CrAzYLeGzLU
Member
Grinchy said:If coexisting were the decision, someone would just kill them as a way to grief anyway lol
We could just put a giant pit in the middle of town and see how long it takes for them to mindlessly wander into it lol.
Grinchy said:If coexisting were the decision, someone would just kill them as a way to grief anyway lol
Damn dude, I was too lazy to read this earlier but it's a really good idea.bengraven said:Wagontrain
bengraven said:I had a pretty radical idea for a single/multiplayer game mode. This could be done with some friends even now on a shared server, but the rules should be followed.
Wagontrain
You start off with nothing but a compass at spawn, with several of your friends. You start moving in one chosen fixed direction, let's say North.
Rules are:
- Don't falter from the path, don't move too far away from the group. In the end, the map should look like a long, thin but knotted rope.
- At night you HAVE to stop. Create a fire if you have lighters or blocks, throw down some torches, then defend yourself against the onslaught of enemies until sunrise or near sunrise - whenever you feel it's safe to keep moving.
- if you find a cavern as you travel, you HAVE to stop. At this point you can build a settlement around the cavern and mine until you feel like you've wiped that mine clean. At that point, real life hours, days, maybe months later, you move again.
- you can ONLY put beds in settlements, not camps. If you die, you return to the last settlement or spawn and have to go catch up with your friends.
- when you leave a settlement, you can only take what you can carry until Notch adds in a caravan or pack mule, or mods do. You have to leave what you can't carry behind. Or just share the load with others who might not have as much.
- if you have railroad tracks, you can link settlements, just try not to waste too much time building bridges. Night is falling!
- as I said, when you look at the map, it should be like ------O--------O-------O with the dashes being the thin trail and the "O"s being the settlements you build.
- you can leave people behind if they'd rather stay in a settlement for a while, but if they get bored they should move on and find you again. What you can't do is leave people behind because they're building without having found a cavern. Don't leave a man behind! Don't slow down! Find a cavern!
I don't know when the game would stop, this is all I have brainstormed today. But reading two books: one on the Oregon trail and the other being Lonesome Dove about a cattle drive, I think this would be totally awesome to try out.
Ark said:Looooks like Pioneer's landing has been griefed slightly (and Mengy saw the the bridge get TNT'd) so I'm going to move over to the new permissions manually, adding only the people we know & trust into their previous ranks, and I'll re-introduce the peasant rank yet again.
You don't have to build anything extravagant at all. Hell you could just build a cube.Jordan91 said:I'm quite intrigued to join the neogaf minecraft server. I have been playing Minecraft for a while now.
Was just wondering what sort of rules there are on joining, would I have to build something spectacular or could I just build something simple and work around it and learn new things about the game - occassionaly asking for assistance or help to learn new things?
Do you have your own allocated location to build in?
spuit*11 said:You don't have to build anything extravagant at all. Hell you could just build a cube.
The only requirement for joining this server, as far as I know, is being a neogaf member and I think you have that covered pretty well.
You can build anything, anywhere. Except in theme towns.
As for the assistance, people are always willing to help out.
mcrae said:get those mods that tell you who does what... exano/mikor know which they are
bengraven said:I had a pretty radical idea for a single/multiplayer game mode. This could be done with some friends even now on a shared server, but the rules should be followed.
Wagontrain
You start off with nothing but a compass at spawn, with several of your friends. You start moving in one chosen fixed direction, let's say North.
Rules are:
- Don't falter from the path, don't move too far away from the group. In the end, the map should look like a long, thin but knotted rope.
- At night you HAVE to stop. Create a fire if you have lighters or blocks, throw down some torches, then defend yourself against the onslaught of enemies until sunrise or near sunrise - whenever you feel it's safe to keep moving.
- if you find a cavern as you travel, you HAVE to stop. At this point you can build a settlement around the cavern and mine until you feel like you've wiped that mine clean. At that point, real life hours, days, maybe months later, you move again.
- you can ONLY put beds in settlements, not camps. If you die, you return to the last settlement or spawn and have to go catch up with your friends.
- when you leave a settlement, you can only take what you can carry until Notch adds in a caravan or pack mule, or mods do. You have to leave what you can't carry behind. Or just share the load with others who might not have as much.
- if you have railroad tracks, you can link settlements, just try not to waste too much time building bridges. Night is falling!
