RAM dropped quite significantly over last few years. Same as SSD pricing. Just now started to go up again once vendors cut production.
IMO this is mostly on Sony. We will see if they are going to be willing to cut pricing to meet their 25mil projection or at least come close.
Well as-is they should do ~ 22 - 23 million for the FY, so that's definitely close. Still though, they could fall short 2-3 million if sales don't pick up. 25 million was probably never a realistic sales target, just their top-end if it could be reached.
Had they set 20 million for the FY not only would it have been more realistic, they'd surpass it.
The age of powerful graphics is over. Microsoft and Sony both are going to start to feel it very badly. Now, their plan to bank their whole success on cinematic games (which are no longer sustainable, because they are too expensive to make) will backfire on them harshly.
If you think the transition from PS4 to PS5 was underwhelming, then just you wait for transition from PS5 to PS6. PS6 will suffer the most from diminishing returns. In fact, you won't even see many 3rd party publishers anymore who are a) even capable of 500 million dollar photo realistic video game development nor b) are willing to attempt it, but most importantly c) the average customer won't give a shit about 4K, 8K, 240 fps and such.
Next generation the most affordable console is gonna win with the best exclusive games, not the most powerful. Mark my words.
I think you're right to some extent. Which is why I've been saying (and hoping) that for PS6 Sony have more planned for immersion and innovation rather than just chasing more power. Sure, PS6 will be a noticeable improvement over PS5, but it doesn't need to be some 100 TF monster. That's just power for power's sake. It doesn't "need" 64 GB or 128 GB of RAM, either.
If anything, I want them to make VR/AR a standardized part of the platform, if they can get it to scale production-wise to where a cheap headset included with every box wouldn't bump up production costs too much. If that means a system with 32 GB of RAM instead of 64 GB, so be it. If it means cutting down the storage for a lower SKU to a smaller amount, so be it. People can always buy larger storage and a launch SKU with small storage didn't hurt the 360 back in its day. There's so much for QOL UI and gameplay innovation that devs could be assured is worth pursuing with a cheap VR headset included with every system, and Sony are in the best position out of anyone to make it happen. It's where I think developments with the PS Portal, and refinements for Remote Play with PS.Link, could be very useful.
Even with Xbox, this is a reason why I've been saying, if they do continue hardware, they should shift to a PC gaming model and make consolized gaming PC NUCs, or laptops etc. running Windows and having support for regular Windows environment and a default Xbox "Big Picture Mode" UI gaming-centric frontend. If they can't chase power just for power's sake going forward, and knowing their particular problems with the Xbox console business hardware-wise this gen and last, why not change the business model to something that combines the strengths of two branches (Xbox and Windows/Surface) into one? Nintendo had to do it, Sony had to do it as well (though in a different sense). It's time for Microsoft to do it for their own gaming brand's hardware.
And again, we could still see meaningful power increases for the next Sony console or Microsoft system(s), but this way they'd be offering more things aside just that, which can keep a lot of people interested in buying the hardware and attract new people to buy the hardware.