Mighty No. 9 Launches September 15th on XBO, PS4, PC, Linux, Mac, 360, PS3, WiiU

AAK

Member

Dang they were so far off the mark with their target pitch:

2543897-a1d0e45fc7a68f4c962f2ebcd7a2210c_large.jpg
 

dark10x

Digital Foundry pixel pusher
The team doing the handheld port is Abstraction Games. They've been good on Vita, so while the port being delayed sucks, I'm confident it'll be solid. I'd much rather they dump UE3 anyway, since it's not a great engine on Vita
and doesn't even run on 3DS.
Do we know if they've dropped UE3 for mobile platforms? Would make sense for sure and I'd be more excited about the game on Vita knowing that.
 

Curler

Unconfirmed Member
Ugh, I should not have given them money for the PC physical.

This is how I feel. I mean, I only got the box and PC disc because it was the only way to get a physical copy at the time. I wonder if there's an option to switch it out for a PS4 copy or whatever :/

Also, they STILL haven't asked us what version we want the code for yet, have they?
 

muteki

Member
What do you mean?

I would just be a bit bothered if I had contributed to the 2nd crowdfunding campaign to get VO in, only to have a publisher come through and pay for all this other VO work. I didn't, as I found the whole idea behind that a bit off-putting (and I didn't want VO anyway).

It's just typical risks/crowdfunding shenanigans that a project this big (with as much money involved) is bound to fall into. I wonder when they knew that Deep Silver was coming on board, and what they would be bringing to the table funding wise.
 
I wanted this game for Vita since it fits the type of game that I like to play on handhelds, but since it's only digital, I won't buy it at full price. Maybe it will get a physical release overseas so that I can import it.

On the other hand, I will buy physical for PS4 and play it now while I wait for either a physical release on Vita or for the digital price to go on deep discount because 2D Spiritual Mega Man is awesome and this game looks really fun.
 

Takao

Banned
Do we know if they've dropped UE3 for mobile platforms? Would make sense for sure and I'd be more excited about the game on Vita knowing that.

Sounds like it:

Q: Why are the handheld versions coming out after Sept. 15th?

The handheld versions were originally meant to be simpler ports, but we found that the amount of work necessary exceeded our expectations—the 3DS and Vita versions will actually require remaking the game from the ground up. Because of this development, the handheld versions will be released after the other versions.

http://www.mightyno9.com/en/faq6

I imagine they mean the same assets in a different engine instead of a more traditional remake.
 
Pity for no physical release for the Vita, oh well I'll just grab the physical release for the PS4 in that case. Glad they finally announced the release date, I've been impatiently waiting for it for a while now.
 

Crom

Junior Member
Also, it seems that Wii U version, Xbox One version and PC/Mac/Linux version also get a physical release.
Same release date too. Maybe it would be good to update thread title !

And the post should be updated. It only mentions the physical PS4 version
 

KingSnake

The Birthday Skeleton
September is a bit late, but it's OK in the end.

I think that a Google search must be made mandatory for users that use PlayStation blog for their news threads.
 

kewlbot

Member
loved what i played during the beta
should be even better with the voice acting and everything

cant wait for september!
 

SkyOdin

Member
Hmmm, well I am not expecting it to be that good without the actual people who made MM games fun and created those level designs and memorable bosses. Impressions haven't been good either.

I'm actually not that surprised it got this far though, the hate for Capcom basically funded this game. I'm hoping

Hoping
Possibly
That they changed a few things with the game by release and it will be much more interesting a game.
Huh? The developer, Inti Creates, was the developer behind Mega Man Zero 1-4, Mega Man ZX and ZX Advent, as well as Mega Man 9 and 10. The founders of Inti Creates were ex-Capom staff who worked on the late NES and SNES Mega Man games, among other projects (the president was the director for Mega Man 7 and Mega Man X2, for example). There is no development studio in the world with as much experience making good Mega Man games as Inti Creates, since they have made the best.
 

Einbroch

Banned
It's Concept Art, every game ever has it and the games almost never end up looking like that.

Concept art generally doesn't have a floating UI. It doesn't matter if they exclaim it's concept art. When FFXIII showed that totally misleading early footage and slapped a UI over it, it was ridiculed.

I mean, it's not crazy to be disappointed in how it looks after looking at that art.
 
Concept art generally doesn't have a floating UI. It doesn't matter if they exclaim it's concept art. When FFXIII showed that totally misleading early footage and slapped a UI over it, it was ridiculed.

I mean, it's not crazy to be disappointed in how it looks after looking at that art.

I fully understand what you're saying, but it was pretty clear since day one that the game would not look that way.
 

Tansut

Member
Kinda bummed that backers got screwed out of getting a true retail version, but it's nice the DLC will be thrown in for free.
 

RM8

Member
I'm just learning about the physical version :0 I'm so conflicted. I want this on 3DS, but... ugh, I now want the physical version :( How come it makes more sense to have a physical WiiU version over a 3DS one?

