Metroid: Samus Returns Impressions: "I didn't want to stop playing."

No, Other M was shite from the concept to the execution.
Level design was crap on stick, gameflow was a pile of nails they force on your genitals, music was bland and forgettable, controls were schizophrenic.
If anything the story cutscenes were a nice reprieve from the shit bad game.
Metroid : Samus Returns doesn't look that bad when put besides other similar games.
the color schemes really isn't that good, then again it's the same complain I'd have for any sakamoto Metroid post Fusion :/

I was talking more about the graphics than the gameplay. I didn't really liked the gameplay in Other M too, and many of the designs being tied to story elements didn't help it's case. It's a bad game, for me.

This one looks really bad, with very bad textures and geometry levels. I don't like most of the designs, but I think it plays ok, from watching the gameplay videos. It's just not what I was expecting from Nintendo... in fact, it shares the same graphic problems that I had with Mirror of Fate...
 
I agree that Fusion is better than Super Metroid. My nostalgia glasses got ditched years ago.

This game should be 60fps on N3DS in 2D mode or they blew an opportunity.
 
Metroid fans were a mistake.

Always Bitchin', it's infuriating!
Just buy the damn game, if you want more.
It's not my look as well, but a 2D Metroid is welcome any day!
Sometimes I think the whole Gaming-community is only content if they can bitch and moan all day.
Get in to Porn business, if you want to f*** around!
 
Wow, weird seeing so many Fusion lovers here. Don't get me wrong, great game, but I'd definitely say Zero Mission and obviously Super Metroid are better. Super by a long-shot.

Is it just trendy to say a 2D Metroid that's not Super Metroid is your favourite? C'mon, it's clearly the best one..
I love SM as much as anyone but games have come a long way since the SNES days. I'm one of those who liked Zero Mission
and AM2R
more than SM. I know. Sue me! I was never a big fan of Samus' physics, jumping, and method of switching weapons in the otherwise 1994 masterpiece.

The R bumper + Fire for Missiles used in ZM and AM2R is pure bliss! Also in a fan of Samus here being much faster with lightning fast room transitions too!
 
The 60fps crowd are the "coffee beans must be used within 30 seconds of grinding or the coffee is ruined" people of the gaming world.
 
I was talking more about the graphics than the gameplay. I didn't really liked the gameplay in Other M too, and many of the designs being tied to story elements didn't help it's case. It's a bad game, for me.
Graphically this game does something I like that Other M didn't.
the enemy design is reminiscent of the original title without being a total soulless 3D transition. the Metroid evolutions are really well made for example.
This one looks really bad, with very bad textures and geometry levels. I don't like most of the designs, but I think it plays ok, from watching the gameplay videos. It's just not what I was expecting from Nintendo... in fact, it shares the same graphic problems that I had with Mirror of Fate...

Well it's on 3DS, I don't think I've seen many games with that much higher polycount.
sure it's uglier than Pokemon (but that runs reeeeeeeeeeeally bad now) or Mario (seriously 3DL is gorgeous).
The color scheme makes the game uglier than it should so it's not helping. It doesn't seem less competent than Yoshi Wooly World to be fair.
The free aim mechanic means that they couldn't do a 2D game at all.
A better use of the background could have freed up little more resources but outside of that, knowing the constraints it's working with I feel it's like complaining about the 3DS screen. I mean it may be bad but that's not really the fault of the people making the game.
 
I'll probably buy a New 2DS XL for this and then be searching GAF for other game suggestions. Does this have 3D, wondering if I should shell out for an a 3DS XL instead. I live for Metroid!! It's really my one sole Nintendo IP obsession.
It does have 3D which is surprising considering how much disregard new 3DS games have for it. It will also look amazing in 3D, I think people playing in 2D will miss out on something.
 
I think it looks very good. Not enough for me to rebuy a 3DS, but I'll buy day one if it ends up good and eventually comes to Switch.
 
I love Super Metroid, don't get me wrong! Fusion just had a better control scheme because it is a more modern take on Metroid, though. It's also so colorful.

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The 60fps crowd are the "coffee beans must be used within 30 seconds of grinding or the coffee is ruined" people of the gaming world.

I mean I want 100+ FPS in everything but I'm not going to bitch about a solid 30FPS if the game is solid
 
Wow, weird seeing so many Fusion lovers here. Don't get me wrong, great game, but I'd definitely say Zero Mission and obviously Super Metroid are better. Super by a long-shot.

