Dragmire said:Somehow I'm inclined to believe Retro doesn't have final hardware since Miyamoto said they're still working on it. This is running on GameCube or GameCube-esque hardware. Obviously.
Firest0rm said:You know, he did bring up the point that anyone with a GC development kit can easily work on the Rev kits because they are similar so maybe for now Retro is working on GC development kits that are a bit beefed up until Rev is finalized.
Well, it's probably just to get the base coding and stuff done, and beef up all the technical aspects later on. They DO share the same libraries, so there's nothing wrong with starting to code them on GC dev kits.Slurpy said:Sorry, but using GC dev kits for rev titles is fucking ridiculous.
Shogmaster said:How about we blame GAF and it's wacked out fanboy reaction from Satan's rectum? Seriously you dorks. Reap what you sow.
GaimeGuy said:Well, it's probably just to get the base coding and stuff done, and beef up all the technical aspects later on. They DO share the same libraries, so there's nothing wrong with starting to code them on GC dev kits.
Shaheed79 said:For me the question still remains what the hell was it about Revolution that had Square so damn excited to develop for the system?
DrGAKMAN said:Why should Nintendo show anything if the hardware/kits aren't finalized.
blackadde said:How can you start to develop for a system when you have no idea what the RADICALLY INNOVATIVE ETC control scheme is like.
Somehow, I think the reactions here at GAF would have been worse if Nintendo didn't show a single bit of info on Revolution. And it would have been one hell of a thread too. :lolChrono said:That's how nintendo's E3 should've been. and if they were not going to do that, then do not show the hardware. Do not talk about games and confirm smash bros. and whatever. Do not reveal other stuff like the downloadable classics plan. You either talk about your new console and REALLY reveal what it's all about or just tell us to wait. I wouldn't have been so angry at their conference if they told us that it's not revolution's time.
Slurpy said:Sorry, but using GC dev kits for rev titles is fucking ridiculous.
Chrono said:Gamecube wasn't finalized at spaceworld 200 and they showed footage.
Chrono said:It brought back awesome, awesome memories of seeing the Gamecube for the first time. Its controller. And GAMES! Lots of games! I think I've seen the Zelda part of the video at least 50 times. :lol
That's how nintendo's E3 should've been. and if they were not going to do that, then do not show the hardware. Do not talk about games and confirm smash bros. and whatever. Do not reveal other stuff like the downloadable classics plan. You either talk about your new console and REALLY reveal what it's all about or just tell us to wait. I wouldn't have been so angry at their conference if they told us that it's not revolution's time. They had to leak the console's design, and the online plan. With those leaks, who would've guessed those two bits of info were pretty much the ONLY stuff we're getting?
ToyMachine228 said:Seriously, that's not Revolution footage. Iwata said we would be "wowed" by the graphics WHEN we see them. As in, we haven't seen them yet.
Sho Nuff said:Wait, that was supposed to be Rev footage?
DrGAKMAN said:I think it's funny how initially Nintendo was getting smack talk for not showing any specs/visuals...when the specs/visuals for the competing hardware are bloated & pre-rendered. When Mr. Miyamoto answered that question it made alot of sense. Why should Nintendo show anything if the hardware/kits aren't finalized. And why was Nintendo being hounded for not showing anything when what Sony & MS have shown are nice, but questionable as to what form they're in.
I think Nintendo is ultimatly not gonna have super-powerful/expensive hardware, but it'll be optimized for what they think is best/cheapest for the game-maker and game-player alike. For instance, on paper X-BOX probably blew GCN away in alot of area's, but GCN was built for effeciency and thusly performed just as well as X-BOX in most respects. I'm gonna say Nintendo is going for a (slower, but cost effective and quite capable) multi-core CPU to make coding for ports from other systems easier, a specially optimized GPU (perhaps keeping in mind photo-realistic interactive pre-rendered graphics*, stereo-scopic visuals & HDTV output), and supporting processors for dedicated physics (keep in mind the controller interface could be something special so this may be needed) and sound (so as not to tax the CPU from it's work on AI & math, etc.) then top it all off with enough fast (keeping load times down) memory to keep ports from suffering too much.
