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Monster Hunter: World (PS4/XB1 early 2018, PC later, directed by MH4 lead planner)

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Ridley327

Member
Never assume NeoGAF is representative for anything, lol.

There's something amusingly ironic for an installment that seems more geared to appeal to western audiences that winds up generating more positive feedback from Japan, though that's easy to chalk up to western console audiences not knowing what the hell the series is at all. I can practically see the missed sales target already!
 
SmartGenerousAlaskajingle.gif



The Actiony trailer reminds me of Uncharted. I dont think Im supposed to be getting uncharted vibes from my hunting game

My take away from this post is that you've never played an Uncharted game. Looks nothing like one.
 

R0ckman

Member
There's something amusingly ironic for an installment that seems more geared to appeal to western audiences that winds up generating more positive feedback from Japan, though that's easy to chalk up to western console audiences not knowing what the hell the series is at all. I can practically see the missed sales target already!

Dat "hardcore" illusion. I could hardly finish, Generations. I loved my time with 4 though got through G, but got bored of the grind. Can't wait for this.
 
I will say the bowfin being a machine gun has me a little worried about the way they are handling weapons. They probably thought bowguns as they are wouldn't be interesting to western audiences so they spiced it up. I'm hoping it's actually not a big deal but it could Indicate some casualization of the combat. Maybe they just decided he light bowgun should be that way with the heavy being a mortar type gun. Hope to see real gameplay soon. If XX comes to Switch in the west I hope it comes far enough before the PC version of this.
 

crinale

Member
Geez MH did have rapid firing guns at some point of iteration and even shotguns, exploding grenades, armor piercers.. etc.
If I were to point out what was most different about this BowGun is that you can walk backwards while firing.
 

Salaadin

Member
My take is that, while I'm not thrilled by what I saw, they also didn't show enough for me to get a real feel for it. I love monster Hunter but there are definitely some systems in place there that really need updating. If the core hunting/fighting mechanics remain the same, then this has the potential to be really good. Really, really good.



I saw a post earlier stating that the series will still continue on portable while also pulling from World. I'm really curious to see this game now, what mechanics itll pull, and what the reaction to it will be.
 

KiNolin

Member
The Actiony trailer reminds me of Uncharted. I dont think Im supposed to be getting uncharted vibes from my hunting game

The action in the trailer reminds me of MH4, which also had an initial teaser of some dude running away from a monster that's crashing the environment. Now, in this game they might actually pull off such a sequence in reality.

Geez MH did have rapid firing guns at some point of iteration and even shotguns,
If I were to point out what was most different about this BowGun is that you can walk backwards while firing.

MH even had chainsaws.
 

Playsage

Member
There's something amusingly ironic for an installment that seems more geared to appeal to western audiences that winds up generating more positive feedback from Japan, though that's easy to chalk up to western console audiences not knowing what the hell the series is at all. I can practically see the missed sales target already!

They are probably thankful for being finally able to play something with no 2004 assets
 

Frodo

Member
There's something amusingly ironic for an installment that seems more geared to appeal to western audiences that winds up generating more positive feedback from Japan, though that's easy to chalk up to western console audiences not knowing what the hell the series is at all. I can practically see the missed sales target already!

To be fair, this doesn't look westernised enough. It feels MoHun will always be in a limbo where moving too far away from the formula will not sit well with the people that already buy these games and made these games successful in the first place, and at the same time, not moving away from the conventions enough to be appealing to the western demographic.
 

CTLance

Member
Not sure if want, I will wait for more info before I freak. Sound pretty meh, but who knows, even if it won't be able to stand on the same level as the main series (which is anybody's guess right now), then it may still be a good and fun game: hunting prey in a jungle in a Monhun inspired game without all the baggage the Monhun series drags around with it may well be fun.
 

Mistouze

user-friendly man-cashews
Geez MH did have rapid firing guns at some point of iteration and even shotguns, exploding grenades, armor piercers.. etc.
If I were to point out what was most different about this BowGun is that you can walk backwards while firing.
And it's probably going to have the same regular way of aiming every game but MH adopted ten years ago, thank Diablos.

