Mighty No. 9 Launches September 15th on XBO, PS4, PC, Linux, Mac, 360, PS3, WiiU

antibolo

Banned
Nope. Saying that this is only concept art is still not a valid excuse.

There's a pretty good reason why Kickstarter now has strict rules on "pre-renders" and such (the Mighty no9 kickstarter predated those rules). Aiming too far away from the end result is borderline false advertising.
 

RM8

Member
Where was this disclosed?

I'm looking for it on the Kickstarter pitch page and can't find it.
Hmmm, I was mostly talking about the super early footage (IIRC it was shown before the funding was done) which was 3D. I honestly didn't know anyone thought this was going to be 2D.
 

Skilletor

Member
Ok, but what is concept art for but to give people an idea of what to expect? Especially concept art that looks like it could have been done last generation or before. But alright, point taken.

Still doesn't explain why it's so bland. Viewtiful Joe is a 3D side scrolling game and it has style. They definitely could have made a 3D game that looks and feels like that concept art.

Concept art, to me, is just concept art.

A concept. Not a target.

I think I'm done with Mighty No. 9 threads.
 

Einbroch

Banned
Hmmm, I was mostly talking about the super early footage (IIRC it was shown before the funding was done) which was 3D. I honestly didn't know anyone thought this was going to be 2D.

I thought it was until the alpha screens came out in January of last year.
 

Wereroku

Member
Nope. Saying that this is only concept art is still not a valid excuse.

There's a pretty good reason why Kickstarter now has strict rules on "pre-renders" and such (the Mighty no9 kickstarter predated those rules). Aiming too far away from the end result is borderline false advertising.

That wasn't a pre-render that was concept art. Also MN9 had running 3d model footage before the campaign ended.

Then how come indies stick to 2D most of the time? And I'm not talking about "8-bit" retro games, but indie platformers in general.

Different types are more or less difficult. Here is an article with the Shovel Knight artist. Pixel art seems to be both harder and easier than 3d models but can get away with much less hi res art work. To make a game look like the original concept are would probably be hi res hd sprite work and capcom can tell you how expensive that process is with HD remix.
 

SkyOdin

Member
I know who they are and that's why it scares me even more.

But again, it's all opinions. I'd prefer the X team to work on it myself but of course that belongs to Capcom.

I mean they got months to add things to the game, Sept is a loong time away. So all our opinions could change in 15 seconds.
Okay, now you are just making no sense to me. Why does Inti Creates working on this game scare you? The Mega Man Zero games have the best level and boss design in the franchise, while Mega Man 9 is universally praised. Meanwhile, the "X team" you talk about is long dead and scattered. The director of Mega Man X8 apparently left Capcom and joined Platinum, where he directed The Legend of Korra videogame. The lead designer for Mega Man X8 went on to work on Resident Evil 5 and Lost Planet 2, but I am not sure if he is still with Capcom either. I don't think there ever really was a dedicated "X-series team", since Inti-Creates was founded specifically to keep a team together, since Capcom shuffled staff around between every project back then, and that still seems to be the practice.

I'm pretty sure there was a very early video, anyone else recalls this or am I making things up? :p
There was. It was just Beck running around some basic levels with no art assets, but that footage was released really early.
 

OnPoint

Member
Concept art, to me, is just concept art.

A concept. Not a target.

I think I'm done with Mighty No. 9 threads.

I don't understand how you can't see the contrast between the concept art and the actual in-game visuals as anything other than disingenuous. Feels like people just want to defend a game they're excited for to me.

I get that there's a difference between a concept and a target. But considering how attainable the concept looks, it's no surprise people thought it might look like that. But it's cool, you can refuse to see the other side of the coin. Since you're done with these threads you probably won't even see this post.
 

Einbroch

Banned
I'm pretty sure there was a very early video, anyone else recalls this or am I making things up? :p

You're probably right, but I was only a casual follower of the game. I'm sure there are others like me, but there are others like you that followed it more closely.

I'm just of the group that watched the video and read the pitch.
 

georly

Member
Then how come indies stick to 2D most of the time? And I'm not talking about "8-bit" retro games, but indie platformers in general.

It's a style choice. Doesn't make it easy.

Look at all the half-assed, thrown-together games on greenlight/early access. They all are in 3D.

2D requires an artist to draw each and every frame for each and every character in the game. 3D requires a character model, and then someone to animate those models. Not discounting the work for 3D at all (and really good animations can be really expensive/time consuming), but 2D is no easy feat.
 

Mr-Joker

Banned
Dang they were so far off the mark with their target pitch:

2543897-a1d0e45fc7a68f4c962f2ebcd7a2210c_large.jpg

It was never going to look like that in the first place, it was a concept art.

