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Monster Hunter Wilds | OT | There goes 2000 hours of your life!

How many hours are you investing in Monster Hunter Wilds


  • Total voters
    138
  • This poll will close: .

Killjoy-NL

Member
I don't care for cosmetics, i never used transmog in any game i ever played :lollipop_grinning_sweat:

Like don't get me wrong, i apprecciate the cool looking armours and weapons but i'm never gonna do something just for the look.
Lol Yh, I can get that.

Just throwing it out there.

My motto for any multiplayer-game is always:
"Even if I'm gonna suck, at least I look good doing so".
 

GymWolf

Member
I will never can agree with this especially when I replayed World/Iceborne before Wilds comes out.

Especially tenderizing and clutch claw mechanic suck most of the fun out of the combat in my opinion, and what’s worse you can’t ignore it…for endgame you have to use it.
Dude the wound system is like a powered up clatch claw, it make the game even more easier and you left a shitton of damage on the table if you don't use it, no idea why you like one but hate the other.

With the wound system you don't even need particular skills to open a wound, you just attack like you would normally do, open a wound and use the focus attack to pop it, at least with the clutch claw you had to know when to grab to a monster because if you grab at the wrong moment with aggressive enemies you get fucked up, i got killed many times for abusing the clutch move on the lance at the wrong moment but i never died trying to pop a wound...

I like the wound system, it is supremely op and busted but very satisfying to pull off but to me loving this one and hating the clutch is extremely bizarre since they both do the same thing but one is more busted and require less skill to be used...
 
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GymWolf

Member
Lol Yh, I can get that.

Just throwing it out there.

My motto for any multiplayer-game is always:
"Even if I'm gonna suck, at least I look good doing so".
My motto is the opposite.

Rpgs are made of choices, if i want an ingame bonus i have to be ready to mix armours pieces and possibly look like a moron.

You don't get to have the bonus AND the fashion :lollipop_grinning_sweat:
 
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erIl45b.jpeg


Found this fucking dork living his best life. Why am I out here fighting monsters the size of small buildings while this nerd lays on his bed of farting ape hairs, I'm obviously doing something wrong in my life
 

Killjoy-NL

Member
My motto is the opposite.

Rpgs are made of choices, if i want an ingame bonus i have to be ready to mix armours pieces and possibly look like a moron.

You don't get to have the bonus AND the fashion :lollipop_grinning_sweat:
Yh, cosmetics are endgame to me.
Kinda like Fashionframe.

Just an extra incentive to keep playing.

But I have to admit that if given the choice, I'd pick looks over functionality and figure out different ways to compensate for any shortcomings. Lol
 

Danjin44

The nicest person on this forum
Dude the wound system is like a powered up clatch claw, it make the game even more easier and you left a shitton of damage on the table if you don't use it, no idea why you like one but hate the other.

With the wound system you don't even need particular skills to open a wound, you just attack, open a wound and use the focus attack to pop it, at least with the clutch claw you had to know when to grab to a monster because if you grab at the wrong moment with aggressive enemies you get fucked up, i got killed many times for abusing the clutch move on the lance at the wrong moment but i never died trying to pop a wound...

I like the wound system, it is supremely op and busted but very satisfying to pull off but to me loving this one and hating the clutch is extremely bizarre since they both do the same thing but one is more busted and require less skill to be used...
They not the same, focus attack is actually part your weapon’s moves set in Wilds and each have their own unique animation which makes satisfying to use.

Clutch claw in other hand is same no matter what weapon you are using and basically it turn in to tenderize the face then wall bang monster for free damage and free knockdown and once monster is not enraged you repeat same thing.

It’s not fun and in my opinion it gets in the way of weapon combat I enjoy, it’s same issue with wyvern rinding in Rise.


at least with the clutch claw you had to know when to grab to a monster because if you grab at the wrong moment with aggressive enemies you get fucked up
Not really, the Temporal mantle or Rocksteady mantle make it super easy with no risk. The only monster was hard to do this was Alatreon.
 
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GymWolf

Member
They not the same, focus attack is actually part your weapon’s moves set in Wilds and each have their own unique animation which makes satisfying to use.

Clutch claw in other hand is same no matter what weapon you are using and basically it turn in to tenderize the face then wall bang monster for free damage and free knockdown and once monster is not enraged you repeat same thing.

