brandonh83
Banned
when I was little and my family would go to the lake, I'd always go underwater and play the Meridia theme in my head
just some quick trivia.
just some quick trivia.
strx said:Fans of this game are like fans of the prequel trilogy. You can't take them seriously.
Tain said:lol.
Sorry, I forgot that moody music is more important than combat mechanics.
How the fuck does someone die from losing the will to liveGravijah said:holy shit now we're talking about star wars
Uhh.. You do realize he was talking about the engine, not the game's mechanics right?strx said:Not literally, I know.
Let me try to explain. So much of the design is restrictive. The way you can't walk off ledges the way you switch to first person, the way concentration works, the way you move and jump. Sometimes when you hold up you go straight and sometimes you curve with the map and sometimes you run in a circle. It's inconsistent and I don't like it. Wouldn't have been a problem if they just went with analogue control. It's like you never feel completely in control of Samus. You have to rely on context sensitive actions.
MidnightScott said:Does anyone know if the game has Japanese voice option? Just curious.
MidnightScott said:Does anyone know if the game has Japanese voice option? Just curious.
I don't recall ever mentioning music, could you point out when I mentioned that?
Combat mechcanics are useless if controls are poor. Not that other m's mechanics are worth note at all.
What are you comparing the mechanics to, anyway? I found nearly every other metroid game to play better than this. You disagree?
evilromero said:I would actually LOVE to see them tackle the Return of Samus in glorious 3rd person Other M graphics.
Well, they never use the B button outside of FPS mode. A bit of an oversight in that department. :lolTain said:Controls could have been easier to adapt to with an extra wiimote button.
Wikipedia says Gunpei helped design Super Metroid so Im guessing he had quite a bit of creative input.EmCeeGramr said:I don't think Gunpei Yokoi had any creative input on Super Metroid at all, and his role on Metroid 1 was more that of a producer.
Nemesis556 said:American versions allegedly have English, French and Spanish.
*slaps Alberto*ShockingAlberto said:How the fuck does someone die from losing the will to live
Bitch you're a doctor
fireside said:Wikipedia says Gunpei helped design Super Metroid so Im guessing he had quite a bit of creative input.
Rez said:
this mirror needs to be cleaned, right now
Rez said:
this mirror needs to be cleaned, right now
donkey show said:Tomorrow, I'll make take some snapshots of the Art Gallery if you guys want.
Rez said:
this mirror needs to be cleaned, right now
Tain said:Of course I can't! Just trying to be equally bombastic.
Controls could have been easier to adapt to with an extra wiimote button. Can't deny that. It doesn't matter to me at this point, though. I've adapted. It's all good. The missile setup was funky, but even that is coming naturally now. The 8 way movement has been plenty responsive and accurate since the beginning. Never once have I felt that the game demanded something that the controls held me back on.
Prime does not have better combat than this. I can dodge too much too easily in Other M, definitely, but even what Other M offers is more varied and demands more attention than the incredibly slow, very homogeneous combat in Prime. Super Metroid might have more exciting combat, so far, but it's kinda up in the air. Super Metroid never really got difficult enough. I'm not really expecting Other M to, either, but the lack of energy tanks so far gives me hope. There's still the pesky health recharge, though. I wish you could only do that in empty rooms.
It's early, but I place it above Prime, and pretty close to Fusion. I'll see how it goes.
etiolate said:I think it is pretty apparent that I do.
But let's go into what you brought up! That is the issue of authorial intent.
There is a sentiment that if "Sakamoto said so" then it is right. Well in the discussion of authorial intent that sort of idea faces the question of, "is there evidence of that in the text?" For many, there obviously isn't much evidence of what we see in Other M in the previous games. Also, Sakamoto never worked alone. Hell, one of the other 'fathers' is dead and cannot speak for himself. If you compare the Gunpei Metroids to Sakamoto's Metroid's without gunpei there is a distinct difference in structure and feel.
What Samus is is a culmination of multiple games, multiple workers having input on who Samus is via level design, combat and sound. She is also the culmination of thousands of people playing as her and making choices for her. These all shape who Samus is, not just Sakamoto.
