finished it (critical path + i have all the warchiefs under my control, on both maps), somewhat unexpectedly.
I thought there was going to be a third section/map. :\
I had a lot of fun with it, but i have to say pretty much everything outside of the Nemesis system feels either incredibly derivate, clunky, or both (in the case of the parkour).
The game in general feels somewhat barebones, with a very light story, a handful of story missions, and a very barren world design, that looks essentially the same throughout the area (and the map is even pretty small, to boot).
However branding and exploiting the Nemesis system is so entertaining, that i'm happy they went ahead with what i'd consider an experiment of sort, something, i hope, they flesh out in a more complete experience in the next iteration, looking forward to a similar jump as we got from BAtman Arkham Asylum to City.