No, that's not the question. The question is that they offer a greater budget and means than initially planned plus other favorable conditions linked to the strength of a more powerful publisher and exclusivity.
Pete Hines has pointed out several of those other benefits:
-Higher production values. That translates into a better product than initially planned and. therefore favor the prestgie of the IP
- Shorter development time . Important for Disney to achieve benefits faster
Here's the problem; nothing stops Microsoft from providing those benefits
WITHOUT BUYING PUBLISHERS! Why? Because we have seen examples of both Sony
AND Nintendo doing precisely that. Sony provides 3P partners with console exclusives access to groups like XDEV, the ICE teams, other engineering support and marketing support, alongside shorter development times. Final Fantasy XVI is a prime example of this and, last I checked, Sony don't own Square-Enix.
So what Pete Hines is saying, is not a great reasoning as examples exist through direct competitors showing ownership isn't a prerequisite for those types of benefits. That mean acquisition is not a priority in enabling those benefits so...what
DOES exist to mandate acquisition as a requirement?
Whatever it is, Pete Hines did a very poor job of explaining it on the stand today. I don't even think he knows what the answer to that would be!