Did they poll backers on which console they want it on yet / can I change that information?

Don't think so, I am just hoping that I can get the option of the retail copy or my money back because I want the retail copy as there is no point in going digital if it's an option.
 

RM8

Member
There was. It was just Beck running around some basic levels with no art assets, but that footage was released really early.
Yup, that one!

It's a style choice. Doesn't make it easy.

Look at all the half-assed, thrown-together games on greenlight/early access. They all are in 3D.

2D requires an artist to draw each and every frame for each and every character in the game. 3D requires a character model, and then someone to animate those models. Not discounting the work for 3D at all (and really good animations can be really expensive/time consuming), but 2D is no easy feat.
I'm talking exclusively about costs. I love 2D art and I do know it requires a lot of work, but it seems to me that 2D games are generally cheaper to produce.

I don't understand how you can't see the contrast between the concept art and the actual in-game visuals as anything other than disingenuous. Feels like people just want to defend a game they're excited for to me.

I get that there's a difference between a concept and a target. But considering how attainable the concept looks, it's no surprise people thought it might look like that. But it's cool, you can refuse to see the other side of the coin. Since you're done with these threads you probably won't even see this post.
I mean, they showed two completely different visual styles as concept art (shown in the pic posted some posts ago). Neither look was set in stone, that much was obvious.
 

Blues1990

Member
Man, the graphics / concept art comments are tired. Every single thread about this game is plagued with that shit.

The game generally needs a brighter colour pallet, but it otherwise looks fine. I think someone did a tweak with a couple of screenshots, and it look neat.

But I otherwise agree. It's becoming tiring to hear those same complaints, especially when the majority of the games in the Mega Man series where not considered to be lookers in the first place.
 

antibolo

Banned
The game generally needs a brighter colour pallet, but it otherwise looks fine. I think someone did a tweak with a couple of screenshots, and it look neat.

But I otherwise agree. It's becoming tiring to hear those same complaints, especially when the majority of the games in the Mega Man series where not considered to be lookers in the first place.

This is one of the most incorrect statements I've ever read on GAF.
 

Wereroku

Member
Yup, that one!


I'm talking exclusively about costs. I love 2D art and I do know it requires a lot of work, but it seems to me that 2D games are generally cheaper to produce.

It depends on the type of artwork. Pixel art like Kero Blaster are probably fairly affordable. hi-res animated sprite work like on HD Remix are incredibly expensive since you need a new frame drawn for each animation. If you keep the number of frames low it probably is cheaper but then the animation is poorer.
 

Blues1990

Member
This is one of the most incorrect statements I've ever read on GAF.

Mega Man X4 and Mega Man 8 look beautiful, and the later NES games had a vibrant colour pallet. But nothing too outstanding, and this is someone who likes the Classic & Battle Network series.
 

antibolo

Banned
I'm talking exclusively about costs. I love 2D art and I do know it requires a lot of work, but it seems to me that 2D games are generally cheaper to produce.

Definitely not.

There's a pretty good reason why fighting games with 3D graphics tend to have a lot more characters than fighting games with 2D graphics.
 

Wereroku

Member
And has nothing to do with the argument. Even if it were true, Mega Man games looking however they look does not have any bearing whatsoever on what Mighty No 9 looks like.

I went back and found the post I was thinking about. This was before the end of the campaign and was a demonstration of what the game should resemble.

Link
 

RM8

Member
Definitely not.

There's a pretty good reason why fighting games with 3D graphics tend to have a lot more characters than fighting games with 2D graphics.

It depends on the type of artwork. Pixel art like Kero Blaster are probably fairly affordable. hi-res animated sprite work like on HD Remix are incredibly expensive since you need a new frame drawn for each animation. If you keep the number of frames low it probably is cheaper but then the animation is poorer.

I think fighting games are the exception since they have lots of full-fledged characters and they all need lots of animations. But, what's an example of a low-cost game? Kickstarter, indie games ("retro" or otherwise) stick to 2D for the most part, and I doubt they're choosing the most expensive method just because, when one of their main priorities is being cost-effective.
 

Teknoman

Member
It would be nice if backers who went with PS4 could get a physical copy. I wonder what happened with that survey asking the type of physical box art you wanted?
 

Wereroku

Member
I think fighting games are the exception since they have lots of full-fledged characters and they all need lots of animations. But, what's an example of a low-cost game? Kickstarter, indie games ("retro" or otherwise) stick to 2D for the most part, and I doubt they're choosing the most expensive method just because, when one of their main priorities is being cost-effective.

