AceBandage said:Actually, this brings up an interesting point.
If the suit is now Federation technology, that is running off the X, then it would no longer be Chozo technology. So she couldn't upgrade it with Chozo relics.
Hmmm.
hamchan said:She'll find another Chozo suit that she can wear on top of the one bonded to her skin.
Genius.
MarshMellow96 said:Slightly off the current topic, but Play.com has this as down as shipping in 24 hours and in stock, which by their standards is not classed as 'coming soon' or to be released. It's also in the top ten best sellers for Wii.
Could it be going out a little early?
Doorman said:...At that point in the series chronology, are there even any Chozo relics left to collect? I'm already tired of the myriad of secret Chozo settlements that, while working under separate histories and sometimes very different life philosophies, all somehow happen to also stockpile technological gear and weaponry meant to function with one and only one suit (as far as we know) in the galaxy. Zebes and SR388 I could tolerate, but aren't there another like three Chozo planets that've popped up since then?
pulga said:I'm sure you understand Metroid and Samus better than Sakamoto.
Seriously, the sense of entitlement some people have on this forum is outstanding.
Sakamoto said that when Samus absorbed the SA-X she returned to her original genetic condition, which I take to mean that she can remove the suit as well. The suit is a fusion of chozo and fed tech. Plus Samus is a fusion of human, chozo, and metroid DNA. Lots of fusions is that game.AceBandage said:Technically, she couldn't since the suit is now keeping her alive.
etiolate said:I think it is pretty apparent that I do.
But let's go into what you brought up! That is the issue of authorial intent.
There is a sentiment that if "Sakamoto said so" then it is right. Well in the discussion of authorial intent that sort of idea faces the question of, "is there evidence of that in the text?" For many, there obviously isn't much evidence of what we see in Other M in the previous games. Also, Sakamoto never worked alone. Hell, one of the other 'fathers' is dead and cannot speak for himself. If you compare the Gunpei Metroids to Sakamoto's Metroid's without gunpei there is a distinct difference in structure and feel.
What Samus is is a culmination of multiple games, multiple workers having input on who Samus is via level design, combat and sound. She is also the culmination of thousands of people playing as her and making choices for her. These all shape who Samus is, not just Sakamoto.
We cannot go to each individual and find out who Samus was to them in order to assemble Samus, but as a designer you must take these may factors into mind. It seems Sakamoto did not. The Ridley sequence probably shows this the most. There have been people trying to retroactively explain it as PTSD, but that is a reach, and a bigger reach when is has never triggered before. If you really want to go that route, you'd have these flashbacks triggering far more often and you'd have a motive for Samus to avoid Ridley when she has in fact repeatedly took on missions where she might expect him. To say she was surprised to see him because she had killed him ignores the fact that she has seen him come back from the dead and possibly read logs of how. By now, she is aware of the possibility of Ridley coming back over and over.
So the text(being games) disagrees with the Samus present in Other M. If you think this is new, then maybe look into how fans separate what is canon in Dune or Star Wars according to what they feel fits the standards the original works established.
A warning to devs: A silent character is not a blank slate.
Kaijima said:While that is true and while there /is/ some previous specific character development from the Prime series, much of the fan backlash comes from people who never read the manga and did not know about it. Only played the games. One fan forum I have now literally been driven away from reading due to the outrage over this one game, didn't know about the manga. Their hatred is indeed based off their own pre-existing theories about what Samus is about.
Also, there's a funny point about bringing up the manga. I did go read the manga a few months ago, thought it was pretty decent. But the manga presents Samus Aran as being an emotional woman, with childhood trauma that logically could cause an adult to behave as Samus does in some of the Other M cut scenes.
To me, it seems that many fan freakouts so far are due to people /not/ having had read the comics, and truly being angry that their private versions of Samus are being violated. I'd have to think they'd really despise some of the comic sequences, given how conflicted and emotional Samus is there.
etiolate said:A warning to devs: A silent character is not a blank slate.
etiolate said:I think it is pretty apparent that I do.
But let's go into what you brought up! That is the issue of authorial intent.
So the text(being games) disagrees with the Samus present in Other M. If you think this is new, then maybe look into how fans separate what is canon in Dune or Star Wars according to what they feel fits the standards the original works established.There is a sentiment that if "Sakamoto said so" then it is right. Well in the discussion of authorial intent that sort of idea faces the question of, "is there evidence of that in the text?" For many, there obviously isn't much evidence of what we see in Other M in the previous games. Also, Sakamoto never worked alone. Hell, one of the other 'fathers' is dead and cannot speak for himself. If you compare the Gunpei Metroids to Sakamoto's Metroid's without gunpei there is a distinct difference in structure and feel.
What Samus is is a culmination of multiple games, multiple workers having input on who Samus is via level design, combat and sound. She is also the culmination of thousands of people playing as her and making choices for her. These all shape who Samus is, not just Sakamoto.
