Dynamite Shikoku
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Metroid prime's framerate > Halo's
teehee
teehee
And that's all I needed to know. Thanks.Mrbob said:Now have I played it? No. But, do I know someone trustworthy who has? Yes. That is all I need to know.
Mrbob said:Aren't all first person shooters with a story and places to go also adventures??
king zell said:no
Shooting is not a major thing in Metroid Prime.. exploring.. upgrades.. boss fights.. puzzles.. its just like the old metroid adventure this time only in first person view.. the core game didn't change to shooting at all
Mrbob said:^^^^
Let's take a look at MP and Halo:
First person: Check
Shooting things in first person? Check
Going on an adventure? Check.
Just because the action isn't as furious in MP doesn't make Halo any less of an 'adventure'. It's like hardcore Nfans like to tag that adventure name on due to the fact that MP has a crippled control interface or the fact you don't shoot as much as you do in a game like Halo. In spite of it, the game is still very fun. But as an 'adventure', so to speak, you could almost argue that Halo has a more grandiose journey than Metroid Prime, even though Halo is getting tagged as "FIRST PERSON SHOOTER", so to speak.
If you want to get technical, a first person shooter would be something like Unreal Tournament. Metroid Prime shouldn't be distinguished as an adventure any more than Halo (1/2), Half Life (1/2), Call of Duty, etc. etc.
Mrbob said:^^^^
Let's take a look at MP and Halo:
First person: Check
Shooting things in first person? Check
Going on an adventure? Check.
There is more to the genre then that.
Most Western RPGs fall into that qualification.
Che said:FPS's are simple games limited on shooting stuff and nothing more, with a simple story just to make things interesting. MP is not an FPS it's an adventure. And Mrbob your comparison was pretty generic and unfair.
No, sorry. Metroid Prime was anything but a FPS. In fact I think the worse part of the game was the phazon mines were it almost became a FPS. Of course there are adventure and shooter elements in most similar games but the keyword here is emphasis. Metroid's emphasis was on exploration, puzzle solving, and figuring out the technique to send that boss to hell. The main emphasis in a FPS is, well, shooting. Your aiming skills are number 1 and that's what mostly gets you through the game. I have not been following the discussion for the last few pages so Im sorry if this has been said. I just wanted to add my 2 cent.Shogmaster said:This whole notion of MP being "not an FPS" but "an adventure" is pure shit. I found Halo to be an "advanture", and have a sneaky suspicion that same will prove true for Half Life 2. The control scheme differences does nothing to determine this.
Simply, Nintendo decided to dumb down the controls for MP for the sake of the audience, who apparently can't make distinctions between control schemes and game design goals.
king zell said:I don't think its right to call other people stupid and idiots just because their opinion is different than yours
Deg said:
Drinky Crow said:More fucking visors? Geezus, Retro, that's right: take the second shittiest aspect of Prime and expand on it. (Scanning is the shittiest, tied with the overdesigned controls.)
The visor gimmick is just fucking OBNOXIOUS. Kill it.
Drinky Crow said:No, the Thardus fight sucked rocks -- both literally and figuratively. I don't like playing finger twister during boss fights.
Chrono said:No, sorry. Metroid Prime was anything but a FPS. In fact I think the worse part of the game was the phazon mines were it almost became a FPS.
Of course there are adventure and shooter elements in most similar games but the keyword here is emphasis.
Metroid's emphasis was on exploration, puzzle solving, and figuring out the technique to send that boss to hell.
The main emphasis in a FPS is, well, shooting. Your aiming skills are number 1 and that's what mostly gets you through the game.
I have not been following the discussion for the last few pages so Im sorry if this has been said. I just wanted to add my 2 cent.
Shogmaster said:That is the stupiest thing I've heard on the topic. Total arbitrary and idiotic distinction you are making between the two.
This whole notion of MP being "not an FPS" but "an adventure" is pure shit. I found Halo to be an "advanture", and have a sneaky suspicion that same will prove true for Half Life 2. The control scheme differences does nothing to determine this.
Simply, Nintendo decided to dumb down the controls for MP for the sake of the audience, who apparently can't make distinctions between control schemes and game design goals.
