Nose Master
Member
Did they poll backers on which console they want it on yet / can I change that information?
Hmmm, I was mostly talking about the super early footage (IIRC it was shown before the funding was done) which was 3D. I honestly didn't know anyone thought this was going to be 2D.Where was this disclosed?
I'm looking for it on the Kickstarter pitch page and can't find it.
Ok, but what is concept art for but to give people an idea of what to expect? Especially concept art that looks like it could have been done last generation or before. But alright, point taken.
Still doesn't explain why it's so bland. Viewtiful Joe is a 3D side scrolling game and it has style. They definitely could have made a 3D game that looks and feels like that concept art.
Will this only get a physical release for the PS4?
Then how come indies stick to 2D most of the time? And I'm not talking about "8-bit" retro games, but indie platformers in general.Actually that is generally untrue. 3d models are generally orders of magnitude cheaper.
Also, it seems that Wii U version, Xbox One version and PC/Mac/Linux version also get a physical release.
Same release date too. Maybe it would be good to update thread title !
Hmmm, I was mostly talking about the super early footage (IIRC it was shown before the funding was done) which was 3D. I honestly didn't know anyone thought this was going to be 2D.
Nope. Saying that this is only concept art is still not a valid excuse.
There's a pretty good reason why Kickstarter now has strict rules on "pre-renders" and such (the Mighty no9 kickstarter predated those rules). Aiming too far away from the end result is borderline false advertising.
Then how come indies stick to 2D most of the time? And I'm not talking about "8-bit" retro games, but indie platformers in general.
This has always been a digital game on all platforms. The retail version was revealed today.
I'm pretty sure there was a very early video, anyone else recalls this or am I making things up?I thought it was until the alpha screens came out in January of last year.
Okay, now you are just making no sense to me. Why does Inti Creates working on this game scare you? The Mega Man Zero games have the best level and boss design in the franchise, while Mega Man 9 is universally praised. Meanwhile, the "X team" you talk about is long dead and scattered. The director of Mega Man X8 apparently left Capcom and joined Platinum, where he directed The Legend of Korra videogame. The lead designer for Mega Man X8 went on to work on Resident Evil 5 and Lost Planet 2, but I am not sure if he is still with Capcom either. I don't think there ever really was a dedicated "X-series team", since Inti-Creates was founded specifically to keep a team together, since Capcom shuffled staff around between every project back then, and that still seems to be the practice.I know who they are and that's why it scares me even more.
But again, it's all opinions. I'd prefer the X team to work on it myself but of course that belongs to Capcom.
I mean they got months to add things to the game, Sept is a loong time away. So all our opinions could change in 15 seconds.
There was. It was just Beck running around some basic levels with no art assets, but that footage was released really early.I'm pretty sure there was a very early video, anyone else recalls this or am I making things up?![]()
Concept art, to me, is just concept art.
A concept. Not a target.
I think I'm done with Mighty No. 9 threads.
I backed it so I'll play it I guess, but I really don't care anymore.
I'm pretty sure there was a very early video, anyone else recalls this or am I making things up?![]()
Then how come indies stick to 2D most of the time? And I'm not talking about "8-bit" retro games, but indie platformers in general.
Dang they were so far off the mark with their target pitch:
![]()
Did they poll backers on which console they want it on yet / can I change that information?
Yup, that one!There was. It was just Beck running around some basic levels with no art assets, but that footage was released really early.
I'm talking exclusively about costs. I love 2D art and I do know it requires a lot of work, but it seems to me that 2D games are generally cheaper to produce.It's a style choice. Doesn't make it easy.
Look at all the half-assed, thrown-together games on greenlight/early access. They all are in 3D.
2D requires an artist to draw each and every frame for each and every character in the game. 3D requires a character model, and then someone to animate those models. Not discounting the work for 3D at all (and really good animations can be really expensive/time consuming), but 2D is no easy feat.
I mean, they showed two completely different visual styles as concept art (shown in the pic posted some posts ago). Neither look was set in stone, that much was obvious.I don't understand how you can't see the contrast between the concept art and the actual in-game visuals as anything other than disingenuous. Feels like people just want to defend a game they're excited for to me.