- as I said, when you look at the map, it should be like ------O--------O-------O with the dashes being the thin trail and the "O"s being the settlements you build.
- you can leave people behind if they'd rather stay in a settlement for a while, but if they get bored they should move on and find you again. What you can't do is leave people behind because they're building without having found a cavern. Don't leave a man behind! Don't slow down! Find a cavern!
I don't know when the game would stop, this is all I have brainstormed today. But reading two books: one on the Oregon trail and the other being Lonesome Dove about a cattle drive, I think this would be totally awesome to try out.
bengraven said:I had a pretty radical idea for a single/multiplayer game mode. This could be done with some friends even now on a shared server, but the rules should be followed.
Wagontrain
You start off with nothing but a compass at spawn, with several of your friends. You start moving in one chosen fixed direction, let's say North.
Rules are:
- Don't falter from the path, don't move too far away from the group. In the end, the map should look like a long, thin but knotted rope.
- At night you HAVE to stop. Create a fire if you have lighters or blocks, throw down some torches, then defend yourself against the onslaught of enemies until sunrise or near sunrise - whenever you feel it's safe to keep moving.
- if you find a cavern as you travel, you HAVE to stop. At this point you can build a settlement around the cavern and mine until you feel like you've wiped that mine clean. At that point, real life hours, days, maybe months later, you move again.
- you can ONLY put beds in settlements, not camps. If you die, you return to the last settlement or spawn and have to go catch up with your friends.
- when you leave a settlement, you can only take what you can carry until Notch adds in a caravan or pack mule, or mods do. You have to leave what you can't carry behind. Or just share the load with others who might not have as much.
- if you have railroad tracks, you can link settlements, just try not to waste too much time building bridges. Night is falling!
- as I said, when you look at the map, it should be like ------O--------O-------O with the dashes being the thin trail and the "O"s being the settlements you build.
- you can leave people behind if they'd rather stay in a settlement for a while, but if they get bored they should move on and find you again. What you can't do is leave people behind because they're building without having found a cavern. Don't leave a man behind! Don't slow down! Find a cavern!
I don't know when the game would stop, this is all I have brainstormed today. But reading two books: one on the Oregon trail and the other being Lonesome Dove about a cattle drive, I think this would be totally awesome to try out.
Mengy said:You know, we could do something in the spirit of this on Neocraft anyway. I mean not make it a mandatory way to play, part of the fun of Neocraft is the freedom to do whatever you want (within the few rules we have). But, we could do the whole "wagon train" thing with theme settlements and towns we build.
For example, say we start with Pioneer Landing that we have now on the server. Make it the starting point. Now we have that desert town to the east a bit that is already linked by a road. So we build another road out of the desert town further in the general east direction until we come to a spot that looks good for our next community project. Say we decide to do a large keep, a castle with a medieval themed village surrounded by a huge castle wall in a valley or something. So we build mines in the keep and outer general direction, play around in the area for awhile, and when we are done with it and ready for a new project we make the road go east again to a new area. Maybe this time we build a dwarf fortress, an underground city. But each time we link the areas together by roads and rails, like a long wagon wheel, setting up mines along the way and little base camps and such.
Could be a fun community kind of thing.
Mik2121 said:For that reason, I'd love if once 1.9 hits we restart the world. I would love to there from the beginning like I did with NeoCraft :_) (I guess nobody is missing me though, lol)
CrAzYLeGzLU said:I'd love something like this. Exploring in MC is fun but it's hard to keep motivated. Something like this would help keep it fresh. Also it sounds like a first person Oregon Trail.
Orlandu84 said:Wow! That is a really good idea. I really like the idea of stopping at caves to create settlements there. I will have to give this some thought for my next single player game.
Hey!With the second prerelease now out, let's try to find all additions to the game.
Things I found so far:
New items
- Nine new music discs (11 in total, one "broken")
- Blaze powder
- Magma cream
- Glass bottle
- Spider eye and fermented spider eye
- Game mechanics
Hardcore mode: game over when you die, hearts have new icons
- Golden apple now has a shining animation
- Pressure plates on top of fence posts now make sound when you walk on them or next to them
- Villagers has no names (No more TESTIFICATE)
- Holding the spacebar allows you to jump continuously again
- Pumpkins can be crafted into 4 Pumpkin Seeds
- The enderman pearls now teleports you when thrown
- Endermen teleport to dodge arrows. Endermen teleport out of water when they touch it. Endermen teleport a lot more. (Guessing) Endermen have more health. (Took 4 hits with a Diamond Sword. I don't know if that's any different). Also they don't die in daylight.