Is it just trendy to say a 2D Metroid that's not Super Metroid is your favourite? C'mon, it's clearly the best one..

As someone who played Metroid, Fusion and then Super Metroid back to back to back in 2013 for the first time, Fusion was my favourite. I liked Super Metroid, and it's an excellent game, but I preferred the improvements found in Fusion.
 
I agree that Fusion is better than Super Metroid. My nostalgia glasses got ditched years ago.

This game should be 60fps on N3DS in 2D mode or they blew an opportunity.

Ah, the good ol' nostalgia argument. I played Super Metroid for the first time in 2015, followed by Fusion a few weeks later. Super is the superior game from a level design perspective, the sense of exploration and discovery, and overall it just has a lot more meat to it.

The only thing I'd say Fusion does (a lot) better is the more responsive and fluid controls, and the boss fights that can be more intense. It's why I think Zero Mission is the best of both worlds, but it's a shame it's as short as Fusion.
 
The 60fps crowd are the "coffee beans must be used within 30 seconds of grinding or the coffee is ruined" people of the gaming world.

Hell, I am one of those coffee snobs ( I own a coffee grinder).

But this is fucking Metroid. Just be smooth, I don't care, give it to me
 
Do we think there's any chance of an HD Switch version? I guess they would have announced if so. :(
Don't think so :/ I'd prefer it on my Switch, but I really can't fault Nintendo for putting this on their console with the bigger install base. It's nice to see them support the 3DS too after they bungled the Wii U release by leaving Wii and DS owners out to die, haha
 
Something tells me there are a number of people who swallowed the Federation Force tripe now complaining generally about "Metroid fans" as if they're some homogeneous block.

For myself, I thought FF was a mistake, plain and simple. And I have concerns about how this game will turn out (combat is NOT the most important facet of the series). But I'm still excited and hopeful. FF, in contrast, gave me zero hope from day one.

Ah, the good ol' nostalgia argument. I played Super Metroid for the first time in 2015, followed by Fusion a few weeks later. Super is the superior game from a level design perspective, the sense of exploration and discovery, and overall it just has a lot more meat to it.

The only thing I'd say Fusion does (a lot) better is the more responsive and fluid controls, and the boss fights that can be more intense. It's why I think Zero Mission is the best of both worlds, but it's a shame it's as short as Fusion.
Yep. I played Super Metroid years after release. Was skeptical that it was as brilliant as I'd been told. But yeah...brilliant game.
 
Something tells me there are a number of people who swallowed the Federation Force tripe now complaining generally about "Metroid fans" as if they're some homogeneous block.

For myself, I thought FF was a mistake, plain and simple. And I have concerns about how this game will turn out (combat is NOT the most important facet of the series). But I'm still excited and hopeful. FF, in contrast, gave me zero hope from day one.


Yep. I played Super Metroid years after release. Was skeptical that it was as brilliant as I'd been told. But yeah...brilliant game.
We complained about Metroid fans long before FF, FF just made them worse because THEY couldn't handle a SPINOFF THAT HINTED AT MP4 IN THE 1ST PLACE
 
We complained about Metroid fans long before FF, FF just made them worse because THEY couldn't handle a SPINOFF THAT HINTED AT MP4 IN THE 1ST PLACE
I don't blame people for being mad about Federation Force. After years of nothing, giving us a crappy spinoff that doesn't even have Samus in it was straight up a dumb move.
 
I might have to get someone to lend me their 3ds just to play this... It hits all the right notes plus the counter looks a really great mechanic!
 
Something tells me there are a number of people who swallowed the Federation Force tripe now complaining generally about "Metroid fans" as if they're some homogeneous block.

For myself, I thought FF was a mistake, plain and simple. And I have concerns about how this game will turn out (combat is NOT the most important facet of the series). But I'm still excited and hopeful. FF, in contrast, gave me zero hope from day one.


Yep. I played Super Metroid years after release. Was skeptical that it was as brilliant as I'd been told. But yeah...brilliant game.

Here's hoping that every user coming here only to complain about Metroid fans buys a copy so the game becomes a best seller.

Metroids threads are so predictable. A couple people complain about legitimate things, 80% of the thread devolves into calling Metroid fans the worst because of those few, and then people start a Fusion vs SM argument. "Nostalgia glasses" bullshit argument and all! All this featuring FF apologists too, of course.
 