We cannot go to each individual and find out who Samus was to them in order to assemble Samus, but as a designer you must take these may factors into mind. It seems Sakamoto did not. The Ridley sequence probably shows this the most. There have been people trying to retroactively explain it as PTSD, but that is a reach, and a bigger reach when is has never triggered before. If you really want to go that route, you'd have these flashbacks triggering far more often and you'd have a motive for Samus to avoid Ridley when she has in fact repeatedly took on missions where she might expect him. To say she was surprised to see him because she had killed him ignores the fact that she has seen him come back from the dead and possibly read logs of how. By now, she is aware of the possibility of Ridley coming back over and over.
So the text(being games) disagrees with the Samus present in Other M. If you think this is new, then maybe look into how fans separate what is canon in Dune or Star Wars according to what they feel fits the standards the original works established.
A warning to devs: A silent character is not a blank slate.
My entire world is crumbling.Shin Johnpv said:Yeah Wikipedia is not a reliable source. If you read the Retro mags article about the behind the scenes of Super Metroid and the Metroid series in general, Gunpei really didn't have much input onto the design of the games.
ShockingAlberto said:I think what etiolate is saying is that things were better in a pre-post-segregation era.
Kaijima said:I'd like to see more historical confirmation of roles in the development of each game in the series. One reason why is the Sakamoto lynch mob mentality is /really/ out of hand on some fan sites right now and a few other forums. People have created a revisionist history narrative that paints Sakamoto as a /thief who has stolen Metroid/ away from Gunpei Yokoi and has no idea what Metroid is about.
There's a huge number of fans and a couple of loud pundits who insist Sakamoto is "the ruiner" and think that Yokoi single-handedly was responsible for every significant part of Metroid, Metroid II, and Super Metroid.
I have. As for impressions, they're like two pages back. In regards to post game...Nemesis556 said:Has anyone completed the game yet, or is able to point me to a run through of the game itself (including the alleged post credits gameplay)?
pulga said:oh god im drowning in the bolded crap.
Good thing there are other sensible members who already called you out on it.
I Push Fat Kids said:So I just pulled it from Amazon. Does that $20 thing work on something $19.94? I kind of want to play Rune Factory...
Instro said:Yeah, you'd just have .06 left over I guess.
donkey show said:It isn't so much of a spoiler as it is the clever use of the camera angles and the environment to hide morph ball spots and having you go into FPS mode to scan possible destructible backgrounds. Many times I've gone, "nice... wouldn't have guessed that first time." You'll see this a lot inSector 2, the ice zone.
Socreges said:Good to hear. Care to give an example? With spoiler tags for other people.
Kaijima said:I'd like to see more historical confirmation of roles in the development of each game in the series. One reason why is the Sakamoto lynch mob mentality is /really/ out of hand on some fan sites right now and a few other forums. People have created a revisionist history narrative that paints Sakamoto as a /thief who has stolen Metroid/ away from Gunpei Yokoi and has no idea what Metroid is about.
There's a huge number of fans and a couple of loud pundits who insist Sakamoto is "the ruiner" and think that Yokoi single-handedly was responsible for every significant part of Metroid, Metroid II, and Super Metroid.
Yup, that entire lead up sequence was awesome. There it truly solidified itself as a Metroid game.kiryogi said:Phantoon returns! And it's not a Metroid game if there's not escape sequence. Plus you do it in ZSS form
donkey show said:I have. As for impressions, they're like two pages back. In regards to post game...You get to fight Phantoon from Super Metroid. =) And you get a chance to 100% your run since it's impossible to do during the "main game."
Nemesis556 said:Fuck?! REALLY?!
What a strange choice though......why not, say,or something.Kraid
Either way, going to go do that now. You've inspired me! (Any idea how to get there, though?)
I alone am right. I have been entrusted with all the secrets. I will reveal them for nothing.etiolate said:Both sides are wrong. There is no one single person responsible for the series or is lord over the series.