More Elden Ring Footage - Liurnia of the Lakes

Dark Souls 3 looks beautiful, some scenes look like a damn painting at times. And the level of geometry detail was astonishing to me the time it was released.

Still, the lighting was always bad. Some less detailed areas like caves, dungeons and many indoor spaces looked dull and flat by comparison. I would at least expect nowadays, the current gen/PC versions to be improved in this aspect. This one really looks a couple of generations behind when it comes to lighting.

Not sure about the open world thing. Dark Souls 3 and Bloodborne (the best looking souls games) had more packed/densed detail in their smaller areas. I'm afraid this one will look empty if they have to spread the geometry in much larger areas. If it used a more modern engine i wouldn't be worried but apparently, it's a cross-gen game using the same engine as the previous games probably.
Well, if the network test was anything to go by, the world will definitely not feel empty! Yeah, not like SpiderMan or something like that, but it's not supposed to be. I think this is going to be an incredible game and I think everyone will be impressed. Yeah, it may not be quite as good as the Demon Souls remake in graphics, but it's close and what it WILL offer is tremendous. I'm frankly curious to see what reviewers will have to be super critical about!
 
Count the seconds with and without shadows from the main character in that whole area. I don't see anyone not cherry picking here.


The game can still be fantastic though. But it's no Demon's Souls visually that's for sure.

I don't get it...there's shadow in MOST of the footage. As the character is running it would be normal for shadow to not be visible in certain areas and then pop back up again when getting to a well lit area. That's what this shows. Even the horse has shadows in that part of the footage. I did see a couple of places that I thought there should be shadow and there was none, but only a few. First, we don't know how old this footage is and at what part of the development cycle things were at. From's not exactly known for JUST showing their most polished work. So could be that or there may be some places where that kind of thing is skipped to help with performance, etc. As long as the effect is there most of the time and when people expect it, we won't notice if it's missing in a few places as we go along. Myself, I couldn't care less about shadows or puddles or whatever. Give me good performance and gameplay. This already seems incredible and the network test gave me confidence that if the whole game is on par with that, I'll probably be playing Elden Ring pretty much solid over the next couple of years. I say this as someone who has multiple characters with hundreds of hours each in all the other souls games. Demon's Souls remake has the least hours spent there. Character bank is full with all having at least 70 hours on them but highest character is only 130+ hours. So I think this game is going to consume my life for quite a while!
 
I don't get it...there's shadow in MOST of the footage. As the character is running it would be normal for shadow to not be visible in certain areas and then pop back up again when getting to a well lit area. That's what this shows. Even the horse has shadows in that part of the footage. I did see a couple of places that I thought there should be shadow and there was none, but only a few. First, we don't know how old this footage is and at what part of the development cycle things were at. From's not exactly known for JUST showing their most polished work. So could be that or there may be some places where that kind of thing is skipped to help with performance, etc. As long as the effect is there most of the time and when people expect it, we won't notice if it's missing in a few places as we go along. Myself, I couldn't care less about shadows or puddles or whatever. Give me good performance and gameplay. This already seems incredible and the network test gave me confidence that if the whole game is on par with that, I'll probably be playing Elden Ring pretty much solid over the next couple of years. I say this as someone who has multiple characters with hundreds of hours each in all the other souls games. Demon's Souls remake has the least hours spent there. Character bank is full with all having at least 70 hours on them but highest character is only 130+ hours. So I think this game is going to consume my life for quite a while!
In the underground tunnels I timestamped there is barely no shadows, only two short sections at the start. Compare this with Demon's Souls where there are shadows all the time in similar areas.
 
Demons Souls is next gen exclusive. Elden Ring is cross gen with an obvious last gen base, not sure why they are being compsred

When they do a next gen exclusive it will be a big step up
You're not sure why they're being compared? I could give you hints but I mean really bro? You can't think of any reasons?
 
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Im trying to limit my exposure to avoid spoilers, but what I have seen looks great. From games will never be graphical showpieces and that's okay. I only hope performance is solid.
 
You're not sure why they're being compared? I could give you hints but I mean really bro? You can't think of any reasons?
Please, could you enlighten us? Because to me, Demons Souls Remake and Elden Ring sounds like a very retarded comparison.
 
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In the underground tunnels I timestamped there is barely no shadows, only two short sections at the start. Compare this with Demon's Souls where there are shadows all the time in similar areas.

Yeah, I see what you mean. Well, just doesn't matter much to me, plus the fact that you do see shadows in a lot of places makes me think this is just part of the development still going on. But we'll see once it releases in a few weeks. Can't wait regardless!
 