EDIT: That was 100% concept art even with the UI. The game was starting development when that picture was shown, lol.

EDIT2: I've just decided I'm getting the physical WiiU version, and I'll use my digital code for PC... and I'll just triple-dip on 3DS. I'm so weak.
 

hawk2025

Member
They are not completely alike, but I feel like Shovel Knight ate this game's lunch somewhat.

AND has free, post-launch DLC coming.
 

Wereroku

Member
Was it? This isn't a smartass question, I'm honestly asking if people who pledged day one knew that it wasn't going to look like that.

Yes before the end of the Kickstarter they released actual development footage.

They are not completely alike, but I feel like Shovel Knight ate this game's lunch somewhat.

AND has free, post-launch DLC coming.

How they have completely different developmental goals and MN9 is actually releasing within 5 months of the original projection.
 
I would just be a bit bothered if I had contributed to the 2nd crowdfunding campaign to get VO in, only to have a publisher come through and pay for all this other VO work. I didn't, as I found the whole idea behind that a bit off-putting (and I didn't want VO anyway).

It's just typical risks/crowdfunding shenanigans that a project this big (with as much money involved) is bound to fall into. I wonder when they knew that Deep Silver was coming on board, and what they would be bringing to the table funding wise.

This other publisher coming onboard at the very end is pretty bothersome and I'm surprised people are not more upset over this. Backers put up tons of money just to have a publisher swoop in at the very end. Why were the backers even needed if they could have gotten a publisher to fund this in the first place?

Also having to rebuild the vita version from the ground up? The design of the vita's development software is specifically designed for easy porting from PS4. That's why tons of games come out on PS4/Vita same day. What a bunch of nonsense.
 

Wereroku

Member
This other publisher coming onboard at the very end is pretty bothersome and I'm surprised people are not more upset over this. Backers put up tons of money just to have a publisher swoop in at the very end. Why were the backers even needed if they could have gotten a publisher to fund this in the first place?

Also having to rebuild the vita version from the ground up? The design of the vita's development software is specifically designed for easy porting from PS4. That's why tons of games come out on PS4/Vita same day. What a bunch of nonsense.

Why be upset they are not involved in development at all except funding additional VO and DLC. Deep Silver is basically just licensing the game for a Physical release. Nothing to get upset about since it basically just gives us more free content.
 

SkyOdin

Member
Concept art generally doesn't have a floating UI. It doesn't matter if they exclaim it's concept art. When FFXIII showed that totally misleading early footage and slapped a UI over it, it was ridiculed.

I mean, it's not crazy to be disappointed in how it looks after looking at that art.

Actually, it is pretty normal to have floating UIs in concept art. UI design has concept art all the time. For example, the developers for the 2.0 version of Final Fantasy XIV released this piece of concept art to showcase the new UI and intended look for the new version of the game. UI concept art isn't shown off to the public all the time, but it is the nature of a kickstarted project to show a lot more behind the scenes early development concept work than is normal for a videogame project.
Was it? This isn't a smartass question, I'm honestly asking if people who pledged day one knew that it wasn't going to look like that.
Yeah, I pledged early and I knew that was just concept art. They said from the get-go that were making a game with 3D graphics using the Unreal Engine. I was under no misconception that they were going to be making a 2D game. Anyone who was under that illusion wasn't reading the text in the Kickstarter.
 

Skilletor

Member

Nerrel

Member
I've been trying to reserve judgement on this game's visuals, but this shot is pretty bad:

The buildings are really blurry and low res and if you look below the text bubble you can even see an area that looks like nothing's being rendered at all. Even in the foreground, it's hard to make out the figures on the tower and what they're doing. The sub-Goldeneye64 clouds aren't helping either.

It's a shame considering how good the concept art looked. Hopefully it plays well.
 

Einbroch

Banned
Actually, it is pretty normal to have floating UIs in concept art. UI design has concept art all the time. For example, the developers for the 2.0 version of Final Fantasy XIV released this piece of concept art to showcase the new UI and intended look for the new version of the game. UI concept art isn't shown off to the public all the time, but it is the nature of a kickstarted project to show a lot more behind the scenes early development concept work than is normal for a videogame project.

I think throwing a UI on a piece of art is misleading, whether or not it's normal or an accepted practice. The purpose of your screen seems to be to show off the UI, not necessarily the game. I just think when you're displaying a game for funding you should try to be as honest as possible. If they knew they couldn't hit that look, even if it was just concept art, they shouldn't have put that UI on there. Every MN9 thread we have multiple people saying "ugh, why doesn't it look like this?" I think not putting that as your very, very first image especially shaping it like a screenshot with the aspect ratio, UI, and "look" of in-game footage would be a smart way to go. It's literally the first "piece of the game" you see.