Samus was in Federation Force, just not playable.
Like... it doesn't matter. People would be similarly mad if they didn't make a Mario for over a decade, then Nintendo decided to make "SUPER MARIO's cousin" starring Stanley the Bugman, and there's literally no platforming in it and the visuals are trash. Oh, and sometimes Stanley longingly looks at a picture of Mario.

It wasn't a Metroid game, it wasn't what the fans wanted and frankly I don't know who wanted it. I mean, more power to you if you enjoyed it, but it wasn't exactly a crowd pleaser.

That being said, Samus Returns is literally what Metroid fans have been asking for for years... if this doesn't satiate you, especially combined with the Prime 4 announcement, nothing will.

Game will be legit, I'm excited to see how it stacks up next to AM2R and the other Metroids.
 
The more I think about this game, the more I believe the new mechanics will give us a whole new layer of risk/reward tactical decision-making.

Consider missiles (or low-ammo items like Super Missiles and Power Bombs, or the various multi-missile shots in the Prime series) in previous Metroid games: as a consumable resource you have to make a decision in the heat of the moment as to whether you trust your aim and timing enough to effectively trade your resource for damage and speed.

If you look at the new systems in Samus Returns (SR? M:SR? SR388?), you can witness this principle in action.

- Free aim: This comes at the expense of the old diagonal run-and-gun, seemingly no longer an option for blasting through corridors or firing at enemies with an elevation advantage while dodging them. To some players I think this will come off as defensive and slow—you have to put yourself at risk by holding a carefully selected position in order to get the most bang for your buck in enemy's aerial phase.

- Melee counter: Just like the decision to shield parry or sidestep in BotW, you either survive by movement or place yourself in the line of fire and wait for the narrow timing window of the flash that cues a deflectable attack.

- Lightning shield: You can run through packs of enemies or take an extra buffer of hits (good for zipping around with a low count of energy tanks), but at the expense of a shared resource pool that could otherwise be used for scanning or offensive abilities. There is a macro-level decision to be made here about whether running through the line of fire is more time- and resource-efficient than expending your power on a wide shot.

None of these are unfamiliar as game design principles, but I find it encouraging to see additional layers of cost/benefit trade-offs that are both short-term and long-term, separate from the usual ammo pool. For comparison, I liked the expanded move sets in Fusion and ZM, but the mainly served to extend the dodge-and-shoot paradigm with new angles/positions/methods for dodging and shooting rather than giving you a broader range of macro-level tactics.
 
Here's hoping that every user coming here only to complain about Metroid fans buys a copy so the game becomes a best seller.

Metroids threads are so predictable. A couple people complain about legitimate things, 80% of the thread devolves into calling Metroid fans the worst because of those few, and then people start a Fusion vs SM argument. "Nostalgia glasses" bullshit argument and all! All this featuring FF apologists too, of course.

What legitimate things? They're getting exactly what they want.
 
Like... it doesn't matter. People would be similarly mad if they didn't make a Mario for over a decade, then Nintendo decided to make "SUPER MARIO's cousin" starring Stanley the Bugman, and there's literally no platforming in it and the visuals are trash. Oh, and sometimes Stanley longingly looks at a picture of Mario.

It wasn't a Metroid game, it wasn't what the fans wanted and frankly I don't know who wanted it. I mean, more power to you if you enjoyed it, but it wasn't exactly a crowd pleaser.

That being said, Samus Returns is literally what Metroid fans have been asking for for years... if this doesn't satiate you, especially combined with the Prime 4 announcement, nothing will.

Game will be legit, I'm excited to see how it stacks up next to AM2R and the other Metroids.

Other M was released in 2010, it has NOT been over a decade since the last release. The hyperbole and entitlement on display is astounding.

I'd rather the franchise stay alive through spinoffs then die completely. Hell, spinoffs are great for the overall health of a franchise!
 
Other M was released in 2010, it has NOT been over a decade since the last release. The hyperbole and entitlement on display is astounding.

I'd rather the franchise stay alive through spinoffs then die completely. Hell, spinoffs are great for the overall health of a franchise!

Most people want to forget Other M exists. For most fans Prime 3 was the last proper Metroid.
 
Other M was released in 2010, it has NOT been over a decade since the last release. The hyperbole and entitlement on display is astounding.

I'd rather the franchise stay alive through spinoffs then die completely. Hell, spinoffs are great for the overall health of a franchise!

