LM4sure said:And you can't skip the cutscenes! This is going to be UGLY
black_vegeta said:This is Team Ninja we are talking about here. They never had Square Enix quality cutscenes in any of their games anyways. To me, it's expected.
*shoulder shrug*
EmCeeGramr said:Quite a few impressions said that the cutscenes are usually spread out pretty far.
This is true.EmCeeGramr said:I don't think Team Ninja did the cutscenes or story at all.
Blame Nintendo and D-Rockets for them.
Yep, especially D-Rockets who made the storyboard and got Sakamoto crying because of how amazing it was.EmCeeGramr said:I don't think Team Ninja did the cutscenes or story at all.
Blame Nintendo and D-Rockets for them.
oh shiiii-LM4sure said:And you can't skip the cutscenes! This is going to be UGLY
DO you really think an IGN review will deter people from buying? I'm like everyone in having my mind made up on this regardless on reviews. IGN will save us /rollseyesdaakusedo said:Prepare yourself ign has the link but it's 404 for now.
7.5.daakusedo said:Prepare yourself ign has the link but it's 404 for now.
LiquidMetal14 said:DO you really think an IGN review will deter people from buying?
Yep, especially D-Rockets who made the storyboard and got Sakamoto crying because of how amazing it was.
Iwata: Kitaura-san, the first step for you was reading the scenario that Sakamoto-san had written, wasn't it?
Kitaura: Yes, that's right. Before meeting Sakamoto-san, I read the scenario and prepared some storyboards. Since this was going to be a long-term project, I felt that it was important for us to have an affinity for each other. In fact, I was prepared to resign from the project if Sakamoto-san didn't seem to like my storyboards when he saw them.
daakusedo said:Prepare yourself ign has the link but it's 404 for now.
ohh shiiiiiiiiSeda said:
Nice.Seda said:
Great score! Man this is intenseSeda said:
Seda said:
Seda said:
Thank god.Tathanen said:-Skippable cinemas on second play
-Hard mode after double-beat
Tathanen said:-Hard mode after double-beat
Tathanen said:Aaaaaaaaaand reviewed.
http://www.n-sider.com/gameview.php?gameid=6446&view=review
Some extra notes, as promised:
-Skippable cinemas on second play
-Hard mode after double-beat
-Art gallery stuff, actually realized the significance of something I did in the game only after looking at the art of it
Open to any questions!
-iiiihs ho-Skippable cinemas on second play
!!DancingJesus said:
And now watch them back talk about how these reviews are an indication of the game's quality.Snaku said:Poor fantards, the sky isn't falling.
black_vegeta said:What about gameplay, length, control, sound?
Mafro said:
Mafro said:
Mafro said:
:lol It begins.Sipowicz said:quel surpris. a shit score for a wii game from game informer
Mafro said:
Mafro said:
Woah, I really hope I will see the game with different eyes. That's terrible. :lolGameinformer said:Late in the game, once Samus unlocks all of her abilities and begins meeting more familiar faces from the series, I experienced fleeting moments where it all clicked, and I saw glimpses of how great Other M could have been. But an hour or two of less painful gameplay cant make up for the bad design choices at this games core. It especially cant make up for what Other M has done to Samus as a character. Shell forever be trapped in my mind as a whiny, talkative child who is too willing to give up her freedom and too petulant to be likable. Metroid: Other M is the most disappointing Nintendo release in quite some time and a blemish that isnt likely to be forgotten on an otherwise superb franchise.