It’s not fun and in my opinion it gets in the way of weapon combat I enjoy, it’s same issue with wyvern rinding in Rise.



Not really, the Temporal mantle or Rocksteady mantle make it super easy with no risk. The only monster was hard to do this was Alatreon.
Not true, all the weapons i used had unique clutch attacks, the hammer let you grab after an attack and do the spin of death after you grab, the lance straight up has a special clutch counter that was the single most funny and coolmove to pull off in world with the weapon.

I never used the rockstaedy mantle because you need to do a lot of specific things to get the special version where you can out gems so i always used other mantles that were easy to obtain, and i j saw a shitload of people in mr carting because they were grabbing on the monster at the wrong time, Maybe you only play with elite players but for the average dude, pulling off the clutch claw is harder than popping a wound, no doubt about it, it's not something you have immediately with you, and you still take damage while using it, you just don't get tossed around, so if you use it while a monster is attacking, you get fucked, mantle or not.

The wound system require zero skills, you still have to attack the monster even if the systems wasn't there and the focus attack has gigantic hitboxes so you barely need to hit the wound to start the attack, and when the attack start, the hitbox get even larger and you don't even need to carefully aim to pop the wound, if you can make the animation start, you are gonna pop the wound in 99,99% of the cases, hell you don't even need to use the focus attack, you can just continue to attack normally and pop the wound with a normal attack, wow so much skills...

So again , i have no idea why you like a system that is even more busted and require less skill, the unique moves is not even a reason since clutch claw also had unique moves in world that they were fun to pull off.


Agree to disagree i guess.
 
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Danjin44

The nicest person on this forum
Not true, all the weapons i used had unique clutch attacks, the hammer let you grab after an attack and do the spin of death after you grab, the lance straight up has a special clutch counter that was the single most funny and coolmove to pull off in world with the weapon.

I never used the rockstaedy mantle because you need to do a lot of specific things to get the special version where you can out gems so i always used other mantles that were easy to obtain, and i j saw a shitload of people in mr carting because they were grabbing on the monster at the wrong time, Maybe you only play with elite players but for the average dude, pulling off the clutch claw is harder than popping a wound, no doubt about it, it's not something you have immediately with you, and you still take damage while using it, you jist don't get tossed around, so if you use it while a monster is attacking, you het fucked, mantle or not.

The wound system require zero skills, you still have to attack the monster even if the systems wasn't there and the focus attack has gigantic hitboxes so you barely need to hit the wound to start the attack, and when the attack start, the hitbox get even larger and you don't even need to carefully aim to pop the wound, if you can make the animation start, you are gonna pop the wound in 99,99% of the cases, hell you don't even need to use the focus attack, you can jist continue to attack normally and pop the wound with a normal attack, wow so much skills...

So again , ihave no idea why you like a system that is even more busted and require less skill, the unique moves is not even a reason since clutch claw also had unique moves in world that they were fun to pull off.


Agree to disagree i guess.
Those people could have easily use Temporal mantle to grab the face with no risk.

Again the only monster was really hard grab the face to wall bang was Alatreon because most his elemental attack comes from the horn and even if you managed to grab his face and wall bang him, you have very tiny wall in that map which most of the time you end up missing the wall.

Even Fatalis is easy to grab the face and wall bang him even without Temporal mantel.
 
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GymWolf

Member
Those people could have easily use Temporal mantle to grab the face with no risk.

Again the only monster was really hard grab the face to wall bang was Alatreon because most his elemental attack comes from the horn and even if you managed to grab his face and wall bang him, you have very tiny wall in that map which most of the time you end up missing the wall.

Even Fatalis is easy to grab the face and wall bang him even without Temporal mantel.
The mantles are not always available, most of the fights you are without a mantle, and only one mantle actually help, because with the rocksteady you still get damaged and risk to be fucked.

No matter how we spin this, the wound system require no skill because you can just attack normally like you would do if the sustem wasn't even there, the clutch does, even if it is a little bit of skill or monster knowledge, unless you have a cheat that let you use the evade mantle for 50 min.
 
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Danjin44

The nicest person on this forum
The mantles are not always available, most of the fights you are without a mantle.

No matter how you spin it, the wound system require no skill, the clutch does unless you have a cheat that let you use the evade mantle for 50 min.
Not really there are skill like tool specialist that helps use mates more often but even that only very few monsters that hard to grab the face without Temporial Mantel and biggest one is Alatreon.

