More Elden Ring Footage - Liurnia of the Lakes

Enemies looked cool, especially with the added animations. Being able to blind them into a backstab looks fun. Best part was jumping from roof top to roof top. I'm excited for this game to come out. I'm glad they haven't shown off a lot of the main bosses.
 
I really hope we're not going to get new threads for every single piece of media drop that comes with this game.

Why does it still look like the same assets and animations from Dark Souls 1?

Because you're either blind or don't remember what Dark Souls 1 looked like.
 
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Looking pretty sweet as usual (lol @ the hating on From/DS fad btw). But they should have had decals for damage, even if they quickly faded away to not mess up the style, it just looks off on larger bare skin enemies like those cartwheel guys to have next to no effect for getting slashed/pierced.

The player seems to kinda suck, the clip cuts also suck and the video quality is just crap, shame on GI.
 
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Looks terrible. Straight up. I will never understand the love for these games.

I guess its the lore + variety of enemies + art. That mf looked like ET, creepy as fuck :messenger_tears_of_joy:
 
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This can't be Elden Ring, that player character is clearly casting a shadow. From Software's engine can't do that, just ask all those experts in the other thread.

Only in some outdoor or selected areas.

Otherwise...

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why the hell are people expecting amazing graphics from a FROMSOFT game of all things? it looks pretty nice considering the other souls games look like ass. should be glorious on PS5.
 
why the hell are people expecting amazing graphics from a FROMSOFT game of all things? it looks pretty nice considering the other souls games look like ass. should be glorious on PS5.

Dark Souls 3 looks beautiful, some scenes look like a damn painting at times. And the level of geometry detail was astonishing to me the time it was released.

Still, the lighting was always bad. Some less detailed areas like caves, dungeons and many indoor spaces looked dull and flat by comparison. I would at least expect nowadays, the current gen/PC versions to be improved in this aspect. This one really looks a couple of generations behind when it comes to lighting.

Not sure about the open world thing. Dark Souls 3 and Bloodborne (the best looking souls games) had more packed/densed detail in their smaller areas. I'm afraid this one will look empty if they have to spread the geometry in much larger areas. If it used a more modern engine i wouldn't be worried but apparently, it's a cross-gen game using the same engine as the previous games probably.
 
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Are we ready for what has the potential to be the best game ever made, boys and girls?

Ignore the haters. There's a new silly pandemic of From detractors. It will die quickly when Elden Ring gets released.
 
There are shadows during the same section/footage. What's with all this biased cherry picking?

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And why is it me who does the cherry picking and not you?

Dark Souls 3 was my favorite game last gen btw. In case you think i'm biased against FROM games.
 
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And why is it me who does the cherry picking and not you?

Dark Souls 3 was my favorite game last gen btw. In case you think i'm biased against FROM games.
Yeah I love Dark Souls as well. My disappointment is that this is Elden Ring, and it looks exactly like Dark Souls. I am justifiably hyped that it's open world Dark Souls though. They could have called it Dark Souls 4 and I wouldn't have been disappointed at all.

I thought Bloodborne and Sekiro were a bit samey but they did a better job differentiating themselves than this.
 
Because you "reported" the lack of shadows. On the same 10 second section there's footage with and without shadows. I'm not the one starting FUD misinformation.
Yeah, considering how the previous Souls games looked (99% of indoor areas completely lacked shadows apart from a selected few that had them and i specifically remember how jarring they felt to me), and seeing how this is cross gen and looks like it's using a similar engine, allow me to be a bit more skeptical about this.

I wish you are right though.
 
Shadowgate commences.

Gawd you guys get hung up on lame shit sometimes. This is coming from someone who's only ever played the original Demon's Souls, too, so I'm definitely not drunk on the Koolaidborne
 
I mean, I get complaining in some instances, and I get holding things to a certain standard in 2022, but I feel like we're two posts away from "this looks like a PS2 game,"
For me FROM are same as Atlus, they rarely make high tech graphics and I don't go to them for that. To me their art direction and atmosphere makes up for that and more importantly their games are fun as fuck, so in all honesty I don't give a rat's ass about if their tech is advance or not.
 
