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So I want to play online with you guys. What server do I join?
Jtwo said:So I want to play online with you guys. What server do I join?
So when I checked the multiplayer menu it looked it was just IP based. Is there a server list?Ark said:Well most people play on NeoCraft (PonyCraft in the OP) from GAF, you're free to join at any time![]()
You gotta quote the OP, you'll see the address in the textbox. =) It's hidden from lurkers.Jtwo said:So when I checked the multiplayer menu it looked it was just IP based. Is there a server list?
The IP wasn't in the OP last I checked. I haven't fiddled with the MP menu at all, if I just go to it with neocraft in mind I won't miss it?
Jtwo said:So when I checked the multiplayer menu it looked it was just IP based. Is there a server list?
The IP wasn't in the OP last I checked. I haven't fiddled with the MP menu at all, if I just go to it with neocraft in mind I won't miss it?
Ark said:Hopefully that doesn't happen to me, I'm sort of dead-centre between Al-Medina, Moria & Spawn.
elektrixx said:Can I use furnaces to store items permanently?
Then whats the IP? Have you posted it already? I didn't see it, and it's not in the OP.Ark said:There's no server list as of yet, although Notch said that he plans to implement one. So you'll have to input the IP.
Jtwo said:Then whats the IP? Have you posted it already? I didn't see it, and it's not in the OP.
Jeb's twitter said:Aron says Pocket Edition dev is more "relaxed" now. In other words, I'm back on Minecraft again =)
Jeb's twitter said:Heh ok... Time for the piston mod. It's incredible how much more dull something is when there's little room left for my own creativity
Jeb's twitter said:Added Minecraft shears. Has uses on sheep, leaves, tnt and a fourth thing, which will remain secret for now.
Jeb's twitter said:All animals will be more persistent "soon," so re-growth of wool will be necessary
How long until we get 1.6 working on the your server?Ark said:Address:
You gotta quote to view the IP, I meant to add it in the previous post hehe.
Mik2121 said:How long until we get 1.6 working on the your server?![]()
Not sure how I feel about shears. Sounds like an extra unnecessary tool floating around in my inventory which I'm guessing will require iron and break. Kind of "fixes" something that wasn't really broken. Although if I can dye a sheep blue, sheer off the blue wool, and have it regrow blue wool, that would be fun.Vlad said:Apparently the only way to get multiple blocks of wool from sheep will be to use the shears. It won't harm the sheep, and the wool will re-grow. Killing a sheep will still drop a single block, though. Leaves are self-explanatory, and supposedly the shears will defuse TNT.
What!? I'm jumping in right now!Ranger X said:It's been a while already Mik. update and join in!
BooJoh said:Not sure how I feel about shears. Sounds like an extra unnecessary tool floating around in my inventory which I'm guessing will require iron and break. Kind of "fixes" something that wasn't really broken. Although if I can dye a sheep blue, sheer off the blue wool, and have it regrow blue wool, that would be fun.
Everything else sounds good.
Vlad said:Well, with the "more persistent" animals, it could be interesting. If animals can remain around like wolves do, then you could keep a sheep of each color around.
Yeah, it's an extra tool, but you could really just treat it like a hoe. It's not like you've got to always walk around with one of those in your inventory, you just grab one when you need it.
It's even more of a non-issue with all the new shift-click functionality for inventory management (one of my favorite recent additions), since it's so fast to move stuff around now.
Mik2121 said:What!? I'm jumping in right now!![]()
Vlad said:Well, with the "more persistent" animals, it could be interesting. If animals can remain around like wolves do, then you could keep a sheep of each color around.
Hawkian said:What.
Toki1776 said:![]()
Good news, everyone!
There's a new version of the mapping program (tectonicus) I use for Neocraft, which allows for day, night, and cave maps, all in one link! Here's the new link: http://dl.dropbox.com/u/22083707/Layerneo/neolayer.html
Bookmark it; I update the map often, though the link never changes.
(also note that this version is a little buggy; you can't click on any icon to the left of spawn, for example. I expect that to be worked out soon, though.)
*edit: damn typo...
Ranger X said:It's been a while already Mik. update and join in!
Grinchy said:Hey Gabman, sorry but apparently something happened to your house. It was flowing lava almost over to my deck, so I put some blocks in the grass to stop it. I didn't touch it otherwise.
This happened in my server too. It's really annoying, since now we cannot build a portal net in the Nether to connect our places in the "real world".Grinchy said:Come build in the Nether! It seems like a bunch of different portals are just putting us at the same point anyway. Might as well build there.
ArtistDude88 said:Well I'll be damned.
I always thought Bukkit was just a jumble of plugins, not an actual hosting program.
Thanks.
Grinchy said:Come build in the Nether! It seems like a bunch of different portals are just putting us at the same point anyway.
So how did you know where the new location should have been? And you're saying I could just create an area that would be safe for a portal and it'll make that a possible new location?Mengy said:Could this just be the same portal creation issue that plagues single player?
In my main offline world I have a half dozen portals to the nether in a huge travel network. One problem I had repeatedly was creating a new portal in the main world but instead of creating a new portal in the nether it would just link to an already existing portal in the nether. Which of course was not what I wanted. Through some experimenting (and tedious tile counting and orienteering) I eventually discovered the problem was that there was something wrong with the target location in the nether for the new portal (nothing but lava in the space, nothing but solid bloodstone, no flat open area at all, etc.). So since the game couldn't create a new portal, it simply linked to the closest existing one.
BUT, if I went into the nether and cleared the location where the portal SHOULD have been, or even built a safe flat area where I needed one to be, and then used my portal in the main world, sure enough a new correct portal was created in the nether right where it should have been.
I wonder if the nether portal issues you guys are having in SMP are due to the same thing? If so, some simple measuring and clearing or building should fix that right up...
Grinchy said:So how did you know where the new location should have been? And you're saying I could just create an area that would be safe for a portal and it'll make that a possible new location?
So that would mean it has nothing to do with where the entrance portal is built, which makes sense since people's far apart portals were going to the same place.