Also for me its much more about which one more fun to use and to me clutch claw system wasn’t fun at all and even go as far as say it’s as bad as wyvern riding in Rise. Focus attack might be OP in LR and HR but still waaaaaay more fun to use compare to clutch claw.

The introduction of clutch claw kinda ruined my fun of combat in Wolrd/Iceborne and replaying before Wilds made perfectly clear.

This my biggest reason why I don’t like World/Iceborne as much as you guys (even tho I still enjoyed it)
 
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GymWolf

Member
Not really there are skill tool specialist that helps use mates more often but even that only very few monsters that hard grab the face without Temporial Mantel and biggest one is Alatreon.

Also for me its much more about which one more fun to use and to me clutch claw system wasn’t fun at all and even go as far as say it’s as bad as wyvern riding in Rise. Focus attack might be OP in LR and HR but still waaaaaay more fun to use compare to clutch claw.

For me the introduction of clutch claw kinda ruined my fun of combat in Wolrd/Iceborne and replaying before Wilds made perfectly clear.
Why you are so fixated with grabbing the face being the only dangerous zone? You can grab any part of a monster and if he attacks with a charge or some special move, you get fucked, being close to the head or not.

Also cmon, nobody was wasting gems to make mantles endure more, most people had mamtles avaialbility without bonuses.

Like i say, agree to disagree, i like both systems for different reaosns.

We can agree that monster riding in rise was dogshit tho :lollipop_grinning_sweat:
 

Danjin44

The nicest person on this forum
Why you are so fixated with grabbing the face being the only dangerous zone? You can grab any part of a monster and if he attacks with a charge or some special move, you get fucked, being close to the head or not.

Also cmon, nobody was wasting gems to make mantles endure more, most people had mamtles avaialbility without bonuses.

Like i say, agree to disagree, i like both systems for different reaosns.

We can agree that monster riding in rise was dogshit tho :lollipop_grinning_sweat:
Because in most endgame hunts you have to do that, for example Kulve Taroth master rank hunt you need use tenderizing head and belly and wall bang him to the wall in order to achieve the DPS check. Same with Fatalis you only have 30 minutes and you need all DPS you can get…..there is no avoiding it.

Also cmon, nobody was wasting gems to make mantles endure more, most people had mamtles avaialbility without bonuses.
Is some hunts both tool specialist and clutch claw boost is super useful.
 

GymWolf

Member
Because in most endgame hunts you have to do that, for example Kulve Taroth master rank hunt you need use tenderizing head and belly and wall bang him to the wall in order to achieve the DPS check. Same with Fatalis you only have 30 minutes and you need all DPS you can get…..there is no avoiding it.


Is some hunts both tool specialist and clutch claw boost is super useful.
2 hunts over like 70 monsters sound like an exception, not a rule.

I ignored both hunts because i don't like gimmicky hunts so i never had this problem.
 
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Danjin44

The nicest person on this forum
I ignored both hunts because i don't like gimmicky hunts so i never had this problem.
I hate Clutch claw mechanic But Fatalis still VERY fun fight, for someone who enjoys challenge I can believe you avoided Fatalis……that was peak Monster Hunter.

Also compare to fights like Safi and Kulve Taroth, Fatalis is not really “gimmicky” his very much straight forward with tight time limit.
Did arch temepered had 30 min time limit?
yes arch tempered Velkhana.
 
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GymWolf

Member
I hate Clutch claw mechanic But Fatalis still VERY fun fight, for someone who enjoys challenge I can believe you avoided Fatalis……that was peak Monster Hunter.

Also compare to fights like Safi and Kulve Taroth, Fatalis is not really “gimmicky” his very much straight forward with tight time limit.

yes arch tempered Velkhana.
I always had the impression that it was meant as a group, gimmicky fight tbh.

Don't you need to use cannons and shit? For me everything that is not a 1vs1 with my main weapon is a gimmick fight :lollipop_grinning_sweat:
 
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Danjin44

The nicest person on this forum
I always had the impression that it was meant as a group, gimmicky fight tbh.

Don't you need to use cannons and shit? For me everything that is not a 1vs1 with my main weapon is a gimmick fight.

Nope unlike Safi and Behemoth, Fatalis absolutely doable in solo, I don’t play MP at all and managed to do it.

Safi itself is not really hard, it just you need grind away his energy to properly get rewards (still based on RNG) which was not fun at all….challenge has nothing to do with it.