Why go all out on something like the EE or The Cell if it's ultimatly going to be hindered by a GPU that can't keep up? Why go for powerful off-the-shelf PC parts that were made for multimedia instead of just gaming? Why fret so much over power when really ~WHAT IT COMES DOWN TO~ is how much time/money/effort/resources a game-maker is going to put into their game and not how technically marvellous the hardware is?
*I think this is something Nintendo and other game makers should dable with more. Look at movie special effects and even CG animation...those beautiful backgrounds aren't all rendered pixel by pixel in real time...they're pre-generated. I'm not saying that game-makers should delibratly do this all the time, but why waste so much on rendering every detail in real time (you know movie CG doesn't do it) when you can take "short cuts" that would give more artistic realism to games and be cheaper & less taxing on the hardware? How are game graphics ever going to be so "photo realistic" when they aren't real photos? This could be what Mr. Iwata meant by reaching a point where graphics sorta come to a hault.
[...] but if you look at the numbers that they're throwing out, are those numbers going to be used in-game? I mean, those are just numbers that somebody just crunched up on a calculator. We could throw out a bunch of numbers, too, but what we're going to do is wait until our chips are done and we're going to find out how everything in the game is running, what its peak performance is, and those are the numbers that we're going to release because those are the numbers that really count.
I do think it's very irresponsible for people to say, "This is what we're running on. This is the power of our machine," when they're not even running on final boards. I think the professional's job is to not believe those numbers.
Sho Nuff said:Wait, that was supposed to be Rev footage?
909er said:PDZero gets all that crap, yet MP3 gets away with this?
Diffense said:You have to kind of respect the determination to stick to principles and not get involved with the spec war despite the pressure to do so. Clearly, they are going to be doing exactly the same thing they did with the GC when they released that 6-12 million pps figure versus XBox and PS2s's hundreds of millions of pps. Interestingly, I haven't heard as much poly talk from those competitors this time.
Shin Johnpv said:this is a point everyone ignores
NINTENDO ALWAYS UNDERPLAYS THEIR HARDWARE
the GC number is silly, considering Rogue Squadron a launch game was doing 16 million polys a second and Rogue leader was doing about double that
GaimeGuy said:I actually remember a quote from an interview with F5 after GC launched where they said that RS2 used a bit less than 20% of the GC's power.
Metroid Prime 3 has been announced for the Nintendo Revolution. If you could add/change a gameplay element or feature, what would it be?
Ship to ship combat(6 %)
Be able to switch to a third-person perspective(5 %)
An epic story. No more one-planet missions(8 %)
Some missions where Samus doesn't wear the suit(5 %)
Bring back some of the classic weapons(3 %)
Introduce co-op missions so I can play a different bounty hunter(6 %)
More multiplayer rules variants like in Timesplitters 3(2 %)
All of the above(64 %)
Total Votes: 2209
An epic story. No more one-planet missions.
Just because it takes place on multiple planets doesn't mean it needs to also include lame flying stages, or even anything in transition at all. It could be just like Jet Force Gemini, you see the ship take off and then it lands elsewhere. No biggie.Gribbix said:I don't agree with the bolded part. I'd prefer they keep it on a single planet with the various environment types (as cliche as it may be). Having to travel between planets would needlessly slow things down like the Arwing "missions" did in Starfox Adventures.
Krowley said:for the 3d metroid games. I love the first person element. I love the exploration and i love the way it sticks to it's old school roots for the basic game progression... The only changes i want to see next gen are better graphics and a planet that feels like a planet... i want a much bigger game that takes place on a much larger landmass that's more open. I want more above ground elements to go with the underground elements... like if i find a river i should be able to follow it a long ways and come to a waterfall with a cave behind it that leads to some upgrade.... but maybe i can't get the upgrade because i need another upgrade first...
basicly take the MP gameplay and put it in a world about the size of morrowind (maybe a little smaller), with an underground system that is interconnected. I think that would kick ass. It might be a little overwhelming for some people, but i want to EXPLORE and i don't mind a little backtracking... if the backtracking becomes annoying they can put in some kind of instant travel.
Timbuktu said:I agree about having a larger world that feels like a planet, but if they do that they should include various modes of transport, like the horse in Zelda LP.