Thanks for the tips! I already killed him but I'll hunt him at least 5 more times while following these tips you gave me.Yeah, Brachy is a bit harder for Greatsword users (as are most mobile monsters). For the 9* Frenzied Brachy, I would focus on evading him when he's enraged, maybe attempting a mount if you didn't already mount him when he was unraged. Hit and run tactics with unsheath attacks are a bit more viable since he has a tendency to scoot sideways and backwards but he still has a few openings that you can easily take advantage of:
-He'll growl, then proceed to lick his hands while standing still. Assuming you're standing to the side or behind him and start charging when he growls, you can get a level 3 and have time to sheathe.
-He'll back up, hiss, and lick his paws, then proceed to do a double paw slam. When you see him back up, run towards him a bit (or to the side) and turn to start charging. You should land a level 3 shortly before he recovers from the attack. (Alternatively, you can just charge when he lands and get a level 2 in after avoiding the attack).
-He'll turn and try to hit you with his tail twice. Stay under him and get a level 3 on his legs.
If you see the opening, go for draw attacks on him in rage mode since the damage does add up. Also note that level 1s and level 2s that hit are always better than missed level 3s. As a final general tip, try to stick near his legs. He tends to over shoot hit attacks if you're closer to him.
Why is Rathalos such an objectively shit monster to fight?
thats a funny way to spell black gravios
These new monsters are a lot less predictable than the classic ones, I can hunt a Rathalos, Rathian, Tigrex, Cephadrome, Congalala and even the Kushala (if he still have the same moves =p) with my eyes closed hehe.
Why is Rathalos such an objectively shit monster to fight?
Why is Rathalos such an objectively shit monster to fight?
thats a funny way to spell black gravios
Two quick questions for the experts :
- What do you do with all these useless charms that keep on piling up ? I have 11 pages of talismans, and I haven't even started to farm them seriously
- I would like to learn IG and play as support online. Is Assault Rod (for Sleeping status effect) an effective choice ?
Two quick questions for the experts :
- What do you do with all these useless charms that keep on piling up ? I have 11 pages of talismans, and I haven't even started to farm them seriously
- I would like to learn IG and play as support online. Is Assault Rod (for Sleeping status effect) an effective choice ?
Can anyone advise me on how to access the High Rank Expeditions? I've cleared the Daren Mohran Urgent quest and am High Rank.
Why is Rathalos such an objectively shit monster to fight?
You unlock them at some point in Caravan. G rank expeditions, too.
That Yukumo lady.
What is this melding of the charms I've been hearing about? What is it, what does it do, and how do you do it?
-Alternis
If you're playing with randoms I would recommend a para glaive (Najarala or T.Zam). I wouldn't trust them to stop hitting once the music stops playing.
Sell them. Melding low tier charm only results in more trash
I have gotten a crap ton of medullas myself too lol. No plate or ruby though ugh...I dunno, but I've obtained 5 Rathalos plates, 2 rubies, and 1 tail. I need 5 more tails to finish the weapons I'm trying to make. I keep carving medullas and plates from the tail. Send help.
Well after 115 hours I think I am about burnt out on it. At the beginning things were pretty nice and they guided you in, then a bit of a ways up they were just right, having taught you what you need to know the monsters scaled up. You play smart and wrap things up pretty decently. From then on, though, it has been obnoxious just because it can be. I get tired of games where I have to use supplements like wikis as a reference for a sensible experience, but the actual battles aside from that have become worse.
The monsters are so insanely aggressive that playing smart seems to be mostly waiting, or getting in little jabs and whatnot when most weapons are based around combos. I think they did this because of the mounting mechanic, which they want you to rely on to get good striking openings or something, but I haven't played the other MH so I can't be sure. What I can say is that fighting monsters in HR is just too tedious. They said it is a game of patience, and I guess that's not for me. Deliberate with swings I can handle, but just running and rolling around most of the time waiting for a chance to even swing is not my thing.
I also don't like how the game seems ultimately based on a reward loop with the mats for armors and weapons, but they always seem to keep the beneficial ones you want out of reach until you have proven you don't need them, which takes all of the reward-factor out of the prize at the end, especially since they are just-scraping-by-tier for the very next thing to come at you after that. Of course, what one considers "just scraping by" is directly proportionate to how long they subjectively feel things should take, since patience makes everything simple, so it isn't a matter of challenge, so much. I guess I'm impatient.
However, while it may seem a very subjective call, you can tell this is intentional because of the arena battles. That gives you a good idea of their ideal power ratios, which is based on tedium, it would seem. Granted, it probably swings around to the other side in multiplayer, where it seems easy to kick the monster's ass because openings happen whenever it goes for someone else and they presumably stay safe 1000x better than the palicoes, but I was never one for relying on multiplayer to get me a fun experience.
Not only that, but I'm getting severely fed up with my 3DS XL. This game has brought out all the reasons I focused on RPG and puzzle games. It is maybe the most uncomfortable gaming device I have ever used, and then on top of that discomfort, the circle pad becomes barely usable with the slightest amount of sweat. Even after I roughed it up with fine sandpaper to give it some more grip, it is just a bad input device. I could glue my thumb to it and the sliding pad would still feel like shit. This game has actually convinced me to not get a n3DS, rewarding the shit design.