There's something amusingly ironic for an installment that seems more geared to appeal to western audiences that winds up generating more positive feedback from Japan, though that's easy to chalk up to western console audiences not knowing what the hell the series is at all. I can practically see the missed sales target already!
The thing is MH is a mainstream game series in Japan, players in the west are more of the hardcore type.
 

Ryuuga

Banned
Honestly, I can understad some hardcore fans from the games to resist to change, ok, but the zoning? Its a memory limitation from the prehistoric era more or less implemented in terms of gameplay.


I'd argue that was the case early on, but they worked around that limitation by making the evironments per transition. I thought I'd want a seamless map at first, but wouldn't want to trek the space between "areas". Yes, the game does still need Areas/Zones because they set the stage for certain fights. Because monsters interact with the environment, they're set up in ways to accomodate them. I assume making it seamless would mean dialing in the total area that map takes place in. Some maps contain mountaintops, lush jungles, valleys, and icy caverns all in one, but because of their geographical setting they artificially space out via the stitched nature of each map. Imagine how long it would take to get from place to place without those transitions.
 

Gattsu25

Banned
More like the opposite. MH is a completely stagnant series, so fans of multiple super-samey iterations become allergic to anything that actually progresses the series. I would have said "change is scary", but I don't even see fundamental change in the trailer. It's Monster Hunter, but not restricted by bad tech anymore. I played tons of MH and boy, that series was getting staaaaale and this trailer looks exactly what was needed.
Yeah, this is my take as well.. but I've played through every game that's been released in the west. Stagnant is a great way to describe it.

The series has effectively been releasing content patches on top of the original game since its inception, with later releases dropping old zones and enemies and even later releases adding those old zones and enemies back in. A major new feature gets added with each proper expansion pack (the numbered games in the series) even if those features aren't always great like the underwater content.

Just having better controls alone would be huge. Even if the game's aren't comparable beyond a surface level, the Souls games have substantially better controls than MH simply because they were designed with dual analog stick controllers in mind which is something that you can't even say (with a straight face) about the latest in the MH series (and no, the awkwardly located and unweildy nub doesn't help)
 

Ridley327

Member
To be fair, this doesn't look westernised enough. It feels MoHun will always be in a limbo where moving too far away from the formula will not sit well with the people that already buy these games and made these games successful in the first place, and at the same time, not moving away from the conventions enough to be appealing to the western demographic.

I think this is likely. I think that a lot of newcomers to the series in the west are going to be in for quite a shock with how eccentric the whole thing actually is, and that is bound to rub people the wrong way. I just hope that Capcom isn't expecting MHP3 numbers out of this, though knowing them, they've already set their modest expectations at 20 million in two quarters.
 
My take away from this post is that you've never played an Uncharted game. Looks nothing like one.

Did you watch the intial gameplay trailer for Uncharted 4? You know the one with all the climbing and the sliding and slipping around that looks really cool?

Looks alot like this to me. https://www.youtube.com/watch?v=xe-RAeDfOMM&t=3s


There's no reason for the bowgun to operate like a machine gun pulled outta gear of war.
 

Menchi

Member
SmartGenerousAlaskajingle.gif



The Actiony trailer reminds me of Uncharted. I dont think Im supposed to be getting uncharted vibes from my hunting game

You sure you don't mean it looks like a console game as opposed to handheld? Monster Hunter visually hasn't exactly progressed much from PSP days after all.

There have been fast firing Bowguns before alongside grenade like bombs, lances launching massive explosive attacks... The only real change there is the fact you can walk backwards.
 

Gattsu25

Banned
Did you watch the intial gameplay trailer for Uncharted 4? You know the one with all the climbing and the sliding and slipping around that looks really cool?

Looks alot like this to me. https://www.youtube.com/watch?v=xe-RAeDfOMM&t=3s


There's no reason for the bowgun to operate like a machine gun pulled outta gear of war.
Monster Hunter has always had a lot of climbing and jumping. What you're doing is looking at blended animations being introduced to a series and then drawing some weird conclusions.
 

Ryuuga

Banned
Yeah most Japanese tweets I've come across today praised the graphic and immersion. Some even pointed out Japaneses are actually more excited about this news than the western, which seems to be true judging from the negativity in this thread.

