Buggy Loop said:
/rolleyes
Lets see, stealth genre, between Thief3's 3rd person and first person, ask anyone here who played the game which was more immersive. I didnt say that every other games couldnt be immersive if they werent in first person, im saying that being in the character's point of view is the ~most~ immersive point of view you can have in today's games, why do you think valve wants to always keep the action from gordon's perspective at ALL times, from the dialogues to the cutscenes, you never leave the character. Why do you think retro spent so much time making visor effects such as water splashing on the visor, green goo, her face flashing on it, steam, etc? Because it immersed the character in what samus was going throught, no ammount of arguing on your part will change that, its one of the best part of metroid prime being in 3d, seeing throught the eyes of the bounty hunter.
Really immersive when Samus rolls into a ball in third person, eh?
Forgetting that inconvinient fact for a moment, this is basically what I get from reading this portion of your magnum opus of a reply:
presentation is more important than play mechanics. Tell me if that's unfair, but as I understand it, basically, you are saying that even though the control mechanics of the game in 1st person is less than ideal (can't move while looking/aiming up and down), It's all fine and dandy because you get to see her fog up the screen and you get to get your immersion rocks off to the nth degree. Tell me if I'm off. You'd rather be immersed via presentation than controls. How about it?
BTW, can we also take a moment right now and get you on record as to if you see the fact that
you can't move while looking up and down as a good or bad espect of the controls? No tapdancing around the question with 1000 words reply (since too many words give me a headache because english is also my second language), just yes or no. Is it a good thing or a bad thing?
That too but but you're delusional if you think that game designers dont lay the plans for the mechanics of the first person shooter without immersion in mind, in fact, they spend huge ammounts of time to make it believable to the player that what they see is the logical thing if the player was in the character's place, visor effects like i said above, totally useless for the gameplay, but its there for immersion, geist's looking at his hands after possesing a person, Breakdown's constant sight of the character's hands, down to opening doors, opening a can of soda and drinking it, fighting with his fists and so on, because its the logical things you would see if YOU were to do these movements. If it was only for having more view space, nobody would bother wasting time on such animations or effects, they would all have a static gun and a crosshair, like the first FPS had.
I demand immersion from controls as much as visuals, but that's just me. BTW, you must have
loved JP Traspasser for PC. Enough immersion to squeeze out of every pore, hole, and crevice in your body in that game!
What if i decide to master marksmanship in morrowind? You have a weapon held in the right arm, and it shoot "things", the ancestor of guns at the time, i guess that makes morrowind an FPS with that particular way of playing.
Sure. I have no problem with that. I'll say it: Morrowind has FPS control espects in it.
What about system shock 2 where you can play the game without ever firing a gun?
That would make it FPNS (First Person None Shooter).
I'll repeat what i've said numerous times before on this forum, the FPS is not a genre, the media might have categorized it as such but the fundamental genres are action/adventure/puzzle/role playing/strategy/sport/racing and some could even argue stealth is now one of them.
We have no disagreement here. I've never said that FPS is a genre. It's a control mechanics/method.
You can have a first person shooter which focus on the action genre, such as doom, you can have a first person shooter that focus on adventure, such as metroid, a first person shooter that focus mainly on role playing, such as system shock 2 and to a less extent, deus ex and soon STALKER. AI hasnt come to a point where strategy could work but far cry did a damn good job. Its ONLY a point of view, it doesnt deserve to have its own genre and then categorize every damn games who are in first person and has a gun as "FPS". Metroid's focus, believe it or not is not about shooting, since that has ALWAYS been way too easy in the metroid franchise, samus mows down waves after waves of enemies without getting much of a scratch, metroid is about finding items and new upgrades to go beat the shit out of the next boss, you cant beat boss X or Y without having the required beam, you cant pass certain points on the map unless you get upgrade X or Y, its very much zelda'ish. Shooting is an afterthought, its just to get rid of nuissances. The boss also focus more on strategy than randomly shooting, they have weak spots, you could spend hours shooting the boss, if its at the wrong place it wont do any damage. Contrary to the traditional action focus FPS where as long as you have "something" in the crosshair, it counts as damage, no matter the weapon.
Stretching it hard, dude. By those standards, many games using 1st person camera is also a "First Person Action game" like MP. Halo has just as much exploration as MP. You can choose to go head into a battle, or sneak around avoiding them. You also have some puzzle elements and objective that must be fullfilled in order to advance. Your choice of weapon during key parts matter greatly as well. And there are also some interesting "platforming" opportunities that will let you skip a vast hords of enemies at the time.
Simply, there's nothing exceptionally unique about MP that would justify it's rediculously arbitray control restrictions. That's just simple and plainly obvious to those that don't have gamecube controller stuck up their ass.
I could simply refute that argument with "in small corridors and caves, are you kidding me?" but that would be too simple.
More stupid than simple, but go ahead.
In case you never noticed, its BECAUSE of platforming that metroid prime's control scheme are as they are and not with dual analogs.
That's quite an assertion. You're gonna have to back that up with some substantive reasoning before sneaking on to the next one. From where I sit, it's absolutely rediculous and baseless. And this is from experiencing plenty of platforming elements in games that have dual analog controls.
Let's take XBox Counter Strike for instance. You have there your quintessential FPS with dual analog controls. Yet, I have done plenty of jumping on top of boxes, platforms, ledges, roofs, heads of teammates, and railings to know that platforming works wonderfully. Some skill is required obcourse, but then we do aim for ourselves in CS.