Because you "reported" the lack of shadows. On the same 10 second section there's footage with and without shadows. I'm not the one starting FUD misinformation.
Count the seconds with and without shadows from the main character in that whole area. I don't see anyone not cherry picking here.


The game can still be fantastic though. But it's no Demon's Souls visually that's for sure.
 
But it's no Demon's Souls visually that's for sure.
Who said it is (I'd say technically rather than visually)? It's not a next gen exclusive. It looks great. It puts to shame most other open world games aesthetically (not to mention in gameplay when the competition on that front is trash like Witcher 3 and Bethesda games, From going open world puts their excuses to rest for good so everyone wins when they strive to get on par). The string you're replying to started when the guy said others claimed the engine can't have shadows, all the footage you have posted shows it can. So what if they didn't apply the right properties to every light in that one area, plenty games don't have shadows constantly when you're already in even a lightly shadowed indoor environment, maybe with all the rest things they do in order to make a massive game they have to set limits on how many lights per area cast shadows and what not, PS4 and Xbox One are hardly powerhouses that can do everything in every game, maybe in other games there are other trade offs, there always are, one game having lights and shadows everywhere doesn't mean every other game can also have that when they're built on completely different logic and design needs.
Graphics look fine. I don't get it
PS5 trollers trashing anything not PS5-only next gen (except for Sony exclusives like the new Horizon naturally) to low key pimp the one game that they can show off on that front, like anyone's gonna play a PS3 game endlessly forever instead of also play the improved sequels & successors 🤷‍♂️
 
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Why does it still look like the same assets and animations from Dark Souls 1?

I'm pretty hyped but wow do these guys not like change.
Otherwise it would take six years to make these games. I'd rather have ten great games with similar animations rather than three great games that take ages to come out.
 
Who said it is (I'd say technically rather than visually)? It's not a next gen exclusive. It looks great. It puts to shame most other open world games aesthetically (not to mention in gameplay when the competition on that front is trash like Witcher 3 and Bethesda games, From going open world puts their excuses to rest for good so everyone wins when they strive to get on par). The string you're replying to started when the guy said others claimed the engine can't have shadows, all the footage you have posted shows it can. So what if they didn't apply the right properties to every light in that one area, plenty games don't have shadows constantly when you're already in even a lightly shadowed indoor environment, maybe with all the rest things they do in order to make a massive game they have to set limits on how many lights per area cast shadows and what not, PS4 and Xbox One are hardly powerhouses that can do everything in every game, maybe in other games there are other trade offs, there always are, one game having lights and shadows everywhere doesn't mean every other game can also have that when they're built on completely different logic and design needs.
I just showed that there was cherry picking on both sides, for whatever reason the shadows don't show in the area except at two spots shown for a few seconds. But in the end it's all about what Bluepoint did to Demon's Souls, light and shadows were areas where DS impressed, it's not about trolling, it's about having higher expectations now.
 
There are shadows during the same section/footage. What's with all this biased cherry picking?

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Filthy casuals using bluepoint to gaslight Big dark souls....that's what is happening with this cherrypicking. And I called that out way before. It looks great, polished and at the end of the day it's original. They just can't get the basic idea of how idiotic it is of them to say From Software that created Demons Souls in the first place don't know how to make graphics. Like in 2009 Demons souls wasn't dropping hard.

Valid criticism like Dark Souls original PC port, Bloodborne's cloth physics aside these games don't just look good because of just art design. It has become this dumb running gag that everyone mentions yes From has great art direction but they don't know graphics. Meanwhile, no other game is giving this kind of meshes, animation, detailed anatomical texturework with this level of polish. The Last of II looks beautiful but it is dealing with creating believable humans, From software creates believable fantastical creatures. I am not saying they are better I am saying they are doing all this without much real-life direct refrence material. So yeah 'but from doesn't know graphics' is getting dumb real fast.
 
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