Boney said:Fusion and Zero Mision had that little dot on the map to show you items, but half of them were actually in hidden rooms not shown on the map. How does Other M handle this? Because they've said, normal players will only get around 50% of the items.
Ramirez said:Hmmm, the mixed reviews have me worried, really don't want to waste 50 bucks.
EatChildren said:One day I'll be remembered. You'll see. You'll all see.
There will always be haters. I think the same thing happened when Prime came out, right, people complaining about the FPS thing? Heck, there were people who hated Resident Evil 4 and wanted the series to return to the classic roots!.la1n said:If you are a classic metroid fan I assure you that you need to stay as far away from other M as possible, just pretend it never existed. Super Metroid is still the best and metroid fusion is also quite good in comparison.
Plinko said:Amazon has a $20 credit. Buy it, get the $20 credit, and if you don't like the game, sell it.
brandonh83 said:I wanted it to be a thematic continuation of what Super Metroid was doing, considering that it's a direct sequel. Hell, Prime was close enough to Super Metroid for me, it kept almost every essence of the series intact.
Ok, that's a bummer, was expecting it to be a merge of both styles, but Sakamoto has said before that transcribing 2d Metroid level design as is, in 3d wasn't possible.Gigglepoo said:There aren't the hidden rooms normally associated with Metroid games. It's more a matter of finding vents and secret passages within rooms. I had 64% my first time through.
facepalmGameInformer said:On the other hand, maybe Samus is happy not using her full range of weaponry, because its kind of a pain to do so. Since control is limited to a single Wii remote, many of the games encounters boil down to running in a circle, charging up your gun, and shooting over and over until the enemy dies, praying that the games dodgy auto-targeting works.
This smells like God Hand to me.GameInformer said:Unfortunately, this also takes away your ability to move. If the developer thought that frequent, jarring switches to first-person to shoot off a few desperate missiles before you get attacked is a fun gameplay mechanic, they were wrong.
Boney said:This smells like God Hand to me.
Can you link to your review. I didn't see it in this thread. With all being said, I'll definitely get this game and play it.Gigglepoo said:If you guys are curious, I didn't expect this game to be that great going in. The previews made me less than excited and the controls sounded like crap. But once I started playing it, I loved it. Everything just feels right. When I wrote my review, I of course analyzed how the exploration works, but I wasn't really worried about a lack of hidden rooms or marked objectives while playing.
The only real bad point for me was the story because it's so drawn out. I always wanted to get back to the action, which is pure entertainment.
Why?Ramirez said:You're trying too hard.
marathonfool said:Can you link to your review. I didn't see it in this thread. With all being said, I'll definitely get this game and play it.
Spot-on post in regards to Japanese storytelling (and why I've grown cold on it). The heavy-handed over-emotional acting, drama and wtf-symbolism is what has turned me off to most Japanese stories, especially in their video games (RPG's especially). I'm definitely not too keen on having to endure that in this Metroid game (even the more subdued version of it in Fusion was off-putting), especially after it being non-existent in the Prime games.TheFLYINGManga_Ka said:There will always be haters. I think the same thing happened when Prime came out, right, people complaining about the FPS thing? Heck, there were people who hated Resident Evil 4 and wanted the series to return to the classic roots!
For me, I have no problems either way and commend Nintendo and Sakamoto for trying to take the series to a new direction. The only problem is, they did this with Team Ninja who are not really known for their, well, storytelling!
The IGN reviewer said it perfectly about Japanese style storytelling, especially from someone like Team Ninja:
IGN: "Even when the script falls on heavy-handed, symbolism-focused Japanese-style storytelling that can -- and does -- border on the absurd,"
That really summarizes it. That's probably why it was so hard for some of these reviewers to take it in because they couldn't relate to Samus' personal story because it probably didn't make a lick of sense. The problem with most Japanese styled storytelling in games (and anime) is that sometimes I think they put so much symbolism into the narrative that they end up emotionally distancing the audience. I say most because there are amazing stories in Japanese games and anime like Suikoden II and the Miyazaki films. But this is Team Ninja we're talking about, so yeah.
I think this is why the negative reviews, particularly Game Informer, ranted so much on that part of the game instead of looking at the more positive things like the game itself as a game. I can understand if they felt their favorite character or franchise was messed with by Team Ninja, but it's still a bad review because at the end they're still professionals who's job is to tell us if the game is fun or not.
For a future note: NEVER rely on Team Ninja to give us a heart-felt story of Samus that we can relate to, because we never will!
For me, I don't care, I just want a new Metroid game! I'm still looking forward to it.
GameInformer said:Since control is limited to a single Wii remote, many of the games encounters boil down to running in a circle, charging up your gun, and shooting over and over until the enemy dies, praying that the games dodgy auto-targeting works. Aiming at the screen with the Wii remote takes you into first-person view, which is the only way you can shoot missiles.
GameInformer said:If the developer thought that frequent, jarring switches to first-person to shoot off a few desperate missiles before you get attacked is a fun gameplay mechanic, they were wrong.
Ramirez said:You're trying too hard.
You recorded the gameplay videos? Looked like you were having a hard time landing overblasts.Gigglepoo said:It's the GameSpot review.
That was me actually :lolDr.Hadji said::lol :lol :lol
I remember there was someone here who predicted that people would do this.
Gigglepoo said:If you guys are curious, I didn't expect this game to be that great going in. The previews made me less than excited and the controls sounded like crap. But once I started playing it, I loved it. Everything just feels right. When I wrote my review, I of course analyzed how the exploration works, but I wasn't really worried about a lack of hidden rooms or marked objectives while playing.
The only real bad point for me was the story because it's so drawn out. I always wanted to get back to the action, which is pure entertainment.
scitek said:G4 also gave Mafia 2 a 4/5.
thats unexpectedly lowTheFLYINGManga_Ka said:
Gravijah said:what the hell is a b- in numbers
help
7.5Gravijah said:I DON'T NEED OPINIONS I NEED FACTS
Gravijah said:I DON'T NEED OPINIONS I NEED FACTS
Snuggler said:So it's twice as good as Other M? Uh oh!
Hopefully that review wasn't for the shoddy console version, that would be even worse.
Gravijah said:what the hell is a b- in numbers
help
Haziqonfire said:If you don't mind me asking, what Metroid game do you think it's most close to - Or - is it hard to compare it to another Metroid title already out?
Tyrant_Onion said:The low scores make the wait even harder.
Snuggler said:In school a B- was always a 80 to like 83 or so. Low to mid 80's.
Which was always a pretty good grade for me, worthy of the refrigerator. It's all about lowered expectations.
smhscitek said:It was for the Xbox 360 version, and I'm about to review Mafia 2 (PC version) and am giving it a C. The overwhelming consensus of these reviews is an 8+/10, I'd just go with that people.
Instro said:You've played it?
Gigglepoo said:Definitely Fusion. I'm playing Super right now (I've never finished it) and it's startling how different they are.