Any good armor set aside from BuJa for a low rank sns user? Also what's a good starting sns?
My healing palico just stood there and watch me cart to Remobras. Thanks you useless piece of shit.
No kidding. Detox, too. I never carried Antidotes in 4U since my healers were so quick on it. Now, I can wait until half my healthbar ticks away before they get around to it.Generations cats are the stingiest suckers when it comes to heals, makes me miss my 4U heal squad. Persistent Heal L throughout the fight.
I think that's normal for deviant sets. I (personaly) wouldn't gun in HR7+ quests below 200 armor.Also got the stonefist gunner set to have a bit higher def in HR (my LR armor to Jaggi S help only totaled 130 def). But even at level 6 with Stonefist skill unlocked its only 150 def. Is this normal for gunners? I feel really squishy.
https://www.reddit.com/r/MonsterHunter/comments/4t7dgo/mix_set_for_late_lowrank_with_razor_sharp/
I used that with DB and it was pretty good until HR5.
This'll work for a LS user as well I'd assume. I want to change from my bujabujabu set too.
Swap out the gloves in the Rathalos Cap set for the Obituary gloves. With an Attack +3 talisman (or a couple of slots), you can have Attack Up L, Exploit Weakness, and no Defense Down.Yep. I think I went with straight Rathalos for LS because the sword I was using had a lot of green so I didn't feel Razor sharp was as necessary, but that's preference.
you're welcomePositive anecdote on hunting with randoms:
I posted a room labeled HR7 Urgents. Waited by myself for 15 minutes or so, customizing my emotes. Then came two benevolent hunters who had already unlocked their HR. We picked up a fourth, did my Urgent, and then his. I then duoed a Brach with one of these heroes after the other two members of our party disappeared. So shout out to Riku and ScreamPuff.
Level 4 makes the jump to high rank. So they'll have more HP, be more aggressive and deal more damage. Level 2 and 3 just have extra requirements (capture and a weak boss paired up.)Got to HR 2 and got to fight a Redhelm Arzuros, pretty fun fight and pretty long comparen to all the other monsters I fought so far
how much of a difference is there between levels? im not sure if I should try the lvl 2 quests when this one took us 20 minutes
Can't actually connect to it, though. Rooms sometimes turn into zombies when a lot of people get disconnected at once.these server issues, gawd. room's still up
yeh I figuredCan't actually connect to it, though. Rooms sometimes turn into zombies when a lot of people get disconnected at once.
Wow, so it's actually a positive anecdote about GAFers.you're welcome
Positive anecdote on hunting with randoms:
I posted a room labeled HR7 Urgents. Waited by myself for 15 minutes or so, customizing my emotes. Then came two benevolent hunters who had already unlocked their HR. We picked up a fourth, did my Urgent, and then his. I then duoed a Brach with one of these heroes after the other two members of our party disappeared. So shout out to Riku and ScreamPuff.
So would something like an SA be unable to break something like a Daimyo Hermitaur's shell or do you need something like a Hammer/HH?
Branched out into HBG. Has anyone been trying elemental HBGing? I noticed a lot of guns has large internal clips for Piercing Elemental 1/2, and for monsters with good elemental weakness I can get thru a whole hunt with just those 2 ammo + some normal 2 initialy to get the hunting art ready.
Also got the stonefist gunner set to have a bit higher def in HR (my LR armor to Jaggi S help only totaled 130 def). But even at level 6 with Stonefist skill unlocked its only 150 def. Is this normal for gunners? I feel really squishy.
If we lose arts next game, I'll miss razor sharpness+ absolute readiness + narga weapon
Absolute Readiness is one of my favorite additions to MHG. It makes Striker Lance a delight.Absolute Readiness is broken anyway. a dodge with a free sharpen?
Exactly. It's all about positioning.The sharpness thing is nice but I've surprisingly been getting a lot of use out of it for positioning. I'll often be just barely out of reach of a head after a mount and that gives me just enough of a boost to get there in time for a triple pound.
SA sword mode is made for parts like that.So would something like an SA be unable to break something like a Daimyo Hermitaur's shell or do you need something like a Hammer/HH?
So I decided to play around with SnS over the weekend because I hadn't used it since the very start of Tri and I wanted to see how much impact all the new additions had on it. Plus I wanted to have some weapons that could really dish out some elemental damage unlike all of my Impact CBs.
My thoughts:
-Oils are fucking awesome, but I'd appreciate either the glow on the sword being brighter or for there to be a little icon next to your name to denote that the oils are still active. I had a hard time remembering whether or not the oil I applied was still active or not, especially when I would use the affinity oil on the Rathalos SnS.
-All of the hunter arts for SnS are kickass and it makes me incredibly jealous as a primarily CB player. I used Striker style for the couple of hunts that I did and loved how versatile all of the arts are. With CB I just use Absolute Evasion regularly and get a Limit Break + Energy Blade combo off once or twice a hunt. With SnS I was constantly spamming Round Slash and the Shoryugeki with how fast they built up. It just makes me realize how boring the CB arts are.
All in all, way more fun than back at the start of Tri where I couldn't get away from SnS fast enough. Should make for a good secondary set of weapons when I get bored of the CB.
Adept which doesn't have double notes, since my playstyle with HH always relied on using recitals for damage the adept dodge would help a lot too.
I'm not sure about what you mean. All styles allow you to make double notes by hitting monsters, the wording used in gaijin hunter's Hunting Horn video is a bit misleading. It's just that Adept loses the "Flourish" move (Circle Pad forward + A button = double-hit move where you can load any note for free after the first move, or evade).
Blunt+10 / Bludgeoner is generally not used with the Akantor horn build because there are better damage boosting skills.