In fact fights like Fatalis and Alatreon are much easier done in Solo rather than hunting with random.
 
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Danjin44

The nicest person on this forum
Did anyone that use both hammer and a cutting weapon noticed if it is easier to open wounds with the latter?
I’m using both LS and Hammer maybe because I’m better with LS than Hammer but I feel like I’m opening wounds much easier with LS.

Or maybe it has more to with the fact LS moves does multiple hits like Helm Breaker and it’s follow up attack after it.
 
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Pejo

Member
Man, I smiled big when I noticed that Rey Dau did the
Zoom In Ghidorah The Three-Headed Monster GIF by Turner Classic Movies

noise as he's flying away. Probably one of the best early game fights too. I love the mechanic that his head is a temporary weak spot after he shoots his shot. I hope there are more combat gimmicks like that, I'm a big fan.

I'm still taking the game slow, fighting every monster 4-5 times as I unlock them just to see the moves and learn a bit about the fights. Sadly I haven't had much time to really get into it, but I am still having fun when I get a chance to play.

Finally optimized the game to what I consider acceptable on my rig. I got tired of the fans flaring up every time I entered a camp or a new area with a lot of geometry, so I took some time and messed around with settings. Ironically dropping the resolution did almost nothing to stop my fan issues, just as a test. Ultimately I settled on staying at 4k with high res textures but basically turning all shadows to low. It's not ideal, but until Capcom (hopefully) does some optimization or some better in-depth optimization guides are out, it at least lets me play with the game looking generally good and I'm not worried about my PC melting.

I took a few minutes to see how my old faithful Switch Axe feels in the training room, and it's so hard to just not immediately go back to it. I love the counter they added, but it's awkward to pull off with the button bindings they gave it. Wish it wasn't involved at all with the transform button, considering how high risk going for a counter is. Also tried Charge Blade for a little while, and it's definitely a lot more mobile/active now. I like that they locked SAED behind so many layers because it encourages using all of the modes and gimmicks of the weapon instead of just "charge phase -> SAED" and repeat. Also perfect block into savage axe feels amazing, and I could see it being played almost like Gunlance with enough practice. I might get more into it later, but for now I'm sticking with IG.

I'm happy they reduced the timer between when monsters are mountable after being mounted. I can get 3 mounts pretty easily in a ~10 minute hunt now without wasting too much time floating around doing aerial attacks. Also I found out that you can pop weakened zones from the air, which is great for those hard to reach wing/tail wounds. The only thing I don't currently like about IG is that the ground kit is pretty limited and feels sluggish considering the MV (damage).

Also, my god the story is awful. Really wish they wouldn't have focused so much on it.
 
I got tired of the fans flaring up every time I entered a camp or a new area with a lot of geometry, so I took some time and messed around with settings.
You might want to adjust your fan curves or invest in better fans if that is an issue with your system at all.
9800x3d + 5080 here. I oversized all cooling capabilities from the get go , adjusted my fan curves once during setup and my system is whisper quiet even at near 100% load with OCed components. Big airflow case + as many big silent fans as possible = quiet system.
MH looks bad enough as is, fan noise shouldn`t force you to make it even worse :messenger_grinning_sweat:
 
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FoxMcChief

Gold Member
I’m having fun with the game. I’m still super early on, and yeah, it’s a cake walk. Looking forward to the end game content.

Story stuff just seems like a waste. It’s not why the vast majority of us keep coming back to the series.
 

Freeman76

Member
This is such a wierd entry in the series for me. I played each game since the Wii U, and always put a good few hundred hours in. This one is the first one I will run out of steam in the first week. Not because the game is bad, it isnt, but its the lack of things to do, and some of the systems make this even more evident. Astria weapons for example, kind of negate the need to farm specific monsters for elemental weapons. Sure, you still need the parts for armour but I havent once felt the need to make specific resistance gear and I'm at post game now. Usually systems like that are introduced near the end of the games life cycle, but you can make seriously OP weapons after just 2 or 3 tempered monster hunts, that will see you through any of the content in this game. Also, where is the endgame treadmill, something the series is famous for? This game just kinda stops...no long term aims or goals.....nothing past HR50 AT ALL. Very odd
 

FoxMcChief

Gold Member
Going from Ratchet and Clank Rift Apart to this game just pisses me off. While Capcom has made a great playing game, its use of the dual sense controller is utter shit.
 

