In the trailer it looks like you guys have Complex from Goldeneye/Perfect Dark. Anyway I could get that?
I have that and Complex, will be on later after some Armored Kill
In the trailer it looks like you guys have Complex from Goldeneye/Perfect Dark. Anyway I could get that?
Use the D-pad to navigate the little screen on the weapon. Pressing B switches between building and destruction mode. If design mode is off in the settings you can't build and if the blocks on a map are locked you can't destroy anything.3) I have no idea how the Minergun works. Sometimes it's a blaster, sometimes it's a rocket launcher, and sometimes it seems to want to build maps
I think if design mode is off then those options shouldn't be availableUse the D-pad to navigate the little screen on the weapon. Pressing B switches between building and destruction mode. If design mode is off in the settings you can't build and if the blocks on a map are locked you can't destroy anything.
I have that and Complex, will be on later after some Armored Kill
Nice, what are the best maps? I've only played Lockout and Hang Em' so far.
I have Guardian, it's pretty decentFrom what I've heard someone also remade Guardian.
Facility is pretty great in this game to be honest.
I've been playing ace of spades for a while now, is this worth it? ace of spades is PC and free btw. Here: http://www.ace-spades.com
Is there any way to buy small increments of MS points? Im only 100 points short, and really don't want to have to spend any extra money if possible. School, transportation, food and bills have me super picky about how to spend my money lately.
http://jforcegames.com/blog/index.php?special=forums#/discussion/47/aim-acceleration-toggle-We're planning to add sliders for aim accel, aim assist, and aim sensitivity when cursor is over an enemy. Plus make the max sensitivity higher.
very good newsXBL just kicked me offline to download the new system update and apparently going offline kicks you out of Design Mode. :/
Edit:
http://jforcegames.com/blog/index.php?special=forums#/discussion/47/aim-acceleration-toggle-
you cant play any indie games offlineXBL just kicked me offline to download the new system update and apparently going offline kicks you out of Design Mode. :/
Edit:
http://jforcegames.com/blog/index.php?special=forums#/discussion/47/aim-acceleration-toggle-
I did not know that.you cant play any indie games offline
I did not know that.
Someone needs to make some Unreal and CS maps. I need my Facing Worlds and Dust
Nothing is stopping you.Someone needs to make some Unreal and CS maps. I need my Facing Worlds and Dust
Yeah sure, I should be on late ish Pacific tonight. I only have Guardian and LockoutCan I get Guardian off you sometime?
What other Halo maps do people have? I have Lockout, Chill Out and Hang em High, im also trying to remake The Pit.
I'm so bad at making maps thoughNothing is stopping you.
I'm still busy creating Sanctuary. I've got one base, a sniper tower and half of the middle ring done.
XBL just kicked me offline to download the new system update and apparently going offline kicks you out of Design Mode. :/
Edit:
http://jforcegames.com/blog/index.php?special=forums#/discussion/47/aim-acceleration-toggle-
Anyone down to host a map sharing* session?
*Me downloading all your maps :]
Anyone down to host a map sharing* session?
*Me downloading all your maps :]
Anyone having trouble logging into MM too? I click to launch it, then it says:
"The game has unexpectedly stopped working. Please try it again. If problems persist, please contact the creator of the game.
Code 3."
Mr. JFizzle, any idea?
I know how to get past the error code if you're just trying to play the game. All you have to do is when you start up the game, when the indie game title screen pops up you unplug your xbox from live and it will start up the game for you without signing you out, and yes you can get back on live after you do this without it kicking you back to the xbox home. Though, I have the beta update so I'm not sure if it will work with anybody who doesn't have it.
Had a few people report this. Code 3's are bad, looks like. Are you launching it differently at all? Any guest profiles signed in or anything?
EDIT: might be a solution in this thread
Are you able to launch any other indie games you've bought?
The only thing different is that I'm part of the new dashboard beta so I'm testing out the new features and stuff. Any similarities with other people getting this error? Also, how bad? Will I always have to do that trick if it works?
