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Monster Hunter Wilds | OT | There goes 2000 hours of your life!

How many hours are you investing in Monster Hunter Wilds


  • Total voters
    138
  • This poll will close: .

Agent_4Seven

Tears of Nintendo
I'm honestly baffled there isn't ANY content after HR50
Monster Hunter Wilds: Sandborne $39

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is there some tip to the controls that when you know it, everything clicks and the game becomes super fun? it's just a bunch of button mashing and missing with heavy swings. dude puts the sword away and then takes it out. no way to tell how much damage the fucking monster has left. blurry mash some more. repeat. still stuck in the "this game is fucking awful, can't believe i listened to internet and bought this shit" phase. does that pass eventually? (playing on pro)
 

GymWolf

Member
I'm still rocking a full LR Nu Udra set. Bad Blood/Resentment/Speed Eating/Free Meal takes me places. If I get a god charm/talisman with Mushroomancer I'll be eating good.
I have a mix of arkwalk for the skill that make you open wounds more frequently, balahara for the improved evade distance and a piece of arakajan for something else, the game really doens't push you to optimize the build so i'm just experimenting.
 

Raven117

Member
Im enjoying the game because I love MH, and the combat in this may be even better than World....

But I do miss the quest delivery system and main hub of previous games at Low Rank. (Ie, go to quest board, pick up what you need, do a few, get an Urgent quest, go prepare, go kill it. Rinse and repeat.)

I know they were trying to go for that "expedition" type vibe, but they didn't quite nail it. 4U pulled that off better.
 

GymWolf

Member
I don't know what problems people have with the multy, maybe because they try to play with friends, but for multyplayer with strangers the game could not be more simpler and faster tbh.


We really need a neogaf squad.
 

R6Rider

Gold Member
I don't know what problems people have with the multy, maybe because they try to play with friends, but for multyplayer with strangers the game could not be more simpler and faster tbh.


We really need a neogaf squad.
Playing with friends is unnecessarily convoluted. It should be a quick join with online friends, but it's not.

Meanwhile, like you said, playing with randoms is much easier.
 

GymWolf

Member
is there some tip to the controls that when you know it, everything clicks and the game becomes super fun? it's just a bunch of button mashing and missing with heavy swings. dude puts the sword away and then takes it out. no way to tell how much damage the fucking monster has left. blurry mash some more. repeat. still stuck in the "this game is fucking awful, can't believe i listened to internet and bought this shit" phase. does that pass eventually? (playing on pro)
Watch some guide about best settings, disabling auto sheathe is one of the first things to do.

Try to use easy weapons with easy movesets like hammer or lance or greatsword against weak monsters so you can learn the basics.
Onestly, the game is harder to digest than your average action rpg, it only clicked with me after a while but there is no telling if it's gonna click with you aswell.
 

GymWolf

Member
Playing with friends is unnecessarily convoluted. It should be a quick join with online friends, but it's not.

Meanwhile, like you said, playing with randoms is much easier.
I think that it's gonna be much easier when everyone is gonna finish the campaign.
 

R6Rider

Gold Member
is there some tip to the controls that when you know it, everything clicks and the game becomes super fun? it's just a bunch of button mashing and missing with heavy swings. dude puts the sword away and then takes it out. no way to tell how much damage the fucking monster has left. blurry mash some more. repeat. still stuck in the "this game is fucking awful, can't believe i listened to internet and bought this shit" phase. does that pass eventually? (playing on pro)
I would try out all the weapons in the training area. This is essential as some moves and combos only work when actually hitting a target. Plus the training area shows the combos you can do as you press the buttons. Super helpful when starting.

Putting your weapon away is part of a fight and you do it a lot for any weapon, but some require it more than others. The monster health is never shown with a bar, but you do get some idea based on the monsters visuals (wounds, broken parts, missing parts, etc.) as well as the monster icon. When the monster has a little skull next to it that means it's almost dead and often will retreat to sleep. This also is the time you can capture the monster.

Two weapon types I'm most familiar with and have both high mobility and not needing to constantly put away your weapon are the Hammer and Sword n Shield. The SnS has arguably highest mobility in the game as you don't even need to put the weapon away to drink potions. Hammer hits hard and has moves to get towards a monster quickly.

The more you use a weapon the more you get familiar with it and learn the moves and when to do certain moves etc.
 
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Draugoth

Gold Member
I don't know what problems people have with the multy, maybe because they try to play with friends, but for multyplayer with strangers the game could not be more simpler and faster tbh.


We really need a neogaf squad.

Someone made a Neogaf Squad early in the thread, just need to find it
 
is there some tip to the controls that when you know it, everything clicks and the game becomes super fun? it's just a bunch of button mashing and missing with heavy swings. dude puts the sword away and then takes it out. no way to tell how much damage the fucking monster has left. blurry mash some more. repeat. still stuck in the "this game is fucking awful, can't believe i listened to internet and bought this shit" phase. does that pass eventually? (playing on pro)
These games have a learning curve if you're new to the series. I would say it's a steeper learning curve than say, Souls games, since no other game plays like Monster Hunter. Go with what R6Rider R6Rider suggested.