You are missing my point. I am not saying that 2d is always more expensive then 3d. However they started out by stating they were doing 3d models and unless you are Xrd these will not resemble the 2d concept art and Xrd had a lot more time and money put into it then MN9.

But seriously... what about the backers? When do we get to choose our copy of the game?

I don't think they have sent those out yet. The only surveys that have been done are for physical goods.
 

Muzicfreq

Banned
Hmmmm Vita or PS4?.... Kinda leaning on the vita side since the graphics aren't really mind boggling
But dat PS4 version for some of the other features

(Paid for $60 Digital Deluxe)
 

RiggyRob

Member
But seriously... what about the backers? When do we get to choose our copy of the game?

Same thing I asked last page, so I'm going to guess that it's still up in the air :/

Did they poll backers on which console they want it on yet / can I change that information?

I'm pretty sure there's been a preliminary survey sent out already about which platform you want the game on - try checking for an email called: "Mighty No. 9: Name that Platform! (Preliminary Survey)‏" from mightno9@comcept.jp
 

Blues1990

Member
I can't wait to play this. I hope this is a huge success and I hope Capcom realizes how they fucked up with and let Kenji go.

It's their loss, especially since a multitude of developers have made their own kind of tribute to the Blue Bomber in some fashion (Rokko Chan, Shovel Knight, etc.) and Mighty No. 9's mechanics look solid & fun. I love that one of the stages takes place on a highway with heavy traffic.
 

Muzicfreq

Banned
I'm pretty sure there's been a preliminary survey sent out already about which platform you want the game on - try checking for an email called: "Mighty No. 9: Name that Platform! (Preliminary Survey)‏" from mightno9@comcept.jp

Mighty No. 63415,

As always, thank you for all of your support for Mighty No. 9!

We're back for another round of Mighty community voting! As we mentioned in our latest Kickstarter update, we're looking to get an idea of which consoles our backers will be choosing for Mighty No. 9.

While this is NOT the real, official survey for your console choice, we’d like to get an early, very rough idea of which platforms Beckers are planning to play Mighty No. 9 on!

Please go to the survey at the link below to let us know your choice (or choices, if need be)!

https://www.surveymonkey.com/s.aspx?sm=xfhxT8O6A8K2x9ZCd9N_2b6A_3d_3d

Thanks for your participation!

The Mighty No. 9 Team
 

vid

Member
It would be nice if backers who went with PS4 could get a physical copy. I wonder what happened with that survey asking the type of physical box art you wanted?

That survey went out to people who backed at a tier that would get the physical game box. If I remember, it was just to choose if you wanted an NES or Famicom styled box. It's not a physical copy of the game, just a box.

I'm pretty sure there's been a preliminary survey sent out already about which platform you want the game on - try checking for an email called: "Mighty No. 9: Name that Platform! (Preliminary Survey)‏" from mightno9@comcept.jp

This survey was just a general interest sort of thing. They haven't yet sent out a survey for which version of the game you'll receive, and given that backers are getting digital copies (unless you specifically got a physical copy, which was set to be PC only... maybe that'll change now?) it probably won't go out until a few weeks before release.
 

OnPoint

Member
I went back and found the post I was thinking about. This was before the end of the campaign and was a demonstration of what the game should resemble.

Link

Right above the video

In fact, check out this super-short, super-rough engine test Inti Creates made in just seven days to see if Unreal would be viable for Mighty No. 9. Let’s be 100% clear (caps lock on!): THE GAME WILL NOT NECESSARILY LOOK LIKE THIS VIDEO, MOVE LIKE THIS VIDEO, OR ACT LIKE THIS VIDEO -- THIS IS A COMPLETELY ROUGH TEST ONLY, MADE IN LITERALLY ONE WEEK, USING ALL PLACEHOLDER ASSETS AND ANIMATION just to test how parts of the engine work. With no shaders, filters, or even models and key art in place yet, normally we would never show anything like this since it’s not representative of the final game at all, but in the spirit of this Kickstarter in showing how the game is made, even from the very earliest steps, we thought it would still be pretty cool to see a glimpse of Beck moving around in the engine (even if it is a placeholder Beck, moving through a placeholder level with placeholder enemies and animations!).

Seems that even this is "concept" media.
 

Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
I knew the title was going to be delay after being silent for so long but oh well what can you do? I will be buying the PS Vita version.
 

Wereroku

Member
Right above the video



Seems that even this is "concept" media.

Yep just like the concept art. Except this is much more proof of concept then the 2d drawing. People had been told what it was going to be it wasn't some blindside like it's being made out to be.
 
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