw Samus pick up on an unauthorized upgrade.
Same effect, just done differently.Rez said:Followed by a million "there are lava enemies here, go ahead and use the ice beam now". There is a mix, but authorization remains the primary mode for at least a decent chunk of the game.
Rez said:Followed by a million "there are lava enemies here, go ahead and use the ice beam now". There is a mix, but authorization remains the primary mode for at least a decent chunk of the game.
daakusedo said:Samus accept the orders of Adam in this game.
That's work well with the power bomb as see in an early scene.
Oh and I just read lately a preview by Ign, it has all the complaints like you can move in first person(really, I don't understand this one), auto aim etc...
That will be a mess, even if it has a bit of hope at the end of the article.
Effect said:That's pretty much what my problem with IGN has been for a long time concerning their reviews. They always look at games, especially Wii games it seems this generation, with what they wanted them to be instead of judging the game for what they actually are. If their complaint is (I refuse to go to the site anymore as I don't want to contribute to their network traffic) wanting to be able to walk while in first person view ala Metroid Prime series that's simply a case of them wanting the game to be something its not. How can you fairly judge a game when from the very start you want it to be something else?
robor said:That is completely false. Regarding pacing, it's an intrinsic approach to the narrative element of the game; it's supposed to tie in with Samus's relationship with Adam (along with fleshing out their respective roles in the story etc) whilst synchronizing with the game's pacing through out, it's quite ingenious actually.
farnham said:Well RE4 did got high scores even though you cant move while you are shooting
Well, she says she hates taking orders in Fusion but she still follow orders in Fusion, so why is it a problem now?Nemesis556 said:As was said before, Samus specifically says in one of her monologues during Fusion that she absolutely hates taking orders, which is why it doesn't sit right by me. It's what's been established by the canon, and it's what I'm going by. So I don't think I'm "completely false" for what is essentially my opinion.
I don't aim to be an apologist for this kind of thing, but I personally feel it's cheap and kind of half assed. Rez has articulated my feelings in a much better way than I can. But yeah. I guess we'll have to agree to disagree.
heringer said:Well, she says she hates taking orders in Fusion but she still follow orders in Fusion, so why is it a problem now?
slaughterking said:90 minutes if the embargo really ends at 10 am PDT.
Guevara said:The Metroid series has always had great controls (DS abomination aside) so this may represent a step backwards.
Following orders is following orders. Not all the orders she took were directly related to upgrades, but she still followed them until a certain point in the game. And fact is, she also took orders in other games.Nemesis556 said:I don't think Samus was outwardly denied the use of her equipment she both already had and was able to use through the orders she received in Fusion. The way they tied into the "authorisation" of power ups in Fusion tied in directly with the fact she had a new suit, and that worked as a nice twist to how it was usually done.
ShockingAlberto said:Samus usually does take orders. Super Metroid is the only exception I can think of. I guess Metroid Prime 2 was more happenstance than orders.
I feel like they've explained a few times that even though she's a bounty hunter, she is pretty much the federation's bounty hunter. And mercenaries/bounty hunters often do take orders from someone, otherwise you run in to cases where a lower-level authority is sending non-army units to their death or where a mercenary endangers the lives of others because he or she is not playing ball.
Distress signal from the Frigate, just after she had delivered the baby Metroid.balladofwindfishes said:Wasn't she sent to investigate something in Super also?
How'd she end up on the ship with Ridley, anyway?
EatChildren said:Yeah. Metroid / Zero Mission, Metroid II, and Fusion all have Samus embarking on very specific Federation ordered missions.
getting the same skill by falling into a room for no explicable reason is totally not exactly the same thing as walking into a room and downloading a power from a computer >_>Diablohead said:Not being able to use a skill until authorised sounds a bit silly, ruins a metroid for me just hearing that.
I'm sure sometime down the road my cousin will own it and then I can finally try it out.