kazuyamishima
Member
Yes, Do itIs the game any good on PS5?
Yes, Do itIs the game any good on PS5?
Lol Yh, I can get that.I don't care for cosmetics, i never used transmog in any game i ever played
Like don't get me wrong, i apprecciate the cool looking armours and weapons but i'm never gonna do something just for the look.
Only the English voice has this problem. Switch to one of the other languages if it bothers youwtf????? Is Erik….non binary???? What is this in a Capcom game lmao
Dude the wound system is like a powered up clatch claw, it make the game even more easier and you left a shitton of damage on the table if you don't use it, no idea why you like one but hate the other.I will never can agree with this especially when I replayed World/Iceborne before Wilds comes out.
Especially tenderizing and clutch claw mechanic suck most of the fun out of the combat in my opinion, and what’s worse you can’t ignore it…for endgame you have to use it.
My motto is the opposite.Lol Yh, I can get that.
Just throwing it out there.
My motto for any multiplayer-game is always:
"Even if I'm gonna suck, at least I look good doing so".
Nani what?wtf????? Is Erik….non binary???? What is this in a Capcom game lmao
Yh, cosmetics are endgame to me.My motto is the opposite.
Rpgs are made of choices, if i want an ingame bonus i have to be ready to mix armours pieces and possibly look like a moron.
You don't get to have the bonus AND the fashion![]()
They not the same, focus attack is actually part your weapon’s moves set in Wilds and each have their own unique animation which makes satisfying to use.Dude the wound system is like a powered up clatch claw, it make the game even more easier and you left a shitton of damage on the table if you don't use it, no idea why you like one but hate the other.
With the wound system you don't even need particular skills to open a wound, you just attack, open a wound and use the focus attack to pop it, at least with the clutch claw you had to know when to grab to a monster because if you grab at the wrong moment with aggressive enemies you get fucked up, i got killed many times for abusing the clutch move on the lance at the wrong moment but i never died trying to pop a wound...
I like the wound system, it is supremely op and busted but very satisfying to pull off but to me loving this one and hating the clutch is extremely bizarre since they both do the same thing but one is more busted and require less skill to be used...
Not really, the Temporal mantle or Rocksteady mantle make it super easy with no risk. The only monster was hard to do this was Alatreon.at least with the clutch claw you had to know when to grab to a monster because if you grab at the wrong moment with aggressive enemies you get fucked up
Really love the T-Rex vs that Spider battle for this reason.Some fights are absolutely breathtaking, with all the particles and animations. Capcom has done an exceptional job here
I posted this exact image a few pages back. He’s the best. Love the wudwuds![]()
Found this fucking dork living his best life. Why am I out here fighting monsters the size of small buildings while this nerd lays on his bed of farting ape hairs, I'm obviously doing something wrong in my life
Not true, all the weapons i used had unique clutch attacks, the hammer let you grab after an attack and do the spin of death after you grab, the lance straight up has a special clutch counter that was the single most funny and coolmove to pull off in world with the weapon.They not the same, focus attack is actually part your weapon’s moves set in Wilds and each have their own unique animation which makes satisfying to use.
Clutch claw in other hand is same no matter what weapon you are using and basically it turn in to tenderize the face then wall bang monster for free damage and free knockdown and once monster is not enraged you repeat same thing.
It’s not fun and in my opinion it gets in the way of weapon combat I enjoy, it’s same issue with wyvern rinding in Rise.
Not really, the Temporal mantle or Rocksteady mantle make it super easy with no risk. The only monster was hard to do this was Alatreon.
Those people could have easily use Temporal mantle to grab the face with no risk.Not true, all the weapons i used had unique clutch attacks, the hammer let you grab after an attack and do the spin of death after you grab, the lance straight up has a special clutch counter that was the single most funny and coolmove to pull off in world with the weapon.
I never used the rockstaedy mantle because you need to do a lot of specific things to get the special version where you can out gems so i always used other mantles that were easy to obtain, and i j saw a shitload of people in mr carting because they were grabbing on the monster at the wrong time, Maybe you only play with elite players but for the average dude, pulling off the clutch claw is harder than popping a wound, no doubt about it, it's not something you have immediately with you, and you still take damage while using it, you jist don't get tossed around, so if you use it while a monster is attacking, you het fucked, mantle or not.