It has been a decade since the last good Metroid released by Nintendo, though! 7 since Other M, 10 since Prime 3, and Federation Force doesn't count because reasons!
 
What legitimate things? They're getting exactly what they want.

I mean stuff like complaining about 30fps, the game not being sprite based or being developed by a studio with a bad track record.

I mean I'm not gonna lie, the game sounds like a monkey paw wish on paper (I despise MS' past efforts), but yeah after the trailer and gameplay to me it looks FANTASTIC, but I can't 100% fault some for being skeptical or critical about it.
 
Other M was released in 2010, it has NOT been over a decade since the last release. The hyperbole and entitlement on display is astounding.
What am I entitled to!? I do not understand the hostile and accusatory tone some of you have, damn. I'm not even particularly a """fan""" of Metroid, but I've been wanting one for years and neither Other M nor Federation Force fit the bill for me because they were so far beyond what made the originals and Prime so good.

It's like you can't criticize the games without being yelled at, ya can't praise the games without being yelled at. Omg. In the same thread I've been accused of being an entitled insatiable whiner and a relentless rose-tinted fanboy. I'm outtie, I'm very excited to play and enjoy this game, sorry??
 
I mean stuff like complaining about 30fps, the game not being sprite based or being developed by a studio with a bad track record.

I mean I'm not gonna lie, the game sounds like a monkey paw wish on paper (I despise MS' past efforts), but yeah after the trailer and gameplay to me it looks FANTASTIC, but I can't 100% fault some for being skeptical or critical about it.

There's an argument to be made that these aren't legitimate complaints and even MS suffered from bad leadership in the past that isn't there now.
 
I mean stuff like complaining about 30fps, the game not being sprite based or being developed by a studio with a bad track record.

I mean I'm not gonna lie, the game sounds like a monkey paw wish on paper (I despise MS' past efforts), but yeah after the trailer and gameplay to me it looks FANTASTIC, but I can't 100% fault some for being skeptical or critical about it.

I mean Retro making the next game to follow up one of the finest games ever made was one hell of a Monkey Paw Wish and not just on paper, the game that we did see didn't seem as promising as the final game or what we see here with MercurySteam.

I always pitied the studio for having to work under the terrible leadership of Konami because I always thought that there was potential there waiting to be exploited by good leadership. It also gives me confidence that even though this game went through a dev hell of sorts, their refusal to give on the game gives me a feeling that the dev team also wants to prove themselves in spite of their past endeavors with this big break with Nintendo. And while some minor things give me concern, the overall package seems to be rather intelligent in building on Metroid's flow of building powerups with no "vania" to be found in sight (thank god). And combat is handled through making more aggressive enemies rather than EXP systems. I really like the potential here and the bosses look great and a great Follow up on Metroid Fusion and Zero Mission.
 
It boggles my mind with some of you people in here. We're getting a Prime game AND a 2D Metroid in a short amount of time. This a fucking wet dream and chance for the series to come back.
 
What am I entitled to!? I do not understand the hostile and accusatory tone some of you have, damn. I'm not even particularly a """fan""" of Metroid, but I've been wanting one for years and neither Other M nor Federation Force fit the bill for me because they were so far beyond what made the originals and Prime so good.

It's like you can't criticize the games without being yelled at, ya can't praise the games without being yelled at. Omg. In the same thread I've been accused of being an entitled insatiable whiner and a relentless rose-tinted fanboy. I'm outtie, I'm very excited to play and enjoy this game, sorry??

I'm not just talking about you, but the general set of complainers in here. I'm glad you're excited to play the game, as I am too.

Metroid fans in general seem to complain a ton that their franchise was dead when it very much wasn't, especially compared to other Nintendo franchises that I particularly love.
 
Fusion's place in the series will always be divisive depending on what the player's priorities are. The move set, bosses, artwork, and scripted scenarios (namely the SA-X chases) are all among the high points of the series, but the game overall is marred by some questionable decisions about structure and layout. They're questionable not because they were new and different and unlike SM, but because the linear and exploratory impulses in the game crash against each other in several places, with excessive hard locks and an unflagged point-of-no-return that hits you way too early unless you practically know in advance to avoid it. Too much writing and chatter, too.

An awful lot of warning signs for Other M were already in Fusion to begin with. For all of Other M's controversial one-off quirks or lapses in polish, I think it would have been better received had it not so explicitly taken Fusion as its template, leaving everyone the impression that hard-locked, story-heavy, scenario-driven linearity was Sakamoto's one and only ambition for the future of the series.