We cannot go to each individual and find out who Samus was to them in order to assemble Samus, but as a designer you must take these may factors into mind. It seems Sakamoto did not. The Ridley sequence probably shows this the most. There have been people trying to retroactively explain it as PTSD, but that is a reach, and a bigger reach when is has never triggered before. If you really want to go that route, you'd have these flashbacks triggering far more often and you'd have a motive for Samus to avoid Ridley when she has in fact repeatedly took on missions where she might expect him. To say she was surprised to see him because she had killed him ignores the fact that she has seen him come back from the dead and possibly read logs of how. By now, she is aware of the possibility of Ridley coming back over and over.
A warning to devs: A silent character is not a blank slate.
Tathanen said:I am pretty sure that while Samus' suit is fit to her human shape, it's actually just one of a billion suits that the Chozo all used to wear back when they were a more war-mongering race. The upgrades should work with all of them. The neat thing about the suit is how it's so modular, and can absorb new technologies and incorporate them into its structure without them even necessarily being made directly for it. (I seem to recall something to that effect being mentioned in some of the Prime logs.)
Well, most upgrades. Samus is wearing a "Legendary" suit, post-Zero-Mission. But the suit up until then, fairly run-of-the-mill in that society.
And only two planets since then! Tallon IV and Elysia. Clearly that makes all the difference.
Yeah. This is basically what I was referring to.etiolate said:A whole bunch of stuff
Doorman said:Remember that little offhand comment I made a few posts back about people giving the minimalist approach of the early Metroid games too much credit?
Yeah. This is basically what I was referring to.
mugurumakensei said:Actually, Samus isn't a blank slate. The manga has existed for a while, and this game is consistent with that model for Samus. Moreover, it should be noted that Yokoi was the producer not the director for the original Metroid. Sakamato has been directing the vision for Metroid since the beginning. It is essentially his baby. This has always been his vision from the original metroid.
So Other M is Sakimoto's Killer 7?Volcynika said:Ishaan, writer for Siliconera, has quite a lengthy writeup on the game as he's been playing it. I'm not sure how spoileriffic it is, but there don't seem to be much warning about spoilers...so yeah!
http://www.siliconera.com/2010/08/29/metroid-other-m-playtest/
etiolate said:You're arguing a collective canon, but the question still comes to whether or not these collective stories fit with the whole or come into conflict with the bulk of texts. (Again, texts being games + multimedia in a collective digital canon)
Well, first off, who are these people? You're speaking as if this is all relevant to GAF, yet the examples that you'd be able to produce are likely from other forums (as you mentioned in parentheses). You're poisoning the well and dichotomizing what can be a reasonable conversation.Kaijima said:I have played Metroid since Metroid 1 on the NES, adore the series to bits, and totally know how you feel. It is possible to be a dedicated fan of a series, even "worship" it without being a lunatic. The only spoiler I gave myself for this game is looking at one now-infamous cut scene that is supposed to show Samus' character 'destroyed' and shook my head in disbelief at what the insane hardcore fans are reading into the game. This one game is generating entire BLOCKS of salt for the Metroid nazis (I have seen forum posts elsewhere I will not link to out of pure human decency, I have never seen Nintendo fans go as utterly batshit as I am now.)
Metroid is the perfect example of a series that fans largely constructed in their own minds, because it has been so minimalist. In a way, I hope Other M sells at least as well as Metroid Prime 1, even a little better, if only to drive what may be a much-needed wedge into the fanbase. Sometimes it is good when a series entry comes along that drives the crazies away - their incestuous attitudes about a series can smother it to death.
I guess there are two completely different philosophies here.Doorman said:Remember that little offhand comment I made a few posts back about people giving the minimalist approach of the early Metroid games too much credit?
You are wrong. Entire stories can be told without a single person uttering a word.jman2050 said:But they are.
etiolate said:You're arguing a collective canon, but the question still comes to whether or not these collective stories fit with the whole or come into conflict with the bulk of texts. (Again, texts being games + multimedia in a collective digital canon)
Unicorn said:You are wrong. Entire stories can be told without a single person uttering a word.
Shikamaru Ninja said:This isn't a exactly a new thing. Although it is being regarded as a significant discussion point in every review, "Nintendo does a story". Sakamoto has beeng doing story games forever. Metroid Fusion, Card Hero, Detective Club, Miho Nakayama High School, Kaeru no Tame ni Kane wa Naru. Metroid:Zero Mission, TeleroBoxer, and X are all scenario driven as well.
Obviously the problem is that most of those games happen to be obscure and Japan only. Well besides Metroid.