Sword and Shield is definitely the one that will give you more mobility and can help you get to grips with the other mechanics in the game. I would not suggest Greatsword, that takes a lot more deliberate actions and not easy to get to grips with if you are new to the series (but super satisfying once you master it, Its typically my main in every MH game).
 
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DeVeAn

Member
I keep deleting my save because I never happy with my characters look lol. I see why they charge for the tickets because of this. Fuckers.
 
Watch some guide about best settings, disabling auto sheathe is one of the first things to do.

Try to use easy weapons with easy movesets like hammer or lance or greatsword against weak monsters so you can learn the basics.
Onestly, the game is harder to digest than your average action rpg, it only clicked with me after a while but there is no telling if it's gonna click with you aswell.
Thanks man!
 
What's everyone's favorite fight so far?

With mostly using SnS mine have been:
Xu, Rey, Nerscylla, Arkveld

Xu is much more fun solo than in multiplayer by a large margin.

I don’t even know if Xu counts as an actual hunt lol, it seems incapable of even hurting the hunter, you get up in its face and smash it and it seemingly can’t do anything. Even the HR ver is weak sauce.

Structure wise i had zero problem tbh, after almost evey mission you were let free to explore and hunt in solo or multy so i did like i do in any open world i play, an healthy mix of story mission and side-hunts to not feel too much on rail, and the game let you do that.

Never happened to me to discover new monsters around the map that i didn't fought already in the campaign, and i was able to hunt balahara on the maps before their cutscene when you have to fight them for story missions for example.

Now that i'm in high rank i'm starting to see monsters roaming the map that i haven't fought in the campaign yet like a white monkey and the rathian but i'm not gonna fight them until i have a proper intro cutscene in the story (in the hope that capcom didn't cheaped out with intro cutscenes for monsters considering that they already cheaped out with the total number of momsters).

This was almost my exact experience.
Had no issues whatsoever hunting anything I wanted in between quests.
 
My dude thank you. What about bows, which tree you prefer?
for low rank it doesn't matter much, just build whatever does the most damage.
for starting high rank it probably won't matter that much either, go with whatever looks coolest.
for later on/endgame it gets a bit more complex, you either optimise and graft a bow for every element, or you craft a bow with raw high stats, a couple decoration slots, and the most status coating available, as a kind of jack of all trades.
 

MagiusNecros

Gilgamesh Fan Annoyance
I hope they add underwater stuff in the future. There are a few places where you can dive into the water and it sets you on a linear on-rails path but underwater is very pretty in this game. I personally feel they should give underwater combat another chance.

Or at least have interconnecting paths via diving to chase a monster that swims. Would be cool.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
So I’m absolutely loving this game… it feels like MHW2 but with a lot of QoL that seems aimed directly at me. When I’ve got more time I’ll write some thoughts. However, on difficulty: I’ve solo’d all hunts / side missions. When I hit High Rank, I just wore the default armor for most of it… I’ve carted twice in the entire game, both because I got a little greedy / rushing. I’m over HR40. I’d probably cart way more if I was using unfamiliar weapons, but I’ve been using half a dozen weapons throughout. It is pretty easy, tbh. That said, in MP… people cart a bunch. Idk how, since hunts barely last 10 mins. But they do. So, idk maybe Capcom is having trouble balancing a game for vets vs their play testing with noobs. Probably hard to do.

Focus mode makes the combat feel amazing, but it also makes it so much easier to position / attack, especially for vets who’ve had to manage with horrid controls (was part of the charm) for literally years. Not sure what the answer is.

Edit: actually now that I’m thinking about it, probably the biggest reason I haven’t been carting is the addition of PAUSE BUTTON. lol I think my own sweaty hands have been the actual hardest fight in MH over the years. Now I can pause it for a second, grab a drink, answer my phone, etc… lol.
 
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I didn't get to play at all cause I'm busy until spring break. Dammit, I pre-ordered the deluxe premium edition and the only thing I was able to do was make sure the game starts.

Watch some guide about best settings, disabling auto sheathe is one of the first things to do.
Got a link to one? I don't think my settings transferred over from the beta. Actually the only thing that I think transferred for me is that I got a reward for having a World save. Wonder if the beta stuff was a local save cause I'm on a different PC.
 

Raven117

Member
is there some tip to the controls that when you know it, everything clicks and the game becomes super fun? it's just a bunch of button mashing and missing with heavy swings. dude puts the sword away and then takes it out. no way to tell how much damage the fucking monster has left. blurry mash some more. repeat. still stuck in the "this game is fucking awful, can't believe i listened to internet and bought this shit" phase. does that pass eventually? (playing on pro)
Watch how the monster reacts. It will let you know if you are winning.

When it clicks… it’s like crack. Before… it just feels super clunky
 
40 hours in, HR 35 and still having a great time.

Been playing around with the settings here and there to see what has the biggest effect during actual gameplay (as opposed to just base camp performance), and on my rig (12900K + 4080 Super) it was the Highest Res textures, which I don't think have been properly implemented or optimized because it doesn't seem to be using all available GPU RAM. Turning it back down to High (but leaving everything else maxed out, including RT) has completely smoothed any gameplay hiccups I had.
 