Assuming this is true, this warms my heart. But words are words, I'm perched for that first week of sales in Japan.
 
This thread is delivering so hard lol

Lay off the sauce, son.

Now you're reaching.

Bowguns have been a thing in MH for some time now, don't you know?

And btw, Monster Hunter is an action game.

Lmao I post a picture and look at all the replies.

You all do realize I'm responding to the guy talking about the bowgun right?

My point about uncharted has little to do with the image and everything to do with the trailer. watch the trailer https://www.youtube.com/watch?v=xe-RAeDfOMM&t=3s

Look people can talk about how much a stagnant series needs changes and modernization, but I dont think things have to change just because you want to sell more units to people who dont even like japanese game design or aesthetics to begin with. I think that's a bad idea all around.
 

Yam's

Member
Been waiting for a MH on home console for so long now (not a portable port). Changes are good for an old serie like MH so I'm excited to see where they will take this one.
 

ActWan

Member
I've never been that much of a Monster Hunter fan myself, but it was pretty fun with friends on the 3DS. If my PS4 friends are going to buy it - I guess I'll buy it too.
 
I think its the yellow glowy shit and the whole first half of the trailer that made me meh about the game. Do not like that at all. But the Rathalos attacking the other dinosaur and the grappling hook definitely seem like the type of additions I wanted.
 

Dinda

Member
I like it. Wanted a Monster Hunter on Playstation for a long time (we didn't even get the PS3 one) And now it will even be on PC! Even Better.


Just please don't let this be the end of all hope for Dragon's Dogma 2.....please
 

ilium

Member
Trailer showed nothing to make me excited (detective vision, grappling hook?? Ugh...)
but I'm willing to give it a chance when we get some footage of the actual gameplay
 
Detective vision is actually good game design. I mean, sure if you're trying to make a game as unaccessible as possible so you can earn some kind of "so hardcore" medal then sure. But "detective modes" are becoming more and more necessary now that games are becoming so cluttered with visual detail. No better way to argue for it that the Collect-A-Frog missions in FFXV.
Also, monster hunter already has machine guns. Siege mode on heavy bow gun and rapid fire on light bow guns. Sure it controls differently, but it's not like he was zipping around whilst firing.


Having a particle effect that guides you in game is not good design, the game should have a map for that. And it takes away the attention to detail that artists put in if players get distracted. The Witcher sense was the worse thing about The Witcher 3 a long with it fish eye lens that make people sick.
 

Ridley327

Member
Also this might finally be the end of the "expansion = mandatory full price relaunch"

That's actually something that concerns me right now, since I don't think Capcom has earned the trust to not fuck up the DLC pipeline for a game like this, since cordoning off new monsters would be a surefire way to ensure that this game dies a quick death. This is especially important in the event that the game ships with a leaner amount of content to begin with.
 

Ascheroth

Member
Having a particle effect that guides you in game is not good design, the game should have a map for that. And it takes away the attention to detail that artists put in if players get distracted. The Witcher sense was the worse thing about The Witcher 3 a long with it fish eye lens that make people sick.
I remember playing Tomb Raider in grey most of the time *shudder*
Particle effect is at least better than a full screen color filter. Also we don't know yet if it is even automatic and active all the time.
 

Hattori

Banned
I hope this being western means an expanded story/single player mode. Ive always been interested in the world of MH so having a robust story mode would be sweet.
 

Lizardus

Member
Judging on the what's been shown, it looks like They wanted to make Lost Planet and Dragon's Dogma but ended up combining the two and slapped a Monster Hunter skin on it.

Hopefully XX Switch gets announced for western release today. I'll probably be getting the PC version of World. Also hoping that the Portable series retains the "classic" MH mechanics with assets from MHWorld.
 
https://www.youtube.com/watch?v=3bc6Hk0xISg
ArekkzGaming, famous youtube streamer/MH nut is sitting down to play the game and talk to the community manager tomorrow at E3. Hopefully we'll get a slew of new data out of this :)
These closed door demos are not it.

Yesterday I heard something about an E3 panel. Is that really happening?

Are you OK? Have you been screaming too much? :p
Yes. Support me on iTunes.

https://youtu.be/3yHWkRH8Jek
 
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