Ristamar said:Scanning aside, a lot of people (including the designers, apparently) felt the control scheme complemented the focus of basic Metroid gameplay where exploration and platforming taking precedence over gunplay. Of course, not everyone was very fond of it, preferring more traditonal controls. FPA, FPS, adventure, shooter, blah blah blah blah blah. Not everyone that likes Prime sucks at/dislikes traditional FPS. Not everyone that likes traditional FPS sucks at/dislikes Prime. The whole argument is fucking old. Big deal. Move on. Jesus fucking Christ....
Ristamar said:Scanning aside, a lot of people (including the designers, apparently) felt the control scheme complemented the focus of basic Metroid gameplay where exploration and platforming taking precedence over gunplay. Of course, not everyone was very fond of it, preferring more traditonal controls. FPA, FPS, adventure, shooter, blah blah blah blah blah. Not everyone that likes Prime sucks at/dislikes traditional FPS. Not everyone that likes traditional FPS sucks at/dislikes Prime. The whole argument is fucking old. Big deal. Move on. Jesus fucking Christ....
Shogmaster said:If the goal was superior exloration and platforming, why in the hell did they bother presenting the game in first person? I think that was really stupid decision. The game should have been third person, like Zelda. I can at least forgive simplified aiming in that perspective.
I guess they felt that the visor thing was important enough gameplay element to sacrifice a logical camera view for.
The game is an emperor without clothes for me.
Shogmaster said:If the goal was superior exloration and platforming, why in the hell did they bother presenting the game in first person? I think that was really stupid decision. The game should have been third person, like Zelda. I can at least forgive simplified aiming in that perspective.
I guess they felt that the visor thing was important enough gameplay element to sacrifice a logical camera view for.
The game is an emperor without clothes for me.
Deg said:
Shogmaster said:If the goal was superior exloration and platforming, why in the hell did they bother presenting the game in first person? I think that was really stupid decision. The game should have been third person, like Zelda. I can at least forgive simplified aiming in that perspective.
I guess they felt that the visor thing was important enough gameplay element to sacrifice a logical camera view for.
The game is an emperor without clothes for me.
Buggy Loop said:Immersion
I cant believe i even have to explain this, the sole purpose of a first person VIEW is for character immersion. It worked for old D&D games, for PC adventure games, PC puzzle games ala myst, racing games, RPGs like morrowind/everquest and the list goes on and on.
First person view =\ First person shooter, its only a freaking camera point of view.
A logical camera view you say? Whats the difference between a camera 1 feet and a half behind her head and actually seeing throught her eyes? Does it REALLY matter in a visual sense?
Peoples are so quick to jump on the "3rd person" bandwagon without even thinking for a moment, how would it have controlled? I'll give you two options, ala RE4 which is basicly metroid prime in 3rd person or gunvalkyrie, which i dont think i have to remind you how well it was received gameplay mechanic wise. Mario/zelda type of control? No, DMC? Hell no. Should have been like zelda you say? Are you forgetting that 3/4 of the time in 3d zelda games you play as a young link who barely takes any space on the screen? And when he's adult, he's not really that big either since he's a flimsy elf anyway. Samus is much bigger. Not to mention that zelda always takes place in vast environments, even the claustrophobic places in oot are 2 times larger and taller than MP's typical hall.
But why the fuck should i care about naysayers anyway, there were thousands like you when metroid prime was announced that it would be a first person, and retro pretty much bitchslapped 99% of them when they released the game.
Of course, there's always someone that will bitch, someone that will make a huge deal out of a game they supposedly "dont care about", there's peoples that always need something to bitch about, if retro would have changed the controls, some would have bitched, if they would have made it in 3rd person, they would bitch, they were bitching that it didnt have multiplayer, now that its there in mp2, they bitch about it, see a pattern? While the majority of the media will score MP as one of this gen's best and the majority of gamers enjoy this gem, having a blast playing it.
DaMan121 said:Arent controls in every game "foisted" on people? Strafing is too hard... meh. When do you strafe in fps games? When your frigin circling an enemy.. in MP nothing is easier, cause it does it for you!! And thats the point, this game isnt about leet fps skills, you want to play a fpshooter play UT, MP isnt one, and neither is Morrowind, but alas they all have a first person camera scheme.