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me, I already know this in an untruthwsippel said:- More elaborate and better told story with really smooth transistions between cutscenes and gameplay.
me, I already know this in an untruthwsippel said:- More elaborate and better told story with really smooth transistions between cutscenes and gameplay.
wsippel said:- Much more elaborate Morphball sequences.
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Rez said:me, I already know this in an untruth
I bet it's better than Corruption's though.Rez said:me, I already know this in an untruth
kiryogi said:True they were really elaborate in Prime. But when you look back at all the 2d ones. They never really focused so much on morphball mazes. It's neat in 3d overall, but I can't imagine it was one of the big things Sakamoto liked to focus on.
jjasper said:They really weren't even that elaborate in Prime 1 a lot of them were push forward till there is a block, blow up block, move forward/jump up, and keep going. 2 was the only one where there were some interesting morphball segments.
Dunno about that. Think Sakamoto had more input on this, and from the stuff I've seen. There's more story and dialogue than both Gaiden games combined. :lol Oh story. XD Ninja Gaiden's was pretty brief and wtf. It's a lot more elaborate here in Other M.hamchan said:I think it's more the presentation of the cutscenes than the story itself. Seems like it's very cheesy team ninja style cutscenes.
kiryogi said:Well I meant Prime as a whole. They're neat and all. But I like shinespark/speed booster puzzles more. That was some fun stuff in Zero Mission.
the trick is to press the opposite direction for about half a second before you actually press the jump button.Snuggler said:That's a good thing, I love the morph ball.
I hope wall jumping is easier than in Super Metroid, for some reason I just can't pull it off 3/4ths of the time.
Snuggler said:That's a good thing, I love the morph ball.
I hope wall jumping is easier than in Super Metroid, for some reason I just can't pull it off 3/4ths of the time.
kiryogi said:It's practically automatic here. You hold the dpad in one direction and just jump. You do not want to change direction. Just hold and go at it. And yeah it was pretty mean on the timing in SM. ZM on the other hand, a breeze. But not as easy as Other M.
hamchan said:Nah, don't think I am really.
Everywhere I've looked Space Pirates have been put as a species.
:lol :lol :lolGravijah said:Dude he's not just a Space Pirate, he's ridley himgoddamnself. You best listen!
It's also talked about and implied in Other M.SpacePirate Ridley said:There are zebesians, and ridley is a space dragon.
They are not a race, and they are totally different, but they are from the same "army".
I think they talk about it in the manga (so its canon).
heringer said:I bet it's better than Corruption's though.
My life can be split up into two major parts:Snuggler said:That's a good thing, I love the morph ball.
I hope wall jumping is easier than in Super Metroid, for some reason I just can't pull it off 3/4ths of the time.
upandaway said:My life can be split up into two major parts:
It's totally something you need to 'get'. You just need to figure it out once, and you're good to go.
Dude I know.Segata Sanshiro said:That's problematic for me because I didn't like Prime. Why isn't it as good as Prime? What are the failings specifically? What does it do well? These reviews seem to be talking about everything except what I want to hear.
This worries me a lot :\ A lot of the talk of the game in the last few months has talked about how they retained the sense of isolation but all I'm hearing is the opposite from reviews. Oh well - will give it a try, but i'm not expecting much...Despera said:The lost sense of isolation is kinda distracting too.
EuropeOG said:I'm stuck, about 1 or 2 hours in.
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In sector one, after you first encounter those rolling enemies (which morph into a ball). After that to the right there is a hallway, one part has a broken glass which you can morph ball in, there's also a missile upgrade around there. But the door which is green on the map, doesn't open.
I scan it and it says Super Missile... I don't have that yet. What to do? Thanks.
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I noticed it before, didn't realise Samus would grab on.wsippel said:There's a second morph ball passage above the window close to the door if I remember correctly.
I think it's just Sakamoto doing what he wants, not an experiment or anything.Metroid Killer said:^yeah, great or not it's one of the first serious attempts at Nintendo.
I liked the stuff they did with Twillight Princess, but it was baby steps compared to this. Perhaps it's just more obvious to experiment with the Metroid series.
it's interesting to see a major Nintendo dev boldly break away from the anti-story culture Miyamoto fosters at Nintendo.
John Harker said:is this one of those games on sale early (today) at the nintendo world store? cause id love to mosey on over there and grab it...
As PounchEnvy put it. Rotating avatars are the bees knees.heringer said:Why do you have a different avatar for each post? I don't like that. I think I might kill you.
the dog?Snuggler said:yeah, that drives me crazy. He should just stick with the fluffy pokemon cat thing, I like that one the best.
I'm gonna take this as a really really bad thing.AniHawk said:The guy who wrote the review for Game Informer posts here. He gave Jak and Daxter 2 a 7.75/10.
Grampasso said:Is anyone playing the game on the loader? Any known issues so far? Well, anyway I'll buy the PAL version but they usually have the same kind of issues, if they have any
Thunder Monkey said:Dude I know.
I knew the story was going to be shit.
Because by default game stories are shit. The more hype they get, the worse they are.
If it wasn't for Half-Life and Portal, I could safely say it's a universal thing. They show it can be done... no one else seems to want to try.
EatChildren said:Wee! My Sound Test - Metroid is up on PALGN. Bit of a retrospective look at music from the whole franchise. Give it a squiz for a weekend read.
John Harker said:is this one of those games on sale early (today) at the nintendo world store? cause id love to mosey on over there and grab it...
Agent Unknown said:Finally got around to reading Chris Kohler's excellent review. Gameplay getting high marks aside, I also like how the review points out that despite what one may think about the emphasis on plot/poor acting in some bits, it's interesting to see a major Nintendo dev boldly break away from the anti-story culture Miyamoto fosters at Nintendo.
Sadist said:When SpacePirate Ridley and me made this thread we didn't know it would turn out like this, yikes :lol
SpacePirate Ridley said:Dont worry, once all people that are gonna get the game play it, this thread will turn differently. You can see it wth all people that are playing right now from the thread, the like it or think its an excellent game.
SpacePirate Ridley said:Dont worry, once all people that are gonna get the game play it, this thread will turn differently. You can see it wth all people that are playing right now from the thread, the like it or think its an excellent game.