Any chance you've already spoken to one of them but haven't completed the quest?
Have you done the intruder quests in 3*? They are pre-reqs to the respective flagships in 5*.
This. Nostalgia feeling of visiting Snowy Mounts and Forest & Hills was cool for a bit but overall the lack of new content, the lame singleplayer and the "Hyper" system which just adds bloat to the endgame without adding much substance left a real sour taste. The new stuff that got added (fated four in particular) was pretty well designed and worked out though.Just got the credit reel. If this is a nod to all the recent MH games I hope the next entry offers something that feels much different (quest design/ smarter monsters/anything). What felt like fan service mostly left me bored. Too many older gen categorically worse monsters brought back. The fated four were cool though.
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I started with 3rd gen and never went back to the older games so I don't mind so much.Just got the credit reel. If this is a nod to all the recent MH games I hope the next entry offers something that feels much different (quest design/ smarter monsters/anything). What felt like fan service mostly left me bored. Too many older gen categorically worse monsters brought back. The fated four were cool though.
Quite happy with my new Shogun Ceanataur armour in village. Comes with Critical Eye and Razor Sharp, both skills that are always going to be useful, the only downside being weakness to thunder. Even then, a full set is only -10 thunder, so a single gem negates it. I then added a couple more expert gems in to get up to Critical Eye +15. Looks cool too, like a blue/grey platemail.
Just out of interest, is the free charm you get at the start always the same? I got gathering +10, in previous games I've had guard +10 on the free one instead.
Running the same set up paired with the Narg SnS. So much critical.Quite happy with my new Shogun Ceanataur armour in village. Comes with Critical Eye and Razor Sharp, both skills that are always going to be useful, the only downside being weakness to thunder. Even then, a full set is only -10 thunder, so a single gem negates it. I then added a couple more expert gems in to get up to Critical Eye +15. Looks cool too, like a blue/grey platemail.
Just out of interest, is the free charm you get at the start always the same? I got gathering +10, in previous games I've had guard +10 on the free one instead.
Been doing the demo to practice and see what I like, but I admit I feel like I'm fighting against the controls. I can't tell if they're antiquated or held back by the 3DS or what. Just keeping track if a monster and the positioning so you're not swinging at air is tough.
I'd guess SnS-Striker and SA-Aerial are what I've been liking best. Want to try some more with CB as well. It just seems weird that if I need to quick get over to a monster I need to sheathe the weapon then run over and unsheathe in hopes I do it fast enough to get some damage in.
Yes. It matters. I've played Lance before and notice a huge difference between short lances and long lances.
It's not a big problem since you upgrade them fairly well.i'm still using the Jaggi Gloves and Boots I got early on because they work fine for the most part.Man I'm in high rank but I'm finding it hard to switch armors since the current low rank set I have has the skills I want.
I've got mine paired up with a poison lance, aerial style and the corkscrew skill. Raw damage focus. The increased mobility has really changed my hunting game, I used to be a walking tank and block/counter, now my lance build is insanely aggressive and far more effective.Running the same set up paired with the Narg SnS. So much critical.
Thanks, much appreciated.Yes. It's much more useful than the Auto-Guard charm anyway.
Just ordered a 6 pack of psp nubs from the only US buyer I saw on ebay for $3, should get here next week (instead of September like I'd get from the China sellers). Can't wait to rip off the nub.
This should save my thumb and my hands too.it's pretty straightforward.
https://www.reddit.com/r/3DS/comments/44spty/i_replaced_my_cstick_with_a_psp_analog_stick/
You more or less just pull the c-stick nub out and swap in a psp1000 analog nub instead.
Check here for quest listings, monster drops, etc. http://mhgen.kiranico.comHow do I go about unlocking 3-Star quests? Been on 2 for awhile.
MH plays so differently from everything else that I'd be more surprised if someone took to the controls instantly. In MH you're not aiming at the monster, you're aiming where it's going to be.
Sheathing/unsheathing is a huge part of the combat, as well. Unsheathe attacks are often quite good, and in some cases ridiculously good, so putting your weapon away when you get the chance is fine. This is practically all you do on a Greatsword - you snipe good openings with your unsheathe attack, put the sword away, then go back to running around looking for openings.
In the case of SA, the axe mode unsheathe is kind of crap. So what I do for my unsheathe attack is press R+X+A to go straight into sword mode which is great and leads into combos. An example of what I do is I'll run up to Nargacuga's side, and as he turns to face me I do the sword unsheathe. I can generally get in 1-2 free hits on his face before I have to gtfo.
Sword and Shield sheathes super fast and its unsheathe move is really good, just need to get used to how far it launches you forward.
There's some weapons you don't sheathe often - hammer for example has weak unsheathe attacks and you're generally just running around holding a charge. Heavy Bowgun takes forever to put away so you need an armor skill to make your rolls go farther, and you get around by rolling.