I just cannot find an Evade Dist charm, or even a lowly 3 slot charm to gem it in. But I do have some Constitutn charms. So if the game is going to make me do a ton of rolls in order to get around, I guess I'll just have to improvise and make those rolls very cheap. That may have to do until G rank when better decorations show up.
And as I suspected, limiter-off HBG Wyvern Fire isn't much use most of the time. But it is pretty neat to have that red bullet in reserve (LBG-style) and finishing off sleeping monsters with it is very satisfying.
Sorry for a bit OT: But is there a Thread to exchange friendcodes ? The new 3ds is my first nintendo console since the gba.
my pass is 1521 - 5766 - 0702. I have zero friends, be my first.
I hope I'll get a copy of MH4U in the coming week, it's really rare in germany.
Already experienced this side of things since I played gunner in tandem and they need more help.Craft items to aid in getting in hits. Knowing when to sonic/flash bomb, trapping for combos, KO'ing, mounting, etc. Learn options for yourself and not just options where the monster leaves an opening.
You just got to HR? Yeah, learn some other tactics than just wailing on monsters. Half the game is hunting; the other half is crafting. LR tried to teach you some monster weaknesses by providing traps, bombs, etc. Use that knowledge to craft your own and generate opportunities where monsters are stunned, KO'ed, or trapped. That's the next "level" in terms of improving your skill and your experience with the game.
anyone up for G2 keys? or want to help me with my last 2-3 keys to get into G3?
I'll give you a hand.
Already experienced this side of things since I played gunner in tandem and they need more help.
The game only lets you carry a small handful, which means you only get a handful of hits, which means you have to craft more because monsters have no much HP and defense now, which means crafting them on the fly in a mission, which means more wiki referencing and harvesting/wycoon and other stuff, and it is all terribly arbitrary.
It's not fun to me. I guess if you only cared about the monster going down, and got massive satisfaction from seeing it do so, or were like the super hardcore obsessives who go for best times and everything, it would be good. That's not me. I like a particular feeling that gameplay gets me in the heat of battle, and this game stopped offering that and put waiting and chores in it's stead.
Not meant to be taken offensively, but have you not touched story mode at all?
Well after 115 hours I think I am about burnt out on it. At the beginning things were pretty nice and they guided you in, then a bit of a ways up they were just right, having taught you what you need to know the monsters scaled up. You play smart and wrap things up pretty decently. From then on, though, it has been obnoxious just because it can be. I get tired of games where I have to use supplements like wikis as a reference for a sensible experience, but the actual battles aside from that have become worse.
The monsters are so insanely aggressive that playing smart seems to be mostly waiting, or getting in little jabs and whatnot when most weapons are based around combos. I think they did this because of the mounting mechanic, which they want you to rely on to get good striking openings or something, but I haven't played the other MH so I can't be sure. What I can say is that fighting monsters in HR is just too tedious. They said it is a game of patience, and I guess that's not for me. Deliberate with swings I can handle, but just running and rolling around most of the time waiting for a chance to even swing is not my thing.
I also don't like how the game seems ultimately based on a reward loop with the mats for armors and weapons, but they always seem to keep the beneficial ones you want out of reach until you have proven you don't need them, which takes all of the reward-factor out of the prize at the end, especially since they are just-scraping-by-tier for the very next thing to come at you after that. Of course, what one considers "just scraping by" is directly proportionate to how long they subjectively feel things should take, since patience makes everything simple, so it isn't a matter of challenge, so much. I guess I'm impatient.
However, while it may seem a very subjective call, you can tell this is intentional because of the arena battles. That gives you a good idea of their ideal power ratios, which is based on tedium, it would seem. Granted, it probably swings around to the other side in multiplayer, where it seems easy to kick the monster's ass because openings happen whenever it goes for someone else and they presumably stay safe 1000x better than the palicoes, but I was never one for relying on multiplayer to get me a fun experience.
Yes I have. I have beaten the story offline entirely, even took down the G rank Dah'ren Mohran. Why do you ask? How do you meld charms?
-Alternis
If the gameplay is fun then everything else is glued together by that, and if it isn't then everything falls apart. So yeah if you're not having fun anymore there's no point.Already experienced this side of things since I played gunner in tandem and they need more help.
The game only lets you carry a small handful, which means you only get a handful of hits, which means you have to craft more because monsters have so much HP and defense now, which means crafting them on the fly in a mission, which means more wiki referencing and harvesting/wycoon and other stuff, and it is all terribly arbitrary.
It's not fun to me. I guess if you only cared about the monster going down, and got massive satisfaction from seeing it do so, or were like the super hardcore obsessives who go for best times and everything, it would be good. That's not me. I like a particular feeling that gameplay gets me in the heat of battle, and this game stopped offering that and put waiting and chores in it's stead.
There's a guy in the back of Cathar (in front of the gate that leads to the guru) who is standing in front of a giant pot. Maximelder XIV or something like that. You talk to him and you are given different options for how you wish to meld talismans, and it takes frenzy shards/crystals/stuff in order to meld them.
The reason they asked if you had done singleplayer is because I'm pretty sure one of the quests you had to do was explicitly for the melder in order to unlock that functionality.
I think I missed this as well and I'm on 8-star quests currently. I've just been skipping most of the dialogue. There is just too much wordiness. Humor is good in small doses, but the joke to info ratio to reading too much had me tuning out.
Maybe if speech/text boxes were color-coded for context. Some key words are highlighted in red and chime, but idk. I don't have a suggestion for improving it.