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FoxMcChief

Gold Member
I received my GameFly copy on Saturday, but just got around to playing it today. I tried both resolution and performance modes on my PS Portal, and can barely notice a difference in resolution. So I’m going to stick with Performance Mode. I like that they have changed movesets for weapons. I have to relearn everything. That’s a good thing.

I’m so glad I didn’t try to boot up World or Rise. That would have fucked me up with the new moves.
 
Not to harp on the whole game is easy thing more but just for reference I made only 4 full armor sets the entire game (I am done now and in end game)

First set was the LR bone set, used that all the way until LR Odo, made 4pc of that for the set bonus (burst) and used that until LR Arkveld. Made Arkvelds LR set and literally used that through the entirely of HR until I replaced it with HR Arkveld.

I’ve never done this before in a MH game. At some point the damage just gets to be too much and you are more or less forced to upgrade armor or play perfectly and never get hit, and needless to say, I’m not playing perfectly. The monsters just don’t do a lot of damage.



Also super bummed out that nothing popped up when I hit HR 60.
I was looking through my guild card and I noticed there are no elder dragons in the game? Maybe there’s something I haven’t unlocked yet, but that’s pretty fucking lame. Not a single one.


I did have an absolute blast this weekend , new MH games are always a treat, but in retrospect I’d have to say that overall World is still king , and Rise is right behind it. Wilds isn’t a terrible game, and for all its flaws I do still really like it, but it just couldn’t match World overall. World felt better, had a better roster of monsters, better music, better armor, elder dragons, ect.
 

Gonzito

Gold Member
My computer is so noisy with this game. Is the first time that I hear my fans like this and it has never done this amount of noise. The performance in this game is just a mess
 

GymWolf

Member
I didn't get to play at all cause I'm busy until spring break. Dammit, I pre-ordered the deluxe premium edition and the only thing I was able to do was make sure the game starts.


Got a link to one? I don't think my settings transferred over from the beta. Actually the only thing that I think transferred for me is that I got a reward for having a World save. Wonder if the beta stuff was a local save cause I'm on a different PC.
Watch the one from rurikhan and the one from gajin hunter on how to fix the seikret.
 

GymWolf

Member
Not to harp on the whole game is easy thing more but just for reference I made only 4 full armor sets the entire game (I am done now and in end game)

First set was the LR bone set, used that all the way until LR Odo, made 4pc of that for the set bonus (burst) and used that until LR Arkveld. Made Arkvelds LR set and literally used that through the entirely of HR until I replaced it with HR Arkveld.

I’ve never done this before in a MH game. At some point the damage just gets to be too much and you are more or less forced to upgrade armor or play perfectly and never get hit, and needless to say, I’m not playing perfectly. The monsters just don’t do a lot of damage.



Also super bummed out that nothing popped up when I hit HR 60.
I was looking through my guild card and I noticed there are no elder dragons in the game? Maybe there’s something I haven’t unlocked yet, but that’s pretty fucking lame. Not a single one.


I did have an absolute blast this weekend , new MH games are always a treat, but in retrospect I’d have to say that overall World is still king , and Rise is right behind it. Wilds isn’t a terrible game, and for all its flaws I do still really like it, but it just couldn’t match World overall. World felt better, had a better roster of monsters, better music, better armor, elder dragons, ect.
I'm balls deep into high rank and i still sport my low rank mixed set, the game didn't gave me any reason to switch to high rank armours, now i understand what some reviewers said.

You craft new loot because reasons, not because you actually need it.


Also, jesus capcom i can barely understand not having a dedicated cutscene for base rathian and rathalos because they are super famous (althought the game is heavily tailored for new players so it's still bullshit) but gimme at least an intro cutscene for the white monkey i never fought before, intro cutscene for monsters are one of the reasons why i love these games.
 

MagiusNecros

Gilgamesh Fan Annoyance
Watched a video and turns out you can make a Mushroomancer set. Eat the Mushrooms that give you buffs...then switch to your main set and you retain the buffs that last like 40-45 minutes. Gamechanger.
 

Killjoy-NL

Member
I'm balls deep into high rank and i still sport my low rank mixed set, the game didn't gave me any reason to switch to high rank armours, now i understand what some reviewers said.

You craft new loot because reasons, not because you actually need it.
You could go for HR gear for cosmetics, though. They allow you to somewhat customize colors for all the sets.

If you care about that stuff, that is.
 

Danjin44

The nicest person on this forum
World felt better, had a better roster of monsters,
I will never can agree with this especially when I replayed World/Iceborne before Wilds comes out.

Especially tenderizing and clutch claw mechanic suck most of the fun out of the combat in my opinion, and what’s worse you can’t ignore it…for endgame you have to use it.
 

GymWolf

Member
You could go for HR gear for cosmetics, though. They allow you to somewhat customize colors for all the sets.

If you care about that stuff, that is.
I don't care for cosmetics, i never used transmog in any game i ever played :lollipop_grinning_sweat:

Like don't get me wrong, i apprecciate the cool looking armours and weapons but i'm never gonna do something just for the look.
 
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