- Item repair! Put two damaged items in the crafting grid (arrangement doesn't seem to matter)
- F5 view cycling
- Fences now attach to adjacent blocks, has an interesting outcome when used certain ways
- Zombie Pigmen now randomly drop rotten flesh or gold bits instead of everytime
- blaze rods will fuel furnaces
- Spider eye is obtained from killing a spider. When eaten, it poisons you and the poison wears off after 3 hearts.
BUG: Feeding passive mobs a stack of wheat reduces your wheat stack by one each time until you only have 1 left which you can seem to feed to them infinitely.
Animal breeding:
- Feed passive mobs wheat to make them breed with each other
- Passive mobs follow you when wheat is selected
I will update whenever anybody finds new things.
Pressure plates on top of fence posts now make sound when you walk on them or next to them
So basically, it's the piggy bank from Terraria.bengraven said:
bengraven said:Glass bottles!?!
I don't like this. What's the point of letting us put plates on fence posts? Jens did that so we could make tables, I thought. Why would tables go "woosh"....?
Also, animal breeding sounds awesome and I want to try that out ASAP.
Grinchy said:So basically, it's the piggy bank from Terraria.
I agree though, it probably hurts the Minecraft mining mechanic. If you aren't afraid of losing your stuff while mining, where's the reward?
Wow I just got into making minecart tracks lately for transportation. I tinkered around with powered carts and chest carts and could not figure out wtf their purpose was. Now I know they don't have one lolbengraven said:Exactly. It also defeats the purpose of minecarts, which NEED to be fixed SOON.
Notch meant for you to be able to send your things back up to the surface via chest cart almost TWO YEARS ago but hasn't gotten around to fixing carts.
Grinchy said:Wow I just got into making minecart tracks lately for transportation. I tinkered around with powered carts and chest carts and could not figure out wtf their purpose was. Now I know they don't have one lol
bengraven said:Yeah! You were supposed to be able to put down powered minecarts, fueled by coal and link a few carts to it and it would take you to the surface, over any steep surface. The chest carts were for goods.
Hell, the game was kind of marketed in the beginning as "Dwarf Fortress meets Rollercoaster Tycoon".
Grinchy said:So basically, it's the piggy bank from Terraria.
I agree though, it probably hurts the Minecraft mining mechanic. If you aren't afraid of losing your stuff while mining, where's the reward?
Acullis said:Gahhhhhhhhh I need to stop reading this thread at work. :/
Explain pls!DodgeAnon said:The transitions between weather on 1.9, I don't like. Notch has done some good and bad decisions, but hopefully the bad ones will be sorted.
Ranger X said:So it's 1.9 that just came out? the official 1.9 ?
No another prerelease.. still no quests and such.Ranger X said:So it's 1.9 that just came out? the official 1.9 ?
quests will probably arrive in 1.10Atomski said:No another prerelease.. still no quests and such.
Ranger X said:So it's 1.9 that just came out? the official 1.9 ?
Yup, this is exactly what I think they are doing. Why release an update and have everyone bitch about the bugs over and over again? Just release a "leak" for people to test for you. That should fix the bugs for the official release for the masses who don't want to be bothered to test anything.Chuckpebble said:No, its the "leaked" version. I only quote that because that's how I've always seen it. Anyway, I think its because its not from an unofficial source, its just there for the people who are going to actively seek it out as opposed to being released to everyone automatically. A way to test the waters, I guess, without being inundated with complaints over every minor change from the entire community.
Grinchy said:Yup, this is exactly what I think they are doing. Why release an update and have everyone bitch about the bugs over and over again? Just release a "leak" for people to test for you. That should fix the bugs for the official release for the masses who don't want to be bothered to test anything.
I've been playing every pre-release so far. 1.8 was the worst as it crashed all the time, but since then they've been fine. Version 1 of 1.9 seems fine as well except for the jumping problem (which I assume is fixed now)
Some additional patch notes that popped up on Reddit since then:bengraven said:
The "11" disc plays the track "11". The disc appears cracked and broken, and instead of music, appears to bean extremely eerie audio recording of a helpless player being chased by a Ghast through The Nether.