Which is why SR looks so reassuring. Yes, it's a remake and (like ZM) has its own structural template to work from already, but if it turns out as well as it looks, I think many people will have to retract the vitriol they've spat at Sakamoto for the past seven years that depicted him, in revisionist fashion, as someone who never understood the appeal of his own series and believed the arc of Metroid bent towards more locked-down linear storytelling.
 
Fusion's place in the series will always be divisive depending on what the player's priorities are. The move set, bosses, artwork, and scripted scenarios (namely the SA-X chases) are all among the high points of the series, but the game overall is marred by some questionable decisions about structure and layout. They're questionable not because they were new and different and unlike SM, but because the linear and exploratory impulses in the game crash against each other in several places, with excessive hard locks and an unflagged point-of-no-return that hits you way too early unless you practically know in advance to avoid it. Too much writing and chatter, too.

An awful lot of warning signs for Other M were already in Fusion to begin with. For all of Other M's controversial one-off quirks or lapses in polish, I think it would have been better received had it not so explicitly taken Fusion as its template, leaving everyone the impression that hard-locked, story-heavy, scenario-driven linearity was Sakamoto's one and only ambition for the future of the series.

Which is why SR looks so reassuring. Yes, it's a remake and (like ZM) has its own structural template to work from already, but if it turns out as well as it looks, I think many people will have to retract the vitriol they've spat at Sakamoto for the past seven years that depicted him, in revisionist fashion, as someone who never understood the appeal of his own series and believed the arc of Metroid bent towards more locked-down linear storytelling.

lol metroid 2 is the most linear metroid game ever made

he's still gonna get shit for a 25 year old game's structure
 
It boggles my mind with some of you people in here. We're getting a Prime game AND a 2D Metroid in a short amount of time. This a fucking wet dream and chance for the series to come back.
It's like there's this tension and expectation that Nintendo needed to fulfill fans desires for the game, but now that it exists and it doesn't EXACTLY fit the bill of what fans wanted it to be, there's this bizarre tension amongst everybody. If you're excited for the game and support it, you're touted a fanboy, and if you're critical of it, you're ousted as a whiny jerk.

This is the first 2D Metroid side scroller in over a decade, and the first non-spinoff title since Other M... a title not exactly lauded by fans and gamers alike. If you love Metroid and want to support more games being made, it'd probably be a good move to purchase this instead of incessantly complaining about Samus' animations or the maximum amount of frames per second, yea?

I'm excited for this and I'm happy Nintendo are making it instead of taking another risk that likely won't lay off. There's valid some complaints to be had (I'd visually prefer something sprite-based or maybe drawn like Ori), but this is as METROID as you can get!
 
Kind of surprised by how many Metroid fans are bitching about this. Nintendo is finally showing you some love, and this how you guys act?

Like, damn. At least wait until it comes out before you sling poop.
 
I think some rely on constant complaining as if it fuels their life force.

I get that vibe from the posts insulting and dismissing anyone who has merely stated legitimate criticisms :) Especially as the former outweighs the latter significantly in this thread, and generally takes on a far more hostile tone.
 
Glad to know that Samus's literal return is getting well received. Hopefully the wait won't feel too long since it does have a Sept. 15 release date. Three months from now.
 
lol metroid 2 is the most linear metroid game ever made

he's still gonna get shit for a 25 year old game's structure

That's a fair expectation, actually, given that from what we've seen of SR, discrete progress-locked zones are all over the place. I think there will indeed be some backlash among people who go in without knowing what Metroid II is and want their SM-like world-spanning freedom back. But dropping some of the trappings of Fusion and Other M (notably the ostentatious chattiness, and the way these games respectively lock you out of chasing 100% if you're not careful, or don't let you pursue it at all until the postgame) will already do a lot to clear the air around Sakamoto's reputation.

This is to assume a great deal about SR optimistically, of course, but we'll have a better idea of what we're looking at in three months. We don't yet know just how much or how little the layout has been revamped, unless someone has already done a close inspection of the map. Whatever the game turns out to be, the Metroid base won't come out of it any less divided than it already is. (It never happens with the Zelda base either, and I don't expect it to here. But in spite of how everyone has a favourite that exemplifies what Zelda is to them, they don't despise Aonuma in the same way for pursuing the opposite of what they want.)
 
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