GymWolf

Member
Going from Ratchet and Clank Rift Apart to this game just pisses me off. While Capcom has made a great playing game, its use of the dual sense controller is utter shit.
Almost nobody other than sony first parties gives 2 fucks about wasting dev times for controller gimmicks :lollipop_grinning_sweat:
 

GymWolf

Member
Actually ignoring the greatest absolute cinema mh boss fight of all time
laugh make GIF
I know dude, i just heard it was a group fight and that it was gimmicky and i can't express with words how much i hate gimmicky fights in ever game and especially mh.

Look at it from another angle, i still have one of the best fights available in one of my favourite game ever :lollipop_grinning_sweat:

More than one really, safi jiva, the golden one and fatalis:lollipop_grinning_sweat:
 
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FoxMcChief

Gold Member
What?

Btw just the other day i heard a dude on reeee saying that the dual sense on pc was pretty cool with wilds, i guess he had lower expectations than you.
Your boy James likes to tout third party games as “practically” Sony exclusive.

Like I said, coming off Ratchet and Clank, the use of dual sense controller features is night and day.
 

Raven117

Member
that's what i keep hearing! i'll get there. ;) appreciate the advice
Oh! And one more thing (this helped a buddy of mine who was having the same experience you are). Keep in mind you are hunting this thing, not just fighting it. Its not a Souls game where you are in there toe to toe the whole time. There is time to back off, re group, and breath in the fight.
 
is there some tip to the controls that when you know it, everything clicks and the game becomes super fun? it's just a bunch of button mashing and missing with heavy swings. dude puts the sword away and then takes it out. no way to tell how much damage the fucking monster has left. blurry mash some more. repeat. still stuck in the "this game is fucking awful, can't believe i listened to internet and bought this shit" phase. does that pass eventually? (playing on pro)
One thing that helped me with this series:

Its all about long, drawn out animations. If any entity in this game commits to an action (player or monster), they cannot back off. There is no animation cancellation. You can use that to judge what monster is going to do next and use that to your advantage.

At some point it gets addictive. Also the grind for armour/ weapons.
 

GymWolf

Member
question, what does "gimmicky" mean to you? 🤔, something of superficial value to the hunt?
Because then every encounter could be argued having a gimmick.
Anything that is more than me, the monster and my main weapon.

No cannons to fire, no barriers to use, no recharge the ballista etc.


Having a reduced time limit is also something that i don't love too much, i'm not the type of player that stay safe, attack once or twice and get out and use all the 50 min of times so i don't need someone to force my hand into being even more aggressive.
 

MagiusNecros

Gilgamesh Fan Annoyance
While it may not have been my favorite thing ever, clutch claw definitely took more skill to use correctly then wounding in wilds which more or less happens automatically.
Clutch Claw had risk and reward

Wounds have no risk all reward

Only real thing to consider about Wounds which is just a part of the monster being tenderized it whether you pop it immediately for a buff on specific weapons or set bonuses like Arkveld's or by hitting the wound with regular attacks to do slightly more damage.

Or just stunlocking the boss.

----------

Stuff like MH3U Alatreon with the snares or just Mohran with cannons, battle gong, turrets are gimmick fights IMO.

Out of any gimmick fight Gogmazio is the best.

Incredibly MH Wilds has no gimmick fights. But it's also not difficult.
 

DeVeAn

Member
I enjoy hunting the monsters and don't mind that some fights are a little long. What is just not clicking are the armors, monsters visually. I just don't like the the looks of the characters world. Gonna stick with it though hope I change my mind.
 
Oh! And one more thing (this helped a buddy of mine who was having the same experience you are). Keep in mind you are hunting this thing, not just fighting it. Its not a Souls game where you are in there toe to toe the whole time. There is time to back off, re group, and breath in the fight.
tried it out again. still just not fun. can't get the "awesome combat" vibe everyone's talking about. buttons aren't intuitive. guess i'm too old for this shit! didn't grow up with MH series. and don't get me started on just how god awful the game looks. on ps5 pro in performance it's laughable.
 

Tg89

Member
Games amazing.

Though there's a few parts where the "Complete hunters and raise your HR" drag on a bit long. I just did the stretch from like HR20-32 and it could have been shortened, you're basically forced to go around beating the dogshit out of monsters that have very little to offer you in terms of equipment upgrades.
 
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