Thanks a lot for your help btw.. really appreciate it.
I have the beta and was able to launch fine yesterday. There was an update today but I haven't tried to launch the game. I'll see if it works tomorrow.
I had the same problem with my Sanctuary remake and Bobs with his The Pit map. I'm guessing it has to do with the fact that blocks are fairly small so you feel like you're placing a lot of blocks but the length isn't that long. I had to start over with my map after some time when I found out it was essentially a mini-Sanctuary. I'm pretty happy with the scale of the current version though.
Awesome.Crappy quality but I am working on a Zanzibar remake, already spent 4 hours in this but I have no idea if I will finish as the map feels too small
There have been a group of us play somewhat regularly. Feel free to message any of us in this thread.How did I miss this, saw the thread on my phone at work and only just remembered it, will give the trial a shot right now and if I like the shooting, 240msp is nothing really for a fun game.
*edit* I like it, the shooting feels solid and well it's great fun, only played online once so far as there is a lack of users online right now but no problems.
First indie game i've ever purchased, and I'm loving it.
Use the D-pad to navigate the little screen on the weapon. Pressing B switches between building and destruction mode. If design mode is off in the settings you can't build and if the blocks on a map are locked you can't destroy anything.
Guncraft > Murder Miners
I'm a handful of rocks away from finishing Sanctuary.I am almost done with Zanzibar.....I should be payed with how much time I wasted on this thing....
Bad first post!
Both are really fun and good for different reasons, one plays like CoD the other plays like Halo.
I like Murder Miners because it reminds me of Halo 1. The Minecraft part is just a bonus. Honestly I'm not a big fan of being able to create and destroy blocks during matches so I turn that off every time I set up a server. Your game looks like it mixes modern shooters with Minecraft which doesn't appeal to me personally.Lol I would've posted a lot more but it took like 3 months for my account to be approved, then I went inactive for a long time. Arg.
My problem with Murder Miners is they stole the idea of Guncraft and rushed out Murder Miner's before Guncraft finished.
Back in like February, when Guncraft was running private alphas, JForce joined the game and played around. It was only like 3-4 months later that they posted their first rough video about Murder Miners.
As much flak as Guncraft gets for being too much like Ace of Spades, it was at least an original idea that didn't come from playing that game beforehand and deciding to rip it off. It was an idea created purely off the fact that we wished we could blow up the awesome maps people make in Minecraft.
I suppose Guncraft will inevitably be more polished and well rounded than Murder Miners (since we have a bigger staff), but it still really bothers me that JForce took advantage of our early development like that. It's one thing to clone a game that's been released or is well into development, like Guncraft is now, but to rip a game off that's still in its private, early stages is just plain unacceptable.
Also, to you mapmakers. I'd really suggest making them in Guncraft. There will be a FAR bigger community and us devs will promote your map for you on PC AND Xbox (assuming it's well done ).
Lol I would've posted a lot more but it took like 3 months for my account to be approved, then I went inactive for a long time. Arg.
My problem with Murder Miners is they stole the idea of Guncraft and rushed out Murder Miner's before Guncraft finished.
Back in like February, when Guncraft was running private alphas, JForce joined the game and played around. It was only like 3-4 months later that they posted their first rough video about Murder Miners.
As much flak as Guncraft gets for being too much like Ace of Spades, it was at least an original idea that didn't come from playing that game beforehand and deciding to rip it off. It was an idea created purely off the fact that we wished we could blow up the awesome maps people make in Minecraft.
I suppose Guncraft will inevitably be more polished and well rounded than Murder Miners (since we have a bigger staff), but it still really bothers me that JForce took advantage of our early development like that. It's one thing to clone a game that's been released or is well into development, like Guncraft is now, but to rip a game off that's still in its private, early stages is just plain unacceptable.
Also, to you mapmakers. I'd really suggest making them in Guncraft. There will be a FAR bigger community and us devs will promote your map for you on PC AND Xbox (assuming it's well done ).