Allnamestakenlol
Member
The nemesis system would be incredible in an Highlander game, especially the injure but not kill aspect.
That would be AMAZING!
The nemesis system would be incredible in an Highlander game, especially the injure but not kill aspect.
I could see that being the case as some missions take place at certain times and this artificially advance time. But when i went on my tear through the army i was strictly focusing on taking out captains and getting intelI think completing main missions and side missions can also add captains. There was a long period where I didn't die or advance time, and new captains were definitely added.
What does branding do?
What does branding do?
Are there a finite number slave freeing missions? Or do they keep repeating?
Are there a finite number slave freeing missions? Or do they keep repeating?
That's not how the game ever worked for me. Are you sure another enemy nearby didn't detect you?they really messed up by making it so the game counts as being detected when jumping on enemies from above. I just tried to do a stealth take down from above on an ork that was all alone on one side of a base. It counted as me failing the missions because he apparently spotted me in the millisecond before he died.
they really messed up by making it so the game counts as being detected when jumping on enemies from above. I just tried to do a stealth take down from above on an ork that was all alone on one side of a base. It counted as me failing the missions because he apparently spotted me in the millisecond before he died.
That's not how the game ever worked for me. Are you sure another enemy nearby didn't detect you?
I've never had this happen. It's always a stealth kill unless he was already aware of you before you jumped (red arrow) in which the attack will just be a knockdownthey really messed up by making it so the game counts as being detected when jumping on enemies from above. I just tried to do a stealth take down from above on an ork that was all alone on one side of a base. It counted as me failing the missions because he apparently spotted me in the millisecond before he died.
They should really revise their movement system in the next game.
The default walking stance is absolutely useless. Even sneaking is faster than walking.
Should have just gone all the way with their parkour and do it like AC and put running on RT so we don't have to do the claw when we want to run around while still being able to control the camera.
100% positive...it has happened to me numerous times. It is when the enemy is facing your direction, during the leap down to them. I try to remember, but I sometimes forget and end up having to go back in a mission
So if you don't decapitate a captain they can come back even if you kill them? How do you specifically do a decapitation? Is it just random?
So if you don't decapitate a captain they can come back even if you kill them? How do you specifically do a decapitation? Is it just random?
Its random but if you make ur last hit an execution it becomes fairly consistentSo if you don't decapitate a captain they can come back even if you kill them? How do you specifically do a decapitation? Is it just random?
I don't even think decapitations are a guarantee of perma-death. I've had previously decapitated captains come back. Basically it selects a couple dudes who will keep respawning to fuck with you. Not sure what causes them to stop or change to different captains. I had one that was immune to everything except stealth kills and he kept coming back. Finally he stopped but I'm not sure if it was when I reloaded the game for a second play session or what.
That wouldn't improve things. [Actual spoiler]Haven't played it yet, but man it sounds lame how they messed up the ending. Should have just been your and your 5 war chiefs vs like 60 orcs.
You can confirm whether they're dead by checking the army menu. Captains/Warchiefs with their head mounted on a pike are permanently slain, and everyone else (mere fallen on the ground) will return at some point.
Right, but I'm not sure how the game chooses who will be your rivals or when it will ever change. I know it's not decapitations because that captain that was immune to everything but stealth kills, there is no stealth decapitation but eventually he just didn't respawn anymore. But I can't remember if it was after reloading the game or if it changed rivals as I played.
Finished the main story yesterday and yeah, the final battle was really disappointing. It seems that they didn't have enough time to develop that part. Fortunately the rest of the game is amazing.
Hmm.. now that you mention it, arrows must be able to permanently kill them but there's no chance they can decapitate. So you must be (at least) partly correct.
Well this guy was immune to ranged as well. Basically the only way I could kill him was to run away and come back and sneak up from behind.
Yeah.
What I mean was, it can't be solely decapitations that dictate whether named uruks are permanently killed, because otherwise uruks immuned to stealth and melee would be immortal since ranged weapons cannot decapitate. (Unless I've somehow avoided seeing it in my time with the game...)
"I don't know who you are. I don't know what you want. If you are looking for ransom I can tell you I dont have money, but what I do have are a very particular set of skills. Skills I have acquired over a very long career. Skills that make me a nightmare for peope like you. If you let my daughter go now that'll be the end of it. I will not look for you, I will not pursue you, but if you don't, I will look for you, I will find you and I will kill you."
Press <A> to kill kidnapper and contemplate your victory.
FADE TO BLACK
Doesn't the shadow strike (the kill variant) have a chance to decap?)
What's the deal with Warchief Initiation missions?
I tried last night and the spawning was endless, so my level 19 captain bit the dust. Do you just have to keep following him around killing until the mission ends?
It seemed kind of impossible, to be honest; I would've killed at least 50 uruk. Is there any way to even out the odds?
!The nemesis system would be incredible in an Highlander game, especially the injure but not kill aspect.
Never had it quite that bad, but yeah, the victory conditions for those are vague. Once I had my captain and a few branded orc were just roaming in circles and I had to run away from the area to force the mission to complete.
Haven't played it yet, but man it sounds lame how they messed up the ending. Should have just been your and your 5 war chiefs vs like 60 orcs.
The nemesis system would be incredible in an Highlander game, especially the injure but not kill aspect.
FORFEIT YOUR MIND *WHOOOOOOOOOOOOOSH&
You hear that shit coming out your DS4...godlike
I haven't encountered this yet. I always kill any captains or nemesis. Even when they decide to leg it out of fear, I'll give chase for however long it takes and kill them.
Interesting note, their health fully regenerates when they get to a certain point away from the original encounter location.