Surprised no one corrected this by now. This is not correct, weapon model/size has no effect on the hitbox size of the weapon.
Lances with different levels of reach would be more work to program. It'd be odd to go to that much work and not bother to mention that parameter to players anywhere in the weapon stats.I guess this is what he means by conflicting evidence, eh? I swear some of the lances I made felt gimped by their crappy reach.
Lances with different levels of reach would be more work to program. It'd be odd to go to that much work and not bother to mention that parameter to players anywhere in the weapon stats.
Sort of the Galaga principle then?
I'd known about that principle regarding the GS, but hadn't really understood that it applied to all the weapons in one way or another. I suppose I should perhaps take another swing at it.
I have sort of noticed that, but haven't really tried the sword unsheathe attack. Still trying to get a handle on the combos and modes so I'll have to try that. I have taken to using the aerial jump and then unsheathing down on the enemy, which has often worked quite well.
I definitely saw that it's relatively easy is get going with SnS and have been trying to work in positioning and using those shield attacks to knock a monster out or on their back.
Thank you for the tips!
I think I just ordered from the same seller haha.
Thanks for the idea Cerity!
MH plays so differently from everything else that I'd be more surprised if someone took to the controls instantly. In MH you're not aiming at the monster, you're aiming where it's going to be.
Sheathing/unsheathing is a huge part of the combat, as well. Unsheathe attacks are often quite good, and in some cases ridiculously good, so putting your weapon away when you get the chance is fine. This is practically all you do on a Greatsword - you snipe good openings with your unsheathe attack, put the sword away, then go back to running around looking for openings.
In the case of SA, the axe mode unsheathe is kind of crap. So what I do for my unsheathe attack is press R+X+A to go straight into sword mode which is great and leads into combos. An example of what I do is I'll run up to Nargacuga's side, and as he turns to face me I do the sword unsheathe. I can generally get in 1-2 free hits on his face before I have to gtfo.
Sword and Shield sheathes super fast and its unsheathe move is really good, just need to get used to how far it launches you forward.
There's some weapons you don't sheathe often - hammer for example has weak unsheathe attacks and you're generally just running around holding a charge. Heavy Bowgun takes forever to put away so you need an armor skill to make your rolls go farther, and you get around by rolling.
You can do quest as your little cat buddies!!! GOTY
Yup, they are solidifying the Felynes as Capcom's new mascot. Probably should switch out my avatar lol. I do love them.
You can do quest as your little cat buddies!!! GOTY
If anyone's down to do some HR3 quests let me know and I'll put a room up. Down for keys/non-keys or whatever.
still down? was an hour ago tho lol
Room for onr more?Sure, lol.
Just made a room:
ID: 20-7791-2713-6436 Pass: 1235
Room for onr more?
Just did the c-stick mod on my n3DS XL and lord this is so much better.
The funny thing in the demo is the SA is missing something critical to its gameplay. In the full game early on you get an ability called energy charge which fully loads your axe and goes back into sword mode. It functionally means your SA can be in sword mode at all times.
I play in Adept exclusively, 99% of the time sword mode, and I have two combos. X,X for damage while keeping myself standing still, and A,A for doing more damage while repositioning. Not exactly smokin sick style DMC here. It's still absolutely a good idea to know your moveset and when to use your abilities. Once in a while I do need that high-reaching overhead axe slash or the axe mode infinite combo. But MH is a lot like Street Fighter in that it's more about spacing and using the right move than memorizing what combos do.
From what I've seen, it looks like the armors in this game have a lot less slots, and skills are much less common overall. I'm surprised to see people have 4, let alone 6-8 like what you'd see in 4U.
Also, is the Dreadqueen Charge Blade and armor worth getting and upgrading for someone about to be HR4?
Huh, that would explain the lack of stamina drain on high rank sets. Guess I'll make stamina/stamina recovery armor.Too bad Hyper monsters don't exhaust. I don't get why Capcom keeps making sub-types that never exhaust. Make their stamina stupidly high if you want, but don't remove a major mechanic that helps make monsters feel like living things.
I think 4U was an outlier in how many skills you could get on a set, it was nuts. Meanwhile this game has no G-rank, so it feels even more limiting.From what I've seen, it looks like the armors in this game have a lot less slots, and skills are much less common overall. I'm surprised to see people have 4, let alone 6-8 like what you'd see in 4U.
Also, is the Dreadqueen Charge Blade and armor worth getting and upgrading for someone about to be HR4?
From what I've seen, it looks like the armors in this game have a lot less slots, and skills are much less common overall. I'm surprised to see people have 4, let alone 6-8 like what you'd see in 4U.
I think 4U was an outlier in how many skills you could get on a set, it was nuts. Meanwhile this game has no G-rank, so it feels even more limiting.
Part of me wants to go back to 4U. Am I crazy?
As long as you get a good charmI think 4U was an outlier in how many skills you could get on a set, it was nuts. Meanwhile this game has no G-rank, so it feels even more limiting.