In the 80s. You make a Mario game. Easy to bring over. You make a Detective Club. Not so easy to bring over. And Nintendo has closely followed that policy for its succeeding history. A couple of few exceptions of course. (Fire Emblem)
mugurumakensei said:Excluding the prime series, the canon has been pretty consistent.
Also (not directed towards you, people saying it's surprising that Samus would take orders from Adam should really play Metroid Fusion again. She follows orders from an AI because it has his name. She even reminisces about Adam at that point.
It's too bad this game subscribes to the "tell by showing while telling method," causing Samus to frequently narrate exactly what she's doing or feeling at any given moment.Socreges said:If Sakamoto's vision was more akin to Other M, versus the approaches of Metroid and Super Metroid, then I'd have to say that he fluked out at first and the restraints imposed by technology gave us some wonderful gifts. Personally I cannot agree with all of you that are saying the inclusion of story and various other characters has necessarily been a step forward by virtue of such features being present, regardless of quality. Video game designers are almost always poor at telling stories, writing dialogue, and developing characters. To me it's simply intrusive and takes away from the series' strengths. I also subscribe to the 'tell by showing' method, utilized most by the Prime trilogy.
I take it you forget about the dead trooper before Kraid in SM?etiolate said:The Prime series is actually more in line with Metroid than Fusion or Other M. Though Prime 2 and 3 did start to bring in the federation troops.
Are the Prime games disregarded now? I've read that several times now.mugurumakensei said:Excluding the prime series, the canon has been pretty consistent.
Did you rike it?scitek said:Beat it earlier. Anyone wants specific impressions, PM me. I don't wanna spoil anything for anyone.
This is pretty much where I stand.Rocket Punch said:I love you Samus but I don't want to get to know you. Is that so hard to understand? My misgivings about a backstory have been there from the beginning and unfortunately they appear all but correct. I will still play the game but my expectations have been curved considerably.
Rocket Punch said:I love you Samus but I don't want to get to know you. Is that so hard to understand? My misgivings about a backstory have been there from the beginning and unfortunately they appear all but correct. I will still play the game but my expectations have been curved considerably. It seems now apparent that Metroid Prime will still stand as the best Metroid game.
All this mishandling of Samus' character makes me wonder how a western developed would have tackled the task. Retro Studios, it seems comes out as the winner after all this.
Don't forget Zero Mision!Kard8p3 said:I actually put Super Metroid and Metroid Fusion over Prime. The complaints about samus' character in this game is all opinion. Some people like it some don't but I would hardly call it mishandling her character as it seems to be in line with the manga and Fusion.
Doorman said:The point I have the most issue with is that in cases like this, you're saying "the bulk of texts" as though you're referring to some large, rich, well-understood pile of evidence that the older games in the series are somehow providing.
Like it or not, the manga and the more recently-released games (particularly Fusion and Other M in the "official" timeline, and the Primes to a slightly lesser extent) have provided much more direct information about Samus' character and personality than whatever you or the gaming public have theorized about during the games where she's silent.
Silent protagonists can open a character to a wide array of interpretations by the people who experience the game, but only for so long as that character remains silent.
Who's to say that Samus wasn't terrified shitless when she encountered Ridley in Super Metroid?
Under the safe assumption that Samus doesn't die in Other M's storyline, she must at least pull herself together enough to defeat Ridley again or at least take SOME sort of action when she encounters him. It's a wonderful statement to say that a character is made up of the collective experience of the people that follow them, but...that's not practical.
Why does Sakamoto have to take the rest of the world's opinion into account in determining what sort of person Samus is, when he's the person with directorial authority over it? Sorry, but it's his character, more than yours or mine or anyone else's.
mugurumakensei said:Excluding the prime series, the canon has been pretty consistent.
Boney said:Don't forget Zero Mision!
Prime is a good number 4 though.
Osuwari said:butit still doesn't explain why she freaks out by seeing Ridley up close now and not in all the previous games. if this game came before ZM, everything would be fine but at this point it is a plot hole.
AceBandage said:It says she needs to suit to even function and live now, so I'd assume taking it off is a no-no.
AceBandage said:Actually, this brings up an interesting point.
If the suit is now Federation technology, that is running off the X, then it would no longer be Chozo technology. So she couldn't upgrade it with Chozo relics.
Hmmm.
Kard8p3 said:Zero Mission is amazing but I'm not sure if I'd put it over prime. It's without question better than echoes and corruption though.
We are now enemies.Kard8p3 said:Zero Mission is amazing but I'm not sure if I'd put it over prime. It's without question better than echoes and corruption though.
Kard8p3 said:I actually put Super Metroid and Metroid Fusion over Prime. The complaints about samus' character in this game is all opinion. Some people like it some don't but I would hardly call it mishandling her character as it seems to be in line with the manga and Fusion.
etiolate said:Because he does not have complete authority and that is what I originally pointed out.
Boney said:We are now enemies.