The wound system require zero skills, you still have to attack the monster even if the systems wasn't there and the focus attack has gigantic hitboxes so you barely need to hit the wound to start the attack, and when the attack start, the hitbox get even larger and you don't even need to carefully aim to pop the wound, if you can make the animation start, you are gonna pop the wound in 99,99% of the cases, hell you don't even need to use the focus attack, you can jist continue to attack normally and pop the wound with a normal attack, wow so much skills...
So again , ihave no idea why you like a system that is even more busted and require less skill, the unique moves is not even a reason since clutch claw also had unique moves in world that they were fun to pull off.
Agree to disagree i guess.
The mantles are not always available, most of the fights you are without a mantle, and only one mantle actually help, because with the rocksteady you still get damaged and risk to be fucked.Those people could have easily use Temporal mantle to grab the face with no risk.
Again the only monster was really hard grab the face to wall bang was Alatreon because most his elemental attack comes from the horn and even if you managed to grab his face and wall bang him, you have very tiny wall in that map which most of the time you end up missing the wall.
Even Fatalis is easy to grab the face and wall bang him even without Temporal mantel.
Not really there are skill like tool specialist that helps use mates more often but even that only very few monsters that hard to grab the face without Temporial Mantel and biggest one is Alatreon.The mantles are not always available, most of the fights you are without a mantle.
No matter how you spin it, the wound system require no skill, the clutch does unless you have a cheat that let you use the evade mantle for 50 min.
Why you are so fixated with grabbing the face being the only dangerous zone? You can grab any part of a monster and if he attacks with a charge or some special move, you get fucked, being close to the head or not.Not really there are skill tool specialist that helps use mates more often but even that only very few monsters that hard grab the face without Temporial Mantel and biggest one is Alatreon.
Also for me its much more about which one more fun to use and to me clutch claw system wasn’t fun at all and even go as far as say it’s as bad as wyvern riding in Rise. Focus attack might be OP in LR and HR but still waaaaaay more fun to use compare to clutch claw.
For me the introduction of clutch claw kinda ruined my fun of combat in Wolrd/Iceborne and replaying before Wilds made perfectly clear.
Because in most endgame hunts you have to do that, for example Kulve Taroth master rank hunt you need use tenderizing head and belly and wall bang him to the wall in order to achieve the DPS check. Same with Fatalis you only have 30 minutes and you need all DPS you can get…..there is no avoiding it.Why you are so fixated with grabbing the face being the only dangerous zone? You can grab any part of a monster and if he attacks with a charge or some special move, you get fucked, being close to the head or not.
Also cmon, nobody was wasting gems to make mantles endure more, most people had mamtles avaialbility without bonuses.
Like i say, agree to disagree, i like both systems for different reaosns.
We can agree that monster riding in rise was dogshit tho![]()
Is some hunts both tool specialist and clutch claw boost is super useful.Also cmon, nobody was wasting gems to make mantles endure more, most people had mamtles avaialbility without bonuses.
2 hunts over like 70 monsters sound like an exception, not a rule.Because in most endgame hunts you have to do that, for example Kulve Taroth master rank hunt you need use tenderizing head and belly and wall bang him to the wall in order to achieve the DPS check. Same with Fatalis you only have 30 minutes and you need all DPS you can get…..there is no avoiding it.
Is some hunts both tool specialist and clutch claw boost is super useful.
Also Alatreon and most arch tempted hunts in master rank….yes I hated that mechanic so much.2 hunts over like 70 monsters sound like an exception, not a rule.
Did arch temepered had 30 min time limit?Also Alatreon and most arch tempted hunts in master rank….yes I hated that mechanic so much.
I hate Clutch claw mechanic But Fatalis still VERY fun fight, for someone who enjoys challenge I can believe you avoided Fatalis……that was peak Monster Hunter.I ignored both hunts because i don't like gimmicky hunts so i never had this problem.
yes arch tempered Velkhana.Did arch temepered had 30 min time limit?
