Square Triangle
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I'm not sure why but I'm just not feeling the game like I thought I would. I know I don't like the melee mechanic and not a fan of using the circle pad for movement, would rather stick to the traditional D-Pad.
......I did not know free aim automatically grappled. Damn.Is there ever a reason to manually equip the Grapple Beam? It's never more efficient than just using free aim Grappling, so I'm wondering if there's another utility I'm missing. It makes a pretty crappy weapon.
So I just got to area 3 and besides the recognizable music in area 2/lava section (which is from Prime) all the new music has been VERY underwhelming and generally muted. Please tell me it gets better! I want some Super Metroid quality tunes.
So I just got to area 3 and besides the recognizable music in area 2/lava section (which is from Prime) all the new music has been VERY underwhelming and generally muted. Please tell me it gets better! I want some Super Metroid quality tunes.
So I just got to area 3 and besides the recognizable music in area 2/lava section (which is from Prime) all the new music has been VERY underwhelming and generally muted. Please tell me it gets better! I want some Super Metroid quality tunes.
The trailer song is in the game and it's goodHonestly the music doesn't get any better. You get another Super Metroid remix later but there's no original melodic music in this game. It's still the worst part about Samus Returns for me
Same. The circle pad makes my thumb sore after a while, I would prefer to play the game on a normal controller. Love the game so far, just wish it was available on some other platform.Wish I i could play this on my TV, with my pro controller, and then take it to work on a 720 screen
Man switch has me spoiled
Same hereSame. The circle pad makes my thumb sore after a while, I would prefer to play the game on a normal controller. Love the game so far, just wish it was available on some other platform.
Yeah, they missed a golden opportunity. Imagine if we had gotten something like this.That was flippin' amazing, it's extremely impressive to me how they nailed almost everything. I think my only complaints would be enemy variety being strangely underwhelming, most of the game having very samey environments, and that they completely changed the original final boss music for no reason, and that one was my favorite song in the game!
Remember the times you encountered walls that suck in your bombs? HMMM...(Area 6)Confused about the robot boss...I've gotten him to his last stage and tried a) countering his arms when they come down (could be mistiming that, so perhaps that is what I'm supposed to do), b) shooting missiles into the vortex (perhaps that is hurting him but I see no indication of such), c) shooting at him (and missing when he does lasers), and d) trying to get sucked up as a morphball so I could, hypothetically spider on his exposed face (this doesn't work)...
Idk. I kind of want to figure it out. Maybe I will. Also a bit lost as the above illustrates . Help would be appreciated though, even if I decide to refuse to read it.
What is the only weapon you haven't tried?(Area 6)Confused about the robot boss...I've gotten him to his last stage and tried a) countering his arms when they come down (could be mistiming that, so perhaps that is what I'm supposed to do), b) shooting missiles into the vortex (perhaps that is hurting him but I see no indication of such), c) shooting at him (and missing when he does lasers), and d) trying to get sucked up as a morphball so I could, hypothetically spider on his exposed face (this doesn't work)...
Idk. I kind of want to figure it out. Maybe I will. Also a bit lost as the above illustrates . Help would be appreciated though, even if I decide to refuse to read it.
Remember the times you encountered walls that suck in your bombs? HMMM...
What is the only weapon you haven't tried?
I feel Area 2, 3, 5, and 7 are the better ones when it comes to feeling distinctive. They've got the most interesting themes for the backgrounds, and areas 3 and 7 have some enemy theming.Just started and got up to Area 2, feels good :^) though i can see it getting repetitive in terms of environments, music and enemies. The Areas need to feel more distinctive.
It's right in the item description : P......I did not know free aim automatically grappled. Damn.
The instant morph ball via touch screen press is mentioned for that as well.
Try to charge shot an ice beam under it and then pummel its face with missiles.The metroid after you get theis kicking my ass. :/varia suit
Area 4 seemed fairly distinct to me. Most of the background was icy. The structure of that area was different from the prior three areas. Also there's that one sequence to get the space jumps that is pretty different from everything else in the game. Also agreed the foreground assets are all really similar and in some cases identical.I feel Area 2, 3, 5, and 7 are the better ones when it comes to feeling distinctive. They've got the most interesting themes for the backgrounds, and areas 3 and 7 have some enemy theming.
The biggest thing this game needed to distinguish the areas was unique tile sets.The backgrounds change a lot, but the foreground doesn't.
I got to to final boss tonight and tried many times with failure. Question regarding the final boss:I can get to the third form fairly consistently, but some of those attacks are so hard to dodge. Also, is there anything you can do when he grabs you and just slams you against the wall?
I never have survived it. My strategy so far is to use all my Aeion in rapid fire, then if that doesn't get through the first form, use super missiles. Repeat for second form, and I am usually out of Super missiles by the third form, but the regular beam works then.
Ending of Prime 2 where she waves her hand at the Luminoth while walking away.Probably the only time that I have ever see Samus being "badass"
Thanks. That was way easier than what I was doing.Try to charge shot an ice beam under it and then pummel its face with missiles.
Game world has a pretty cool progression.The surface caves are full of vegetation and give way to ancient Chozo ruins, then an elaborate system of dams and aqueducts and resevoirs that sustained the Chozo, and then an excavation site with mining robots boring new tunnels, and then crystal caves, etc. I like the idea that the Chozo sealed the Metroids in each area by flooding the passageways with poison and controlling the flood levels with DNA gates, the idea being they'd return at some point to systematically purge each layer, each gate unlocking and draining the next area when the current area is clear, making a potential purge much more manageable while preventing Metroids from spreading across the planet.
I got to to final boss tonight and tried many times with failure. Question regarding the final boss:I can get to the third form fairly consistently, but some of those attacks are so hard to dodge. Also, is there anything you can do when he grabs you and just slams you against the wall?
I never have survived it. My strategy so far is to use all my Aeion in rapid fire, then if that doesn't get through the first form, use super missiles. Repeat for second form, and I am usually out of Super missiles by the third form, but the regular beam works then.
Ending of Prime 2 where she waves her hand at the Luminoth while walking away.
I know. I'm occupied with other games right now so I'm skipping this for now hoping there may be a switch version. And honestly I wouldn't care if they kept exactly the same graphics and only bumped the resolution.Wish I i could play this on my TV, with my pro controller, and then take it to work on a 720 screen
Man switch has me spoiled
is there any official art of the? If not, any good fanarts out there?gravity suit
As an owner of an original 3DS XL (I mean, not the New 3DS XL) do I need to be aware of any additional slowdown or issues in running this game? I will be playing with the 3D effect fully on, as I usually do with all 3DS games. I believe there are only a handful of games on the system with notable differences on the newer, faster console. But I just wanted to inquire about this specific title. Thanks.
While I do not have the game yet but seeing the overall impression, could we be talking about a long term relationship between Nintendo and Mercurysteam? What do you think?
While I do not have the game yet but seeing the overall impression, could we be talking about a long term relationship between Nintendo and Mercurysteam? What do you think?
Even in the New models there are a couple of drops, it seems they never bothered using any of the additional hardware capabilities so your good to go.As an owner of an original 3DS XL (I mean, not the New 3DS XL) do I need to be aware of any additional slowdown or issues in running this game? I will be playing with the 3D effect fully on, as I usually do with all 3DS games. I believe there are only a handful of games on the system with notable differences on the newer, faster console. But I just wanted to inquire about this specific title. Thanks.
Is there ever a reason to manually equip the Grapple Beam? It's never more efficient than just using free aim Grappling, so I'm wondering if there's another utility I'm missing. It makes a pretty crappy weapon.