Mt Heart Attack said:We'll probably find out in 2013:/
I was so disappointed when Nintendo announced Retro was working on a.. 2D Donkey Kong:/ Don't know, I'm already tired of these full price, full-fledged 2D games on home consoles, Mario last year and maybe Kirby this year would have been enough.
AceBandage said:You are what's wrong with this industry.
You can get more playtime with these 2D console games than with most FPS games.
Tathanen said:Okay if we're going to get pedantic and idiotic about all this, let's do it.
In Zero Mission, she knew Ridley was in Zebes. She had already overcome her fears of him in the Manga, she went to Zebes expecting to fight him. There's no surprise when she eventually does.
In Metroid Prime, there were logs in the ships that indicated he had been reconstituted. Even after defeating him in Zero Mission, there wasn't necessarily an indication that he was "dead forever." After all, he had made clear to her in the Manga that he was able to survive horrible conditions by consuming the flesh of other living things.
In Corruption, there's still no indication that he's dead forever, he just kind of jumped off a cliff in Prime. Seeing him again, in the middle of the Space Pirate planet of all places, isn't that unreasonable.
In Super Metroid, she's in an environment that's been completely reconstructed from the last time she was there. She knows Mother Brain is in there somewhere, she knows Ridley is in there from when she ran into him on the space station. That particular encounter actually, the nature of it, kind of seems like she'd be pretty freaked out by it if we had any kind of view into her mind at that moment.
And really, this is the main point. Every time we've played Samus in these situations the game was designed in such a way that we were not privy to her thoughts in any capacity whatsoever. So for all we know she was exactly as freaked out every single time. PTSD is a hell of a thing. I don't care how much she managed to conquer her fears, look at how she reacts when he shows up in the Manga. She has a certifiable nervous breakdown and begs for death. You don't ever get over something like that entirely.
But anyway, here we are in Other M. Not only did she kill Ridley in Super Metroid, she blew up the fucking planet a couple hours later. As far as she's concerned, he is D-E-A-D dead. Then she's on this space station with no indication that anything like Ridley would be around, and not only that but he comes from the least expected place. Expecting just some further-evolved beastie, "oh la de da let's go beat up this thing," but nope it's fucking RIDLEY OUT OF NOWHERE. Out of nowhere and back from the categorical dead. It's been Ridley all along that you were interacting with in this space station. Maybe it's a little reasonable for her to freak out for the 30 seconds she freaks out!
Perhaps slightly off topic, but I'll take this point to reiterate that I'm not trying to categorically claim that direct storytelling in this sense is stronger or better than a more minimalist approach. The reason I debate things like this (other than just my inherent jerk-love of arguing) is because I like to see Nintendo push out of their comfort zones, and I don't recall a time where they've ever put so much emphasis on forefront characterization and storyline presentation. Even if what's put into the writing is objectionable, I like to acknowledge them for finally trying it, at the least.etiolate said:More direct, but maybe not stronger than what has existed previously.
Alternatively I could just argue that she is scared, but her sense of duty and desire for resolution outweigh it. To that end I could control the game by just tapping the D-pad and have her inch along into Lower Norfair to illustrate her combined trepidation and persistence.And that has to be accounted for. In a film, you may identify with the hero and picture yourself in his place, but you are always lead around. It is in games where the leading is loosened and where you would say "I wouldn't do what they did" becomes "I did not do what they did." In games, the character is the character and audience at once.
[...]
Going with the element of choice just presented, then there would have to be a choice to run from Ridley. Instead, Samus encounters her twice and follows Ridley then wades through a non-linear maze in order to find Ridley again. By game design and a lack of choice to anything but pursue, we understand that Samus is after Ridley, which makes her less scared to the audience and more vengeful. She is more vengeful because the player has taken the route of destroying Ridley and her past with no alternative but dying left.
FoxHimself said:It's nothing like Fusion except that you're sent to different sections and it's super linear. I absolutely adore Fusion and this just isn't a solid game.
I've shouted at the TV for the sheer stupidity that authorizing weapons is several times. I'm running around in a fucking lava world for an hour before Adam finally says "Oh, you should probably activate your Varia Suit" which not only gives me better protection for the heat but also reduces the damage taken by enemies. Same with the different beam types as well - it just makes no fucking sense not to be able to use them. It's hilariously HORRIBLE.
Let me blow your mind: Quite a few items are completely hidden and not on the map. I guess Team Ninja did such a fine job hiding them that not even many reviewers found a single one of those, so you don't have to feel bad about it.Danielsan said:Horrendous dialogue and so so voice acting. Uninspired and generally poor visuals. Controls that leave a lot, and I mean a lot, to be desired. Indicating "hidden items" on the map (what the fuck is wrong with you Team Ninja/Nintendo?). The stupidly contrived means of "unlocking" "new" items. The Pussyfication of Samus Aran.