I always had the impression that it was meant as a group, gimmicky fight tbh.I hate Clutch claw mechanic But Fatalis still VERY fun fight, for someone who enjoys challenge I can believe you avoided Fatalis……that was peak Monster Hunter.
Also compare to fights like Safi and Kulve Taroth, Fatalis is not really “gimmicky” his very much straight forward with tight time limit.
yes arch tempered Velkhana.
Nope unlike Safi and Behemoth, Fatalis absolutely doable in solo, I don’t play MP at all and managed to do it.I always had the impression that it was meant as a group, gimmicky fight tbh.
Don't you need to use cannons and shit? For me everything that is not a 1vs1 with my main weapon is a gimmick fight.
Iì
I’m using both LS and Hammer maybe because I’m better with LS than Hammer but I feel like I’m opening wounds much easier with LS.Did anyone that use both hammer and a cutting weapon noticed if it is easier to open wounds with the latter?
You might want to adjust your fan curves or invest in better fans if that is an issue with your system at all.I got tired of the fans flaring up every time I entered a camp or a new area with a lot of geometry, so I took some time and messed around with settings.
Almost nobody other than sony first parties gives 2 fucks about wasting dev times for controller gimmicksGoing from Ratchet and Clank Rift Apart to this game just pisses me off. While Capcom has made a great playing game, its use of the dual sense controller is utter shit.
I do get it. It just sucks. Especially when games are practically exclusive to the PS5.Almost nobody other than sony first parties gives 2 fucks about wasting dev times for controller gimmicks![]()
Actually ignoring the greatest absolute cinema mh boss fight of all timeI ignored both hunts
What?I do get it. It just sucks. Especially when games are practically exclusive to the PS5.
I know dude, i just heard it was a group fight and that it was gimmicky and i can't express with words how much i hate gimmicky fights in ever game and especially mh.Actually ignoring the greatest absolute cinema mh boss fight of all time
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Your boy James likes to tout third party games as “practically” Sony exclusive.What?
Btw just the other day i heard a dude on reeee saying that the dual sense on pc was pretty cool with wilds, i guess he had lower expectations than you.
that's what i keep hearing! i'll get there.Watch how the monster reacts. It will let you know if you are winning.
When it clicks… it’s like crack. Before… it just feels super clunky
Oh! And one more thing (this helped a buddy of mine who was having the same experience you are). Keep in mind you are hunting this thing, not just fighting it. Its not a Souls game where you are in there toe to toe the whole time. There is time to back off, re group, and breath in the fight.that's what i keep hearing! i'll get there.appreciate the advice
One thing that helped me with this series:is there some tip to the controls that when you know it, everything clicks and the game becomes super fun? it's just a bunch of button mashing and missing with heavy swings. dude puts the sword away and then takes it out. no way to tell how much damage the fucking monster has left. blurry mash some more. repeat. still stuck in the "this game is fucking awful, can't believe i listened to internet and bought this shit" phase. does that pass eventually? (playing on pro)
question, what does "gimmicky" mean to you?and that it was gimmicky
Anything that is more than me, the monster and my main weapon.question, what does "gimmicky" mean to you?, something of superficial value to the hunt?
Because then every encounter could be argued having a gimmick.
Clutch Claw had risk and rewardWhile it may not have been my favorite thing ever, clutch claw definitely took more skill to use correctly then wounding in wilds which more or less happens automatically.
tried it out again. still just not fun. can't get the "awesome combat" vibe everyone's talking about. buttons aren't intuitive. guess i'm too old for this shit! didn't grow up with MH series. and don't get me started on just how god awful the game looks. on ps5 pro in performance it's laughable.Oh! And one more thing (this helped a buddy of mine who was having the same experience you are). Keep in mind you are hunting this thing, not just fighting it. Its not a Souls game where you are in there toe to toe the whole time. There is time to back off, re group, and breath in the fight.
What part of the buttons isn't intuitive to you?can't get the "awesome combat" vibe everyone's talking about. buttons aren't intuitive.