Yeah, I see what you mean. Well, just doesn't matter much to me, plus the fact that you do see shadows in a lot of places makes me think this is just part of the development still going on. But we'll see once it releases in a few weeks. Can't wait regardless!
Nah, you can see the same in the previous games, there are just very few light sources which actually cast shadows. You can call this "optimization".
 
This can't be Elden Ring, that player character is clearly casting a shadow.
There's ZERO shadow casted by the main character in that interior part that looked like mine. Looked horrible :/.

Still going to play the sht out of the game, but come on, fix it From Soft
 
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The shadows dies twice in Sekiro already, so there isn't any available for Elden Ring...

C'mon guys, this game will obviously be one of the better games of '22 with dozens of awesome boss to fight and a gigantic world to explore and you're crying because it doesn't have some shadows sometimes... who cares ? It's the same engine since Dark souls, we know it.
 
The shadows dies twice in Sekiro already, so there isn't any available for Elden Ring...

C'mon guys, this game will obviously be one of the better games of '22 with dozens of awesome boss to fight and a gigantic world to explore and you're crying because it doesn't have some shadows sometimes... who cares ? It's the same engine since Dark souls, we know it.

Some people dont have the capacity to understand that game development is always about making compromizes, invest more in one area, you lose out in another area. The director of the game will need to make sure he prioritised the right areas, and compromises the less important area.
 
Some people dont have the capacity to understand that game development is always about making compromizes, invest more in one area, you lose out in another area. The director of the game will need to make sure he prioritised the right areas, and compromises the less important area.

I can't remember who it was, but I had an argument with someone ref not being able to have everything. The dude was like, why can't it have it all? We'll, show me a game that does. It doesn't get exist. Even a game that took 10 years to develop called Cyberpunk lacked in many areas and was ultimately over hyped even on PC. What From brings is unmatched atmosphere and insanely satisfying combat with a very rewarding challenge. Go play the very pretty but hollow adventures, I'll be playing this masterpiece.
 
It's the same people who don't like the games for whatever reason. They shit on the graphics and cry about difficulty.

These guys should stick to their little pony games that play themselves.
I'm gonna let you down right now, but I was definitely talking about both sides.

I argued against people trashing Pokemon Arceus solely on graphics, and not even acknowledging that there was potentially some positive changes to gameplay. But I never said all critics should be banned, or that anyone should be banned. I just explained why I thought they were wrong. The contradiction for me is the insistence that souls fans are the toughest and most hardcore, when frequently they are also the most hypersensitive. I could see it getting old if it's the OT and it's people that didn't even buy the game, but this is pre-release impressions where the main thing people can discuss is how it looks visually.
 
the main thing people can discuss is how it looks visually
Not only this. I terms of gameplay and level-design, what we are seeing looks really close to the previous games.

Having played all of them from Demons Souls on PS3 (Asia version day-one by the way), I started to get really tired of the formula with Dark Souls 3. I am not seeing much more here, despite the more open-world. It looks really close... I can't see the novelty of it.

Sekiro was a nice change of pace and atmosphere though, so at least there is that.
 
We've seen enough during the live beta test with the entire first area to know exactly what to expect gameplay wise.

Yes it's a dark soul game at it's core mechanics, but there some specific novelties.
Since the beginning, Demon Souls but even before with King's Field serie, From Software is making the exact same game, each iteration is a refinement of the previous one, tinking the gameplay with small touches and improvements. Sometimes they make a side game, like Bloodborne or Sekiro, but it's still the same core formula.

Elden Rings is another take of the same formula. But if you're not at the point of not wanting any new soul game, it has some interesting twists.

Beside the new open NPC summon mechanic, the magic mount and mounted combat, there's a simple thing, the open world.

Yes the open world, but not Ubisoft open world. There's no map with countless marking on it that pop on. There's not dozens of iteration of the same encounter. There's not a "bandit camp" mark, a "watch tower" mark, a "village" mark, a "hunting ground" mark etc. like a dozen or so different marks scattered everywhere thirty times over, with no/small variation, where when you did one you did all of them.

In this case, you collect fragment of the map, unmarked, and you can manually add some notes/landpoint, but that's about it. It means you're free to go any direction, explore on your own, and every encounter, cave, small dungeon, NPC camp or ruin is unique. There's some common ennemies for each area, but also many specifics and many wandering or hidden boss. You can fight then in any order, skip them, search for a better alternative road, come back later with new equipment or build.

Other Souls games allow that, but not with that same sense of relative freedom. Typically Souls games are linear, with some optional area, and you unlock shortcuts while progressing, slowly connecting everything.
I feel this time it's a great way to expand the exploration side of the formula, expanding at the same time how you fight, where, who, when.
 
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