I get that there's a difference between a concept and a target. But considering how attainable the concept looks, it's no surprise people thought it might look like that. But it's cool, you can refuse to see the other side of the coin. Since you're done with these threads you probably won't even see this post.
Man, the graphics / concept art comments are tired. Every single thread about this game is plagued with that shit.
Did they poll backers on which console they want it on yet / can I change that information?
The game generally needs a brighter colour pallet, but it otherwise looks fine. I think someone did a tweak with a couple of screenshots, and it look neat.
But I otherwise agree. It's becoming tiring to hear those same complaints, especially when the majority of the games in the Mega Man series where not considered to be lookers in the first place.
Yup, that one!
I'm talking exclusively about costs. I love 2D art and I do know it requires a lot of work, but it seems to me that 2D games are generally cheaper to produce.
This is one of the most incorrect statements I've ever read on GAF.
This is one of the most incorrect statements I've ever read on GAF.
I'm talking exclusively about costs. I love 2D art and I do know it requires a lot of work, but it seems to me that 2D games are generally cheaper to produce.
And has nothing to do with the argument. Even if it were true, Mega Man games looking however they look does not have any bearing whatsoever on what Mighty No 9 looks like.
Definitely not.
There's a pretty good reason why fighting games with 3D graphics tend to have a lot more characters than fighting games with 2D graphics.
It depends on the type of artwork. Pixel art like Kero Blaster are probably fairly affordable. hi-res animated sprite work like on HD Remix are incredibly expensive since you need a new frame drawn for each animation. If you keep the number of frames low it probably is cheaper but then the animation is poorer.
I think fighting games are the exception since they have lots of full-fledged characters and they all need lots of animations. But, what's an example of a low-cost game? Kickstarter, indie games ("retro" or otherwise) stick to 2D for the most part, and I doubt they're choosing the most expensive method just because, when one of their main priorities is being cost-effective.
But seriously... what about the backers? When do we get to choose our copy of the game?
I little faith in this project's quality at this point, but I backed it, so "Sure" I guess.
But seriously... what about the backers? When do we get to choose our copy of the game?
Same thing I asked last page, so I'm going to guess that it's still up in the air :/
Did they poll backers on which console they want it on yet / can I change that information?
I can't wait to play this. I hope this is a huge success and I hope Capcom realizes how they fucked up with and let Kenji go.
I'm pretty sure there's been a preliminary survey sent out already about which platform you want the game on - try checking for an email called: "Mighty No. 9: Name that Platform! (Preliminary Survey)‏" from mightno9@comcept.jp
I'm pretty sure there's been a preliminary survey sent out already about which platform you want the game on - try checking for an email called: "Mighty No. 9: Name that Platform! (Preliminary Survey)‏" from mightno9@comcept.jp
Jesus fuck talk about subtle.
It would be nice if backers who went with PS4 could get a physical copy. I wonder what happened with that survey asking the type of physical box art you wanted?
I'm pretty sure there's been a preliminary survey sent out already about which platform you want the game on - try checking for an email called: "Mighty No. 9: Name that Platform! (Preliminary Survey)‏" from mightno9@comcept.jp
I went back and found the post I was thinking about. This was before the end of the campaign and was a demonstration of what the game should resemble.
Link
In fact, check out this super-short, super-rough engine test Inti Creates made in just seven days to see if Unreal would be viable for Mighty No. 9. Lets be 100% clear (caps lock on!): THE GAME WILL NOT NECESSARILY LOOK LIKE THIS VIDEO, MOVE LIKE THIS VIDEO, OR ACT LIKE THIS VIDEO -- THIS IS A COMPLETELY ROUGH TEST ONLY, MADE IN LITERALLY ONE WEEK, USING ALL PLACEHOLDER ASSETS AND ANIMATION just to test how parts of the engine work. With no shaders, filters, or even models and key art in place yet, normally we would never show anything like this since its not representative of the final game at all, but in the spirit of this Kickstarter in showing how the game is made, even from the very earliest steps, we thought it would still be pretty cool to see a glimpse of Beck moving around in the engine (even if it is a placeholder Beck, moving through a placeholder level with placeholder enemies and animations!).
Right above the video
Seems that even this is "concept" media.