That's just me. I might be in the minority, and if a majority don't feel that way, that's fine. But that's just how I feel.
 

RM8

Member
UI needs to be planned, designed and tweaked along with the rest of the art, though. That pic is clearly 2D, and we have known this is a 3D game from the beginning.

To me that was their target. It was on their Kickstarter page front and center. You can say whatever you want but their were using that image to sell the idea of the game to people.
They always said it was concept art, though. They absolutely never said the game was going to be 2D.
 

Blueblur1

Member
Dang they were so far off the mark with their target pitch:

2543897-a1d0e45fc7a68f4c962f2ebcd7a2210c_large.jpg

To me that was their target. It was on their Kickstarter page front and center. You can say whatever you want but their were using that image to sell the idea of the game to people.
 
I think you are mixing things here, there is one thing called physical box on the reward tier, that is only a box with no game, you will get the box in the mail and the code to download the game in your email (from the $20 tier) and then there is another thing outside the reward tier, a complete physical version for pc/mac with a disc. This version is done by fangamer not deep silver, the game will be the same but the external design will be different (yet to be seen).

Yep, you're right. I wasn't thinking of the PC version. The one I backed is listed as:

$60 PHYSICAL GAME BOX, PRINTED RETRO-STYLE GAME MANUAL & EXCLUSIVE IN-GAME GOLDEN HERO

And I also picked the PS4 version of the game. I'm regretting this tremendously because I kind of want a retail disc version now.
 

OnPoint

Member
That was never a "target".

You know, maybe not. But it gave people something of an expectation. And it looks doable considering everything we've seen in recent years. If they didn't want it to be seen as a "target" then they should have put a disclaimer on it. I totally see why people get upset over the game looking so sterile when this is so full of character.
 

SkyOdin

Member
You know, maybe not. But it gave people something of an expectation. And it looks doable considering everything we've seen in recent years. If they didn't want it to be seen as a "target" then they should have put a disclaimer on it. I totally see why people get upset over the game looking so sterile when this is so full of character.

They did put a disclaimer on it. Everything in the kickstarter said: this is concept art that might not be indicative of the final product. People just ignored the disclaimers and other text that was very clear about this being a 3D game.
 
Huh? The developer, Inti Creates, was the developer behind Mega Man Zero 1-4, Mega Man ZX and ZX Advent, as well as Mega Man 9 and 10. The founders of Inti Creates were ex-Capom staff who worked on the late NES and SNES Mega Man games, among other projects (the president was the director for Mega Man 7 and Mega Man X2, for example). There is no development studio in the world with as much experience making good Mega Man games as Inti Creates, since they have made the best.

I know who they are and that's why it scares me even more.

But again, it's all opinions. I'd prefer the X team to work on it myself but of course that belongs to Capcom.

I mean they got months to add things to the game, Sept is a loong time away. So all our opinions could change in 15 seconds.
 

RM8

Member
They really should have gone with 2D :/ It'd have been much cheaper, too, and the 3DS / Vita ports would have been easier, too. But yeah, it was disclosed from the beginning that this was going to be 3D.

Can't wait to get my hands on the physical Vita version ^_^
No physical for handhelds and last gen :(
 

Einbroch

Banned
They really should have gone with 2D :/ It'd have been much cheaper, too, and the 3DS / Vita ports would have been easier, too. But yeah, it was disclosed from the beginning that this was going to be 3D.

Where was this disclosed?

I'm looking for it on the Kickstarter pitch page and can't find it.
 

Skilletor

Member
You know, maybe not. But it gave people something of an expectation. And it looks doable considering everything we've seen in recent years. If they didn't want it to be seen as a "target" then they should have put a disclaimer on it. I totally see why people get upset over the game looking so sterile when this is so full of character.

No9_zpspfv1yhzf.png~original
 

OnPoint

Member
They did put a disclaimer on it. Everything in the kickstarter said: this is concept art that might not be indicative of the final product. People just ignored the disclaimers and other text that was very clear about this being a 3D game.

Ok, but what is concept art for but to give people an idea of what to expect? Especially concept art that looks like it could have been done last generation or before. But alright, point taken.

Still doesn't explain why it's so bland. Viewtiful Joe is a 3D side scrolling game and it has style. They definitely could have made a 3D game that looks and feels like that concept art.
 

Blues1990

Member
I'd prefer the X team to work on it myself but of course that belongs to Capcom.

Funny you should say that, considering that the very same people that had worked on the SNES Mega Man X games are the very same people that had worked on the excellent Zero, ZX, and Mega Man 9/10.
 

Wereroku

Member
They really should have gone with 2D :/ It'd have been much cheaper, too, and the 3DS / Vita ports would have been easier, too. But yeah, it was disclosed from the beginning that this was going to be 3D.


No physical for handhelds and last gen :(

Actually that is generally untrue. 3d models are generally orders of magnitude cheaper.
 
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