Its also because of platforming in a first person that the camera subtly tilt down when you jump.
Is that somehow impossible to impliment with a dual analog controls? What am I missing here?
From what i recall in november 2002, the majority of impressions gamers had after playing metroid prime is that platforming was the best that had been done in a first person and that when you got the grip on the controls, it was very very fluid to travel in MP's environments, and i agree entirely with that.
Well good for you, and congrats. Would you like to congratulate me in my succesful platforming around in CS in return?
In fact i have less problems travelling in MP's world in first person and platforming like mad than make 3rd person platforming games, jak 2 and mario sunshine comes to mind where the character can be too far from the camera and you lose the sense of depth of where he is in the world compared to the platforms, end result, the little circle shadow the character cast when he's jumping is pretty worthless if the height you're jumping from is too big or the camera decide to not tilt down.
If the plaforms in those games are as huge and accommodating as they are in MP (as others have stated), then I highly doubt you'll have any problems transversing in them.
I excluded dual analog movement for simple reasons, how many of those examples of yours focus on jumping?
Of those I own on XBox (Halo, CS, Ghost Recon, and Rainbow 6), it looks like I'm hitting 50%. I jumped, hopped, and skipped to my advantage in both Halo and CS. In Halo, jumping well is very useful. In CS, jumping well is a downright essential skill in order to survive. Look at Italy. Apartments require good amount of precise jumping in order to get to as a CT. And what about the apartments roof camping spot as a T? Or sneaking into the house as a CT through the stairs side window? If you never played CS, just trust me on this.
If you think that a splinter cell camera view and control would fit metroid prime, well i wont even bother to argue with you, i'll let the other readers post judgement and maybe ask you the name of your dealer.
Actually, I'd much rather have Halo/CS views and controls instead. Infact, when I first picked up the controllers at the EB MP2 demo kiosk, I instinctively went to the CS postion. Lots of "WTF?!?" and "Jebus fucking Criminy!" ensued momentarily after.
sigh, that freaking argument again. I'll just copy and paste "the list". I've played pretty much every PC fps you can think of, going all the way back to catacomb 3d, you know, ID's game they released before wolfeinstein 3d?. Lets see, catacomb 3d, wolfeinstein 3d, blake stone, doom 1 & 2, descent 1/2/3, quake, duke nukem 3d, quake 2, quake 3, unreal tournament/2003/2004, system shock 2, thief 1 & 2, deus ex 1 & 2, delta force, half life and all of its expansions, counterstrike from its beta phase 3 to 1.5, undying, tribes 1 & 2, rainbow 6 and its expansions, operation flashpoint, medal of honor AA, soldier of fortune 1 & 2, NOFL 1 & 2, return to castle wolfeinstein,, etc. Probably forgot some. Basicly, i've stopped playing FPS when my PC couldnt handle them anymore, which are doom3. Played farcry on my bro's PC, along with call of duty, battlefield 1942 and vietnam and some tidbits of doom3. Im probably forgetting a lot of them too.
I wont bother with a console list since im lazy and i dont think it would prove anything further, just know that i've played pretty much all of them, on any platforms.
So then, why do i love metroid prime? And another person on this forum pretty much have the same list and experience with first person shooters as me, with the holy trinity being system shock 2, deus ex 2 and thief 2, namely darkx10, and he also loves metroid prime? Maybe its not because of its shooting elements which have been done way better in other games? Maybe its the immersion, the level design, the puzzles, the item and upgrades you find by exploring ? Yea, i think its because of that. My favorite FPS of all time was and is still system shock 2, and yet i rank metroid prime as one of my favorite game "ever", why? Because i dont value them by a mere camera point of view.
To me, all that can be only summed up with a simple "industrial thickness Nintendo goggles". I'm sorry but how else can I explain utter unwillingness to face the fact that MP controls have some issues? Stopping in your tracks to look up and down? That's a fucking issue! The fact that you can't admit to that being a problematic control issue is in itself a serious issue! Seek help!
Your loss, and i DO think that retro should make 2 control schemes to satisfy everyone,
Why if the controls as they are currently is "perfect"? Why add unnecessary control option since "perfect" controls already exists? Is there something better than "perfect"?
but i aint the complainer here,
Painfully obvious.
i adapted to MP's control scheme,
Adapted to deal with it's inherent problems, right?
it took a while, but by the time i was fighting the incinerator, all was fine with it.
Sort of like fucking in a back seat of a car. It ain't a nice comfy bed, but you're willing to put up with it, right?
You simply have to let go of the mentality that you're playing an fps, stop trying to look up or down as you move, cause honestly, the only reason you have to do that in the game is to target flying pirates or scan something, while moving throught the maps there's not a single time where you have to change the camera view to travel, the level design is made with that in mind.
Meaning, they've simplified the game for the controls.
On that, im throught with this argument,
I thought it was over with back when Electricphase layed down the word, but oh well. Your fans insisted in me replying.
you either agree or not, but my point of view is pretty much fully explained in this post, i dont see any reason to come back here to defend it, its solid in my eyes and no ammount of arguing will change my perception i had with metroid prime anyway so if you think its the biggest pile of shit to ever grace consoles, its your loss.
Hell, I've given up any thoughts of changing your minds a long long time ago. You guys can't even tell a difference between calling something "the biggest pile of shit to ever grace consoles" and merely criticising one of the gameplay elements. It's like talking to a brick wall. A retarded one.